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I found answers alluding to this question but most of them seemed to be based on jQuery. As an exercise I am building a image slider app in jQuery and then Javascript. I want to understand what jQuery is doing under the hood, and be able to make the decision to use it or not based on the project.
My problem is this: when I click the next button, I want the gallery to slide to the left, and prevImg will be removed, currentImg will become next and so forth. I will then add a li element with the appropriate class nextImg and the image.
Everything is working fine, but the line of code nextImg.appendChild(next_ImgPath) is not appending an image.
function slideAnimSetting(direction) {
counterAction();
if (direction == 1) {
establishImgPaths();
for (var i = 0; i < innerListEl.length; i++) {
leftPosition = innerListEl[i].offsetLeft;
topPosition = innerListEl[i].offsetTop;
Tween.to(innerListEl[i], 1, {left: leftPosition-700});
}; // end for
prevImg.removeAttribute('class');
currentImg.className = 'prevImg';
nextImg.className = 'currentImg';
listEle = document.createElement('li');
listEle.className = 'nextImg';
for (var i = 0; i < innerUlEl.length; i++) {
innerUlEl[i].appendChild(listEle);
}; //end for
nextImg = document.getElementsByClassName('next-img');
nextImg = nextImg[0];
nextImg.appendChild(next_ImgPath);
setImageStyles();
}
}; // end slideAnimSetting
The console.log is telling me that nextImg is undefined.
You gave it a className of nextImg, but you're searching for next-img.
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Closed last year.
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var amount = Number(window.prompt("number of elements"));
var list = []
for (var i = 0; i < amount; i++); {
list.push(window.prompt("enter elements of the list"));
}
list.reverse();
document.write(list);
I tried to reverse a list but whatever amount I enter my code only runs trough for loop once, asks me for element of the list and ends the for loop and prints out my one and only entry since the for loop doesn't ask me for elements multiple times. I'm a beginner it's a silly mistake probably but I just can't figure it out.
As #Barmar pointed out the problem is due to a logic error.
/* Read the item from the prompt until you and write it to the list container. */
function read(list, size){
for(let i = 0 ; i < size ; ++i)
list.push(window.prompt());
}
/* Print a list container */
function print(list){
for(let i = 0 ; i < list.length ; ++i)
console.log(list[i]);
}
var list = []
read(list, Number(window.prompt("number of elements")));
list.reverse();
print(list);
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Closed 1 year ago.
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I want to make a function that forms an array based on the user input so I write the javascript as below but it only returns a fatal error. What is wrong with this code? I try to match with the book's code but I don't find anything particularly different so I came to the StackOverflow. The code is as follows
function arrayForm(start, limit)
{
let array = [];
for (start <= limit; start++;)
{
array.push(start);
}
return array;
}
console.log(arrayForm(1,10));
try
{
let array = [];
for (let i = start; i <= limit; i++)
{
array.push(i);
}
return array;
}
console.log(arrayForm(1,10));
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Closed 2 years ago.
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Im trying to make a little program in js that overturns the text you typed in. The code runs fine, but the for loop gets completely ignored, it doesnt do even one block of code from inside of it.
document.getElementById("StartButtonText").addEventListener("click",function(){
var text_value = document.getElementById('TextValue').value;
console.log(text_value);
var text_length = text_value.length;
console.log(text_length);
var final_text;
var order;
for (order = 1; order >= text_length; order ++) {
final_text[order] = text_value[text_length - order + 1];
console.log('for loop log ',order);
final_text = final_text + final_text[poradie];
}
console.log('after loop log ',order);
document.getElementById("TextTurningResult").innerHTML = final_text;
console.log(final_text);
});
Any ideas why it doesnt run?
Your loop will run as long as order is greater or equals than text_length.
I guess you wanted to write:
for (order = 0; order < text_length; order ++) { ... }
You should change the condition in your for loop to
for(order = 1; order <= text_length; order++){
...
}
In your case, the condition is false at the first iteration only.
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Closed 2 years ago.
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I'm new to constructors - I'm trying to use one to create a customizable object, with this sort of code:
class test{
constructor(range) {
var start;
if(range==="a"){
start = 56;
}
else if(range==="b"){
start = 53;
}
for(var i=start; i<(start+5); i++); {
console.log(i);
//construct an array here
}
}
}
const myTest = new test("a");
But only the last loop seems to execute!
The log shows just the value 61.
You have an semicolon to early. The result is an empty statement and an additional block statement outside of the loop.
Finally you get the last value of i.
for (var i = start; i < (start + 5); i++); {
// ^
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Closed 5 years ago.
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I have a carousel with chevrons and pagination. When the carousel left chevron is clicked, a var counter is set to --, and when the right chevron is clicked, the counter is set to ++.
I can't tie the pagination to the chevron animation as different events occur.
I have the below code for my pagination. When all events have completed, I set the following:
if (pagCount === 1) {
counter = 0;
} else if (pagCount === 2) {
counter = -1;
} else if (pagCount === 3) {
counter = -2;
} else if (pagCount === 4) {
counter = -3;
} else if (pagCount === 5) {
counter = -4;
}
so that if the user clicks on either chevron, they will be in the correct position in the slides already.
Is there a way to make this dynamic? At the moment I need to know the number of slides (5 currently) and must update this manually as more slides are added.
EDIT: Joschi's comment below resolved this issue.
You can do something like this
counter = -(pagCount - 1)
So if pagCount = 10
then -(pagCount - 1) = -9
#Joschi helped with resolving this, the solution was to replace my if statements with counter = 1 - pagCount;