I am working on a threesixty app - and the navigation code works fine for other browsers. I am unable to figure out why its not firing on IE.
addNavigation: function () {
var self = this;
self.stage.onMouseOver = function (event) {
self.setCursor("pointer");
}
self.stage.onMouseDown = function (event) {
self.start_x = event.rawX;
self.stage.onMouseMove = self.mouseMoved;
self.stage.onMouseMove = function (event) {
var dx = event.rawX - self.start_x;
var abs_dx = Math.abs(dx);
if(abs_dx > 5) {
self.update360(dx / abs_dx);
self.start_x = event.rawX;
}
}
self.stage.onMouseUp = function (event) {
self.stage.onMouseMove = null;
self.stage.onMouseUp = null;
self.setCursor("pointer");
superviewHander.changeOnStage(this, self.currentFrame);
}
self.setCursor("w-resize");
}
this.cursor = "auto";
}
Related
I installed Shuffle.js from a codepen demo with some customizations to style and figure cards. I've added in recommended js code but the shuffle function doesn't seem work.
Getting several errors:
console errors
I've tried updating script based on some past answers to this problem. I've also downloaded and added the actual js file on my site and referenced it in the script. Here's what my script looks like right now:
<script src="/v/vspfiles/assets/js/shuffle.js"></script>
<script>
'use strict';
var Shuffle = window.shuffle;
var Demo = function (element) {
this.element = element;
// Log out events.
this.addShuffleEventListeners();
this.shuffle = new Shuffle(element, {
itemSelector: '.picture-item',
sizer: element.querySelector('.my-sizer-element'),
});
this._activeFilters = [];
this.addFilterButtons();
this.addSorting();
this.addSearchFilter();
this.mode = 'exclusive';
};
Demo.prototype.toArray = function (arrayLike) {
return Array.prototype.slice.call(arrayLike);
};
Demo.prototype.toggleMode = function () {
if (this.mode === 'additive') {
this.mode = 'exclusive';
} else {
this.mode = 'additive';
}
};
/**
* Shuffle uses the CustomEvent constructor to dispatch events. You can listen
* for them like you normally would (with jQuery for example). The extra event
* data is in the `detail` property.
*/
Demo.prototype.addShuffleEventListeners = function () {
var handler = function (event) {
console.log('type: %s', event.type, 'detail:', event.detail);
};
this.element.addEventListener(Shuffle.EventType.LAYOUT, handler, false);
this.element.addEventListener(Shuffle.EventType.REMOVED, handler, false);
};
Demo.prototype.addFilterButtons = function () {
var options = document.querySelector('.filter-options');
if (!options) {
return;
}
var filterButtons = this.toArray(
options.children
);
filterButtons.forEach(function (button) {
button.addEventListener('click', this._handleFilterClick.bind(this), false);
}, this);
};
Demo.prototype._handleFilterClick = function (evt) {
var btn = evt.currentTarget;
var isActive = btn.classList.contains('active');
var btnGroup = btn.getAttribute('data-group');
// You don't need _both_ of these modes. This is only for the demo.
// For this custom 'additive' mode in the demo, clicking on filter buttons
// doesn't remove any other filters.
if (this.mode === 'additive') {
// If this button is already active, remove it from the list of filters.
if (isActive) {
this._activeFilters.splice(this._activeFilters.indexOf(btnGroup));
} else {
this._activeFilters.push(btnGroup);
}
btn.classList.toggle('active');
// Filter elements
this.shuffle.filter(this._activeFilters);
// 'exclusive' mode lets only one filter button be active at a time.
} else {
this._removeActiveClassFromChildren(btn.parentNode);
var filterGroup;
if (isActive) {
btn.classList.remove('active');
filterGroup = Shuffle.ALL_ITEMS;
} else {
btn.classList.add('active');
filterGroup = btnGroup;
}
this.shuffle.filter(filterGroup);
}
};
Demo.prototype._removeActiveClassFromChildren = function (parent) {
var children = parent.children;
for (var i = children.length - 1; i >= 0; i--) {
children[i].classList.remove('active');
}
};
Demo.prototype.addSorting = function () {
var menu = document.querySelector('.sort-options');
if (!menu) {
return;
}
menu.addEventListener('change', this._handleSortChange.bind(this));
};
Demo.prototype._handleSortChange = function (evt) {
var value = evt.target.value;
var options = {};
function sortByDate(element) {
return element.getAttribute('data-created');
}
function sortByTitle(element) {
return element.getAttribute('data-title').toLowerCase();
}
if (value === 'date-created') {
options = {
reverse: true,
by: sortByDate,
};
} else if (value === 'title') {
options = {
by: sortByTitle,
};
}
this.shuffle.sort(options);
};
// Advanced filtering
Demo.prototype.addSearchFilter = function () {
var searchInput = document.querySelector('.js-shuffle-search');
if (!searchInput) {
return;
}
searchInput.addEventListener('keyup', this._handleSearchKeyup.bind(this));
};
/**
* Filter the shuffle instance by items with a title that matches the search input.
* #param {Event} evt Event object.
*/
Demo.prototype._handleSearchKeyup = function (evt) {
var searchText = evt.target.value.toLowerCase();
this.shuffle.filter(function (element, shuffle) {
// If there is a current filter applied, ignore elements that don't match it.
if (shuffle.group !== Shuffle.ALL_ITEMS) {
// Get the item's groups.
var groups = JSON.parse(element.getAttribute('data-groups'));
var isElementInCurrentGroup = groups.indexOf(shuffle.group) !== -1;
// Only search elements in the current group
if (!isElementInCurrentGroup) {
return false;
}
}
var titleElement = element.querySelector('.picture-item__title');
var titleText = titleElement.textContent.toLowerCase().trim();
return titleText.indexOf(searchText) !== -1;
});
};
document.addEventListener('DOMContentLoaded', function () {
window.demo = new Demo(document.getElementById('grid'));
});
</script>
Any insight into what I need to remedy to get this working properly would be great. Thanks!
We made a text-to-speech function in javascript. The only problem now is that it doesn't work properly. When the play button is pressed, it is supposed to tell everything that's within the body tags. The problem is that most of the times it's not working and when it does, it's telling also the javascript code which it's outside of the body tag. How can i fix this so that it's working everytime the play button is pressed and it's only telling everything in the body tag?
onload = function() {
if ('speechSynthesis' in window) with(speechSynthesis) {
var playEle = document.querySelector('#play');
var pauseEle = document.querySelector('#pause');
var stopEle = document.querySelector('#stop');
var flag = false;
playEle.addEventListener('click', onClickPlay);
pauseEle.addEventListener('click', onClickPause);
stopEle.addEventListener('click', onClickStop);
function onClickPlay() {
if (!flag) {
flag = true;
utterance = new SpeechSynthesisUtterance(document.querySelector('body').textContent);
utterance.lang = 'nl-NL';
utterance.rate = 0.7;
utterance.onend = function() {
flag = false;
playEle.className = pauseEle.className = '';
stopEle.className = 'stopped';
};
playEle.className = 'played';
stopEle.className = '';
speak(utterance);
}
if (paused) {
playEle.className = 'played';
pauseEle.className = '';
resume();
}
}
function onClickPause() {
if (speaking && !paused) {
pauseEle.className = 'paused';
playEle.className = '';
pause();
}
}
function onClickStop() {
if (speaking) {
stopEle.className = 'stopped';
playEle.className = pauseEle.className = '';
flag = false;
cancel();
}
}
}
else { /* speech synthesis not supported */
msg = document.createElement('h5');
msg.textContent = "Detected no support for Speech Synthesis";
msg.style.textAlign = 'center';
msg.style.backgroundColor = 'red';
msg.style.color = 'white';
msg.style.marginTop = msg.style.marginBottom = 0;
document.body.insertBefore(msg, document.querySelector('div'));
}
}
<button id=play>Play</button>
<button id=pause>Pause</button>
<button id=stop>Stop</button>
Define the DIV you want the Speech recognition to read from:
</head>
<body>
<div>
<button id=play>Play</button>
<button id=pause>Pause</button>
<button id=stop>Stop</button>
</div>
<div id="readFrom">
Just a test o my friend mplungjan
</div>
<script type="text/javascript">
window.onload = function () {
if ('speechSynthesis' in window)
with (speechSynthesis) {
var playEle = document.querySelector('#play');
var pauseEle = document.querySelector('#pause');
var stopEle = document.querySelector('#stop');
var flag = false;
playEle.addEventListener('click', onClickPlay);
pauseEle.addEventListener('click', onClickPause);
stopEle.addEventListener('click', onClickStop);
function onClickPlay() {
if (!flag) {
flag = true;
utterance = new SpeechSynthesisUtterance(document.querySelector('#readFrom').innerHTML);
utterance.lang = 'nl-NL';
utterance.rate = 0.7;
utterance.onend = function () {
flag = false;
playEle.className = pauseEle.className = '';
stopEle.className = 'stopped';
};
playEle.className = 'played';
stopEle.className = '';
speak(utterance);
}
if (paused) {
playEle.className = 'played';
pauseEle.className = '';
resume();
}
}
function onClickPause() {
if (speaking && !paused) {
pauseEle.className = 'paused';
playEle.className = '';
pause();
}
}
function onClickStop() {
if (speaking) {
stopEle.className = 'stopped';
playEle.className = pauseEle.className = '';
flag = false;
cancel();
}
}
}
else { /* speech synthesis not supported */
msg = document.createElement('h5');
msg.textContent = "Detected no support for Speech Synthesis";
msg.style.textAlign = 'center';
msg.style.backgroundColor = 'red';
msg.style.color = 'white';
msg.style.marginTop = msg.style.marginBottom = 0;
document.body.insertBefore(msg, document.querySelector('div'));
}
}
</script>
</body>
It should be very simple. I see on your line that you are querying all the body text Content but that should not be it. Go on your JS Console and query: document.querySelector('body').textContent
You should see exactly what you are passing as arguments to:
utterance = new SpeechSynthesisUtterance(document.querySelector('body').textContent);
So now it's up to you, you would have to filter what you want to be read by putting it in a specific DIV or stripping HTML from the page according to a complex logic keeping just what you want to read.
I have an HTML file and this contain JavaScript code and works fine, but when I decided put the JS code in different file and call from the HTML file, doesn't work. Why?
The JS code is like this:
(function (document) {
var toggleDocumentationMenu = function () {
var navBtn = document.querySelector('.main-nav1');
var navList = document.querySelector('.main-nav2');
var navIsOpenedClass = 'nav-is-opened';
var navListIsOpened = false;
navBtn.addEventListener('click', function (event) {
event.preventDefault();
if (!navListIsOpened) {
addClass(navList, navIsOpenedClass);
navListIsOpened = true;
} else {
removeClass(navList, navIsOpenedClass);
navListIsOpened = false;
}
});
};
var toggleMainNav = function () {
var documentationItem = document.querySelector('.main-nav3');
var documentationLink = document.querySelector('.main-nav3 > .main-sub-nav');
var documentationIsOpenedClass = 'subnav-is-opened';
var documentationIsOpened = false;
if (documentationLink) {
documentationLink.addEventListener('click', function (event) {
event.preventDefault();
if (!documentationIsOpened) {
documentationIsOpened = true;
addClass(documentationItem, documentationIsOpenedClass);
} else {
documentationIsOpened = false;
removeClass(documentationItem, documentationIsOpenedClass);
}
});
}
};
var isTouch = function () {
return ('ontouchstart' in window) ||
window.DocumentTouch && document instanceof DocumentTouch;
};
var addClass = function (element, className) {
if (!element) {
return;
}
element.className = element.className.replace(/\s+$/gi, '') + ' ' + className;
};
var removeClass = function (element, className) {
if (!element) {
return;
}
element.className = element.className.replace(className, '');
};
toggleDocumentationMenu();
toggleMainNav();
})(document);
I read it's possible that works if I put like this:
$(document).ready(function() {
// the javascript code here
});
But it still doesn't working.
Now I wonder, It's possible this code works fine in separate file?
I'm having trouble with designing a class which exposes its actions through callbacks. Yes my approach works for me but also seems too complex.
To illustrate the problem I've drawn the following picture. I hope it is useful for you to understand the class/model.
In my approach, I use some arrays holding user defined callback functions.
....
rocket.prototype.on = function(eventName, userFunction) {
this.callbacks[eventName].push(userFunction);
}
rocket.prototype.beforeLunch = function(){
userFunctions = this.callbacks['beforeLunch']
for(var i in userFunctions)
userFunctions[i](); // calling the user function
}
rocket.prototype.lunch = function() {
this.beforeLunch();
...
}
....
var myRocket = new Rocket();
myRocket.on('beforeLunch', function() {
// do some work
console.log('the newspaper guys are taking pictures of the rocket');
});
myRocket.on('beforeLunch', function() {
// do some work
console.log('some engineers are making last checks ');
});
I'm wondering what the most used approach is. I guess I could use promises or other libraries to make this implementation more understandable. In this slide using callbacks is considered evil. http://www.slideshare.net/TrevorBurnham/sane-async-patterns
So, should I use a library such as promise or continue and enhance my approach?
var Rocket = function () {
this.timer = null;
this.velocity = 200;
this.heightMoon = 5000;
this.goingToMoon = true;
this.rocketStatus = {
velocity: null,
height: 0,
status: null
};
this.listener = {
};
}
Rocket.prototype.report = function () {
for (var i in this.rocketStatus) {
console.log(this.rocketStatus[i]);
};
};
Rocket.prototype.on = function (name,cb) {
if (this.listener[name]){
this.listener[name].push(cb);
}else{
this.listener[name] = new Array(cb);
}
};
Rocket.prototype.initListener = function (name) {
if (this.listener[name]) {
for (var i = 0; i < this.listener[name].length; i++) {
this.listener[name][i]();
}
return true;
}else{
return false;
};
}
Rocket.prototype.launch = function () {
this.initListener("beforeLaunch");
this.rocketStatus.status = "Launching";
this.move();
this.initListener("afterLaunch");
}
Rocket.prototype.move = function () {
var that = this;
that.initListener("beforeMove");
if (that.goingToMoon) {
that.rocketStatus.height += that.velocity;
}else{
that.rocketStatus.height -= that.velocity;
};
that.rocketStatus.velocity = that.velocity;
if (that.velocity != 0) {
that.rocketStatus.status = "moving";
}else{
that.rocketStatus.status = "not moving";
};
if (that.velocity >= 600){
that.crash();
return;
}
if (that.rocketStatus.height == 2000 && that.goingToMoon)
that.leaveModules();
if (that.rocketStatus.height == that.heightMoon)
that.landToMoon();
if (that.rocketStatus.height == 0 && !that.goingToMoon){
that.landToEarth();
return;
}
that.report();
that.initListener("afterMove");
that.timer = setTimeout(function () {
that.move();
},1000)
}
Rocket.prototype.stop = function () {
clearTimeout(this.timer);
this.initListener("beforeStop");
this.velocity = 0;
this.rocketStatus.status = "Stopped";
console.log(this.rocketStatus.status)
this.initListener("afterStop");
return true;
}
Rocket.prototype.crash = function () {
this.initListener("beforeCrash");
this.rocketStatus.status = "Crashed!";
this.report();
this.stop();
this.initListener("afterCrash");
}
Rocket.prototype.leaveModules = function () {
this.initListener("beforeModules");
this.rocketStatus.status = "Leaving Modules";
this.initListener("afterModules");
}
Rocket.prototype.landToMoon = function () {
this.initListener("beforeLandToMoon");
this.rocketStatus.status = "Landing to Moon";
this.goingToMoon = false;
this.initListener("afterLandToMoon");
}
Rocket.prototype.landToEarth = function () {
this.initListener("beforeLandToEarth");
this.stop();
this.rocketStatus.status = "Landing to Earth";
this.initListener("afterLandToEarth");
}
Rocket.prototype.relaunch = function () {
this.initListener("beforeRelaunch");
this.timer = null;
this.velocity = 200;
this.heightMoon = 5000;
this.goingToMoon = true;
this.rocketStatus = {
velocity: 200,
height: 0,
status: "relaunch"
};
this.launch();
this.initListener("afterRelaunch");
}
init;
var rocket = new Rocket();
rocket.on("afterLaunch", function () {console.log("launch1")})
rocket.on("afterLandToMoon", function () {console.log("land1")})
rocket.on("beforeLandToEarth", function () {console.log("land2")})
rocket.on("afterMove", function () {console.log("move1")})
rocket.on("beforeLaunch", function () {console.log("launch2")})
rocket.launch();
You can add any function before or after any event.
This is my solution for this kinda problem. I am not using any special methods anything. I was just wonder is there any good practise for this like problems. I dig some promise,deferred but i just can't able to to this. Any ideas ?
I'm wanting to divide a web page up into different sections as shown here. I'm trying to figure it out what this technique is called and an efficient way to implement it?
The page is divided up into different sections giving the user the flexiblity to expand and contract the different sections using panel handles.
I'm assuming these aren't regular frames (which I'd like to avoid using anyways).
Does anybody know of a tutorial or good example out there besides the one on jsfiddle?
the idea is quite simple.
you break up the screen with some elements, it does not really matter which (say divs) with a given height.
then attach a onclick event to the handle that starts the drag. what the onclick does is attach a mousemove event to the body which will resize the elements.
here is something i wrote a while back (before my jquery days), i'm sure it could be written much better, and you might find a plugin for this, i don't know of one:
function WidenHandle(widenedELement, handleElement, ondblClick, startWidth, withCoverDiv, onDrop)
{
this.Handle = handleElement;
this.IsClosed = false;
this.Element = widenedELement;
this.LastX = 0;
this.LastY = 0;
this.AttachedDragFunction = null;
this.AttachedDropFunction = null;
this.StartWidth = startWidth ? startWidth : 300;
this.CoverDiv;
this.OnDrop = onDrop;
this.IsDragging = false;
if (withCoverDiv)
{
var coverDiv = document.createElement("div");
coverDiv.style.width = "2000px";
coverDiv.style.height = "2000px";
coverDiv.style.display = "none";
coverDiv.style.position = "fixed";
coverDiv.style.zIndex = "1000";
// coverDiv.style.backgroundColor = "red";
// coverDiv.style.opacity = "0.3";
coverDiv.style.top = '0px';
this.CoverDiv = coverDiv;
document.body.appendChild(coverDiv);
}
if (this.Handle.addEventListener)
{
this.Handle.addEventListener("mousedown", function(element)
{
return function(event)
{
element.StartDragging(event);
if (element.CoverDiv)
element.CoverDiv.style.display = "";
if (event.preventDefault)
event.preventDefault();
}
} (this), true);
this.Handle.addEventListener("dblclick", function(element)
{
return function(event)
{
element.Close(event);
if (element.CoverDiv)
element.CoverDiv.style.display = "none";
ondblClick(element);
}
} (this), true);
}
else
{
this.Handle.attachEvent("onmousedown", function(element)
{
return function(event)
{
element.StartDragging(event);
if (element.CoverDiv)
element.CoverDiv.style.display = "";
if (event.preventDefault)
event.preventDefault();
}
} (this));
this.Handle.attachEvent("ondblclick", function(element)
{
return function(event)
{
element.Close(event);
if (element.CoverDiv)
element.CoverDiv.style.display = "none";
ondblClick(element);
}
} (this), true);
}
}
WidenHandle.prototype.StartDragging = function(event)
{
this.IsDragging = true;
if (this.CoverDiv)
this.CoverDiv.style.display = "none";
this.ClearAttachedEvents();
this.LastX = this.GetX(event);
// ** attach mouse move and mouse up events to document ** //
this.AttachedDragFunction = function(element)
{
return function(event)
{
element.OnDragging(event);
}
} (this);
this.AttachedDropFunction = function(element)
{
return function(event)
{
element.OnDropping(event);
}
} (this);
if (window.attachEvent) // ie
{
document.attachEvent('onmousemove', this.AttachedDragFunction);
document.attachEvent('onmouseup', this.AttachedDropFunction);
}
else // ff
{
document.onmousemove = this.AttachedDragFunction;
document.onmouseup = this.AttachedDropFunction;
}
}
// ** for repositioning popup while dragging ** //
WidenHandle.prototype.OnDragging = function(event)
{
clearHtmlSelection();
this.WidenCell(event);
}
// ** for release popup movement when dropping ** //
WidenHandle.prototype.OnDropping = function(event)
{
this.IsDragging = false;
if (this.CoverDiv)
this.CoverDiv.style.display = "none";
this.ClearAttachedEvents();
if (this.OnDrop)
this.OnDrop();
}
WidenHandle.prototype.ClearAttachedEvents = function()
{
// ** detach events from document ** //
if (window.attachEvent) // ie
{
document.detachEvent('onmousemove', this.AttachedDragFunction);
document.detachEvent('onmouseup', this.AttachedDropFunction);
}
else // ff
{
document.onmousemove = null;
document.onmouseup = null;
}
}
WidenHandle.prototype.GetX = function(event)
{
// ** return x position of mouse ** //
var posx = 0;
if (!event) event = window.event;
if (event.pageX)
{
posx = event.pageX;
}
else if (event.clientX)
{
posx = event.clientX;
}
return posx;
}
WidenHandle.prototype.WidenCell = function(event)
{
if (!this.Element.style.width)
this.Element.style.width = this.Element.offsetWidth - 9 + "px";
var width = parseInt(this.Element.style.width) + (this.GetX(event) - this.LastX);
if (width > 13)
this.Element.style.width = width + "px";
// ** remember last mouse position ** //
this.LastX = this.GetX(event);
}
WidenHandle.prototype.Close = function(event)
{
var width = parseInt(this.Element.style.width);
if (width < 30)
{
this.IsClosed = false;
this.Element.style.width = "";
return;
// width = this.StartWidth;
}
else
{
width = 14;
this.IsClosed = true;
}
this.Element.style.width = width + "px";
}
function clearHtmlSelection()
{
var sel;
if (document.selection && document.selection.empty)
{
document.selection.empty();
}
else if (window.getSelection)
{
sel = window.getSelection();
if (sel && sel.removeAllRanges) sel.removeAllRanges();
}
}