How to simulate DEL key press on CKEditor from JavaScript - javascript

Short story:
// get the editor instance
var editor = CKEDITOR.instances.editor1;
// this is what I want, but it does not exist
editor.execCommand('delete');
// I've played with this, found somewhere, but without success.
editor.fire('key', { keyCode : 46 } )
Long story:
there is a problem when using the CKEditor within the Webbrowser control from .NET WindowsForms. Several keys, including the DELete key are not propagated to the control at all.
I managed to intercept the key using a global keyboard hook and sent window messages direct to the embedded IE window handle, but without success.
Now my goal is to simulate the delete key from within the javascript, because I can call a js function from my .NET app.
Somehow this must work, because it works within the virtual keyboard plugin.
(see sample)
Sadly I wasn't able to get how this works from the plugin code.
I would be glad if anybody can post a working sample.
Thanks!

I found a library used in javascript virtual keyboard (Jsvk plugin).
It is called DocumentSelection and can be found here.
<script src="./documentselection.js"></script>
function simulateDelete()
{
var editor = CKEDITOR.instances.editor1;
var container = (editor.container.getElementsByTag('textarea').getItem(0) ||
editor.container.getElementsByTag('iframe').getItem(0)
).$;
DocumentSelection.deleteAtCursor(container, true);
}
Maybe someone has an easier solution without the need of an external libaray.

I think u want some clues...
There it is...Check the Documentation
Key Event in CKEditor
alert( event.getKey() );
to get the key Element and also the other one is
alert( event.getKeystroke() == 65 );// "a" key
alert( event.getKeystroke() == CKEDITOR.CTRL + 65 );// CTRL + "a" key
alert( event.getKeystroke() == CKEDITOR.CTRL + CKEDITOR.SHIFT + 65 );//CTRL + SHIFT + "a" key

Related

Insert a text into a textbox and simulate click on the button in Bot Framework's Web Chat

Fiddle here: https://jsfiddle.net/chpaeeL9/1/
Microsoft Bot Framework has a webchat module that allows you to talk to your bot.
When the user clicks the Say Hi button, I want to place some text into the webchat's textbox, and click the Send button inside the webchat using JavaScript.
Sounds like something too easy, but it wasn't. Here's the code that I currently have, and it doesn't work: the click event somehow is not triggered.
$('#sayhibutton').click(function() {
$('.wc-console').addClass('has-text'); // works
$('.wc-shellinput').val("Hi bot!").change(); // works
$('.wc-send').click(); // doesn't work!
$('.wc-send svg').click(); // doesn't work either
});
Update: if that helps, it seems the interface is written using React.
Update: my question is different from my previous question about how to avoid iframes in webchat.
OK, for the lack of a better option my solution was a pretty dirty and ugly one.
Save the code in botchat.js into a file and reference that saved file from the HTML, rather than the CDN version.
Pretty-print the file in Chrome and find the line that says:
e.prototype.sendMessage = function() {
this.props.inputText.trim().length > 0 && this.props.sendMessage(this.props.inputText)
}
Replace the middle line with this:
this.textInput.value.trim().length > 0 && this.props.sendMessage(this.textInput.value)
This basically means to take the message text from this.textInput.value rather than from this.props.inputText, or in other words, take it directly from the textinput's DOM node.
Somehow triggering the change event on a textbox doesn't cause an actual change event on the textbox, which is why we need to do this.
this is an issue with react try this,
var input = document.getElementsByClassName("wc-shellinput")[0];
var lastValue = input.value;
input.value = 'YOUR MESSAGE';
var event = new CustomEvent('input', { bubbles: true });
// hack React15
event.simulated = true;
// hack React16
var tracker = input._valueTracker;
if (tracker) {
tracker.setValue(lastValue);
}
input.dispatchEvent(event);
//send the message
$(".wc-send:first").click();
to read more see this post: https://github.com/Microsoft/BotFramework-WebChat/issues/680

Post comments on Facebook page via console

Like in the image, the Facebook comment box has no submit button, when you write something and press Enter button, the comment posted.
I want to submit the comment via JavaScript that running in console, but I tried to trigger Enter event, submit event of the DOM. Could not make it work.
The current comment boxes aren't a traditional <textarea> inside of a <form>. They're using the contenteditable attribute on a div. In order to submit in this scenario, you'd want to listen to one of the keyboard events (keydown, keypress, keyup) and look for the Enter key which is keycode 13.
Looks like FB is listening to the keydown evt in this case, so when I ran this code I was able to fake submit a comment:
function fireEvent(type, element) {
var evt;
if(document.createEvent) {
evt = document.createEvent("HTMLEvents");
evt.initEvent(type, true, true);
} else {
evt = document.createEventObject();
evt.eventType = type;
}
evt.eventName = type;
evt.keyCode = 13;
evt.which = 13;
if(document.createEvent) {
element.dispatchEvent(evt);
} else {
element.fireEvent("on" + evt.eventType, evt);
}
}
fireEvent('keydown', document.querySelector('[role="combobox"]._54-z span span'));
A couple of things to note about this. The class ._54-z was a class they just happened to use on my page. Your mileage may vary. Use dev tools to make sure you grab the right element (it should have the aria role "combobox"). Also, if you're looking to support older browsers, you're going to have to tweak the fireEvent function code above. I only tested the above example in the latest Chrome.
Finally, to complicate matters on your end, Facebook is using React which creates a virtual DOM representation of the current page. If you're manually typing in the characters into the combobox and then run the code above, it'll work as expected. But you will not be able to set the combobox's innermost <span>'s innerHTML to what you're looking to do and then trigger keydown. You'll likely need to trigger the change event on the combobox to ensure your message persists to the Virtual DOM.
That should get you started! Hope that helps!
Some years after, this post remains relevant and is actually the only one I found regarding this, whilst I was toying around trying to post to FB groups through JS code (a task similar to the original question).
At long last I cracked it - tested and works:
setTimeout(() => {
document.querySelector('[placeholder^="Write something"]').click();
setTimeout(() => {
let postText = "I'm a Facebook post from Javascript!";
let dataDiv = document.querySelector('[contenteditable] [data-offset-key]');
let dataKey = dataDiv.attributes["data-offset-key"].value;
//Better to construct the span structure exactly in the form FB does it
let spanHTML = `<span data-offset-key="${dataKey}"><span data-text="true">${postText}</span></span>`;
dataDiv.innerHTML = spanHTML;
let eventType = "input";
//This can probably be optimized, no need to fire events for so many elements
let div = document.querySelectorAll('div[role=presentation]')[1].parentElement.parentElement;
let collection = div.getElementsByTagName("*");
[...collection].forEach(elem => {
let evt = document.createEvent("HTMLEvents");
evt.initEvent(eventType, true, true); //second "true" is for bubbling - might be important
elem.dispatchEvent(evt);
});
//Clicking the post button
setTimeout(()=>{
document.querySelector('.rfloat button[type=submit][value="1"]').click();
},2000);
}, 4000);
}, 7000);
So here's the story, as I've learned from previous comments in this post and from digging into FB's code. FB uses React, thus changes to the DOM would not "catch on" as React uses virtual DOM. If you were to click "Post" after changing the DOM from JS, the text would not be posted. That's why you'd have to fire the events manually as was suggested here.
However - firing the right event for the right element is tricky business and has almost prevented me from succeeding. After some long hours I found that this code works, probably because it targets multiple elements, starting from a parent element of the group post, and drilling down to all child elements and firing the event for each one of them (this is the [...collection].forEach(elem => { bit). As written this can be obviously be optimized to find the one right element that needs to fire the event.
As for which event to fire, as was discussed here, I've experimented with several, and found "input" to be the one. Also, the code started working after I changed the second argument of initEvent to true - i.e. evt.initEvent(eventType, true, true). Not sure if this made a difference but I've had enough hours fiddling with this, if it works, that enough for me. BTW the setTimeouts can be played around with, of course.
(Unsuccessfully) Digging into FB's React Data Structure
Another note about a different path I tried to go and ended up being fruitless: using React Dev Tools Chrome extension, you're able to access the components themselves and all their props and states using $r. Surprisingly, this also works outside of the console, so using something like TamperMonkey to run JS code also works. I actually found where FB keeps the post text in the state. For reference, it's in a component called ComposerStatusAttachmentMentionsInputContainer that's in charge of the editor part of the post, and below is the code to access it.
$r actually provides access to a lot of React stuff, like setState. Theoritically I believed I could use that to set the state of the post text in React (if you know React, you'd agree that setState would be the right way to trigger a change that would stick).
However, after some long hours I found that this is VERY hard to do, since FB uses a framework on top of React called Draft.js, which handles all posts. This framework has it's own methods, classes, data structures and what not, and it's very hard to operate on those from "outside" without the source code.
I also tried manually firing the onchange functions attached to the components, which didn't work because I didn't have the right parameters, which are objects in the likes of editorContent and selectionContent from Draft.Js, which need to be carefully constructed using methods like Modifier from Draft.js that I didn't have access to (how the hell do you externally access a static method from a library entangled in the source code?? I didn't manage to).
Anyway, the code for accessing the state variable where the text is stored, provided you have React dev tools and you've highlighted ComposerStatusAttachmentMentionsInputContainer:
let blockMap = $r["state"].activeEditorState["$1"].currentContent.blockMap;
let innerObj = JSON.parse(JSON.stringify(blockMap)); //this is needed to get the next property as it's not static or something
let id = Object.keys(innerObj)[0]; //get the id from the obj property
console.log(innerObj[id].text); //this is it!
But as I wrote, this is pretty much useless :-)
as I wasn't able to post comments through the "normal" facebook page, I remembered that they also have the mobile version, which is on m.facebook. com, there, they still have the submit Button, so depending on your needs, this may be a good option
so, you could go to the mobile facebook post (eg https://m.facebook.com/${author}/posts/${postId}) and do
// Find the input element that saves the message to be posted
document.querySelector("input[name='comment_text']").value='MESSAGE TO POST';
// find the submit button, enable it and click it
const submitButton = document.querySelector("button[name='submit']");
submitButton.disabled = false;
submitButton.click();
Here is a working solution after 3 weeks of experimenting (using #Benjamin Solum's fireEvent function):
this version posts a comment only for the first post on the page (by using querySelector method)
this version can be used only on your personal wall (unless you change the query selectors)
function fireEvent(type, element, keyCode) {
var evt;
if(document.createEvent) {
evt = document.createEvent("HTMLEvents");
evt.initEvent(type, true, true);
} else {
evt = document.createEventObject();
evt.eventType = type;
}
evt.eventName = type;
if (keyCode !== undefined){
evt.keyCode = keyCode;
evt.which = keyCode;
}
if(document.createEvent) {
element.dispatchEvent(evt);
} else {
element.fireEvent("on" + evt.eventType, evt);
}
}
// clicking the comment link - it reveals the combobox
document.querySelector(".fbTimelineSection .comment_link").click();
setTimeout(function(){
var combobox = document.querySelector(".fbTimelineSection [role='combobox']");
var spanWrapper = document.querySelector(".fbTimelineSection [role='combobox'] span");
// add text to the combobox
spanWrapper.innerHTML = "<span data-text='true'>Thank you!</span>";
var spanElement = document.querySelector(".fbTimelineSection [role='combobox'] span span");
fireEvent("blur", combobox);
fireEvent("focus", combobox);
fireEvent("input", combobox);
fireEvent("keydown", spanElement, 13); // pushing enter
},2000);
function fireEvent(type, element) {
var evt;
if(document.createEvent) {
evt = document.createEvent("HTMLEvents");
evt.initEvent(type, true, true);
} else {
evt = document.createEventObject();
evt.eventType = type;
}
evt.eventName = type;
evt.keyCode = 13;
evt.which = 13;
if(document.createEvent) {
element.dispatchEvent(evt);
} else {
element.fireEvent("on" + evt.eventType, evt);
}
}
fireEvent('keydown', document.
to solve your question may you see this link, there is a example how to "Auto comment on a facebook post using JavaScript"
"Below are the steps:
Go to facebook page using m.facebook.com
Sign in and open any post.
Open developer mode in Chrome by pressing Ctrl+Shift+I
Navigate to the console.
Now, run the below script."
var count = 100;
var message = "Hi";
var loop = setInterval(function(){
var input = document.getElementsByName("comment_text")[0];
var submit = document.querySelector('button[type="submit"]');
submit.disabled = false;
input.value = message;
submit.click();
count -= 1;
if(count == 0)
{
clearInterval(loop);
}
}, 10000);
Kind regards
ref.: source page

Has anyone created keybindings in Meteor successfully?

I've been trying to implement keybindings in Meteor for a while. I tried the following package:
https://github.com/matteodem/meteor-keybindings
But no matter what I do it keeps saying that the methods (e.g. add keybinding) is undefined. So I was thinking of using another method.
Has anyone created keybindings in Meteor successfully? Say, triggering an event by pressing alt + a?
If you mean key events anywhere on the page, not just inside an input field, I use the method below to add these callbacks to the window. you then have to manually remove them too on closing that route.
on the mac, control keys etc just work to send different keycodes.
however, I haven't had success with this on windows yet - don't have a machine here to test and trying briefly didn't seem to elicit key responses. However i think that's more of a jquery/browser thing that anything meteor related. Let me know if you find useful keycodes on windows for Ctrl-S etc (or alt-S)!
onRun and onStop should only get called once, but i find events in iron;router a bit unpredictable, so it's worth adding in your own checks for initDone=true/false.
#coffeescript
#--- router
Router.map ->
#route 'myTemplate',
path: '/some/path'
onRun: ->
Template.komikPlayer.initScene()
onStop: ->
Template.komikPlayer.exitScene()
then in the relevant view template have init and exit events to setup/teardown the key events
Template.myTemplate.initScene = () ->
addKeyEvents()
Template.myTemplate.exitScene = () ->
removeKeyEvents()
addKeyEvents = () ->
console.log('addKeyEvents')
$(window).on 'keydown', (e) -> handleKeys(e)
handleKeys = (e) ->
switch e.keyCode
when 69
console.log('edit')
url = "/komikEditScene/#{comic.data.params.chapter}/#{comic.data.params.scene}"
window.open(url, 'editor')
when 39, 32, 13 # next
navTo("#nextField")
when 37 # back
navTo("#backField")
else
console.log('unused key:', e.keyCode)
Not sure if this is helpful, but I am using a simple keypress detection in the events area of my js file. This only works if the input field is selected.
//keypress input detection for autofilling form with test data
    'keypress input': function(e) {
        if (e.which === 17) { //17 is ctrl + q
            fillForm();
        }
    }

Disable ALT+F4, yes I know it isn't recommended

I need a JavaScript script that would disable users from closing using ALT+F4. I have looked everywhere but it just everyone just says it isn't advised.
May not even be possible, if it isn't I will just have to detect when the user does quit out this way and log it in a database.
Here is my current script, it detects if the user presses either ALT or F4, but I can't get it to cancel that key press. Is there a way to make the browser think the user pressed another key as well so the combo would be ALT + G + F4 for example, which would disrupt the ALT+F4 combo?
//Run on keydown, disable user from quiting via ALT+F4
document.onkeydown = function(evt) {
evt = evt || window.event;
//Get key unicode
var unicode = evt.keyCode ? evt.keyCode : evt.charCode;
//Check it it's ALT or F4 (115)
if (unicode == 115 || evt.altKey == 1)
{
window.event.cancelBubble = true;
window.event.returnValue = false;
}
};
That key event is (on most OSs I guess) processed by the OS before it'S even sent to the browser, so cancelling the event inside the browser won't help a thing - even if it was Javascript that is executed inside the browser's UI, not only the current document.
Therefore - what you're trying to do cannot be done.
One can prevent the resulting window closure with:
window.onbeforeunload = funcRef
I think readers landing here might want to be reminded of this (as I did).
For related details, see
Jquery prevent window closing
try to use the code below:
window.webContents.on("before-input-event",(event,input)=>{
if(input.code=='F4'&&input.alt)event.preventDefault();});

How to emulate press Enter key with Zombie.js

Do you know how to press Enter key with Zombie.js ?
Thanks in advance.
There's no way to do that yet using just zombie API. It's because .fire() method doesn't allow you to pass any event data in addition to event name (which would be necessary to state which keyCode is associated with that key event).
WTK is correct and there's no native way in zombie.js but I think you could add a javascript function to simulate the enter key press and trigger it from zombie.js like so:
If you have access to the page source, add a function on your page to simulate the enter key press:
function pressEnterKey(elmSelector){
elmSelector = elmSelector || 'document'
var e = jQuery.Event("keypress");
e.which = 13;
e.keyCode = 13;
$(elmSelector).trigger(e);
}
Trigger it from zombie.js:
browser.evaluate("pressEnterKey()");
If you don't have access to the source you could inject the script on the page using something like this. Remember to use browser.wait after to ensure the page is ready:
var injectedScript = browser.document.createElement("script");
injectedScript.setAttribute("type","text/javascript");
injectedScript.innerText = '...pressEnterKey function text here...'
browser.body.appendChild(injectedScript);

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