Onload of dynamically included static resources? - javascript

I have a page that I am dynamically injecting html into this page via Jquery AJAX. This html includes script/link tags to include js/css. Right now, I'm running into an issue because my initPage() function is running before the script that contains the initPage() definition has loaded.
Here's an example of my html that I am receiving from the AJAX call:
<script type='text/javascript' src='//domain.com/js/fillip.js'></script>
<script type='text/javascript' src='//domain.com/js/fillip2.js'></script>
<link href='//domain.com/css/fillip.css' rel='stylesheet'>
<iframe src='//domain.com/mypage'></iframe>
<script type='text/javascript'>
$(function(){
initPage();
});
</script>
I need to figure out a way to run some javascript via a callback/promise after my scripts have loaded. Sometimes I will only need one script to be loaded, other times, I'll need multiple scripts loaded. Bonus points for including the ability to wait for CSS files.
How can I wait for a dynamic set of js/css files to load before initializing the rest of my JS code?

The script tags are basically processed in order they are defined in the document, assuming all the scripts are defined in the 'head' section of the document.
at the end of the document ( where you already have a function call to init ).
enclose that call under
$(document).ready(function() {
initPage();
}
Another approach can be to load the scripts via a control sequential mechanism by loading into the document one by one..
function loadMyJavaScript(jsPath, cb) {
var loaded = false;
// create a script element and add it to the head of the document.
var script = document.createElement('script');
// Define 3 handlers, which will perform the callback
script.onload = successHandler;
script.error = errorHandler;
script.onreadystatechange = stateHandler;
script.src = path;
document.getElementsByTagName("head")[0].appendChild(jsScript);
function successHandler() {
if ( false == loaded ) {
loaded = true;
cb(path, "success");
}
}
function errorHandler() {
if ( false == loaded ) {
loaded = true;
cb(path, "error");
}
}
function stateHandler() {
var status;
if ( false == loaded ) {
status = script.readyState;
if ( status === "complete" ) {
successHandler();
}
}
}
}
further you can call this function and assign callback as well.
loadMyJavaScript("http path of the script", function(path, status) {
if ( status == "success") {
you can load the next one or
call your initPage();
}
});

Related

load inserted script, making sure that libraries load first [duplicate]

I'm creating a jquery plugin and I want to verify an external script is loaded. This is for an internal web app and I can keep the script name/location consistent(mysscript.js). This is also an ajaxy plugin that can be called on many times on the page.
If I can verify the script is not loaded I'll load it using:
jQuery.getScript()
How can I verify the script is loaded because I don't want the same script loaded on the page more than once? Is this something that I shouldn't need to worry about due to caching of the script?
Update:
I may not have control over who uses this plugin in our organization and may not be able to enforce that the script is not already on the page with or without a specific ID, but the script name will always be in the same place with the same name. I'm hoping I can use the name of the script to verify it's actually loaded.
If the script creates any variables or functions in the global space you can check for their existance:
External JS (in global scope) --
var myCustomFlag = true;
And to check if this has run:
if (typeof window.myCustomFlag == 'undefined') {
//the flag was not found, so the code has not run
$.getScript('<external JS>');
}
Update
You can check for the existence of the <script> tag in question by selecting all of the <script> elements and checking their src attributes:
//get the number of `<script>` elements that have the correct `src` attribute
var len = $('script').filter(function () {
return ($(this).attr('src') == '<external JS>');
}).length;
//if there are no scripts that match, the load it
if (len === 0) {
$.getScript('<external JS>');
}
Or you can just bake this .filter() functionality right into the selector:
var len = $('script[src="<external JS>"]').length;
Few too many answers on this one, but I feel it's worth adding this solution. It combines a few different answers.
Key points for me were
add an #id tag, so it's easy to find, and not duplicate
Use .onload() to wait until the script has finished loading before using it
mounted() {
// First check if the script already exists on the dom
// by searching for an id
let id = 'googleMaps'
if(document.getElementById(id) === null) {
let script = document.createElement('script')
script.setAttribute('src', 'https://maps.googleapis.com/maps/api/js?key=' + apiKey)
script.setAttribute('id', id)
document.body.appendChild(script)
// now wait for it to load...
script.onload = () => {
// script has loaded, you can now use it safely
alert('thank me later')
// ... do something with the newly loaded script
}
}
}
#jasper's answer is totally correct but with modern browsers, a standard Javascript solution could be:
function isScriptLoaded(src)
{
return Boolean(document.querySelector('script[src="' + src + '"]'));
}
UPDATE July 2021:
The accepted solutions above have changed & improved much over time. The scope of my previous answer above was only to detect if the script was inserted in the document to load (and not whether the script has actually finished loading).
To detect if the script has already loaded, I use the following method (in general):
Create a common library function to dynamically load all scripts.
Before loading, it uses the isScriptLoaded(src) function above to check whether the script has already been added (say, by another module).
I use something like the following loadScript() function to load the script that uses callback functions to inform the calling modules if the script finished loading successfully.
I also use additional logic to retry when script loading fails (in case of temporary network issues).
Retry is done by removing the <script> tag from the body and adding it again.
If it still fails to load after configured number of retries, the <script> tag is removed from the body.
I have removed that logic from the following code for simplicity. It should be easy to add.
/**
* Mark/store the script as fully loaded in a global variable.
* #param src URL of the script
*/
function markScriptFullyLoaded(src) {
window.scriptLoadMap[src] = true;
}
/**
* Returns true if the script has been added to the page
* #param src URL of the script
*/
function isScriptAdded(src) {
return Boolean(document.querySelector('script[src="' + src + '"]'));
}
/**
* Returns true if the script has been fully loaded
* #param src URL of the script
*/
function isScriptFullyLoaded(src) {
return src in window.scriptLoadMap && window.scriptLoadMap[src];
}
/**
* Load a script.
* #param src URL of the script
* #param onLoadCallback Callback function when the script is fully loaded
* #param onLoadErrorCallback Callback function when the script fails to load
* #param retryCount How many times retry laoding the script? (Not implimented here. Logic goes into js.onerror function)
*/
function loadScript(src, onLoadCallback, onLoadErrorCallback, retryCount) {
if (!src) return;
// Check if the script is already loaded
if ( isScriptAdded(src) )
{
// If script already loaded successfully, trigger the callback function
if (isScriptFullyLoaded(src)) onLoadCallback();
console.warn("Script already loaded. Skipping: ", src);
return;
}
// Loading the script...
const js = document.createElement('script');
js.setAttribute("async", "");
js.src = src;
js.onload = () => {
markScriptFullyLoaded(src)
// Optional callback on script load
if (onLoadCallback) onLoadCallback();
};
js.onerror = () => {
// Remove the script node (to be able to try again later)
const js2 = document.querySelector('script[src="' + src +'"]');
js2.parentNode.removeChild(js2);
// Optional callback on script load failure
if (onLoadErrorCallback) onLoadErrorCallback();
};
document.head.appendChild(js);
}
This was very simple now that I realize how to do it, thanks to all the answers for leading me to the solution. I had to abandon $.getScript() in order to specify the source of the script...sometimes doing things manually is best.
Solution
//great suggestion #Jasper
var len = $('script[src*="Javascript/MyScript.js"]').length;
if (len === 0) {
alert('script not loaded');
loadScript('Javascript/MyScript.js');
if ($('script[src*="Javascript/MyScript.js"]').length === 0) {
alert('still not loaded');
}
else {
alert('loaded now');
}
}
else {
alert('script loaded');
}
function loadScript(scriptLocationAndName) {
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = scriptLocationAndName;
head.appendChild(script);
}
Create the script tag with a specific ID and then check if that ID exists?
Alternatively, loop through script tags checking for the script 'src' and make sure those are not already loaded with the same value as the one you want to avoid ?
Edit: following feedback that a code example would be useful:
(function(){
var desiredSource = 'https://sitename.com/js/script.js';
var scripts = document.getElementsByTagName('script');
var alreadyLoaded = false;
if(scripts.length){
for(var scriptIndex in scripts) {
if(!alreadyLoaded && desiredSource === scripts[scriptIndex].src) {
alreadyLoaded = true;
}
}
}
if(!alreadyLoaded){
// Run your code in this block?
}
})();
As mentioned in the comments (https://stackoverflow.com/users/1358777/alwin-kesler), this may be an alternative (not benchmarked):
(function(){
var desiredSource = 'https://sitename.com/js/script.js';
var scripts = document.getElementsByTagName('script');
var alreadyLoaded = false;
for(var scriptIndex in document.scripts) {
if(!alreadyLoaded && desiredSource === scripts[scriptIndex].src) {
alreadyLoaded = true;
}
}
if(!alreadyLoaded){
// Run your code in this block?
}
})();
Simply check if the global variable is available, if not check again. In order to prevent the maximum callstack being exceeded set a 100ms timeout on the check:
function check_script_loaded(glob_var) {
if(typeof(glob_var) !== 'undefined') {
// do your thing
} else {
setTimeout(function() {
check_script_loaded(glob_var)
}, 100)
}
}
Another way to check an external script is loaded or not, you can use data function of jquery and store a validation flag. Example as :
if(!$("body").data("google-map"))
{
console.log("no js");
$.getScript("https://maps.googleapis.com/maps/api/js?v=3.exp&sensor=false&callback=initilize",function(){
$("body").data("google-map",true);
},function(){
alert("error while loading script");
});
}
}
else
{
console.log("js already loaded");
}
I think it's better to use window.addEventListener('error') to capture the script load error and try to load it again.
It's useful when we load scripts from a CDN server. If we can't load script from the CDN, we can load it from our server.
window.addEventListener('error', function(e) {
if (e.target.nodeName === 'SCRIPT') {
var scriptTag = document.createElement('script');
scriptTag.src = e.target.src.replace('https://static.cdn.com/', '/our-server/static/');
document.head.appendChild(scriptTag);
}
}, true);
Merging several answers from above into an easy to use function
function GetScriptIfNotLoaded(scriptLocationAndName)
{
var len = $('script[src*="' + scriptLocationAndName +'"]').length;
//script already loaded!
if (len > 0)
return;
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = scriptLocationAndName;
head.appendChild(script);
}
My idead is to listen the error log if there is an error on script loading.
const checkSegmentBlocked = (e) => {
if (e.target.nodeName === 'SCRIPT' && e.target.src.includes('analytics.min.js')) {
window.isSegmentBlocked = true;
e.target.removeEventListener(e.type, checkSegmentBlocked);
}
};
window.addEventListener('error', checkSegmentBlocked, true);
Some answers on this page are wrong. They check for the existence of the <script> tag - but that is not enough. That tells you that the tag was inserted into the DOM, not that the script is finished loading.
I assume from the question that there are two parts: the code that inserts the script, and the code that checks whether the script has loaded.
The code that dynamically inserts the script:
let tag = document.createElement('script');
tag.type = 'text/javascript';
tag.id = 'foo';
tag.src = 'https://cdn.example.com/foo.min.js';
tag.onload = () => tag.setAttribute('data-loaded', true); // magic sauce
document.body.appendChild(tag);
Some other code, that checks whether the script has loaded:
let script = document.getElementById('foo');
let isLoaded = script && script.getAttribute('data-loaded') === 'true';
console.log(isLoaded); // true
If the both of those things (inserting and checking) are in the same code block, then you could simplify the above:
tag.onload = () => console.log('loaded');
I found a quick tip before you start diving into code that might save a bit of time. Check devtools on the webpage and click on the network tab. The js scripts are shown if they are loaded as a 200 response from the server.

Javascript file load fallback. Alternative to document.write()

You might be familiar with the good old Jquery load fallback:
<script>window.jQuery || document.write('<script src="https://example.com/jquery.js"></script>')</script>
But I read here and there: don’t use document.write, is bad for your health, it does not work on Chrome (It’s working for me, Chrome 78).
So I’m trying to replace it, but I’m not able to find a solution that will load synchronously the new js file, before DOM loaded is triggered.
And what ends happening with a DOM manipulation alternative is that the browser consideres the DOM is loaded and all $(document).ready() fail with “$ is not defined”.
function Jqfallback() {
var j = document.createElement('script');
j.src = 'https://example.com/jquery.js';
document.getElementsByTagName('head')[0].appendChild(j);
}
(window.jQuery || Jqfallback() );
No matter where I put this script, or the new JS file, which in this case ('head')[0] is already before all other JS which are in the body, it loads it “asyncronically”.
Is there another option or I continue rocking document.write() in late 2019?
It takes a bit of time to load and parse JQuery. So use a (small) timeout after appending the script.
This snippet wraps conditional loading in a immediately executed anonymous function:
(myScripting => {
if (!window.$) {
let j = document.createElement('script');
j.src = '//code.jquery.com/jquery-3.4.1.slim.min.js';
document.querySelector('head').appendChild(j);
setTimeout( myScripting, 200 );
} else {
myScripting();
}
})(JqIsLoadedSoMyScriptingCanStart);
// put your main scripting in here
function JqIsLoadedSoMyScriptingCanStart() {
// extra check
if (!window.$) {
alert("Sorry, JQuery is not loaded, can't continue");
return;
}
console.log("JQuery in place?");
console.log($("head script")[1]);
}
<script src="cantLoadThis"></script>
Place the code that uses jQuery in the onload() function.
var jQuery1 = document.createElement('script');
jQuery1.src = "https://ajax.googleapis.com/ajax/libs/jquery/3.2.1/jquery.min.js";
jQuery1.onload = function () {
var $ = window.jQuery;
$.when(
$.getScript("https://someOtherScript.js"), //if you need
$.Deferred(function (deferred) {
$(deferred.resolve);
})
).done(function () {
console.log("all scripts loaded!!");
doNextTask(); //some other code which uses jQuery
});
};
Append jQuery to your document in onreadystatechange
document.onreadystatechange = function () {
if (document.readyState == "complete") {
// document is ready.
document.head.appendChild(jQuery1);
}
}

wait for scripts to load that have been added through javascript

I need to add jquery and then another script that relies on jquery.
I then need to have code that uses both assets but my problem is that i don't want my code to run until i know that both assets are loaded.
I think the process would be to load jquery and then wait until jquery is loaded by waiting for window.onload, then load the jquery plugin, then detect that the plugin has loaded, then load my own code that uses functions from the jquery plugin.
code so far:
// load jquery if it is not allready loaded and put it into no conflict mode so the $ is available for other librarys that might be allready on the page.
if(!window.jQuery) {
var script = document.createElement('script');
script.type = "text/javascript";
script.src = "http://ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js";
document.getElementsByTagName('head')[0].appendChild(script);
jQuery.noConflict(); // stop jquery eating the $
console.log("added jquery");
}
window.onload = function(e) {
// we know that jquery should be available now as the window has loaded
if ( !jQuery.isFunction(jQuery.fn.serializeObject) ) { // use jquery to ask if the plugins function is allready on the page (don't do this if the website already had the plugin)
// website didn't have the plugin so add it to the page.
var script = document.createElement('script');
script.type = "text/javascript";
script.src = "https://cdnjs.cloudflare.com/ajax/libs/jquery-serialize-object/2.5.0/jquery.serialize-object.min.js";
document.getElementsByTagName('head')[0].appendChild(script);
}
if ( !jQuery.isFunction(jQuery.fn.serializeObject) ) {
// console.log("serializeObject is undefined");
// its going to be undefined here because Its still loading in the script
} else {
// console.log("we have serializeObject");
}
// I now dont know when to call my code that uses .serializeObject() because it could still be loading
// my code
var form_data_object = jQuery('form#mc-embedded-subscribe-form').serializeObject();
};
You have to do like
Include
<script type="text/javascript" id="AssetJS"></script>
Script
$("#AssetJS").attr("src", "Asset.js");
$("#AssetJS").load(function () {
//after loaded jquery asset do your code here
})
OK i managed to find another way that is working for my specific needs so I am answering my own question.
Using this function from http://www.sitepoint.com/dynamically-load-jquery-library-javascript/
function loadScript(url, callback) {
var script = document.createElement("script")
script.type = "text/javascript";
if (script.readyState) { //IE
script.onreadystatechange = function () {
if (script.readyState == "loaded" || script.readyState == "complete") {
script.onreadystatechange = null;
callback();
}
};
} else { //Others
script.onload = function () {
callback();
};
}
script.src = url;
document.getElementsByTagName("head")[0].appendChild(script);
}
and usage in my case:
if(!window.jQuery) {
loadScript("https://ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js", function () {
jQuery.noConflict(); // stop jquery eating the $
console.log('jquery loaded');
if ( !jQuery.isFunction(jQuery.fn.serializeObject) ) { // use jquery to ask if the plugins function is already on the page
loadScript("https://cdnjs.cloudflare.com/ajax/libs/jquery-serialize-object/2.5.0/jquery.serialize-object.min.js", function () {
console.log('serialize loaded');
SURGE_start(); // both scrips where not on the website but have now been added so lets run my code now.
});
}
});
} else {
if ( !jQuery.isFunction(jQuery.fn.serializeObject) ) { // use jquery to ask if the plugins function is already on the page
loadScript("https://cdnjs.cloudflare.com/ajax/libs/jquery-serialize-object/2.5.0/jquery.serialize-object.min.js", function () {
console.log('serialize loaded');
SURGE_start(); // jquery was on the web page but the plugin was not included. now we have both scripts lets run my code.
});
} else {
SURGE_start(); // web page already had both scripts so just run my code.
}
}
An easy way is using headjs. It's working fine on several projects.

Can this be simplified to load multiple scripts in order

The following works but I need to distribute it to clients that may be uncomfortable of pasting all this script into their home page. Just wondering if it can be simplified? I need to load Jquery 1.71, then the UI and then my own script and then call the function in my own script. Even minimized its rather long.
Hope some javascript guru can help. Thanks!
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.src = 'https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js';
script.type = 'text/javascript';
head.appendChild(script);
if (script.onreadystatechange) script.onreadystatechange = function () {
if (script.readyState == "complete" || script.readyState == "loaded") {
script.onreadystatechange = false;
//alert("complete");
load_script();
}
} else {
script.onload = function () {
//alert("complete");
load_script();
}
}
//setup array of scripts and an index to keep track of where we are in the process
var scripts = ['script/jquery-ui-1.8.7.custom.min.js', 'script/wfo171.js'],
index = 0;
//setup a function that loads a single script
function load_script() {
//make sure the current index is still a part of the array
if (index < scripts.length) {
//get the script at the current index
$.getScript('http://mydomainn.com/script/' + scripts[index], function () {
//once the script is loaded, increase the index and attempt to load the next script
//alert('Loaded: ' + scripts[index] + "," + index);
if (index != 0) {
LoadEdge();
}
index++;
load_script();
});
}
}
function LoadEdge() {
Edge('f08430fa2a');
}
As soon as you have jQuery you can use its power:
$.when.apply($, $.map(scripts, $.getScript)).then(LoadEdge);
This relies on its deferred functionality - each URL is replaced with a getScript deferred (this will fetch the script), and these deferreds are then passed to $.when so that you can add a callback using .then to be called when all scripts have finished loaded.
Why don;t you just use an onload event to make sure everything is loaded before trying to execute?
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
<script src="http://mydomainn.com/script/jquery-ui-1.8.7.custom.min.js"></script>
<script src="http://mydomainn.com/script/wfo171.js"></script>
<script>
$(function() { // this executes when the page is ready
Edge('f08430fa2a');
});
</script>
(check the paths on the scripts, you seem to be loading from /script/script, wasn't sure if that was correct so I removed it.

loading javascript dynamically, check when all javascript is loaded

I'm still learning by making my own loader; here's my progress:
<!DOCTYPE html>
<html>
<head>
<title>test</title>
(function( $ ){
$.plugin = {
loadJS: function(src, onload, onerror){
var script = document.createElement("script");
script.type = "text/javascript";
script.src = src;
script.onload = onload;
script.onerror = onerror;
script.onreadystatechange = function () {
var state = this.readyState;
if (state === 'loaded' || state === 'complete') {
script.onreadystatechange = null;
onload();
}
};
document.body.appendChild(script);
},
loader: function(o) {
var loaded = ({js:[],css:[]});
// http://www.crockford.com/javascript/private.html
var that = this;
var phase = 0;
$.each(o["js"], function(key,src) {
that.loadJS(src,
function(){
loaded['js'].push(src);
});
});
console.log(loaded['js'].length)
// IF JS ALL LOADED, this is the main problem
if (loaded['js'].length == o["js"].length) {
alert('problem solved')
that.loadJS(o["script"]);
};
}
};
})( jQuery );
</script>
</head>
<body>
<script>
$(document).ready(function() {
$.plugin.loader({
js: [
'1.js', // async
'2.js', // async
'3.js', // async
'4.js' // async
],
script: '5.js', // after js loaded
debug: 1
});
});
</script>
</body>
</html>
the problem is i still dont get how stuff work in js. above the same it will load my js randomly as its async* assuming its all alert('this is x.js loaded') inside the 1-5.js
something like
// check goes randomly here
1.js or 1 js loaded
3.js 2 js loaded
2.js 3 js loaded
4.js 4 js loaded
// it should be here
so the logic is when my all js is load if (loaded['js'].length == o["js"].length) {alert('problem solved')}; should work. but it doent attach to the event somehow.
How can we check if all my js is loaded?
Looks like your check to see if they are all loaded is being run at the end of the loader function, so it will run immediately the async calls have been started. You need to move that check part into the the callback function thats passed to the .each function.
I ran into problems under IE 6 with a large JavaScript heavy app where occasionally external script loading was aborted without any discernable network trouble, so I ended up doing
<script src="sourcefile-1.js"></script>
...
<script src="sourcefile-n.js"></script>
<script src="last-loaded.js"></script>
<body onload="if(!window.allLoaded){/*reload*/}">...</body>
where last-loaded.js just did
window.allLoaded = true;
and where the reload code would redirect to an error page if a reload hadn't fixed the problem after a few tries.
This isn't the dynamic loader problem, but a similar approach should work with a dynamic loader as long as you can identify a point after which all external code should have loaded and you can run a very simple inlined script at that point.

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