I am trying to create a dummy websocket server in javascript to send some message to my android client app. The messages will be injected to the server using a html page( javascript ), which will further be passed on to the android client. I am able to connect these two clients (web and android) individually with the server, however, unable to achieve the flow I want, i.e. Web based javascript sends message to running Nodejs websocket server, which broadcast this message to the android client.
This is the code I am using for server side
var WebSocketServer = require("ws").Server;
var http = require("http");
var express = require("express");
var port = 2001;
var app = express();
app.use(express.static(__dirname + "/../"));
app.get('/someGetRequest', function(req, res, next) {
console.log('receiving get request');
});
app.post('/somePostRequest', function(req, res, next) {
console.log('receiving post request');
});
app.listen(80); //port 80 need to run as root
console.log("app listening on %d ", 80);
var server = http.createServer(app);
server.listen(port);
console.log("http server listening on %d", port);
var userId;
var wss = new WebSocketServer({
server: server
});
wss.on("connection", function(ws) {
console.info("websocket connection open");
var timestamp = new Date().getTime();
userId = timestamp;
ws.send(JSON.stringify({
msgType: "onOpenConnection",
msg: {
connectionId: timestamp
}
}));
ws.on("message", function(data, flags) {
console.log("websocket received a message");
var clientMsg = data;
ws.send(JSON.stringify({
msg: {
connectionId: userId
}
}));
console.log(clientMsg);
});
ws.on("close", function() {
console.log("websocket connection close");
});
});
console.log("websocket server created");
WebClient:
< script type = "text/javascript" >
var websocketURL = 'ws://localhost:2001/';
function startWebSocket() {
try {
ws = new WebSocket(websocketURL);
} catch (e) {
alert("Unable to connect to webserver")
}
}
function sendMessage(text) {
var message = 'Test message from webclient: ' + text;
ws.send(message);
alert(message);
}
startWebSocket(); < /script>
<button onclick="sendMessage('From button1')">Button 1</button > < br >
< button onclick = "sendMessage('From button2')" > Button 2 < /button><br>
Android client:
Just using socket class and its method to do further processing
s = new Socket(HOST, TCP_PORT);
Please let me know how I can pass the message generated from the web client to my android client via websocket server.
I am using nodejs for websocket server implementation.
Thanks
From https://datatracker.ietf.org/doc/html/draft-hixie-thewebsocketprotocol-76
The protocol consists of an initial handshake followed by basic message framing, layered over TCP.
So, just opening a Socket on the client side isn't enough. Maybe this will help https://stackoverflow.com/a/4292671
Also take a look at http:// www.elabs.se/blog/66-using-websockets-in-native-ios-and-android-apps chapter Android client
If you really want to implement the WebSocket stuff yourself, take a look at https://stackoverflow.com/a/8125509 and https://www.rfc-editor.org/rfc/rfc6455
I guess I misread your question. Since the connection between the clients and the server already works, you just need to forward the messages.
First, you need to identify the WebSocket client type (Android or Web). Meaning, you immediately send a message what type of client the newly opened WebSocket connection is and store the WebSocket (ws) for that type in the server. Since you have identified and stored each WebSocket connection, you just forward the message to the other type.
For a more specific answer, I need more information.
Should the communication be bidirectional?
Should there be multiple web and Android connections at the same time?
Related
I have a NodeJS express app which listens on port 3000. In that app I define a websocket connection like so:
const express = require('express');
const app = express();
const server = require("http").createServer(app);
const WebSocket = require("ws");
const wss = new WebSocket.Server({ server });
wss.on("connection", ws => {
ws.send("You (the client) connected");
ws.on("message", msg => {
ws.send("Server received your msg: " + msg);
});
});
app.listen(3000, () => {console.log("Listening on port 3000");});
This code is on the NodeJS backend, and it listens for websocket connections. It sends a message to the client when the client connects, and when the client sends a message.
On the font end, I have the following vanilla JavaScript code inside my index.html:
const socket = new WebSocket("ws://my.url.com:3000");
socket.addEventListener("open", evnt => {
console.log(evnt);
socket.send("Меssage from client");
});
socket.addEventListener("message", evnt => {
console.log("Received msg from server:", evnt.data);
});
But my code does not work: when I run the front-end code, the socket object (in the front end) never connects; when I try to call socket.send I get an error:
Failed to execute 'send' on 'WebSocket': Still in CONNECTING state.
Eventually the connection times out but the client socket never connects to the socket on the server. How can I fix my code so that the client side can connect successfully?
You can use socket.readyState to check what state the server is in.
There are four possible states: CONNECTING, OPEN, CLOSING, or CLOSED. So if you used a function like this:
window.setInterval(function() {
if(socket.readyState == 'OPEN') {
//send while open
}
}, 500)
Then that should do the trick. Read more about it here
I used websocket interface to connect to websocket server . what if i want send data that i receive from the websocket server through my websocket interface to client connected to me through http server , should i use socket.io ?
so at the end i will have socket.io attached to to http server and websocket interface to get data and in case of message come will be send to client through socket.io . is that the best setup ?
Code Example :
// Require HTTP module (to start server) and Socket.IO
var http = require('http'),
io = require('socket.io');
var WebSocket = require('ws');
var ws = new WebSocket('ws://localhost:5000');
// Start the server at port 8080
var server = http.createServer(function (req, res) {
// Send HTML headers and message
res.writeHead(200, {
'Content-Type': 'text/html'
});
res.end('<h1>Hello Socket Lover!</h1>');
});
server.listen(8080);
// Create a Socket.IO instance, passing it our server
var socket = io.listen(server);
ws.on('open', function open() {
ws.send('something');
});
ws.on('message', function (data, flags) {
// here the data will be send to socket.io
});
// Add a connect listener
socket.on('connection', function (client) {
// Success! Now listen to messages to be received
client.on('message', function (event) {
console.log('Received message from client!', event);
});
client.on('disconnect', function () {
clearInterval(interval);
console.log('Server has disconnected');
});
});
Yes, your design is correct.
However, one thing that you should keep in mind is take care of sending the message to the correct client after authentication. In my opinion, it is very easy to make this mistake, partially because of the simplicity of messaging using websockets.
So I'm trying to broadcast Laravel 5 Events with the help of Redis. No I don't wanna use a service like Pusher since it's not free (even if the free limit would be enough for me) and I wanna keep control of the broadcast server.
So what I've done so far is, I'Ve set up a redis server (listening on port 6379 -> default), I've set up the following event:
class MyEventNameHere extends Event implements ShouldBroadcast
{
use SerializesModels;
public $data;
/**
* Create a new event instance.
*
* #return \App\Events\MyEventNameHere
*/
public function __construct()
{
$this->data = [
'power' => 10
];
}
/**
* Get the channels the event should be broadcast on.
*
* #return array
*/
public function broadcastOn()
{
return ['pmessage'];
}
}
I registered a route to that event:
Route::get('test',function()
{
event(new App\Events\MyEventNameHere());
return "event fired";
});
I've created (more like copied :P) the node socket server:
var app = require('http').createServer(handler);
var io = require('socket.io')(app, {origins:'*:*'});
var Redis = require('ioredis');
var redis = new Redis();
app.listen(6379, function() {
console.log('Server is running!');
});
function handler(req, res) {
res.writeHead(200);
res.end('');
}
io.on('connection', function(socket) {
console.log(socket);
});
redis.psubscribe('*', function(err, count) {
});
redis.on('pmessage', function(subscribed, channel, message) {
console.log(message);
message = JSON.parse(message);
io.emit(channel + ':' + message.event, message.data);
});
And I created the view to actually receive the broadcast (testview.blade.php):
#extends('layout')
#section('content')
<p id="power">0</p>
<script>
var socket = io('http://localhost:6379');
socket.on("pmessage:App\\Events\\MyEventNameHere", function(message) {
console.log(message);
$('#power').text(message.data);
});
console.log(socket.connected);
</script>
#endsection
I can launch the redis server without any problems.
I can launch the node socket.js server and I'm getting the response "Server running"
When I hit the route to the event I get the return "event fired" in my browser.
When I hit the route to the actual view
Route::get('test/view',function()
{
return view('testview');
});
I can see the whole page (layout is rendered), and the webconsole does not show any errors.
However if I fire the event, the view won't change, which means, the broadcast is not received right?
Now I included an output for the console
console.log(socket.connected);
which should show me if the client is connected to the socket.io right?
Well, the output says false. What am I doing wrong here?
Further information on my setup: I'm running the whole project on the php built-in server, the whole thing is running on Windows (if ever that could matter), my firewall is not blocking any of the ports.
EDIT 1:
I forgot to say that my node server is not receiving the messages as well... It only says "Server running", nothing else.
EDIT 2:
I used another socket.js:
var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);
var Redis = require('ioredis');
var redis = new Redis();
app.get('/', function(req, res) {
res.sendFile(__dirname + '/index.html');
});
redis.subscribe('test-channel', function () {
console.log('Redis: test-channel subscribed');
});
redis.on('message', function(channel, message) {
console.log('Redis: Message on ' + channel + ' received!');
console.log(message);
message = JSON.parse(message);
io.emit(channel, message.payload)
});
io.on('connection', function(socket) {
console.log('a user connected');
socket.on('disconnect', function() {
console.log('user disconnected');
});
});
http.listen(3000, function() {
console.log('listening on *:3000');
});
And this time the console receives the messages.
So if the node socket.io receives the messages, then what's wrong with my client? Obviously the messages are being broadcasted correctly, the only thing is that they are not being received by the client...
I can't say what is exactly wrong and probably no one can't, because your problem is to broad and enviroment dependent. Using Wireshark Sniffer you can easily determinate part of solution that is not working correctly and then try find solution around actual problem.
If your question is about how to do that, I will suggest not involving node on server side and use .NET or Java language.
The problem with your code is you are connecting your client socket to the redis default port 6379 rather than the node port that is 3000.
So in your blade view change var socket = io('http://localhost:6379'); to var socket = io('http://localhost:3000');
have you tried to listen to the laravel queue, from command line, before to fire the event?
php artisan queue:listen
I have two servers, one for the back end app, and one that serves the front end. They are abstracted, but share the same database, I have a need for both to communicate real time events between each other using socket.io.
Front end
// serves a front end website
var appPort = 9200;
var express = require('express');
var app = express();
var http = require('http');
var server = http.createServer(app);
var io = require('socket.io').listen(server);
io.sockets.on('connection', function(socket) {
socket.on('createRoom', function(room) {
socket.join(room); // use this to create a room for each socket (room) is from client side
});
socket.on('messageFromClient', function(data) {
console.log(data)
socket.broadcast.to(data.chatRoom).emit('messageFromServer', data);
});
});
Back end
//Serves a back end app
var appPort = 3100;
var express = require('express');
var app = express();
var http = require('http');
var server = http.createServer(app);
var io = require('socket.io').listen(server);
io.sockets.on('connection', function(socket) {
socket.on('createRoom', function(room) {
socket.join(room); // use this to create a room for each socket (room) is from client side
});
socket.on('messageFromClient', function(data) {
console.log(data)
socket.broadcast.to(data.chatRoom).emit('messageFromServer', data);
});
});
As an admin I want to log in to my back end where I can see all the people logged in, there I can click on whom I would like to chat with.
Say they are logged in to the front end website, when the admin submits a message client side they trigger this socket.emit('messageFromClient', Message); how can I trigger messageFromClient on the front end using port 9200 submitting from the backend port 3100?
You really dont need to start the socket.io server in the front end for this use case.
The way you can get it to work is :
Keep the backend as it is, which acts as a Socket.IO server
In the font end connect to the server using a Socket.IO client.
You can install the client by calling
npm install socket.io-client
and then connect to the server using :
var io = require('socket.io-client'),
socket = io.connect('localhost', {
port: 3100
});
socket.on('connect', function () { console.log("socket connected"); });
socket.emit('messageFromClient', { user: 'someuser1', msg: 'i am online' });
You can then create a map of socket objects with their corresponding username and send a message to that user based on your business logic.
More Information :
You may have to add cases like client disconnection etc. You can read more about the call backs for that here :
https://github.com/Automattic/socket.io-client
Is it possible to force all clients to update using socket.io? I've tried the following, but it doesn't seem to update other clients when a new client connects:
Serverside JavaScript:
I'm attempting to send a message to all clients, which contains the current number of connected users, it correctly sends the amount of users.... however the client itself doesn't seem to update until the page has been refreshed. I want this to happen is realtime.
var clients = 0;
io.sockets.on('connection', function (socket) {
++clients;
socket.emit('users_count', clients);
socket.on('disconnect', function () {
--clients;
});
});
Clientside JavaScript:
var socket = io.connect('http://localhost');
socket.on('connect', function(){
socket.on('users_count', function(data){
$('#client_count').text(data);
console.log("Connection");
});
});
It's not actually sending an update to the other clients at all, instead it's just emitting to the client that just connected (which is why you see the update when you first load)
// socket is the *current* socket of the client that just connected
socket.emit('users_count', clients);
Instead, you want to emit to all sockets
io.sockets.emit('users_count', clients);
Alternatively, you can use the broadcast function, which sends a message to everyone except the socket that starts it:
socket.broadcast.emit('users_count', clients);
I found that using socket.broadcast.emit() will only broadcast to the current "connection", but io.sockets.emit will broadcast to all the clients.
here the server is listening to "two connections", which are exactlly 2 socket namespaces
io.of('/namespace').on('connection', function(){
socket.broadcast.emit("hello");
});
io.of('/other namespace').on('connection',function(){/*...*/});
i have try to use io.sockets.emit() in one namespace but it was received by the client in the other namespace. however socket.broadcast.emit() will just broadcast the current socket namespace.
As of socket.io version 0.9, "emit" no longer worked for me, and I've been using "send"
Here's what I'm doing:
Server Side:
var num_of_clients = io.sockets.clients().length;
io.sockets.send(num_of_clients);
Client Side:
ws = io.connect...
ws.on('message', function(data)
{
var sampleAttributes = fullData.split(',');
if (sampleAttributes[0]=="NumberOfClients")
{
console.log("number of connected clients = "+sampleAttributes[1]);
}
});
You can follow this example for implementing your scenario.
You can let all of clients to join a common room for sending some updates.
Every socket can join room like this:
currentSocket.join("client-presence") //can be any name for room
Then you can have clients key in you sockets which contains multiple client's data(id and status) and if one client's status changes you can receive change event on socket like this:
socket.on('STATUS_CHANGE',emitClientsPresence(io,namespace,currentSocket); //event name should be same on client & server side for catching and emiting
and now you want all other clients to get updated, so you can do something like this:
emitClientsPresence => (io,namespace,currentSocket) {
io.of(namespace)
.to(client-presence)
.emit('STATUS_CHANGE', { id: "client 1", status: "changed status" });
}
This will emit STATUS_CHANGE event to all sockets that have joined "client-presence" room and then you can catch same event on client side and update other client's status.
According to this Broadcasting.
With nodejs server, you can use this:
io.emit('event_id', {your_property: 'your_property_field'});
Be sure to initialise websocket, for example:
var express = require('express');
var http = require('http');
var app = express();
var server = http.Server(app);
var io = require('socket.io')(server);
app.get('/', function (req, res) {
res.send('Hello World!');
io.emit('event_hello', {message: 'Hello Socket'});
});
server.listen(3000, function () {
console.log('Example app listening on port 3000!');
});
In this case, when user reach your server, there will be "event_hello" broadcasted to all web-socket clients with a json object {message: 'Hello Socket'}.