Why can't I change the zIndex here? - javascript

I have a bunch of divs positioned on top of an image.
I am trying to make the fraction hidden by the div to appear on the mouse hover. To achieve this I tried setting the zIndex of the div to be lower than the one of the image so it gets revealed. But I can seem to select ALL the divs.
Here is my javascript code:
window.onload = function () {
var block = document.getElementById('container');
block.addEventListener('mouseover', function () {
var blocks = document.querySelectorAll("#container div");
var index = 0, length = blocks.length;
for (var index = 0; index < length; index++) {
blocks[index].style.zIndex = 2;
}
});
for (var i = 0; i < 40; i++) {
for (var j = 0; j < 40; j++) {
var div = document.createElement("div");
div.className = "block";
div.style.left = j * 25 + 'px';
div.style.top = i * 25 + 'px';
div.style.display = "inline-block";
div.style.verticalAlign = "top";
div.style.zIndex = "1";
document.getElementById("container").appendChild(div);
}
var jump = document.createElement("br");
document.getElementById("container").appendChild(jump);
}
};
Where did I go wrong? Thank you. The div container has the background image that is placed "under" the created inner divs.

document.querySelectorAll returns an array of elements. You would need to loop through them individually.
var blocks = document.querySelectorAll("#container div");
var index = 0, length = blocks.length;
for ( ; index < length; index++) {
blocks[index].style.zIndex = 1;
}
If you are only looking for a single element you can also use document.querySelector which returns the first element it finds that matches the selector and you can work directly on it as you originally had in your code.

Related

removeChild not working at second attempt

So I am doing the etch-a-sketch on The Odin Project. So I have a container div (500px by 500px). At the start of the browser, I will fill it by 16x16 box using javascript appendChid in for-loop. Now if the user wants to change the number of box, then I will removeChild in for-loop then do another appendChild in for-loop.
Problem is the removeChild only works the first attempt, second attempt it gets error message:
Uncaught DOMException: Failed to execute 'removeChild' on 'Node': The node to be removed is not a child of this node.
Here is my code:
//Create a variable for dimension of sketchpad
let num = 16;
let boxWidth = (500/num) + 'px';
let boxHeight = (500/num) + 'px';
//Create variables for the creation of sketchpad
let sketchPadBox = document.querySelector('#sketchPadBox');
let div = document.createElement('div');
//Create function that adds sketchpad
function createSketch() {
for (let i = 0; i < num; i++) {
for (let j = 0; j < num; j++) {
div = document.createElement('div');
div.classList.add('box');
div.style.width = boxWidth;
div.style.height = boxHeight;
sketchPadBox.appendChild(div);
}
}
}
//Create function that removes existing sketchpad
function removeSketch() {
for (let i = 0; i < num; i++) {
for (let j = 0; j < num; j++) {
sketchPadBox.removeChild(div);
}
}
}
//Creates button for resizing the sketchpad
createSketch();
removeSketch();
nevermind, I got it by doing this instead:
function removeSketch() {
while (sketchPadBox.firstChild) {
sketchPadBox.removeChild(sketchPadBox.firstChild);
}
}

JavaScript: How Can I Make A Var "Array" Work?

Is there a way to name a var using a sort of "Array?" My code is this:
for(var i = 0; i < (getHorizontalSquares * getVerticalSquares); i++){
var Square[i] = document.createElement("div");
Square[i].style.position = "relative";
Square[i].style.float = "left";
Square[i].style.width = "50px";
Square[i].style.height = "50px";
Square[i].id = "square" + (i + 1);
for(var ii = 0; ii < 6; ii++){
var TestColor = TestColorArray[Math.round(Math.random()*(TestColorArray.length - 1))];
getTestColor += TestColor;
}
Square[i].style.backgroundColor = "#" + getTestColor;
SquareCont.appendChild(Square[i]);
}
I know my code doesn't work, but I want to implement the same idea so I can get a result of this:
var Square1...
var Square2...
var Square3...
var Square4...
var Square5...
etc
I also tried doing a "Concentration" var, but it didn't work. How do I do this so the document doesn't append the same square multiple times?
var Square = {};
var SquareCont = document.createElement('div');
var getHorizontalSquares = 10;
var getVerticalSquares = 10;
var TestColorArray = ['a','b','c','f','e','0','1','2','3','3','4','5'];
var getTestColor = '';
for(var i = 0; i < (getHorizontalSquares * getVerticalSquares); i++){
Square['Square'+i] = document.createElement("div");
Square['Square'+i].style.position = "relative";
Square['Square'+i].style.float = "left";
Square['Square'+i].style.width = "50px";
Square['Square'+i].style.height = "50px";
Square['Square'+i].id = "square" + (i + 1);
for(var ii = 0; ii < 6; ii++){
var TestColor = TestColorArray[Math.round(Math.random()*(TestColorArray.length - 1))];
getTestColor += TestColor;
}
Square['Square'+i].style.backgroundColor = "#" + getTestColor;
SquareCont.appendChild(Square['Square'+i]);
getTestColor = '';
}
console.log(Square);
This example does what you want using an object instead of an array, but meets your desire to dynamically create accessible Square1, Square2, etc... They are all contained in Square. In the console with this snippet, you will see that 100 squares are created and added to the Square object. They will be accessible by Square.SquareX (where X is some number), or Square['SquareX'], or Square['Square'+X] where X is some number again.
Your declaration syntax is not valid. But, I think the larger point you are trying to get to is to be able to populate an array with dynamically created elements and that you can do:
var squares = []; // Array must exist before you can populate it
var testColorArray = ["green", "yellow", "blue", "orange", "silver"];
var getTestColor = null;
function makeSquares(count){
for(var i = 0; i < count; i++){
// Just create the element and configure it. No need to worry about the array yet
var element = document.createElement("div");
element.style.float = "left";
element.style.width = "75px";
element.style.height = "75px";
element.id = "square" + (i + 1);
element.style.backgroundColor = testColorArray[Math.floor(Math.random()* testColorArray.length)];
element.textContent = element.id;
squareCont.appendChild(element);
// Now, add the element to the arrray
squares.push(element);
}
// Test:
console.log(squares);
}
makeSquares(10);
<div id="squareCont"></div>

Looping through a set of <p>'s one at a time

I'm trying to figure out how to count the number of p's so every time the button is pressed, it outputs to 0 to 1 until the maximum number of p's is counted.
var big_number = 999999;
var i;
var a = document.getElementsByTagName("p");
function function0() {
for (i=0; i < big_number; i++) {
document.getElementsByTagName("p")[i].innerHTML="text";
}
}
I want it to write to another p every time the button is pressed.
document.getElementsByTagName("p").length // number of p elements on the page
Is that what you were asking?
Make a generic tag adder function then call it:
function addTags(tagName,start, max, container) {
var i = start;
for (i; i < max; i++) {
var newp = document.createElement(tagName);
newp.innerHTML = "paragraph" + i;
container.appendChild(newp);
}
}
var tag = 'p';
var big_number = 30;
var i;
var a = document.getElementsByTagName(tag );
// **THIS is your specific question answer**:
var pCount = a.length;
var parent = document.getElementById('mydiv');
addTags(tag,pCount , big_number, parent);
// add 10 more
a = document.getElementsByTagName(tag );
pCount = a.length;
big_number = big_number+10;
addTags(tag,pCount , big_number, parent);
EDIT:
NOTE: THIS might be better, only hitting the DOM once, up to you to determine need:
function addTagGroup(tagName, start, max, container) {
var tempContainer = document.createDocumentFragment();
var i = start;
for (i; i < max; i++) {
var el = document.createElement(tagName);
el.textContent = "Paragraph" + i;
tempContainer.appendChild(el);
}
container.appendChild(tempContainer);
}
To find out how many <p> elements there are in the document you should use DOM's length property as below :-
var numP = document.getElementsByTagName("P").length;
or
var div = document.getElementById("myDIV");
var numP = div.getElementsByTagName("P").length;
To get number of element inside a tag.

JavaScript - create number of divs in loop

I'm a begginer with javaScript. and I want to create number of windows (div) with loop operation only with javaScript.
This is my code:
var numOfWindows = 3;
var arrayDiv = new Array();
for (var i = 0; i < numOfWindows; i++)
{
arrayDiv[i] = document.createElement('div');
arrayDiv[i].id = 'block' + i;
arrayDiv[i].style.backgroundColor = 'green';
arrayDiv[i].className = 'block' + i;
document.body.appendChild(arrayDiv[i]);
}
but I see a blank screen.
Your JavaScript works perfectly, if you give the created elements some content, or specific dimensions in CSS:
var numOfWindows = 3;
var arrayDiv = new Array();
for (var i = 0; i < numOfWindows; i++)
{
arrayDiv[i] = document.createElement('div');
arrayDiv[i].id = 'block' + i;
arrayDiv[i].style.backgroundColor = 'green';
arrayDiv[i].className = 'block' + i;
// setting the textContent to the 'i' variable:
arrayDiv[i].textContent = i;
document.body.appendChild(arrayDiv[i]);
}
JS Fiddle demo.
Or:
var numOfWindows = 3;
var arrayDiv = new Array();
for (var i = 0; i < numOfWindows; i++) {
arrayDiv[i] = document.createElement('div');
arrayDiv[i].id = 'block' + i;
arrayDiv[i].style.backgroundColor = 'green';
arrayDiv[i].className = 'block' + i;
// setting the class-name of the created elements:
arrayDiv[i].className = 'bordered';
document.body.appendChild(arrayDiv[i]);
}
JS Fiddle demo.
Give your div a specified width and height.
div.style.width = '10px';
div.style.heigt = '10px';
Or give it content.

How to add DOM Element in for loop

How can I create new Element each time when (i) will be incremented:
for(int i = 0; i < 10; i++)
{
Element child = doc.createElement("xxx");
root.setAttribute("x", i * "xx");
doc.appendChild(child);
}
Using pure js
var div = document.getElementById("main");
for (var i = 0; i < 10; i++) {
var span = document.createElement("span");
span.setAttribute("class", "new");
span.innerHTML = "span" + i;
div.appendChild(span);
}​
HTML
​<div id="main"></div>​​​​​​​
Working example.
Cheers!!
Using java
Element child = null;
for(int i = 0; i < 10; i++)
{
child = doc.createElement("xxx" + i);//you can write a method with int parameter to get element name from somewhere else
doc.appendChild(child);
}
I hope this is what you wanted, by the way for text nodes you should use doc.createTextNode("A")

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