Convert string to hex then back to string - javascript

I have to convert a working C# function to JavaScript so it executes client-side. Here's the C#...
// convert the cmac into a hex number so we can increment it and get the emac
long emacLong = Convert.ToInt64(_cmac, 16) + 1;
emac = emacLong.ToString("x12").ToUpper();
Here's what I have so far in JavaScript..
var emac = parseInt(cmac, 16) + 1;
emac = emac.toString(16);
The input is "0015D1833339". The output should be "0015D183333A". However, the JavaScript returns "15d183333a". I need to retain the leading 0's. Looks like the C# function accomplishes this with the "x12" parameter of .ToString. How do I accomplish this in JavaScript? I need to convert it to an integer, increment it by 1 and then convert back to a string with a length of 12 characters.

Easy way to pad hex number output when you know the exact length you desire is with something like this:
var emac = parseInt(cmac, 16) + 1;
emac = ("000000000000" + emac.toString(16)).substr(-12);
// or if you MUST have all caps....
emac = ("000000000000" + emac.toString(16)).substr(-12).toUpperCase();
This example is for length 12, if you need a different length, you would adjust the length of the 0 string and the substr param.

Related

Regarding decimal in javascript

When i am writing 11.00 it is displaying 11.00.00 otherwise its working fine on rest
if(pos == -1)
{
document.getElementById("printCheckAmount").textContent = "$" + checkObj.checkAmount + ".00";
}
else
{
var integer = enterCheckAmount.substring(0,pos);
var decimals = enterCheckAmount.substring(pos+1);
while(decimals.length<2) decimals=decimals+'0';
enterCheckAmount = integer + '.' + decimals;
document.getElementById("printCheckAmount").textContent = "$" + checkObj.checkAmount;
}
JavaScript doesn't have a variable type for decimal numbers. It has only Number. If you want to display an integer as a decimal number with two zeros after the decimal point you can use the method toFixed.
Here is an example:
var myNumber = 11;
var myDecimalNumber = myNumber.toFixed(2);
console.log(myDecimalNumber) // will output 11.00
Thus there is no need to concatenate strings and add ".00" manually to your number.
Beyond this you can use the methods parseInt and parseFloat. Let's say you have a variable of type string with the value "11 pieces". You can get the integer with this line of code:
var myString = "11 pieces";
var myInteger = parseInt(myString, 10);
console.log(myInteger); // will output 11
If you have something similar like this, you are better off with this methods instead of cuting substrings.
I wish you a lot of success in refactoring your code and a warm welcome to the StackOverflow community.

compressing a string of 0's and 1's in js

Itroduction
I'm currently working on John Conway's Game of Life in js. I have the game working (view here) and i'm working on extra functionalities such as sharing your "grid / game" to your friends. To do this i'm extracting the value's of the grid (if the cell is alive or dead) into a long string of 0's and 1's.
This string has a variable length since the grid is not always the same size. for example:
grid 1 has a length and width of 30 => so the string's length is 900
grid 2 has a length and width of 50 => so the string's length is 2500
The problem
As you can see these string's of 0's and 1's are way too long to copy around and share.
However hard i try I don't seem to be able to come up with a code that would compress a string this long to a easy to handle one.
Any ideas on how to compress (and decompress) this?
I have considered simply writing down every possible grid option for the gird sizes 1x1 to 100x100 and giving them a key/reference to use as sharable code. Doing that by hand would be madness but maybe any of you has an idea on how to create an algorithm that can do this?
GitHub repository
In case it wasn't already obvious, the string you're trying to store looks like a binary string.
Counting systems
Binary is a number in base-2. This essentially means that there are two characters being used to keep count. Normally we are used to count with base-10 (decimal characters). In computer science the hexadecimal system (base-16) is also widely being used.
Since you're not storing the bits as bits but as bytes (use var a = 0b1100001; if you ever wish to store them like bits) the 'binary' you wish to store just takes as much space as any other random string with the same length.
Since you're using the binary system each position just has 2 possible values. When using the hexadecimal value a single position can hold up to 16 possible values. This is already a big improvement when it comes to storing the data compactly. As an example 0b11111111 and 0xff both represents the decimal number 255.
In your situation that'd shave 6 bytes of every 8 bytes you have to store. In the end you'd be stuck with a string just 1/4th of the length of the original string.
Javascript implementation
Essentially what we want to do is to interpret the string you store as binary and retrieve the hexadecimal value. Luckily JavaScript has built in functionality to achieve stuff like this:
var bin =
'1110101110100011' +
'0000101111100001' +
'1010010101011010' +
'0000110111011111' +
'1111111001010101' +
'0111000011100001' +
'1011010100110001' +
'0111111110010100' +
'0111110110100101' +
'0000111101100111' +
'1100001111011100' +
'0101011100001111' +
'0110011011001101' +
'1000110010001001' +
'1010100010000011' +
'0011110000000000';
var returnValue = '';
for (var i = 0; i < parseInt(bin.length / 8); i++) {
returnValue += parseInt(bin.substr(i*8, 8), 2).toString(16);
}
console.log(bin.length); // Will return 265
console.log(returnValue.length); // Will return 64
We're saying "parse this string and interpret it like a base-2 number and store it as a hexadecimal string".
Decoding is practically the same. Replace all occurrences of the number 8 in the example above with 2 and vice versa.
Please note
A prerequisite for this code to work correctly is that the binary length is dividable by 8. See the following example:
parseInt('00011110', 2).toString(16); // returns '1e'
parseInt('1e', 16).toString(2); // returns '11110'
// Technically both representations still have the same decimal value
When decoding you should add leading zeros until you have a full byte (8 bits).
In case the positions you have to store are not dividable by 8 you can, for example, add padding and add a number to the front of the output string to identify how much positions to strip.
Wait, there's more
To get even shorter strings you can build a lookup table with 265 characters in which you search for the character associated with the specific position. (This works because you're still storing the hexadecimal value as a string.) Sadly neither the ASCII nor the UTF-8 encodings are suited for this as there are blocks with values which have no characters defined.
It may look like:
// Go fill this array until you have 265 values within it.
var lookup = ['A', 'B', 'C', 'D'];
var smallerValue = lookup[0x00];
This way you can have 265 possible values at a single position, AND you have used your byte to the fullest.
Please note that no real compression is happening here. We're rather utilising data types to be used more efficiently for your current use case.
If we make the assumption than the grid contains much more 0's than 1's, you may want to try this simple compression scheme:
convert the binary string to an hexadecimal string
convert '00' sub-strings to 'z' symbol
convert 'zz' sub-strings to 'Z' symbol
we could go further, but let's stop here for the demo
Below is an example with a 16x16 grid:
var bin =
'0000000000000000' +
'0000001000000000' +
'0000011100000000' +
'0000001000000000' +
'0000000000000000' +
'0000000000111000' +
'0000100000111000' +
'0000000000111000' +
'0000000000000000' +
'0000000000000000' +
'0000000010000000' +
'0000000101000000' +
'0000000010000000' +
'0000000000000000' +
'0000100000000000' +
'0000000000000000';
var packed = bin
.match(/(.{4})/g)
.map(function(x) {
return parseInt(x, 2).toString(16);
})
.join('')
.replace(/00/g, 'z')
.replace(/zz/g, 'Z');
This will produce the string "Z02z07z02ZZ380838z38ZZz8z14z08Zz8Zz".
The unpacking process is doing the exact opposite:
var bin = packed
.replace(/Z/g, 'zz')
.replace(/z/g, '00')
.split('')
.map(function(x) {
return ('000' + parseInt(x, 16).toString(2)).substr(-4, 4);
})
.join('');
Note that this code will only work correctly if the length of the input string is a multiple of 4. If it's not the case, you'll have to pad the input and crop the output.
EDIT : 2nd method
If the input is completely random -- with roughly as many 0's as 1's and no specific repeating patterns -- the best you can do is probably to convert the binary string to a BASE64 string. It will be significantly shorter (this time with a fixed compression ratio of about 17%) and can still be copied/pasted by the user.
Packing:
var bin =
'1110101110100011' +
'0000101111100001' +
'1010010101011010' +
'0000110111011111' +
'1111111001010101' +
'0111000011100001' +
'1011010100110001' +
'0111111110010100' +
'0111110110100101' +
'0000111101100111' +
'1100001111011100' +
'0101011100001111' +
'0110011011001101' +
'1000110010001001' +
'1010100010000011' +
'0011110000000000';
var packed =
btoa(
bin
.match(/(.{8})/g)
.map(function(x) {
return String.fromCharCode(parseInt(x, 2));
})
.join('')
);
Will produce the string "66ML4aVaDd/+VXDhtTF/lH2lD2fD3FcPZs2MiaiDPAA=".
Unpacking:
var bin =
atob(packed)
.split('')
.map(function(x) {
return ('0000000' + x.charCodeAt(0).toString(2)).substr(-8, 8);
})
.join('');
Or if you want to go a step further, you can consider using something like base91 instead, for a reduced encoding overhead.
LZ-string
Using LZ-string I was able to compress the "code" quite a bit.
By simply compressing it to base64 like this:
var compressed = LZString.compressToBase64(string)
Decompressing is also just as simple as this:
var decompressed = LZString.decompressFromBase64(compressed)
However the length of this compressed string is still pretty long given that you have about as many 0s as 1s (not given in the example)
example
But the compression does work.
ANSWER
For any of you who are wondering how exactly I ended up doing it, here's how:
First I made sure every string passed in would be padded with leading 0s untill it was devidable by 8. (saving the amount of 0s used to pad, since they're needed while decompressing)
I used Corstian's answer and functions to compress my string (interpreted as binary) into a hexadecimal string. Although i had to make one slight alteration.
Not every binary substring with a lenght of 8 will return exactly 2 hex characters. so for those cases i ended up just adding a 0 in front of the substring. The hex substring will have the same value but it's length will now be 2.
Next up i used a functionality from Arnaulds answer. Taking every double character and replacing it with a single character (one not used in the hexadecimal alphabet to avoid conflict). I did this twice for every hexadecimal character.
For example:
the hex string 11 will become h and hh will become H
01101111 will become 0h0H
Since most grids are gonna have more dead cells then alive ones, I made sure the 0s would be able to compress even further, using Arnaulds method again but going a step further.
00 -> g | gg -> G | GG -> w | ww -> W | WW -> x | xx -> X | XX-> y | yy -> Y | YY -> z | zz -> Z
This resulted in Z representing 4096 (binary) 0s
The last step of the compression was adding the amount of leading 0s in front of the compressed string, so we can shave those off at the end of decompressing.
This is how the returned string looks in the end.
amount of leading 0s-compressed string so a 64*64 empty grid, will result in 0-Z
Decompressing is practically doing everything the other way around.
Firstly splitting the number that represents how many leading 0s we've used as padding from the compressed string.
Then using Arnaulds functionality, turning the further "compressed" characters back into hexadecimal code.
Taking this hex string and turning it back into binary code. Making sure, as Corstian pointed out, that every binary substring will have a length of 8. (ifnot we pad the substrings with leading 0s untill the do, exactly, have a length of 8)
And then the last step is to shave off the leading 0s we've used as padding to make the begin string devidable by 8.
The functions
Function I use to compress:
/**
* Compresses the a binary string into a compressed string.
* Returns the compressed string.
*/
Codes.compress = function(bin) {
bin = bin.toString(); // To make sure the binary is a string;
var returnValue = ''; // Empty string to add our data to later on.
// If the lenght of the binary string is not devidable by 8 the compression
// won't work correctly. So we add leading 0s to the string and store the amount
// of leading 0s in a variable.
// Determining the amount of 'padding' needed.
var padding = ((Math.ceil(bin.length/8))*8)-bin.length;
// Adding the leading 0s to the binary string.
for (var i = 0; i < padding; i++) {
bin = '0'+bin;
}
for (var i = 0; i < parseInt(bin.length / 8); i++) {
// Determining the substring.
var substring = bin.substr(i*8, 8)
// Determining the hexValue of this binary substring.
var hexValue = parseInt(substring, 2).toString(16);
// Not all binary values produce two hex numbers. For example:
// '00000011' gives just a '3' while what we wand would be '03'. So we add a 0 in front.
if(hexValue.length == 1) hexValue = '0'+hexValue;
// Adding this hexValue to the end string which we will return.
returnValue += hexValue;
}
// Compressing the hex string even further.
// If there's any double hex chars in the string it will take those and compress those into 1 char.
// Then if we have multiple of those chars these are compressed into 1 char again.
// For example: the hex string "ff will result in a "v" and "ffff" will result in a "V".
// Also: "11" will result in a "h" and "1111" will result in a "H"
// For the 0s this process is repeated a few times.
// (string with 4096 0s) (this would represent a 64*64 EMPTY grid)
// will result in a "Z".
var returnValue = returnValue.replace(/00/g, 'g')
.replace(/gg/g, 'G')
// Since 0s are probably more likely to exist in our binary and hex, we go a step further compressing them like this:
.replace(/GG/g, 'w')
.replace(/ww/g, 'W')
.replace(/WW/g, 'x')
.replace(/xx/g, 'X')
.replace(/XX/g, 'y')
.replace(/yy/g, 'Y')
.replace(/YY/g, 'z')
.replace(/zz/g, 'Z')
//Rest of the chars...
.replace(/11/g, 'h')
.replace(/hh/g, 'H')
.replace(/22/g, 'i')
.replace(/ii/g, 'I')
.replace(/33/g, 'j')
.replace(/jj/g, 'J')
.replace(/44/g, 'k')
.replace(/kk/g, 'K')
.replace(/55/g, 'l')
.replace(/ll/g, 'L')
.replace(/66/g, 'm')
.replace(/mm/g, 'M')
.replace(/77/g, 'n')
.replace(/nn/g, 'N')
.replace(/88/g, 'o')
.replace(/oo/g, 'O')
.replace(/99/g, 'p')
.replace(/pp/g, 'P')
.replace(/aa/g, 'q')
.replace(/qq/g, 'Q')
.replace(/bb/g, 'r')
.replace(/rr/g, 'R')
.replace(/cc/g, 's')
.replace(/ss/g, 'S')
.replace(/dd/g, 't')
.replace(/tt/g, 'T')
.replace(/ee/g, 'u')
.replace(/uu/g, 'U')
.replace(/ff/g, 'v')
.replace(/vv/g, 'V');
// Adding the number of leading 0s that need to be ignored when decompressing to the string.
returnValue = padding+'-'+returnValue;
// Returning the compressed string.
return returnValue;
}
The function I use to decompress:
/**
* Decompresses the compressed string back into a binary string.
* Returns the decompressed string.
*/
Codes.decompress = function(compressed) {
var returnValue = ''; // Empty string to add our data to later on.
// Splitting the input on '-' to seperate the number of paddin 0s and the actual hex code.
var compressedArr = compressed.split('-');
var paddingAmount = compressedArr[0]; // Setting a variable equal to the amount of leading 0s used while compressing.
compressed = compressedArr[1]; // Setting the compressed variable to the actual hex code.
// Decompressing further compressed characters.
compressed = compressed// Decompressing the further compressed 0s. (even further then the rest of the chars.)
.replace(/Z/g, 'zz')
.replace(/z/g, 'YY')
.replace(/Y/g, 'yy')
.replace(/y/g, 'XX')
.replace(/X/g, 'xx')
.replace(/x/g, 'WW')
.replace(/W/g, 'ww')
.replace(/w/g, 'GG')
.replace(/G/g, 'gg')
.replace(/g/g, '00')
// Rest of chars...
.replace(/H/g, 'hh')
.replace(/h/g, '11')
.replace(/I/g, 'ii')
.replace(/i/g, '22')
.replace(/J/g, 'jj')
.replace(/j/g, '33')
.replace(/K/g, 'kk')
.replace(/k/g, '44')
.replace(/L/g, 'll')
.replace(/l/g, '55')
.replace(/M/g, 'mm')
.replace(/m/g, '66')
.replace(/N/g, 'nn')
.replace(/n/g, '77')
.replace(/O/g, 'oo')
.replace(/o/g, '88')
.replace(/P/g, 'pp')
.replace(/p/g, '99')
.replace(/Q/g, 'qq')
.replace(/q/g, 'aa')
.replace(/R/g, 'rr')
.replace(/r/g, 'bb')
.replace(/S/g, 'ss')
.replace(/s/g, 'cc')
.replace(/T/g, 'tt')
.replace(/t/g, 'dd')
.replace(/U/g, 'uu')
.replace(/u/g, 'ee')
.replace(/V/g, 'vv')
.replace(/v/g, 'ff');
for (var i = 0; i < parseInt(compressed.length / 2); i++) {
// Determining the substring.
var substring = compressed.substr(i*2, 2);
// Determining the binValue of this hex substring.
var binValue = parseInt(substring, 16).toString(2);
// If the length of the binary value is not equal to 8 we add leading 0s (js deletes the leading 0s)
// For instance the binary number 00011110 is equal to the hex number 1e,
// but simply running the code above will return 11110. So we have to add the leading 0s back.
if (binValue.length != 8) {
// Determining how many 0s to add:
var diffrence = 8 - binValue.length;
// Adding the 0s:
for (var j = 0; j < diffrence; j++) {
binValue = '0'+binValue;
}
}
// Adding the binValue to the end string which we will return.
returnValue += binValue
}
var decompressedArr = returnValue.split('');
returnValue = ''; // Emptying the return variable.
// Deleting the not needed leading 0s used as padding.
for (var i = paddingAmount; i < decompressedArr.length; i++) {
returnValue += decompressedArr[i];
}
// Returning the decompressed string.
return returnValue;
}
URL shortener
I still found the "compressed" strings a little long for sharing / pasting around. So i used a simple URL shortener (view here) to make this process a little easier for the user.
Now you might ask, then why did you need to compress this string anyway?
Here's why:
First of all, my project is hosted on github pages (gh-pages). The info page of gh-pages tells us that the url can't be any longer than 2000 chars. This would mean that the max grid size would be the square root of 2000 - length of the base url, which isn't that big. By using this "compression" we are able to share much larger grids.
Now the second reason why is that, it's a challange. I find dealing with problems like these fun and also helpfull since you learn a lot.
Live
You can view the live version of my project here. and/or find the github repository here.
Thankyou
I want to thank everyone who helped me with this problem. Especially Corstian and Arnauld, since i ended up using their answers to reach my final functions.
Sooooo.... thanks guys! apriciate it!
In the Game of Life there is a board of ones and zeros. I want to back up to previous generation - size 4800 - save each 16 cells as hexadecimal = 1/4 the size. http://innerbeing.epizy.com/cwebgl/gameoflife.html [g = Go] [b = Backup]
function drawGen(n) {
stop(); var i = clamp(n,0,brw*brh-1), hex = gensave[i].toString();
echo(":",i, n,nGEN); nGEN = i; var str = '';
for (var i = 0; i < parseInt(hex.length / 4); i++)
str = str + pad(parseInt(hex.substr(i*4,4), 16).toString(2),16,'0');
for (var j=0;j<Board.length;j++) Board[j] = intr(str.substr(j,1));
drawBoard();
}
function Bin2Hex(n) {
var i = n.indexOf("1"); /// leading Zeros = NAN
if (i == -1) return "0000";
i = right(n,i*-1);
return pad(parseInt(i,2).toString(16),4,'0');
}
function saveGen(n) {
var b = Board.join(''), str = ''; /// concat array to string 10101
for (var i = 0; i < parseInt(b.length / 16); i++)
str = str + Bin2Hex(b.substr(i*16,16));
gensave[n] = str;
}
function right(st,n) {
var s = st.toString();
if (!n) return s;
if (n < 0) return s.substr(n * -1,s.length + n);
return s.substr(s.length - n,n);
}
function pad(str, l, padwith) {
var s = str;
while (s.length < l) s = padwith + s;
return s;
}

Sum code not working properly [duplicate]

This question already has an answer here:
Function sum not working properly javascript [duplicate]
(1 answer)
Closed 7 years ago.
I'm trying to redirect from www.domain1.com to www.domain2.com getting the actual domain name.
Let's say that our page is www.domain1.com:
var domainName = window.location.host;
var domainNumber = domainName.substr(10, 1);
var finalDomain = (domainNumber+1);
If I print finalDomain on the screen, I got 11. So because of that my redirect is not working.
How do I do domainNumber plus 1, so I got 2 and not 11?
substr method will return you a string, not a number. so you are getting "1" , not 1
when you do "1"+1, you will get "11"
use parseInt() method to convert "1" to 1 before the addition operation.
var finalDomain = parseInt(domainNumber)+1;
domainNumber is a string, not a number, so when you add 1, you're actually concatenating the string "1" onto the end of a string "1" to make "11". You need to convert it into a number using the parseInt() function, as follows:
var domainNumber = parseInt(domainName.substr(10, 1), 10);
Note: The second parameter passed to parseInt() signifies that the string is in decimal (base 10). Now domainNumber is a number rather than a string, so if you try to add one to it you'll get 2.
var finalDomain will be a number, unless you set it to be a string by calling toString():
var finalDomain = (domainNumber + 1).toString() - If you do this, finalDomain will be a string containing the value "2".
Hope this helps.
This function should do the trick parseInt:
Converts a string to an integer.
var finalDomain = parseInt(domainNumber) + 1;
The issue you are having is because in javascript "1" + 1 is "11". So, you need to convert the string "1" to int in order to add it 1 afterwards.
Test it yourself here:
alert("1" + 1 === "11")
alert(1 + 1 === 2)
try this
var domainName = window.location.host;
var domainNumber = domainName.substr(10, 1);
domainNumber = parseInt(domainNumber);
var finalDomain = (domainNumber+1);
u need to parse ur domainNumber variable to integer type in order to do addition.
see here http://www.w3schools.com/jsref/jsref_parseint.asp

How do I get the unicode/hex representation of a symbol out of the HTML using JavaScript/jQuery?

Say I have an element like this...
<math xmlns="http://www.w3.org/1998/Math/MathML">
<mo class="symbol">α</mo>
</math>
Is there a way to get the unicode/hex value of alpha α, &#x03B1, using JavaScript/jQuery? Something like...
$('.symbol').text().unicode(); // I know unicode() doesn't exist
$('.symbol').text().hex(); // I know hex() doesn't exist
I need &#x03B1 instead of α and it seems like anytime I insert &#x03B1 into the DOM and try to retrieve it right away, it gets rendered and I can't get &#x03B1 back; I just get α.
Using mostly plain JavaScript, you should be able to do:
function entityForSymbolInContainer(selector) {
var code = $(selector).text().charCodeAt(0);
var codeHex = code.toString(16).toUpperCase();
while (codeHex.length < 4) {
codeHex = "0" + codeHex;
}
return "&#x" + codeHex + ";";
}
Here's an example: http://jsfiddle.net/btWur/
charCodeAt will get you the decimal value of the string:
"α".charCodeAt(0); //returns 945
0x03b1 === 945; //returns true
toString will then get the hex string
(945).toString(16); // returns "3b1"
(Confirmed to work in IE9 and Chrome)
If you would try to convert Unicode character out of BMP (basic multilingual plane) in ways above - you are up for a nasty surprise. Characters out of BMP are encoded as multiple UTF16 values for example:
"🔒".length = 2 (one part for shackle one part for lock base :) )
so "🔒".charCodeAt(0) will give you 55357 which is only 'half' of number while "🔒".charCodeAt(1) will give you 56594 which is the other half.
To get char codes for those values you might wanna use use following string extension function
String.prototype.charCodeUTF32 = function(){
return ((((this.charCodeAt(0)-0xD800)*0x400) + (this.charCodeAt(1)-0xDC00) + 0x10000));
};
you can also use it like this
"&#x"+("🔒".charCodeUTF32()).toString(16)+";"
to get html hex codes.
Hope this saves you some time.
for example in case you need to convert this hex code to unicode
e68891e4bda0e4bb96
pick two character time by time ,
if the dec ascii code is over 127 , add a % before
return url decode string
function hex2a(hex) {
var str = '';
for (var i = 0; i < hex.length; i += 2){
var dec = parseInt(hex.substr(i, 2), 16);
character = String.fromCharCode(dec);
if (dec > 127)
character = "%"+hex.substr(i,2);
str += character;
}
return decodeURI(str);
}

Javascript: Add +1 to number that starts with 0 (like 01, 02, 03) and keep the zero

I like to add (+1) to a number. But problem is my number can sometimes have 0 preceding it. Like 01, 02, 03, 04. So I like result to be:
mockup01 + 1 = mockup02
mockup11 + 1 = mockup12
How can that be achieved? Example of how I would use it would be if I had filename named mockup_01.htm and change it to mockup_02.htm
Thanks!
Maybe this
next = (parseInt(number, 10) + 101).toString().substr(1)
to make a mockup_02.htm out of mockup_01 try this
newName = fileName.replace(/\d+(?=\.)/, function(n) {
return (parseInt(n, 10) + Math.pow(10, n.length) + 1).toString().substr(1)
});
this works with numbers of any length, e.g. mockup_0001, mockup_000001 etc
I'm not a javascript programmer, but it seems like you're mixing up presentation and internal representation. If the "01" is a string, with a corresponding integer variable, you can convert from the string to the integer, add 1, and then make a new string with the desired formatting. This is sometimes referred to as a model-view-controller pattern. The model is the integer variable - it models the internal behavior of numbers. The view is the string - it presents the number in a human readable fashion. The controller handles the numerical operations.
function next_id(input) {
var output = parseInt(input, 10)+1; // parse and increment
output += ""; // convert to string
while (output.length<2) output = "0"+output; // prepend leading zeros
return output;
}
var id = "00";
for (var i=0; i<20; i++) {
console.log(id);
id = next_id(id);
}

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