js track array length - javascript

target is to track array changes (based on length).
i found solution to one part of it, and i'm in trouble with second:
var arr = Object.create([])
, _length = 0
;
Object.defineProperty(arr, 'length', {
enumerable: true,
get: function () {
return _length;
},
set: function (length) {
//TODO: you can compare and do some action here
_length = length;
}
});
maybe this would be useful for you, as this will track all changes made to arr, using Array methods (push, pop, shift...)
but here i came to second part: if you use index to assign some values, like
arr[0] = 1;
this wouldn't work: length stay same, and tracking is not working =(
so could anyone help me?
added:
ok, MDN tells us:
When setting a property on a JavaScript array when the property is a
valid array index and that index is outside the current bounds of the
array, the engine will update the array's length property accordingly
does anyone know, how does this happens???
i sense, that this newly created arr must be instance of Array, so seems like i must do something like this.
added x2:
var _length = 0
, arr = Object.create(Array.prototype, {
length: {
enumerable: true,
get: function () {
return _length;
},
set: function (length) {
console.log('[debug] newLength/oldLength: ', length+'/'+_length);
_length = length;
}
}
})
;
now arr is instance of Array (arr instanceof Array -> true), but still arr[0] = 1 wouldn't trigger length setter =(

You might want to look at this question
It explains a few options that you might be interested in.
#2 seems like a good candidate for what you're looking for.

If you want to have some fun, there is a spec for observables objects/arrays or you can use underscore/lodash (they are interchangeable) and an extension: https://github.com/mennovanslooten/underscore-observe It's easy to use:
_.observe(some_array, function(new_array, old_array) { /* called for every change */ });

Related

Add a key to an object with keys of an existing array with objects

I've got an array of objects array = [object1, object2, ...], each of them has some keys object1 = { key1: 'value1', ... }. I want to add a key this way:
$rootScope.array[i].newKey = 'someValue'
But angular tells me that $rootScope.array[i] is undefined.
What I've noticed from console is that the objects get the new key but the console still says the same.
You should use less than and not less or equal than comparator.
$scope.init = function () {
for (i = 0; i < /* not <= */ $rootScope.meatTypes.length; i++) {
console.log("I am showing the meatypes:");
console.log($rootScope.meatTypes);
$rootScope.meatTypes[i].counter = '0';
counterOperations.setCounters(i, 0);
}
$rootScope.total = 0;
counterOperations.setTopCounter(0);
};
because when i equals $rootScope.meatTypes.length then $rootScope.meatTypes[i] is undefined.
You are trying to access a member of the array that does not exist.
You need to create a new object and push it onto the array:
$rootScope.array.push({'key1': 'someValue'});
You did not mention lodash, but when I see someone encounter an issue like this, I want to offer the recommendation of using lodash (or underscore.js).
With lodash, you would do something like so, using _.set, which defensively protects against your described issue by automatically adding the necessary elements in the path:
_.set($rootScope, ['array', i, 'newKey'], 'someValue');
This library, properly utilized, solves many issues that you can have with setting and getting variables, ase well as other super useful tools. It has been a major life-saver (and time-saver) for us on our projects.
Like this you can add
$rootScope.array[i] = {}; // first we should create an object on that array location
$rootScope.array[i]['newKey'] = 'someValue'; // then only we can add values
EDIT:
$scope.init = function () {
for (i = 0; i <= $rootScope.meatTypes.length; i++) {
console.log("I am showing the meatypes:");
console.log($rootScope.meatTypes);
**// This is needed**
$rootScope.meatTypes[i]={};// here we should tell that metaType[newItem] is an object other wise it treat it as undefined
$rootScope.meatTypes[i].counter = '0';
counterOperations.setCounters(i, 0);
}
$rootScope.total = 0;
counterOperations.setTopCounter(0);
};

how do I reference a specific object in array that has changed with angular $watch

I am attempting to calculate the new total whenever price or qty change. I don't understand how to get a reference to the specific object that has changed.
$scope.parts = [{description: null, price: 0, qty: 0, subtotal: null}]
$scope.partsTotal = 0
$scope.$watch('parts', =>
$scope.partsTotal += $scope.parts.price * $scope.parts.qty
$scope.parts.subtotal = $scope.parts.price * $scope.parts.qty
, true)
Create a new watch on each object in the array, and then use watch with the first parameter being a function returning the object (I'm using underscorejs to iterate over the array):
UPDATE: you might lost the reference using _.each(), so if that doesn't work try a for loop...
for(var i=0; i<$scope.parts.length; i++) { var part = $scope.parts[i]; ... }
_.each($scope.parts, function(part) {
$scope.$watch(
function() { return part; },
function(newVal, oldVal) {
if(newVal.price !== oldVal.price || newVal.qty !== oldVal.qty) {
//run the update
}
}
);
});
You have an object literal inside of an array literal.
You would have to access the "subtotal" property in your example like this:
$scope.parts[0].subtotal
$watch(es) get the new values and the old values passed in when they fire. I would try to reproduce with your example but I can't bring myself to write it with Coffee. You can grab the values from the arguments going in, or you can access the object directly like you are there (which might be easier considering you're using a deep watch).

Javascript: Determine if all of the elements in the array are keys in the object

I am trying to figure out if all of the elements in an array are keys in the object.
var obj = { name: 'Computer', cost: '$1,000' };
var myArray = [ 'name', 'cost', 'bio' ]; //another example would be var myArray = [];
for(var x = 0; x < myArray.length; x++){
if (myArray[x] in obj)
{
return true;
}
}
How can I check if all of the elements in an array are keys in the object?
Do it the other way around. If you find someone in the array who is NOT in the object then you return false. If you reach the end of the loop then you return true because all the keys were in the object.
Depending on what you want, this might do the trick:
function hasKeys(obj, keys) {
for (var i=0; i != keys.length; ++i) {
if (!(keys[i] in obj))
return false;
}
return true;
};
One subtlety you need to ask yourself: do you want to know if the object has the keys directly (i.e. not somewhere in its prototype stack?) If so, then replace keys[i] in obj with obj.hasOwnProperty(keys[i])
function hasKeys(obj, keys) {
return keys.every(Object.prototype.hasOwnProperty.bind(obj));
}
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/every states, "The every method executes the provided callback function once for each element present in the array until it finds one where callback returns a falsy value (a value that becomes false when converted to a Boolean). If such an element is found, the every method immediately returns false. Otherwise, if callback returned a true value for all elements, every will return true. callback is invoked only for indexes of the array which have assigned values; it is not invoked for indexes which have been deleted or which have never been assigned values" (emphasis mine).
Array.some() makes for a clean solution.
// object in question
var obj = { ... };
// keys that need to be present in the object
var keys = [ ... ];
// iterate through the whitelist until we find a key that doesn't exist in the object. If all exist, that means Array.some() is false.
var valid = !keys.some(function(key) {
return !obj.hasOwnProperty(key);
});
An alternative solution would be using a similar concept, but with Array.every(). It is to note that this will generally be slower because it always has to touch every element in the whitelist.
// iterate through the whitelist, making sure the object has each key.
var valid = keys.every(obj.hasOwnProperty);
This problem can be expressed in terms of set inclusion: does the set of property keys completely include the array of required keys? So we can write it as
includes(Object.keys(obj), arr)
So now we just need to write includes.
function includes(arr1, arr2) {
return arr2.every(function(key) {
return contains(arr1, key);
}
}
For contains, we could use Underscore's _.contains, or just write it ourselves:
function contains(arr, val) {
return arr.indexOf(val) !== -1;
}
If we are interested in conciseness at the possible expense of readability, we could shorten our definition of includes to use Function#bind instead of the anonymous function:
function includes(arr1, arr2) {
return arr2.every(contains.bind(0, arr1));
}
Now we have functions we can use for other things, instead of mixing up the two different aspects of the problem--the keys of an object, and set inclusion. If we really want to write an all-in-one function, it becomes the somewhat more readable:
function hasMany(obj, arr) {
return arr.every(_.contains.bind(0, Object.keys(obj));
}
If we want more readability, like we were writing a novel:
function object_has_required_keys(object, required_keys) {
var object_keys = Object.keys(object);
function key_is_present(key) {
return object_keys.indexOf(key) !== -1;
}
return required_keys.every(key_is_present);
}
Underscore's _.intersection
If we're lazy (or smart), we could use Underscore's _.intersection to implement includes:
function includes(arr1, arr2) {
return _.intersection(arr1, arr2).length === arr2.length;
}
The idea is to take the intersection, and if the first array includes the second entirely, then the intersection will contain all the elements of the second array, which we can check by comparing their lengths.
Using ES6 sets
Thinking ahead to ES6, we could implement include using its sets, which ought to be faster:
function includes(arr1, arr2) {
var set = new Set(arr1);
return arr2.every(Set.prototype.has.bind(set));
}

Dynamically assigning properties to a JavaScript object (trie)

I'm trying to implement a variation of a trie in JavaScript. Basically, it's an efficient data storage object in which the characters in keys are not repeated. In other words, if I have the keys "abe" and "ann," only one instance of the shared letter "a" should appear:
{
a: {
b: {
e: {
0: 'lincoln'
}
},
n: {
n: {
0: 'mcgee'
}
}
}
}
Here is the desired implementation and a few usage examples:
function Trie () {
// The top level of the trie.
var root = {};
return {
write: function (key, value) {
},
read: function (key) {
}
};
}
// Sample usage
var trie = new Trie();
trie.write('abe', 'lincoln');
trie.write('ann', 'mcgee');
trie.read('abe'); // returns 'lincoln'
trie.read('ann'); // returns 'mcgee'
I've run into a blocker with respect to the write method. Given a string key such as "abe," I need to assign a property to root['a']['b']['e']. I can't find a way to assign a value to an object property several layers deep when the number of keys and the values of the keys are unknown.
The only solution that comes to mind is, I think, a bad one: placing the path to the value into a string and using eval. For example: eval("root['a']['b']['e'] = 'lincoln'");
Is there a better solution for dynamically assigning the values? (I realize that this is a bit of complicated problem, so I'm happy to clarify by providing extra information.)
a very naive approach (given the requirements,though i would write a different implementation)
given a string of keys and a pointer to the root,and a value to assign;
function write(root,path,value){
var a = path.split(''); // 'abc'->['a','b','c']
var pointer = root;
var i=0;
while(i<a.length-1){
if(pointer[a[i]] == undefined){
pointer[a[i]]={};
}
pointer = pointer[a[i]];
i++;
}
pointer[a[i]]=value;
return root;
}
EDIT : i'm assuming all the keys exist on their respective object. I added a if condition in case some keys are not defined.
EDIT:2 split corrected, correcting a little bug right now ;)
EDIT:3 should work now.
usage : write({},'abc',1) // yields {a:{b:{c:1}}}
what you're looking for is a double array trie.
you can do a github search for that, but the two main libraries listed are:
doublearray, from the documentation:
var doublearray = require('./doublearray.js');
var words = [
{ k: 'a', v: 1 },
{ k: 'abc', v: 2 },
];
var trie = doublearray.builder().build(words);
trie.contain('a'); // -> true
trie.lookup('abc'); // -> 2
or datrie

Which Objects in JavaScript have a .length property? (aka Why does Underscore _.each treat my Function Object like an Array?)

I've been under the impression that only Array objects have a .length property. But, then again, I've also seen mentions of objects that are "array-like". I've not looked into this, and now it seems like my ignorance of this topic in JS may be biting me in the ass. Case in point:
I've got the following code:
var View = function(options) {
// code
};
_.extend(View, Backbone.Events, {
make_children: function(parent) {
// code
}
});
Later on, I use this View Function with Underscore's _.each, which decides this function object is an array, because it has a .length property:
// Code from Underscore.js's `_.each`:
} else if (obj.length === +obj.length) { // This is true
for (var i = 0, l = obj.length; i < l; i++) { // **So, execution goes here**
if (iterator.call(context, obj[i], i, obj) === breaker) return
}
} else {
for (var key in obj) {
if (_.has(obj, key)) { // **Execution does __not__ go here**
if (iterator.call(context, obj[key], key, obj) === breaker) return;
}
}
}
This results in code that doesn't work, because obj[i] where i is an integer index, is not actually defined on my obj View. To be precise, in the above code, obj[0] is undefined while obj.length === +obj.length is true and obj.length is 1. What's going on here?
Addendum
Underscore's chief maintainer says the following on https://github.com/documentcloud/underscore/pull/510:
Simply making each reject function objects doesn't really help. We've
made a conscious decision to use a numerical length property to detect
array-like objects.
Instead, don't pass function objects to each.
Addendum 2
Realized that since I couldn't pass a function object to _.each, I could just "cast it" to a regular object like so:
var regular_obj = _.extend({}, View);
The issue here is that underscore.js, much like jquery, both use the .length property as a flag in their each functions. When the length property is present, the function assumes that the argument passed can be iterated through with a normal for loop. The reason behind this logic is there is an expectation that when the length property is defined then it is possible to iterate through the argument in order which is why the for loop is used.
The result of misusing length is essentially a name collision where there is an unintended result. I would suggest changing length to another synonym such as size or capacity or totalViews, etc.
Edit
If there are no other alternatives for you to use, and you must have length in there while still retaining _.each's functionality, then you can slightly hack it. This plug works with the minified version of underscore version 1.4.3
var s = Array.prototype.ForEach;
var r = {};
var myEach = function (n,t,e){if(null!=n)if(s&&n.forEach===s)n.forEach(t,e);else if(n.length===+n.length&&typeof(n[0])!="undefined"){for(var u=0,i=n.length;i>u;u++)if(t.call(e,n[u],u,n)===r)return}else for(var a in n)if(_.has(n,a)&&t.call(e,n[a],a,n)===r)return};
_.each=myEach;
Here is a demo: http://jsfiddle.net/Xa5qq/
Basically what it does is use forEach when the length property exists but typeof(yourObject[0]) == "undefined".
Which Objects in JavaScript have a .length property?
By oh-so-tautological definition, any object which has a length property.
This happens to include functions.
length is a property of a function object, and indicates how many arguments the function expects, i.e. the number of formal parameters.
This is also array-like, because it has a length:
var foo = {
bar: true,
baz: 'quux',
length: 42
}

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