How to set up Grunt to exclude unused Bower libraries - javascript

I have a grunt/bower/angular project that included dependencies such as angularjs.
When bower installs the angularjs dependency, or any other dependency, it pulls more than I want to include in my build.
For example, when bower installs angularjs, the bower_components directory contains angular.js and angular.min.js. I only want to use one of the two scripts.
Could I set up Grunt to build my project and only include the libraries and resources I want from bower_components? If yes and it involves specifying the libraries in the Gruntfile.js, is there an advantage of using Bower in this case?

Yes, you can use grunt-bower to do this job. you can specify which files you want to import for a specific package.
Here is a complete example with Fancybox package :
bower: {
dest: 'source/assets/images',
js_dest: 'source/assets/js',
css_dest: 'source/assets/css',
fonts_dest: 'source/assets/fonts',
options: {
expand: false,
keepExpandedHierarchy: false,
packageSpecific: {
'fancybox': {
files: [
'source/blank.gif',
'source/fancybox_loading.gif',
'source/fancybox_loading#2x.gif',
'source/fancybox_overlay.png',
'source/fancybox_sprite.png',
'source/fancybox_sprite#2x.png',
'source/jquery.fancybox.js',
'source/jquery.fancybox.css',
'source/helpers/jquery.fancybox-thumbs.css',
'source/helpers/jquery.fancybox-thumbs.js'
]
}
}
}
}

Related

Why does my Webpack bundle include jQuery twice?

I set up a parent module with 2 submodule dependencies. The parent module has no specified jQuery dependency, but each submodule specifies jQuery ^3.3.1 as a dependency (results in 3.4.1 for each submodule). I Webpacked the parent module and then I see in the generated bundle file that jQuery 3.4.1 is included twice. What should I be doing so that the same version of jQuery isn't included twice? I did try the splitchunks plugin and it did generate chunks but jQuery was still in there twice. I thought that Webpack is supposed to automatically analyze dependencies in the module graph and optimize the bundled code? I haven't yet tested NPM peer dependencies or the Webpack de-dupe plugin. I'm also wondering if there's something about jQuery itself to where Webpack can't/decides not to de-dupe automatically?
In both submodules' index.js files, I'm using:
import $ from "jquery"
In each submodule's package.json I specified:
"dependencies": {
"jquery" : "^3.3.1"
}
Then I did a npm install on each submodule.
module.exports = {
resolve: {
alias: {
// fix every jQuery to our direct jQuery dependency. Shariff 1.24.1 brings its own jQuery and it would be included twice without this alias.
'jquery': __dirname + '/node_modules/jquery/',
},
},
};
Note -happens because Shariff 1.24.1 defines jQuery as its own dependency instead of defining it as peer dependency in the package.json.
Refrence
I found that module resolution can automatically happen downwards (into child folders) of an entry point folder, but not upwards (in module folders outside of the entry point folder). I found that I needed to "tell" Webpack about these other module locations by adding a "resolve" object to Webpack.config:
resolve: {
modules: [
path.resolve(__dirname, "src/modules/pagetype/node_modules"),
path.resolve(__dirname, "src/modules/sitewide/node_modules"),
path.resolve(__dirname, "src/modules/template/node_modules"),
"node_modules"
]
}, // resolve

How to make Webpack use project's "node_modules" in js scripts located outside the project folder?

I have Node.js project and the following structure of folders:
lib
awesome-formatter.js
FrontEndApp
prettify.js
node_modules
awesome-parser
BackEndApp
...
I use awesome-parser module and awesome-formatter.js library in prettify.js script like this:
require('awesome-parser')
require('../lib/awesome-formatter.js')
awesome-formatter.js, in turns, should use awesome-parser too:
require('awesome-parser')
My FrontEndApp has been configured to use Webpack, and I'm trying to run it in dev mode using npm run dev command. However, I got the following error:
ERROR Failed to compile with 1 errors
These dependencies were not found:
* awesome-parser in /home/user/dev/lib/awesome-formatter.js
I don't want to move awesome-formatter.js inside the FrontEndApp because I also use it in BackEndApp project (and probably in some other projects) and I don't want to create separate "node_modules" in "lib" for it just not to duplicate installed modules on disk.
So, my question is, how to make Webpack use project's "node_modules" in js scripts located outside the project folder?
P.S. Of course there are workarounds like symlinks or making a full-featured module (with package.json etc.) from lib/awesome-fromatter and installing it into FrontEndApp/node_modules, but is there a direct way to solve this problem?
I've found a solution: resolve.modules sould be added to Webpack configuration file.
module.exports = {
...
resolve: {
...
modules: [
'node_modules',
resolve('node_modules')
]
},
...
}
This means that Webpack is searching modules in 'node_modules' as a relative subfolder (and it's the usual behavior), and at the absolute path to the project's 'node_modules' as well: resolve('node_modules'), so that scripts in folders outside the project (like lib in my structure) can find and use it.

Why webpack is including node_modules of dependency?

I have two modules inside the same directory, managed both by lerna js. One of them is a library that others module includes. Both of them packed by webpack following webpack library authoring.
But, when I launch webpack in the app dir, the process includes all library/node_modules dependencies inside the app, for example vue.js. In library vue is "devDependency" while in the app is "dependencies". This implies two Vue context in navigator. Somebody known why?
Thanks.
You need to add an alias:
module.exports = {
...
....
},
resolve: {
modules: ["node_modules",
alias: {
'vue$': 'vue/dist/vue',
'jquery': 'jquery/dist/jquery.min.js'
}
},
...
Thanks to #evocateur
"Node resolves symlinks when requiring, which means libraries (like React and Vue) that are singletons will break. You need to add resolve.alias webpack config so it always chooses the "root" node_modules packages."
Putting in webpack following works perfectly in resolve.alias:
vue: path.resolve(__dirname, './node_modules/vue/')

Loading NPM module when using Bower Grunt Angularjs Build

I'm currently trying to integrate an npm module into an application that is built on Angularjs 1.4, Grunt, and Bower.
Require and Import do not work in the angualrjs framework which is the only way I can think of accessing the node_modules folder.
Does anyone have any idea how to use both npm and bower modules in the same application?
Here is a very trimmed down version of my app.js folder:
(function(angular) {
'use strict';
angular
.module('AppApp', [dependencies])
.constant('appconfig',{})
.config(function(...){
$statprovider.state{...}
.run(function($state){
$state.go('login);
})
})(angular);
I currently get all my dependencies through bower and access via index.html file. This does not seem to work if I write a script tag linking to the node_modules folder there.
USING MODULE INJECTION IN ANGULARJS
Accessing AngularJS modules from node_modules and bower_components is straight forward:
Let's take an example of angular-bootstrap from node_modules (Similar can be done from bower_components):
In HTML file, specify the reference of js file.
<script type="text/javascript" src="../node_modules/angular-bootstrap/ui-bootstrap-tpls.js"></script>
In your angular module, register the dependency as (You can check the module name on npm website or github while downloading or you can check it in the js files in node_modules/bower_components after downloading):
angular.module('AppApp',
[
'*ui.bootstrap*',
]);
However, you can also make Require and Import work in the AngularJS framework. This can be done using browserify or webpack that bundles your all the javascript files containing require/import into one to resolve the dependencies so that browser can understand require/import syntax, which is otherwise not understood by browsers.
USING BROWSERIFY
For using browserify when using grunt (app.js is the file containing require, you can specify other files in the array),
browserify: {
options: {
browserifyOptions: {
debug: true,
insertGlobalVars: []
},
transform: ['brfs' ]
},
app: {
files: {
['app.js']
}
}
}
node_modules dependencies required to use browserify are: brfs, grunt-browserify

Using pre-compiled templates with Handlebars.js (jQuery Mobile environment)

I am struggling somewhat with pre-compilation of templates in Handlebars. My jQuery Mobile project is getting pretty big template-wise and I wish to pre-compile the templates I use.
However I can't seem to find a good explanation (like a step by step tutorial) of how to do this with Handlebars.
I still have my templates all inline using the script tags. I have handlebars installed using NPM. But now I am kinda lost in how to proceed.
I am guessing doing something like
handlebars -s event.handlebars > event.compiled
and somehow including the event.compiled contents? But then, how to call it.
I am calling my templates like so
var source = $('#tmpl_profile').html(),
template = Handlebars.compile(source),
context = user.profile()),
html = template(context);
Hope someone can shed some light on this for me.
So after much trial and error (which is the best way to learn it) here's the way that works for me.
First- externalize all your templates, say you have a template inside script tags like
<script id="tmpl_ownevents" type="text/templates">
{{#unless event}}
<div class="notfoundevents"><p>No events for you</p></div>
{{/unless}}
</script>
Create a new file called events.tmpl and copy/paste the template into that.
Be sure to remove the script elements themselves, this gotcha bit me in the a..
Install the Handlebars commandline script like so
npm install -g handlebars
go to the folder you have saved events.tmpl into and run
handlebars events.tmpl -f events.tmpl.js
Include the compiled javascript into your HTML after you included Handlebars.js
<script src="events.tmpl.js"></script>
Now all that is left is change your normal template code into something resembling the following
var template = Handlebars.templates['events.tmpl'], // your template minus the .js
context = events.all(), // your data
html = template(context);
And there you have it, super fast pre-compiled Handlebars templates.
Another great option for this is to use GruntJS. Once installed:
npm install grunt-contrib-handlebars --save-dev
Then inside your gruntfile.js
grunt.initConfig({
dirs: {
handlebars: 'app/handlebars'
},
watch: {
handlebars: {
files: ['<%= handlebars.compile.src %>'],
tasks: ['handlebars:compile']
}
},
handlebars: {
compile: {
src: '<%= dirs.handlebars %>/*.handlebars',
dest: '<%= dirs.handlebars %>/handlebars-templates.js'
}
}
});
grunt.loadNpmTasks('grunt-contrib-handlebars');
Then you simply type grunt watch from your console, and grunt will automatically compile all *.handlebars files into your handlebars-templates.js file.
Really rad way to work with handlebars.
Here is the way I do it:
Preparation
We will just assume all your template variables are in a variable called context:
var context = {
name: "Test Person",
...
};
Where to put your templates
Create a directory containing all your templates (we'll call it templates/)
Add your templates here, called filename.handlebars.
Your directory structure:
.
└── templates
├── another_template.handlebars
└── my_template.handelbars
Compiling your templates
First go to your root directory, then compile your templates with the npm CLI program:
handlebars templates/*.handlebars -f compiled.js
New directory structure:
.
├── compiled.js
└── templates
├── another_template.handlebars
└── my_template.handlebars
Usage
Include the compiled.js in your HTML page after you include the runtime:
<script src="handlebars.runtime.js"></script>
<script src="compiled.js"></script>
Render your templates using the global Handlebars object:
// If you used JavaScript object property conform file names
// Original filename: "my_template.handlebars"
Handlebars.templates.my_template(context)
// if you used special characters which are not allowed in JavaScript properties
// Original filename: "my-template.handlebars"
Handlebars.templates["my-template"](context)
Remarks
Note the file extension .handlebars. It is automatically stripped when compiling the templates.
Extra: if you use one of the Jetbrains IDEs together with the Handlebars/Mustache plugin you even get quite a good editor support.
Precompiling Handlebars Templates with Grunt
Assuming you have Node.js installed. If you don't, go do that.
1) Setting up Node dependencies:
In your applications root directory add a file named package.json. Paste the following into that file:
{
"devDependencies": {
"grunt-contrib-handlebars": "~0.6.0",
"grunt-contrib-watch": "~0.5.3",
"handlebars": "~1.3.0"
},
}
This JSON file tells Node what packages it needs to install. This helps to get other developers get up-and-running very quickly, as you'll see in the next step.
2) Installing Node Dependencies:
In your terminal/command prompt/powershell, cd into your projects root directory and run the following commands:
npm install grunt -g
npm install grunt-cli -g
And to install the dependencies listed in your package.json:
npm install
Now you've installed all of the node dependencies that you need. In your projects root directory, you'll see a node_modules folder.
3) Configuring Grunt:
In your projects root directory, create a file named Gruntfile.js. Paste the following into that file:
module.exports = function(grunt) {
var TEMPLATES_LOCATION = "./src/templates/", // don't forget the trailing /
TEMPLATES_EXTENSION = ".hbs",
TEMPLATES_OUTPUT_LOCATION = TEMPLATES_LOCATION, // don't forget the trailing /
TEMPLATES_OUTPUT_FILENAME = "compiled_templates.js"; // don't forget the .js
grunt.initConfig({
watch: {
handlebars: {
files: [TEMPLATES_LOCATION + '**/*' + TEMPLATES_EXTENSION],
tasks: ['handlebars:compile']
}
},
handlebars: {
compile: {
src: TEMPLATES_LOCATION + '**/*' + TEMPLATES_EXTENSION,
dest: TEMPLATES_OUTPUT_LOCATION + TEMPLATES_OUTPUT_FILENAME,
options: {
amd: true,
namespace: "templates"
}
}
}
});
grunt.loadNpmTasks('grunt-contrib-handlebars');
grunt.loadNpmTasks('grunt-contrib-watch');
}
4) Configuring to Your Liking:
If you are not using Require.js, you'll want to change handlebars.compile.options.amd to false. You may also want to tweak the namespace option to your liking. If you're using require/amd modules, the namespace property is unimportant (it's default is "JST", if you remove it).
Because all project structures are a little bit different, you'll need to configure the Gruntfile just a little bit. Modify the constants TEMPLATES_LOCATION, TEMPLATES_EXTENSION, TEMPLATES_OUTPUT_LOCATION, TEMPLATES_OUTPUT_FILENAME to fit your project.
If your templates are scattered throughout your application, you'll want to change TEMPLATES_LOCATION to the lowest directory possible. Make sure your templates are isolated from your node_modules, bower_components or any other 3rd party directories, because you don't want Grunt to compile 3rd Party templates into your applications compiled templates. If you include all of your own code in a ./src, ./js, ./app directory, you'll be okay.
5) Compiling templates with Grunt:
To run grunt in the background, open your terminal and cd into your projects root directory and run the command: grunt watch:handlebars (just grunt watch works as well). With grunt running in the background, all changes to your template files will be automatically compiled and the output file specified handlebars.compile.dest will be rewritten as needed. The output will look something like this:
Running "watch" task
Waiting...
To run the compile task alone, open your terminal and cd into your projects root directory and run the command: grunt handlebars:compile (just grunt:handlebars works as well). The output will look something like:
Running "handlebars:compile" <handlebars> task
File "./src/templates/compiled_templates.js" created.
Done, without errors.
For Handlebars 2.0.0 alpha Update:
#Macro has explained quite clearly how it works with 1 piece of template, please see this answer for how to make handlebars.js works
If you see "TypeError: 'undefined' is not a function" when using precompiled templates:
This error happened at "handlebar.runtime.js" line 436 when evaluting templateSpec.call(container, Handlebars, context, options.helpers, options.partials, options.data),
because the compiler npm installed is not matching the one used by the browser. The latest stable version downloaded is v1.3.0 while if you use npm install handlebars, it will install 2.0.0-alpha4 for you.
Please check it out using
handlebars any_your_template_before_compile.handlebars | grep "compiler"
which will give you like, if you indeed installed handlebar 2.0.0-alpha4:
this.compiler = [5, '>=2.0.0']
With the first number stands for the version for your handlebar compiler. Type in the following code in browser console, see if the result match the version.
Handlebars.COMPILER_REVISION
If you have compiler 5 with browser revison 4, then you will have the above problem.
To fix it, install handlebar 1.3.0 with the following command
npm install handlebars#1.3.0 -g
Then try to compile it again, you will see this time, it gives you matching version info and you are good to go with the precompiled templates.
this.compilerInfo = [4, '>=1.0.0']
Just explain if you have tons of templates:
Firstly externalize each piece of your braced templates: event.handlebars, item.handlebars, etc... You can put them all in one folder, say "/templates"
Compile all the files and concatenate it into 1 file with the following command:
handlebars *.handlebars -f templates.js
And include handlebars.runtime, this file in your HTML
<script src="/lib/handlebars.runtime.js"></script>
<script src="templates.js"></script>
The templates will be injected into Handlebars.templates by their name. For example, event.handlebars can be accessed by Handlebars.tempaltes['event'].

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