Suppose I have function x in C++ defined as:
extern "C" void x();
and I implement it in JS in global context
function _x() { console.log('x called'); }
_x is defined in asm compiled js file, which is getting invoked and not my implementation. What am I doing wrong?
I'm getting this warning while linking:
warning: unresolved symbol: x
Here is the stacktrace:
Uncaught abort() at Error
at jsStackTrace (http://localhost/module.js:978:13)
at stackTrace (http://localhost/module.js:995:22)
at abort (http://localhost/module.js:71106:25)
at _x (http://localhost/module.js:5829:46)
at Array._x__wrapper (http://localhost/module.js:68595:41)
at Object.dynCall_vi (http://localhost/module.js:68442:36)
at invoke_vi (http://localhost/module.js:7017:25)
at _LoadFile (http://localhost/module.js:7573:6)
at asm._LoadFile (http://localhost/module.js:69219:25)
at eval (eval at cwrap (http://localhost/module.js:554:17), <anonymous>:6:26)
As described at Implement a C API in Javascript, you define a library by having a Javascript file that calls mergeInto to merge an object with your Javascript functions into LibraryManager.library. You then compile with the --js-library option to pass in the location of your library.
For example, you can have Javascript file with your library of a single function
// In library.js
mergeInto(LibraryManager.library, {
x: function() {
alert('hi');
},
});
a main C++ file that calls this function
// in librarytest.cc
extern "C" void x();
int main()
{
x();
return 0;
}
and compile to HTML and Javascript with
em++ librarytest.cc --js-library library.js -o librarytest.html
then you load librarytest.html in a browser, it will show an alert box with hi.
If you want to pass a string from C++ to Javascript, you don't have to go the route of Implement a C API in Javascript. Instead, you can use the EM_ASM* macros to directly inline the Javascript. This can then call out to Javascript functions you have defined, and pass their values.
Also, to pass a string, you need to make sure you pass a C-style string, and then use the Emscripten-supplied Pointer_stringify Javascript function on the result:
#include <string>
#include <emscripten.h>
int main()
{
std::string myString("This is a string in C++");
EM_ASM_ARGS({
console.log(Pointer_stringify($0));
}, myString.c_str());
return 0;
}
Related
Is there any way we can call JS function from Kotlin without having WebView in Android?
Let's say as mentioned below I have one JS function helloJS() in test.js file,
test.js:-
function helloJS(){
return "Hello from JS"
}
And now I want to call this function from Kotlin file like
TestClass.kt:-
class TestHello{
fun getHelloFromJS(){
val name = test.helloJS()
}
}
Till now I am using Webview and loading JS file into that and getting result as call back
But, I read that Kotlin is interoperable with JS like Java
So I am curious to know if there is any way we can use that on Android without having webView
This is not possible straight forward but I found one library Execute JavaScript in Android without WebView for achieve this.
Read that blog carefully and follow below step.
Keep your JavaScript file (test.js) in assets folder in android project.
I have converted that code into Kotlin.
CallJavaScript.jks
import org.mozilla.javascript.Context
import org.mozilla.javascript.Function
import java.io.InputStreamReader
object CallJavaScript {
fun callFunction(mContext: android.content.Context): Any? {
var jsResult: Any? = null
val params = arrayOf<Any>("")
// Every Rhino VM begins with the enter()
// This Context is not Android's Context
val rhino = Context.enter()
// Turn off optimization to make Rhino Android compatible
rhino.optimizationLevel = -1
try {
val scope = rhino.initStandardObjects()
// Note the forth argument is 1, which means the JavaScript source has
// been compressed to only one line using something like YUI
val assetManager = mContext.assets
try {
val input = assetManager.open("test.js")
val targetReader = InputStreamReader(input)
rhino.evaluateReader(scope, targetReader, "JavaScript", 1, null)
} catch (e: Exception) {
e.printStackTrace()
}
// Get the functionName defined in JavaScriptCode
val obj = scope.get("helloJS", scope)
if (obj is Function) {
// Call the function with params
jsResult = obj.call(rhino, scope, scope, params)
// Parse the jsResult object to a String
val result = Context.toString(jsResult)
}
} finally {
Context.exit()
}
return jsResult
}
}
Add this line to build.gradle:
implementation 'org.mozilla:rhino:1.7R4'
In your assets folder, create a file called test.js:
function helloJS()
{
return "Hello from JS";
}
Now simply call above function from Activity.
Log.e("JS : ", CallJavaScript.callFunction(this).toString());
Output :
E/JS :: Hello from JS
It's not possible. You must not confuse the language with the platform.
Kotlin is interoperable with JS like Java
means Kotlin/JS can use and be used in a Javascript platform (Node.js or browsers). The Kotlin code compiled (transpiled) into js is able to call other js files. And external Js code can call the js code build from Kotlin. This is the interoperability with JS.
There is no interoperability between Kotlin/JS and Kotlin/JVM.
Kt looks like JS, but it is not. It will be compiled for Android runtime, not for the java script engine.
JS code require a JS runtime, but it is not in Android Runtime.
i.e. you cannot run JS directly in Java / Kt code for Android.
Am not a pro in Kotlin but Java is a pie for me. Anything you can implement in Java can be implemented in Kotlin and To execute Javascript code, I use rhino which does the job pretty easier than using the webview
Implement it:
try {
Scriptable scope = rhino.initStandardObjects();
rhino.evaluateString(scope, javaScriptCode, "JavaScript", 1, null);
Object obj = scope.get(functionNameInJavaScriptCode, scope);
if (obj instanceof Function) {
Function jsFunction = (Function) obj;
// Call the function with params
Object jsResult = jsFunction.call(rhino, scope, scope, params);
// Parse the jsResult object to a String
String result = Context.toString(jsResult);
}
}finally {
Context.exit();
}
I was playing with WebAssembly and so far and I was able to manage emscripten compile my test C++ project to wasm file
em++ provides me 2 files i.e.
mainTest.js mainTest.wasm
When I load mainTest.js in my html page then I get a JavaScript object called
"Module".
I did found how to call C++/wasm methods from javascript i.e. something like:
var myTestInteger = Module._callMyTestMethod();
and read strings from the
Module.wasmMemory.buffer
, but I do NOT understand how to call JavaScript from C++ code.
i.e. I would like to be able to do something like that:
#ifdef __cplusplus
extern "C" {
#endif
extern void testExternJSMethod();
int main()
{
cout << " Hello From my Test1 !" << endl;
testExternJSMethod();
return 0;
}
int EMSCRIPTEN_KEEPALIVE callMyTestMethod(){
return 26;
}
#ifdef __cplusplus
}
#endif
and the my js method testExternMethod that I am loading in another js file called utils.js
function testExternMethod() {
console.log("Hello from testExternMethod!" + )
}
Here I would like to call the JavaScript testExternJSMethod from C++.
When I run the page in Firefox get "-1" in the debugger console.
So what I am missing in this case? Unfortunately The Mozilla documentation is giving only examples in those S-expressions instead of C++.
What am I missing in example? In C++ I have defined the method with the extern keyword i.e.
extern void testExternJSMethod();
but I get the feeling that that is not all I have to do.
I believe that I should somehow link that JavaScript method to the Module somehow but I do not know how.
Module.asm gives me the exports. Which method call should give me the imports? since I believe that this _testExternJSMethod() should be in some imports method I can not figure out how to get to it.
I'm not exactly sure of your use case, but you are missing important steps to be able to use your function testExternalJSMethod. You have two options here:
Option 1 - Library
1 - Define your function in c/c++ .
extern void testExternalJSMethod();
2 - Create a file called myLibrary.js
3 - The JS function needs to be added to the LibraryManager in your library file with the following code:
function makeAlert(text) {
alert(text);
}
if (typeof mergeInto !== 'undefined') mergeInto(LibraryManager.library, {
testExternalJSMethod: function() {
makeAlert("Hello world");
}
});
4 - If testExternalJSMethod depends on anything outside of its own scope (for example, makeAlert above), make sure to include the script in your html page
<script async type="text/javascript" src="myLibrary.js"></script>
5 - Add option --js-library to your emcc command, and immediately after the relative path to myLibrary.js
emcc ... --js-library myLibrary.js
Option 2 - Passing Pointers
1 - Define your javascript function type in c/c++
typedef void testExternalJSMethod()
2 - Wherever you want this function to be used, accept an int param which will be the function pointer, and cast the pointer to your function
void passFnPointer(int ptr) {
((testExternalJSMethod*)ptr)();
}
3 - Use emscripten's addFunction() and store its returned value (the pointer in c/c++)
var fnPtr = Module.addFunction(function () {
alert("You called testExternalJSMethod");
});
4 - Use the stored pointer value from step 3 to pass to our function passFnPointer
var passFnPointer = Module.cwrap('passFnPointer', 'undefined', ['number']);
passFnPointer(fnPtr);
5 - Add option -s RESERVED_FUNCTION_POINTERS to your emcc command
emcc ... -s RESERVED_FUNCTION_POINTERS=10
Have you tried looking at the Emscripten documentation? It has a whole section on interacting with code that details how to expose C / C++ functions to JavaScript and call JavaScript functions from C / C++.
Emscripten provides two main approaches for calling JavaScript from C/C++: running the script using emscripten_run_script() or writing “inline JavaScript”.
It is worth noting that the Mozilla documentation details plain WebAssembly, whereas Emscripten adds a lot more framework and tooling around WebAssembly in order to make it easier to port large C / C++ codebases.
Trying to implement JS library with my C# code.
Is very simple but I am getting this error:
EntryPointNotFoundException: Test
TalkDB.Start () (at Assets/Scripts/TalkDB.cs:30)
C# code is in scripts folder and JS library at plugins/webgl with .jslib extension.
Also read this article, but no idea what I am missing: https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html?_ga=1.27144893.1658401563.1487328483
C# Code:
public class TalkDB : MonoBehaviour
{
[DllImport("__Internal")]
private static extern void Test();
void Start()
{
Test();
}
}
JS Library:
var HighscorePlugin = {
Test: function()
{
window.alert("Testing 1, 2, 3,...");
}
};
mergeInto(LibraryManager.library, HighscorePlugin);
Found the answer, is quite simple in fact.
I does not work when running locally, just when running from a server.
To prevent this error this should be done:
#if UNITY_WEBGL && !UNITY_EDITOR
[DllImport("__Internal")]
private static extern void Test();
#else
// something else to emulate what you want to do
#endif
And do this also when calling the function.
Happy programming :)
EntryPointNotFoundExceptionmeans means that the function "Test" is either (A) not marked as exportable (not visible) or (B) signature does not match C# definition.
Most likely your issue is the former (A).
I would recommend running DUMPBIN.EXE against your library to verify your "test" function is getting exported and that the its respective signature matches your C# definition. Could be some code-injection on JS-side.
This question comes in two parts. What I want to do is to put most of my program logic in c++ classes and some view related function in js (like DOM manipulation and styling.) I use emscripten embind the classes and it works fine while I don't know how to interact with the js code (there are really limited resources on their tutorial.)
I was thinking to pass a val object to the c++ class according to their tutorial (https://github.com/kripken/emscripten/wiki/Tutorial) The passing works just fine while the "call" function doesn't work. I got a compile time error.
Here is the example I tried which they put on their tutorial:
#include <emscripten/val.h>
using namespace emscripten;
int main(){
val Math = val::global("Math");
Math.call("abs",-10);
return 0;
}
and I got the following errors:
error: no matching member function for call to 'call'
Math.call("abs",-10);
~~~~^~~~
emscripten/1.5.6/system/include/emscripten/val.h:247:21: note: candidate template ignored: couldn't infer template argument 'ReturnValue'
ReturnValue call(const char* name, Args&&... args) const {
Basically it says the the compiler doesn't know the return type of the "call" function.
Did I do anything wrong or is there a better way to interact with js code?
Thanks,
yi
That's a common C++ problem. As a general rule, the following message should always make you double check in C++:
note: candidate template ignored: couldn't infer template argument 'ReturnValue' ReturnValue call(const char* name, Args&&... args) const
This mostly means that you tried to call a templated function but did not specify the necessary types.
If you look at the signature (in system/include/emscripten/val.h):
template<typename ReturnValue, typename... Args>
ReturnValue call(const char* name, Args&&... args) const
While it can infer Args quite fine, it has no idea, what ReturnValue might be. So calling this function should be done via e.g.:
Math.call<int>("abs",-10);
My goal is to use the C libraries to form web apps.
I have chosen the way to do that via using "SWIG" tool.
The Swig tool requires three things:
.c file which defines all the functions.
.i file also called interface file which is creating the
interface to load the APIs wherein I used the extern keyword.
APP written in Javascript extension (.js file).
I used SWIG tool to compile and run this app to verify the .js file has made correctly.
The application is running fine on XMING X11 window.
On compilation it creates _wrap.o, .o file and libFILENAME.so.
Now I want to run this app on browser page.
For this I have used the webkit clutter port which gives us the MxLauncher code.
I'm using webkit_iweb_view_load_uri(WEBKIT_IWEB_VIEW(view), "filename.html"); API to load my html file to run that Javascript on my webpage view.
I'm linking the .so created at the compilation time.
Error Message: JS CONSOLE: file:///filename.js:
ReferenceError: Can't find variable: example
filename.c
int gcd(int x, int y) `enter code here`{
int g;
g = y;
while (x > 0) {
g = x;
x = y % x;
y = g;
}
return g;
}
filename.i
%module example
extern int gcd(int x, int y);
filename.js
x = 42;
y = 105;
g = example.gcd(x,y);
How to get my goal to be achieved?
You also need to tell WebKit/JavaScriptCore at runtime about your bindings (this is in addition to linking with filename_wrap.o).
Specifically you need to bind them to the global JavaScript object (in order to invoke per your .js examples). A callback on the WebKit window can be used to get a timely reference to the global JavaScript context, and then you can register your functions onto it.
Adapting this example of hooking into the window-object-cleared signal the code could look similar to this:
/* the window callback -
fired when the JavaScript window object has been cleared */
static void window_object_cleared_cb(WebKitWebView *web_view,
WebKitWebFrame *frame,
gpointer context,
gpointer window_object,
gpointer user_data)
{
/* Add your classes to JavaScriptCore */
example_init(context); // example_init generated by SWIG
}
/* ... and in your main application set up */
void yourmainfunc()
{
....
g_signal_connect (G_OBJECT (web_view), "window-object-cleared",
G_CALLBACK(window_object_cleared_cb), web_view);
webkit_web_view_load_uri (WEBKIT_WEB_VIEW (web_view), "file://filename.html");
...
}
Depending on which branch of SWIG you are using you may need to generate the example_init function yourself (check filename.cxx); for reference here is what an initializer function to register wrapped C functions would look like in SWIG:
int example_init(JSContextRef context) {
JSObjectRef global = JSContextGetGlobalObject(context);
...
jsc_registerFunction(context, global, "gcd", _wrap_gcd);
...
}
NOTE -- SWIG does not yet officially support JavaScript; the above refers to using the work-in-progress (non-production) SWIG branches.
References:
SWIG-V8 source and its Javascript documentation
swig-jsc source and its example of registering bindings
SWIG JavaScriptCore GSoC project source (Google Summer of Code 2012)
Webkit: Extending JavaScript article-- tutorial / example code