Updating localStorage at runtime - javascript

I'm trying to integrate an external app with the browser using localStorage.
The javascript running in browser writes a value on localStorage and an external app reads the value from sqlite DB (localstorage) and deletes the record.
The problem is, when I delete the record from localStorage DB, the browser is not updated, for it keeps in memory the old value, already deleted from localStorage. This way, I can't keep up if the value was already read by the external app.
So, how can I make the browser reload the localstorageDB?
If it's not possible, can you suggest an alternative for this issue?

Is the browser and external app navigating to the same webpage, using the same browser? If not then this wont work out so well.
What's your external app written in? It might be easier for the external app to create a small web server (i.e. if its written in nodejs you could use express to create a small web server) and your javascript in your browser could do a request to localhost:8080 (or whatever port you bind to) and you can communicate through this mechanism by just doing http requests from browser => external app.

First, WebSQL is abandoned.
It is unlikely to be implemented by other browsers, and Chrome is planning to remove it in future.
Chrome is also free to move / restructure it anytime.
You cannot ask browsers to support every prototype tech forever, while keeping the browsers fast and free.
All browsers cut features.
And deprecated, non-standard features are the first in line.
Macmee's suggestion of having your external program opening a web server make sense.
There are many embedded java web servers available,
and cross origin is not a problem when you control the server.
As for your issue, perhaps it is the way you read it, because I can't reproduce.
The following code read a count from the database, which I change with an external SQLite browser.
var db = openDatabase('mydb', '1.0', 'Test DB', 1 * 1024 * 1024);
db.transaction( ( tx ) => {
tx.executeSql('CREATE TABLE IF NOT EXISTS LOGS (count int)');
tx.executeSql('DELETE FROM LOGS');
tx.executeSql('INSERT INTO LOGS (count) VALUES (0)');
});
setInterval( () => {
db.readTransaction( ( tx ) => {
tx.executeSql( 'SELECT count FROM LOGS', null, ( tx, rs ) => {
document.querySelector( 'div' ).textContent = rs.rows[0].count;
});
});
}, 500 );
Count: <div>?</div>
It works.
Every time I write to disk after modifying the count from the db browser, Chrome can read the change immediately.
(Chrome version 47.0.2526.73 beta-m)
So perhaps you can double check that you have actually written your changes to disk in the external program, and that your js is actually reading in a new transaction?
(If you stay in same transaction, you will not see new commits, this is what transaction is for.)

Related

pouchdb and couchbase sync gateway

I have this structure
Couchbase server <---> couch sync gateway <---> pouchdb
and I have 4 databases
every local database is sync to remote and every remote db is sync to local, syncing is live.
When I load the page syncing starts, but every second I have a lot of errors in console log
these errors use a lot of memory (my chrome tab uses about 800 Mb of memory after 20 minutes)
How can i prevent this?
The problem is that in my javascript my config is
var syncOptions = {
live: true,
retry: true
};
var localDB = new PouchDB("building");
var remoteDB = new PouchDB("http://xxx.azure.com:4984/building");
localDB.sync(remoteDB, syncOptions);
If I set "retry" value to false there are no problems, but live sync doesn't work, if I set "retry" value to true my page generates about 4 error every second (because I'm syncing 4 databases)
What can I do?
Thanks
EDIT
I'm using pouchdb-5.4.1.js
As the console suggests, these are not errors (I mean, they are, but, that is perfectly normal.) Why this happens is because PouchDB is not officially supported by Couchbase sync Gateway. So, to make it support in an effective manner, PouchDB creates its own milestones on the Couchbase server. Typically you should be seeing a lot of errors on the path "_local", "_bulk_get" and "_all_docs". That is because of problems with integration between Couchbase Sync Gateway and PouchDB. But, you've got nothing to worry about if you've written your sync function properly. It should get the job done, albeit, not as effectively as we want.

Proper way to monitor/control a server remotely over http in realtime

On my client (a phone with a browser) I want to see the stats of the server CPU,RAM & HDD and gather info from various logs.
I'm using ajax polling.
On the client every 5 sec (setInterval) I call a PHP file:
scan a folder containing N logs
read the last line of each log
convert that to JSON
Problems:
Open new connection every 5 sec.
Multiple AJAX calls.
Request headers (they are also data and so consume bandwidth)
Response headers (^)
Use PHP to read files every 5 sec. even if nothing changed.
The final JSON data is less than 5 KB, but I send it every 5 sec, and there are the headers and new connection every time, so basically every 5 sec., I have to send 5-10 KB to get 5 KB which are 10-20 KB.
Those are 60 sec / 5 sec = 12 new connections per minute and about 15 MB per hour of traffic if I leave the app open.
Lets say I have 100 users that I let monitor / control my server that would be around 1.5 GB outgoing traffic in one hour.
Not to mention that the PHP server is reading multiple files 100 times every 5 sec.
I need something that on the server reads the last lines of those logs every 5 sec and maybe writes them to a file, then I want to push this data to the client only if it's changed.
SSE (server sent events) with PHP
header('Content-Type: text/event-stream');
header('Cache-Control: no-cache');
while(true){
echo "id: ".time()."\ndata: ".ReadTheLogs()."\n\n";
ob_flush();
flush();
sleep(1);
}
In this case after the connection is established with the first user
the connection keeps open (PHP is not made for that) and so I save some space (request headers,response headers). This work on my server bu most server don't allow to keep the connection open for long time.
Also with multiple users I read the log multiple times.(slowing down my old server)
And I can't control the server ... I would need to use ajax to send a command...
I need WebSockets!!!
node.js and websockets
using node.js, from what i understand, i can do all this without consuming alot
of resources and bandwich. The connection keeps open so no unnecessary headers, i can recieve and send data.it handles multiple users very well.
And this is where i need your help.
the node.js server should in background update, and store the logs data every 5 sec if the files are modified.OR should that do the operating system with (iwatch,dnotify...)
the data should be pushed only if changed.
the reading of the logs should be happen only one time after 5 sec ... so not triggered by each user.
this is the first example i have found.....and modified..
var ws=require("nodejs-websocket");
var server=ws.createServer(function(conn){
var data=read(whereToStoreTheLogs);
conn.sendText(data)// send the logs data to the user
//on first connection.
setTimeout(checkLogs,5000);
/*
here i need to continuosly check if the logs are changed.
but if i use setInterval(checkLogs,5000) or setTimeout
every user invokes a new timer and so having lots of timers on the server
can i do that in background?
*/
conn.on("text",function(str){
doStuff(str); // various commands to control the server.
})
conn.on("close",function(code,reason){
console.log("Connection closed")
})
}).listen(8001);
var checkLogs=function(){
var data=read(whereToStoreTheLogs);
if(data!=oldData){
conn.sendText(data)
}
setTimeout(checkLogs,5000);
}
the above script would be the notification server, but i also need to find a solution to store somwhere the info of those multiple logs and do that everytime something is changed, in the background.
How would you do to keep the bandwich low but also the server resources.
How would you do?
EDIT
Btw. is there a way to stream this data simultaneosly to all the clinets?
EDIT
About the logs: i also want to be able to scale the time dilatation between updates... i mean if i read the logs of ffmpeg i ned the update every sec if possible... but when no conversion is active.. i need to get the basic machine info every 5min maybe ... and so on...
GOALS:
1. performant way to read & store somewhere the logs data (only if clinets connected...[mysql,file, it's possible to store this info inside the ram(with node.js??)]).
2. performant way to stream the data to the various clients (simultanously).
3. be able to send commands to the server.. (bidirectional)
4. using web languages (js,php...), lunix commands( something that is easy to implement on multiple machines).. free software if needed.
best approach would be:
read the logs, based on current activity, to the system memory and stream simultaneously and continuosly, with an already open connection, to the various clients with webSockets.
i'don't know anything that could be faster.
UPDATE
The node.js server is up and running, using the http://einaros.github.io/ws/ webSocketServer implementation, as it appears to be the fastest one.
I wrote with the help of #HeadCode the following code to handle properly the client situation & to keep the process as low as possible. checking various things inside the broadcast loop. Now the pushing & the client handling is at a good point.
var
wss=new (require('ws').Server)({port:8080}),
isBusy,
logs,
clients,
i,
checkLogs=function(){
if(wss.clients&&(clients=wss.clients.length)){
isBusy||(logs=readLogs()/*,isBusy=true*/);
if(logs){
i=0;
while(i<clients){
wss.clients[i++].send(logs)
}
}
}
};
setInterval(checkLogs,2000);
But atm i'm using a really bad way to parse the logs.. (nodejs->httpRequest->php).. lol. After some googling i found out that i totally could stream the output of linux software directly to the nodejs app ... i didn't checked... but maybe that would be the best way to do it. node.js also has a filesystem api where icould read the logs. linux has it's own filesystem api.
the readLogs()(can be async) function is still something i'm not happy with.
nodejs filesystem?
linuxSoftware->nodejs output implementation
linux filesystem api.
keep in mind that i need to scan various folders for logs and then parse somehow the outputted data, and this every 2 seconds.
ps.: i adde isBusy to the server variables in case the logReading sytem is async.
EDIT
Answer is not complete.
Missing:
A performant way to read,parse and store the logs somewhere (linux filesystem api, or nodejs api, so the i store directly into system memory)
An explaination if it's possible to stream data directly to multiple users .
apparently nodejs loops trough the clients and so (i think) sending multiple times the data.
btw is it possible/worth to close the node server if there are no clients and restart on new connections on the apache side. (ex: if i connect to the apache hosted html file a script launches the nodejs server again). doing so would further reduce the memory leaking???right?
EDIT
After some experimenting with websockets (some videos are in the comments) i learned some new stuff. Raspberry PI has the possibility to use some CPU DMA channels to to high frequency stuff like PWM... i need to somehow understand how that works.
When using sensors and stuff like that i should store everything inside the RAM, nodejs already does that?? (in a variable inside the script)
websocket remains the best choice as it's basically easely accessible from any device now, simply using a browser.
I haven't used nodejs-websocket, but it looks like it will accept an http connection and do the upgrade as well as creating the server. If all you care about receiving is text/json then I suppose that would be fine, but it seems to me you might want to serve a web page along with it.
Here is a way to use express and socket.io to achieve what you're asking about:
var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
app.use(express.static(__dirname + '/'));
app.get('/', function(req, res){
res.sendfile('index.html');
});
io.on('connection', function(socket){
// This is where we should emit the cached values of everything
// that has been collected so far so this user doesn't have to
// wait for a changed value on the monitored host to see
// what is going on.
// This code is based on something I wrote for myself so it's not
// going to do anything for you as is. You'll have to implement
// your own caching mechanism.
for (var stat in cache) {
if (cache.hasOwnProperty(stat)) {
socket.emit('data', JSON.stringify(cache[stat]));
}
}
});
http.listen(3000, function(){
console.log('listening on *:3000');
});
(function checkLogs(){
var data=read(whereToStoreTheLogs);
if(data!=oldData){
io.emit(data)
}
setTimeout(checkLogs,5000);
})();
Of course, the checkLogs function has to be fleshed out by you. I have only cut and pasted it in here for context. The call to the emit function of the io object will send the message out to all connected users but the checkLogs function will only fire once (and then keep calling itself), not every time someone connects.
In your index.html page you can have something like this. It should be included in the html page at the bottom, just before the closing body tag.
<script src="/path/to/socket.io.js"></script>
<script>
// Set up the websocket for receiving updates from the server
var socket = io();
socket.on('data', function(msg){
// Do something with your message here, such as using javascript
// to display it in an appropriate spot on the page.
document.getElementById("content").innerHTML = msg;
});
</script>
By the way, check out the Nodejs documentation for a variety of built-in methods for checking system resources (https://nodejs.org/api/os.html).
Here's also a solution more in keeping with what it appears you want. Use this for your html page:
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>WS example</title>
</head>
<body>
<script>
var connection;
window.addEventListener("load", function () {
connection = new WebSocket("ws://"+window.location.hostname+":8001")
connection.onopen = function () {
console.log("Connection opened")
}
connection.onclose = function () {
console.log("Connection closed")
}
connection.onerror = function () {
console.error("Connection error")
}
connection.onmessage = function (event) {
var div = document.createElement("div")
div.textContent = event.data
document.body.appendChild(div)
}
});
</script>
</body>
</html>
And use this as your web socket server code, recently tweaked to use the 'tail' module (as found in this post: How to do `tail -f logfile.txt`-like processing in node.js?), which you will have to install using npm (Note: tail makes use of fs.watch, which is not guaranteed to work the same everywhere):
var ws = require("nodejs-websocket")
var os = require('os');
Tail = require('tail').Tail;
tail = new Tail('./testlog.txt');
var server = ws.createServer(function (conn) {
conn.on("text", function (str) {
console.log("Received " + str);
});
conn.on("close", function (code, reason) {
console.log("Connection closed");
});
}).listen(8001);
setInterval(function(){ checkLoad(); }, 5000);
function broadcast(mesg) {
server.connections.forEach(function (conn) {
conn.sendText(mesg)
})
}
var load = '';
function checkLoad(){
var new_load = os.loadavg().toString();
if (new_load === 'load'){
return;
}
load = new_load;
broadcast(load);
}
tail.on("line", function(data) {
broadcast(data);
});
Obviously this is very basic and you will have to change it for your needs.
I had made a similar implementation recently using Munin . Munin is a wonderful server monitoring tool, open source too which also provides a REST API. There several plugins available for your needs monitoring CPU, HDD and RAM usage of your server.
You need to build a push notification server. All clients who are listening, will then get a push notification when new data is updated. See this answer for more information: PHP - Push Notifications
As to how you would update the data, I'd suggest using OS-based tools to trigger a PHP script (command line) that will generate an "push" the json file out to any client currently listening. Any new client logging on to "listen" will get served the current json available, until it's updated.
This way you're not subject to 100 users using 100 connections and how much ever bandwidth to poll your server every 5 seconds, and only get updated when they need to know there's an update.
How about a service that reads all the log info (via IPMI, Nagios or whatever) and creates the output files on some schedule. Then anyone that wants to connect can just read this output rather than hammering the server logs. Essentially have one hit on the server logs then everyone else just reads a web page.
This could be implemented pretty easily.
BTW: Nagios has a v nice free edition
Answering just these bits of your question:
performant way to stream the data to the various clients (simultanously).
be able to send commands to the server.. (bidirectional)
using web languages (js,php...), lunix commands( something that is easy to implement on multiple machines).. free software if needed.
I'll recommend the Bayeux protocol as made simple by the CometD project. There are implementations in a variety of languages and it's really easy to use in its simplest form.
Meteor is broadly similar. It's an application development framework rather than a family of libraries, but it solves the same problems.
Some suggestions:
Munin for charts
NetSNMP (used by Munin, but you can also use Bash and Cron to build traps that send SMS texts on alerts)
Pingdom for remote alerts about how well the server is responding to ping and HTTP checks. It can SMS text you or call a phone, as well as have call escalation rules.

Use HTML5 localstorage to exchange information

I have a program written in c++ that reads values from this board. Anyways that part is not important. What I have is data that is constantly changing and I will like to graph that data. I was hoping to use a web browser to display the data since there are so many open source graphs and charts out there written in JavaScript. So my problem is to send data to the browser from my c++ program
I already investigated and UDP is not available in browsers yet so I will have to use TCP. TCP websockets are not that fast and I was thinking about using html5 localstorage instead. By that I mean have my c++ program write to the database on localStorage then javascript will wait for the value of that variable to exist and invent some sort of protocol that will make that work. Local storage is really fast for example :
<script type="text/javascript">
var counter = 0;
window.onload = function () {
function Test() {
counter++;
localStorage.p = counter + ""; // perform write
var read = localStorage.p; // perform read
if (read == "5000")
alert((new Date() - now)); // shows 45
else
Test(); // loop again
}
var now = new Date();
Test();
}
</script>
that script takes 54 milliseconds and it reads AND writes 5000 times! That means that instead of creating a plug-in for the browser next time I will just implement some sort of protocol that will enable me to exchange information using the localStorage. For example I could have the browser waiting for the variable x to exist. Once it exist I then creates a variable y by the browser notifying the c++ program that it is ready to receive data and so on. localStorage is just a sqlite database located on C:\Users[USER]\AppData\Local\Google\Chrome\User Data\Default\Local Storage
I haven't seen anyone online that uses this approach. Maybe it is too dangerous and Sqlite cannot handle multiple threads that good and I will be wasting time creating this program.
So should I start implementing this protocol? Should I use websockets? Or should I give it a try to https://stackoverflow.com/a/10219977/637142 ?
I would go with node.js as middleware from your C++ to the browser, instead of using directly websocket (been there done that) go with http://socket.io/ that will make your life much easier :)

Publish data from browser app without writing my own server

I need users to be able to post data from a single page browser application (SPA) to me, but I can't put server-side code on the host.
Is there a web service that I can use for this? I looked at Amazon SQS (simple queue service) but I can't call their REST APIs from within the browser due to cross origin policy.
I favour ease of development over robustness right now, so even just receiving an email would be fine. I'm not sure that the site is even going to catch on. If it does, then I'll develop a server-side component and move hosts.
Not only there are Web Services, but nowadays there are robust systems that provide a way to server-side some logic on your applications. They are called BaaS or Backend as a Service providers, usually to provide some backbone to your front end applications.
Although they have multiple uses, I'm going to list the most common in my opinion:
For mobile applications - Instead of having to learn an API for each device you code to, you can use an standard platform to store logic and data for your application.
For prototyping - If you want to create a slick application, but you don't want to code all the backend logic for the data -less dealing with all the operations and system administration that represents-, through a BaaS provider you only need good Front End skills to code the simplest CRUD applications you can imagine. Some BaaS even allow you to bind some Reduce algorithms to calls your perform to their API.
For web applications - When PaaS (Platform as a Service) came to town to ease the job for Backend End developers in order to avoid the hassle of System Administration and Operations, it was just logic that the same was going to happen to the Backend. There are many clones that showcase the real power of this strategy.
All of this is amazing, but I have yet to mention any of them. I'm going to list the ones that I know the most and have actually used in projects. There are probably many, but as far as I know, this one have satisfied most of my news, whether it's any of the previously ones mentioned.
Parse.com
Parse's most outstanding features target mobile devices; however, nowadays Parse contains an incredible amount of API's that allows you to use it as full feature backend service for Javascript, Android and even Windows 8 applications (Windows 8 SDK was introduced a few months ago this year).
How does a Parse code looks in Javascript?
Parse works through classes and objects (ain't that beautiful?), so you first create a specific class (can be done through Javascript, REST or even the Data Browser manager) and then you add objects to specific classes.
First, add up Parse as a script tag in javascript:
<script type="text/javascript" src="http://www.parsecdn.com/js/parse-1.1.15.min.js"></script>
Then, through a given Application ID and a Javascript Key, initialize Parse.
Parse.initialize("APPLICATION_ID", "JAVASCRIPT_KEY");
From there, it's all object manipulation
var Person = Parse.Object.extend("Person"); //Person is a class *cof* uppercase *cof*
var personObject = new Person();
personObject.save({name: "John"}, {
success: function(object) {
console.log("The object with the data "+ JSON.stringify(object) + " was saved successfully.");
},
error: function(model, error) {
console.log("There was an error! The following model and error object were provided by the Server");
console.log(model);
console.log(error);
}
});
What about authentication and security?
Parse has a User based authentication system, which pretty much allows you to store a base of users that can manipulate the data. If map the data with User information, you can ensure that only a given user can manipulate specific data. Plus, in the settings of your Parse application, you can specify that no clients are allowed to create classes, to ensure innecesary calls are performed.
Did you REALLY used in a web application?
Yes, it was my tool of choice for a medium fidelity prototype.
Firebase.com
Firebase's main feature is the ability to provide Real Time to your application without all the hassle. You don't need a MeteorJS server in order to bring Push Notifications to your software. If you know Javascript, you are half way through to bring Real Time magic to your users.
How does a Firebase looks in Javascript?
Firebase works in a REST fashion, and I think they do an amazing job structuring the Glory of REST. As a good example, look at the following Resource structure in Firebase:
https://SampleChat.firebaseIO-demo.com/users/fred/name/first
You don't need to be a rocket scientist to know that you are retrieve the first name of the user "Fred", giving there's at least one -usually there should be a UUID instead of a name, but hey, it's an example, give me a break-.
In order to start using Firebase, as with Parse, add up their CDN Javascript
<script type='text/javascript' src='https://cdn.firebase.com/v0/firebase.js'></script>
Now, create a reference object that will allow you to consume the Firebase API
var myRootRef = new Firebase('https://myprojectname.firebaseIO-demo.com/');
From there, you can create a bunch of neat applications.
var USERS_LOCATION = 'https://SampleChat.firebaseIO-demo.com/users';
var userId = "Fred"; // Username
var usersRef = new Firebase(USERS_LOCATION);
usersRef.child(userId).once('value', function(snapshot) {
var exists = (snapshot.val() !== null);
if (exists) {
console.log("Username "+userId+" is part of our database");
} else {
console.log("We have no register of the username "+userId);
}
});
What about authentication and security?
You are in luck! Firebase released their Security API about two weeks ago! I have yet to explore it, but I'm sure it fills most of the gaps that allowed random people to use your reference to their own purpose.
Did you REALLY used in a web application?
Eeehm... ok, no. I used it in a Chrome Extension! It's still in process but it's going to be a Real Time chat inside a Chrome Extension. Ain't that cool? Fine. I find it cool. Anyway, you can browse more awesome examples for Firebase in their examples page.
What's the magic of these services? If you read your Dependency Injection and Mock Object Testing, at some point you can completely replace all of those services for your own through a REST Web Service provider.
Since these services were created to be used inside any application, they are CORS ready. As stated before, I have successfully used both of them from multiple domains without any issue (I'm even trying to use Firebase in a Chrome Extension, and I'm sure I will succeed soon).
Both Parse and Firebase have Data Browser managers, which means that you can see the data you are manipulating through a simple web browser. As a final disclaimer, I have no relationship with any of those services other than the face that James Taplin (Firebase Co-founder) was amazing enough to lend me some Beta access to Firebase.
You actually CAN use SQS from the browser, even without CORS, as long as you only need the browser to send messages, not receive them. Warning: this is a kludge that would make my CS professors cry.
When you perform a GET request via javascript, the browser will always perform the request, however, you'll only get access to the response if it was from the same origin (protocol, host, port). This is your ticket to ride, since messages can be posted to an SQS queue with just a GET, and who really cares about the response anyways?
Assuming you're using jquery, your queue is https://sqs.us-east-1.amazonaws.com/71717171/myqueue, and allows anyone to post a message, the following will post a message with the body "HITHERE" to the queue:
$.ajax({
url: 'https://sqs.us-east-1.amazonaws.com/71717171/myqueue' +
'?Action=SendMessage' +
'&Version=2012-11-05' +
'&MessageBody=HITHERE'
})
The'll be an error in the console saying that the request failed, but the message will show up in the queue anyways.
Have you considered JSONP? That is one way of calling cross-domain scripts from javascript without running into the same origin policy. You're going to have to set up some script somewhere to send you the data, though. Javascript just isn't up to the task.
Depending in what kind of data you want to send, and what you're going to do with it, one way of solving it would be to post the data to a Google Spreadsheet using Ajax. It's a bit tricky to accomplish though.Here is another stackoverflow question about it.
If presentation isn't that important you can just have an embedded Google Spreadsheet Form.
What about mailto:youremail#goeshere.com ? ihihi
Meantime, you can turn on some free hostings like Altervista or Heroku or somenthing else like them .. so you can connect to their server , if i remember these free services allows servers p2p, so you can create a sort of personal web services and push ajax requests as well, obviously their servers are slow for free accounts, but i think it's enought if you do not have so much users traffic, else you should turn on some better VPS or Hosting or Cloud solution.
Maybe CouchDB can provide what you're after. IrisCouch provides free CouchDB instances. Lock it down so that users can't view documents and have a sensible validation function and you've got yourself an easy RESTful place to stick your data in.

accessing the same web sql database from a web worker and the main browser thread

I have googled quite a bit and cannot find out whether I should be able to access the same websql database from the main ui thread and a web worker.
I am using the async api since I believe this is the only API that has been implemented for both the web worker and the main ui thread.
Basically I get issues when both threads execute a transaction concurrently against the same database. SQLite supports multiple threads accessing a db in a controlled way so it should be possible.
Has anyone done this?
Webworkers are quite limit in their features. You can't access a websql database or localStorage. The only work-around would be to send messages to the main-window which handles the updates.
EDIT:
Here is a link to the available webworker functions:
https://developer.mozilla.org/en/DOM/Worker/Functions_available_to_workers
Looking at the SQLite FAQ, there is a Is SQLite threadsafe? question that refers to a SQLITE_THREADSAFE compile time option. See Compilation Options For SQLite.
Then, in the core functions section of SQL As Understood By SQLite, there is a sqlite_compileoption_get(N) function:
The sqlite_compileoption_get() SQL function is a wrapper around the
sqlite3_compileoption_get() C/C++ function. This routine returns the
N-th compile-time option used to build SQLite or NULL if N is out of
range. See also the compile_options pragma.
I think you could write an SQLite statement and call from your JavaScript to see how PRAGMA compile_options; was set.
On Chrome (tested on ver 29), you can now have access the webSql, just don't use window
var db=window.openDatabase(....);
instead use
var db=openDatabase(....);
Also when calling executeSql be sure to log the error message in the second callback function.
This is helpful to see where the error is.
var db=openDatabase('myDB', '', 'my first database', 2 * 1024 * 1024);
db.transaction(function(tx){
tx.executeSql('CREATE TABLE IF NOT EXISTS foo (id unique, text)',[],function(tx,results){
self.postMessage("passed");
},function(_trans,_error){self.postMessage(_error.message)});
tx.executeSql('INSERT INTO foo (id, text) VALUES (1, "synergies")',[],function(tx,results){
self.postMessage("passed");
},function(_trans,_error){self.postMessage(_error.message)});
});

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