OpenLayers.source is undefined - Open layers,Open Street map - javascript

I was planning to draw polygon from lat long values referring this code.
open layers 3 how to draw a polygon programmically?
var polyCoordinates =[[1.300910900488229, 44.28372648003116],[1.3373031124022878, 44.13311552125895],[1.6648330196289067, 44.12030076099872]];
var polygon = new OpenLayers.Geometry.Polygon([polyCoordinates]);
// Create feature with polygon.
var feature = new OpenLayers.Feature(polygon);
// Create vector source and the feature to it.
var vectorSource = new OpenLayers.source.Vector();
// Create the vectorial layer
var vectorLayer = new OpenLayers.Layer.Vector('Vector Layer', {
source: vectorSource
styleMap: new OpenLayers.StyleMap({
'default': OpenLayers.Util.applyDefaults({
strokeWidth: 3,
graphicName: 'triangle',
pointRadius: '${radius}',
rotation: '${angle}'
}, OpenLayers.Feature.Vector.style['default']
),
'select': OpenLayers.Util.applyDefaults({
pointRadius: '${radius}'
}, OpenLayers.Feature.Vector.style['select']
)
})
});
OpenLayers.source is undefined is showing as error. Any help would be appreciated.

var sitePoints = [];
var coordinates =[{"long":1.300910900488229,"lat":44.28372648003116},
{"long":1.3373031124022878,"lat":44.13311552125895},
{"long":1.6648330196289067,"lat":44.12030076099872}];
var siteStyle = {
label:'ring',
title: 'press to close as a ring',
cursor: "pointer",
fontSize: '8px',
fontColor: '#222',
pointRadius: 10,
fillColor: '#cccccc',
strokeColor: '#444444'
};
var epsg4326 = new OpenLayers.Projection("EPSG:4326");
for (var i in coordinates) {
var coord = coordinates[i];
var point = new OpenLayers.Geometry.Point(coord.long, coord.lat);
// transform from WGS 1984 to Spherical Mercator
point.transform(epsg4326, map.getProjectionObject());
sitePoints.push(point);
}
console.log(sitePoints);
var linearRing = new OpenLayers.Geometry.LinearRing(sitePoints);
var geometry = new OpenLayers.Geometry.Polygon([linearRing]);
var polygonFeature = new OpenLayers.Feature.Vector(geometry, null, siteStyle);
vectorLayer.addFeatures([polygonFeature]);
map.addLayer(vectorLayer);

Here is a proper way to do this in OpenLayers 3, which has a different API than previous versions.
var polyCoordinates =[
[1.300910900488229, 44.28372648003116],
[1.3373031124022878, 44.13311552125895],
[1.6648330196289067, 44.12030076099872]];
var polygon = new ol.geom.Polygon([polyCoordinates]);
polygon.applyTransform(ol.proj.getTransform('EPSG:4326', 'EPSG:3857'));
// Create feature with polygon.
var feature = new ol.Feature({
geometry: polygon
});
// Create vector source and the feature to it.
var vectorSource = new ol.source.Vector({
features: [feature]
});
// Create the vectorial layer
var vectorLayer = new ol.layer.Vector({
source: vectorSource,
style: new ol.style.Style({
stroke: new ol.style.Stroke({
color: '#eedd00',
width: 3
})
})
});
Edit: If you stick with OpenLayers 2, you need to create the polygon via linear ring. The setup is a little bit different. There is no OpenLayers source to deal with.
var polyCoordinates =[
[1.300910900488229, 44.28372648003116],
[1.3373031124022878, 44.13311552125895],
[1.6648330196289067, 44.12030076099872]];
// Create the polygon via linear ring
var points = [];
for (var i = 0; i < polyCoordinates.length; i++) {
coord = polyCoordinates[i];
points.push(new OpenLayers.Geometry.Point(coord[0], coord[1]));
}
var linearRing = new OpenLayers.Geometry.LinearRing(points);
var polygon = new OpenLayers.Geometry.Polygon([linearRing]);
var srcProj = new OpenLayers.Projection("EPSG:4326");
var targetProj = new OpenLayers.Projection("EPSG:3857");
polygon.transform(srcProj, targetProj);
// Create feature with polygon.
var feature = new OpenLayers.Feature.Vector(polygon);
// Create the vectorial layer
var vectorLayer = new OpenLayers.Layer.Vector('Vector Layer',
OpenLayers.Feature.Vector.style['default']
);
vectorLayer.addFeatures([feature]);

Related

How to rotate markers individually in openlayers

I want to display on duty taxi positions using openlayers.
I have coordinates and heading of each taxi cab but when I'm trying to display them everything is okay with coordinates but headings aren't displaying properly. It's because I have the same style for every marker and adding them to the same vector layer.
I would like to show each vehicle with its own heading.
Any solutions for this issue will be appreciated.
My code:
var taxiMarker = new ol.style.Style({
image: new ol.style.Icon({
scale: 0.7, anchor: [0.5, 0.5],
src: 'uploads/taxiMarker.png'
})
});
var taxi_vector = new ol.layer.Vector({
source: new ol.source.Vector({
}),
style: [taxiMarker]
});
for(let i = 0; i < res.length; i++) {
let tCoords = res[i][0].split(',');
let heading = parseFloat(res[i][1]);
let marker = new ol.geom.Point(tCoords);
let featureMarker = new ol.Feature(marker);
taxiMarker.getImage().setRotation(heading);
taxi_vector.getSource().addFeature(featureMarker);
}

OpenLayers 2 - Set fill and opacity to Polygon Style

My goal is to use for different shapes (Triangle, Circle, Square, Hexagon etc.) different fill colors and opacity values for each shape.
With the below code I can draw the shapes, set different titles and stroke colors. But I'm not able to set the fill color and the opacity values.
I checked the documentation and its looks like I could achieve this with "fillColor" and "fillOpacity" but it doesn't works.
function GetLonLatObj(lat, lon){
var lonLat = new OpenLayers.LonLat( lon ,lat )
.transform(
new OpenLayers.Projection("EPSG:4326"), // Transformation aus dem Koordinatensystem WGS 1984
map.getProjectionObject() // in das Koordinatensystem 'Spherical Mercator Projection'
);
return lonLat
}
var points = []
var fontColor = "blue";
var title = "Test";
var map = new OpenLayers.Map("mapdiv");
map.addLayer(new OpenLayers.Layer.OSM());
var zoom=16;
latLonPoint = GetLonLatObj("46.76", "7.606944444444444");
latLonPoint2 = GetLonLatObj("46.735", "7.543055555555555");
latLonPoint3 = GetLonLatObj("46.7169444", "7.569166666666667");
latLonPoint4 = GetLonLatObj("46.76", "7.606944444444444");
latPoint = latLonPoint.lat
lonPoint = latLonPoint.lon
latPoint2 = latLonPoint2.lat
lonPoint2 = latLonPoint2.lon
latPoint3 = latLonPoint3.lat
lonPoint3 = latLonPoint3.lon
latPoint4 = latLonPoint4.lat
lonPoint4 = latLonPoint4.lon
//var point = new OpenLayers.Geometry.Point(828260.4259880, 5933577.75538379);
point = new OpenLayers.Geometry.Point(lonPoint, latPoint);
point2 = new OpenLayers.Geometry.Point(lonPoint2, latPoint2);
point3 = new OpenLayers.Geometry.Point(lonPoint3, latPoint3);
point4 = new OpenLayers.Geometry.Point(lonPoint4, latPoint4);
points.push(point);
points.push(point2);
points.push(point3);
points.push(point4);
var selected_polygon_style = {
strokeWidth: "3",
strokeColor: fontColor,
fontColor: "red",
fontSize: "16px",
fontWeight: "bold",
fontColor: "black",
label: title
};
vectorLayer = new OpenLayers.Layer.Vector();
vectorLayer.style = selected_polygon_style;
//map.addLayers([vector]);
vectorLayer.addFeatures([new OpenLayers.Feature.Vector(new OpenLayers.Geometry.LineString(points))]);
map.addLayers([vectorLayer]);
var markers = new OpenLayers.Layer.Markers( "Markers" );
map.addLayer(markers);
markers.addMarker(new OpenLayers.Marker(latLonPoint));
map.setCenter (latLonPoint, zoom);
<script src="https://buhli.dyndns.org:444/openlayers.js"></script>
<html>
<body>
<div id="mapdiv"></div>
</body>
</html>
Can someone help me here?
Thank you very much and best regards
The problem was the LineString in the follow command.
vectorLayer.addFeatures([new OpenLayers.Feature.Vector(new OpenLayers.Geometry.LineString(points))]);
I could fix it with it as I replaced with LinearRing.
A LinearRing is a special LineString which is closed. A LineString can but must not be closed.

Openlayers dateline crossing linestring disappears

I am working on openlayers, there is an issue when I try to add a linestring on the map which crosses the dateline several times.
To display the linestring across two worlds in the continuous segment I have added a function HandleDateline() which returns me modified (shifted either to left or right world) coordinates.
However, when you zoom-in on the left world to current settled view the linestring disappears. Also if you try to move the map to left, the line goes away.
The weird thing is if the line crosses more than 1 time, linestring on left worlds disappears otherwise same happens for right worlds. Too observe that, remove either first 3 or last 3 points from datelinecrossing[] which I will be posting down.
I am expecting a continuous linestring crossing the international dateline without any issues like disappearing.
If there is a better approach to this, I am open to all ideas.
Here is the bin : ol dateline problem
You have to split the lines crossing the dateline programmatically at the dateline.
var points = [
[-170, -10],
[170, 0],
[-170, 10]
];
var vectorSource = new ol.source.Vector();
vectorSource.addFeature(createFeature(points));
var vectorLayer = new ol.layer.Vector({
source: vectorSource,
style: new ol.style.Style({
stroke: new ol.style.Stroke({
width: 2,
color: "red"
})
})
});
var osmLayer = new ol.layer.Tile({
source: new ol.source.OSM()
});
var map = new ol.Map({
layers: [osmLayer, vectorLayer],
target: document.getElementById("map"),
view: new ol.View({
center: ol.proj.transform([180, 0], "EPSG:4326", "EPSG:3857"),
zoom: 3
})
});
var graticule = new ol.Graticule({
strokeStyle: new ol.style.Stroke({
color: "rgba(255,120,0,0.9)",
width: 1.5,
lineDash: [0.5, 4]
}),
showLabels: true
});
graticule.setMap(map);
// -------------------------------------------------
function createFeature(points) {
var pointsSplitted = [];
var pointsArray = [];
pointsSplitted.push(points[0]);
var lastLambda = points[0][0];
for (var i = 1; i < points.length; i++) {
var lastPoint = points[i - 1];
var nextPoint = points[i];
if (Math.abs(nextPoint[0] - lastLambda) > 180) {
var deltaX = xToValueRange(nextPoint[0] - lastPoint[0]);
var deltaY = nextPoint[1] - lastPoint[1];
var deltaXS = xToValueRange(180 - nextPoint[0]);
var deltaYS;
if (deltaX === 0) {
deltaYS = 0;
} else {
deltaYS = deltaY / deltaX * deltaXS;
}
var sign = lastPoint[0] < 0 ? -1 : 1;
pointsSplitted.push([180 * sign, nextPoint[1] + deltaYS]);
pointsArray.push(pointsSplitted);
pointsSplitted = [];
pointsSplitted.push([-180 * sign, nextPoint[1] + deltaYS]);
}
pointsSplitted.push(nextPoint);
lastLambda = nextPoint[0];
}
pointsArray.push(pointsSplitted);
var geom = new ol.geom.MultiLineString(pointsArray);
geom.transform("EPSG:4326", "EPSG:3857");
var feature = new ol.Feature({
geometry: geom
});
return feature;
}
function xToValueRange(x) {
if (Math.abs(x) > 180) {
var sign = x < 0 ? -1 : 1;
return x - 2 * 180 * sign;
} else {
return x;
}
}
html,
body,
#map {
width: 100%;
height: 100%;
overflow: hidden
}
<link href="https://cdn.rawgit.com/openlayers/openlayers.github.io/master/en/v5.3.0/css/ol.css" rel="stylesheet" />
<script src="https://cdn.rawgit.com/openlayers/openlayers.github.io/master/en/v5.3.0/build/ol.js"></script>
<body>
<div id="map" class="map" tabindex="0"></div>
</body>
Simplifying HandleDateline so all coordinates are either in the western part of the normal world or the eastern part of the left world seems to fix it (so if the geometry crosses the date line the extent starts in the left world)
function HandleDateline(array) {
for (var i = 0; i < array.length ; i++) {
if (array[i][0] > 0) {
array[i][0] -= 360;
}
}
}
However in worlds to the right the points west of the dateline then appear to be rendered below to linestring, while those east of the dateline are above it. Moving HandleDateline(datelinecrossing); above datelinecrossing.forEach fixes that.
You might also want to consider using a multipoint geometry for the points (unless you need them to be individually selectable).
HandleDateline(datelinecrossing);
var pdlcrossing = new ol.Feature({
geometry: new ol.geom.MultiPoint(datelinecrossing).transform('EPSG:4326', 'EPSG:3857')
});
drawingSource.addFeature(pdlcrossing);
var dlcrossing = new ol.Feature({
geometry: new ol.geom.LineString(datelinecrossing).transform('EPSG:4326', 'EPSG:3857')
});
drawingSource.addFeature(dlcrossing);
There is still a problem zooming in west of the dateline in the worlds on the right, so I think there will need to be two sets of each geometry, one offset to the left and another 360 degrees to the right:
function PlotGeometries(datelinecrossing){
var pgeom = new ol.geom.MultiPoint(datelinecrossing);
var pdlcrossing = new ol.Feature({
geometry: pgeom.clone().transform('EPSG:4326', 'EPSG:3857')
});
drawingSource.addFeature(pdlcrossing);
pgeom.translate(360,0);
var pdlcrossing2 = new ol.Feature({
geometry: pgeom.transform('EPSG:4326', 'EPSG:3857')
});
drawingSource.addFeature(pdlcrossing2);
var geom = new ol.geom.LineString(datelinecrossing);
var dlcrossing = new ol.Feature({
geometry: geom.clone().transform('EPSG:4326', 'EPSG:3857')
});
drawingSource.addFeature(dlcrossing);
geom.translate(360,0);
var dlcrossing2 = new ol.Feature({
geometry: geom.transform('EPSG:4326', 'EPSG:3857')
});
drawingSource.addFeature(dlcrossing2);
}
Just set an extent to the map view for the part of the world you're working on.

OpenLayers3 Custom Map Resize Markers on Zoom

I was recently tasked with creating the map for my Wurm Online game alliance. I crafted a genius SVG-based overlay over a static image of an in-game map. Basically it takes data from a spreadsheet and renders Villages as colored circles on the map.
However, we have members all the over the map, so went about to seeing how I could create a zoom-able web-based map of our lands. The game admins give us a map dump every year or thereabouts, so we can create custom map applications however we feel. I downloaded the recent map dump for the island/server I care about, Xanadu.
The Xanadu dump is a 62MB PNG with a resolution of 8192 x 8192 pixels. I found a tile making program (MapTiler version 7), and I went about creating tiles. After the tiles are done rendering, the program itself creates HTML files with embedded JavaScript all programatically. It gave me a head start with OpenLayers3.
I was able to re-calculate Village coordinates and cobble together a zoom-able tiled map with Village circles. Needless to say, I was very happy when I got my custom OpenLayers3 map. (Working example: http://jackswurmtools.com/Content/Static/map.html)
The way I got it set up, each map "decoration" or colored circle is its own Vector.
The chief complaint from my fellow gamers about my zoom-able map, is that the color Village circles are too big zoomed out, yet too small when zoomed in.
I've tried all kinds of things, but I have yet to find the right examples. I'm used to finding and transforming SVG elements based on events, but the OP3 canvas rendering is NOT obvious to me in the DOM.
Some of my questions are:
How can I detect when my map has been zoomed? Is there some callback I'm missing?
And when a zoom is detected, how can I iterate through all my vectors and update a circle radius.
// jacks fully zoomable xanadu map
var data =
[{
X: "6744",
Y: "-2355.75",
Name: "Amish Creek",
Villagers: ["Aniceset", "Fulano"],
BackColor: "Aquamarine",
LandMarkType: "Member"
}, {
X: "6808.75",
Y: "-2265.125",
Name: "Amish Estates",
Villagers: ["Aniceset", "Villagers"],
BackColor: "Purple",
LandMarkType: "Member"
}];
console.log(data);
var mapExtent = [0.00000000, -8192.00000000, 8192.00000000, 0.00000000];
var mapMinZoom = 0;
var mapMaxZoom = 5;
var mapMaxResolution = 1.00000000;
var tileExtent = [0.00000000, -8192.00000000, 8192.00000000, 0.00000000];
var mapResolutions = [];
for (var z = 0; z <= mapMaxZoom; z++) {
mapResolutions.push(Math.pow(2, mapMaxZoom - z) * mapMaxResolution);
}
var mapTileGrid = new ol.tilegrid.TileGrid({
extent: tileExtent,
minZoom: mapMinZoom,
resolutions: mapResolutions
});
var features = [];
var map = new ol.Map({
target: 'map',
layers: [
new ol.layer.Tile({
source: new ol.source.XYZ({
projection: 'PNGMAP',
tileGrid: mapTileGrid,
url: "http://jackswurmtools.com/Content/Static/{z}/{x}/{y}.png"
})
}),
],
view: new ol.View({
zoom: 4,
center: [6602.375, -2250.3125],
projection: ol.proj.get('PNGMap'),
maxResolution: mapTileGrid.getResolution(mapMinZoom)
}),
});
map.getView();
map.on('singleclick', function(evt) {
var coord = evt.coordinate;
console.log(coord);
$("#coord-overlay").html("[" + coord[0] + ", " + coord[1] + "]");
});
// zoom stuff?
// add layers via JSON iteration
renderSVG(data);
drawLines();
function renderSVG(data) {
var vectorSource = new ol.layer.Vector({});
console.log(map.getView().getZoom());
jQuery.each(data, function() {
var fill = new ol.style.Fill({
color: this.BackColor
});
var stroke = new ol.style.Stroke({
color: [180, 0, 0, 1],
width: 1
});
var style = new ol.style.Style({
image: new ol.style.Circle({
fill: fill,
stroke: stroke,
radius: map.getView().getZoom() * 5,
opacity: 0.7
}),
fill: fill,
stroke: stroke,
text: new ol.style.Text({
font: '12px helvetica,sans-serif',
text: this.Name,
fill: new ol.style.Fill({
color: '#000'
}),
stroke: new ol.style.Stroke({
color: '#fff',
width: 2
})
})
});
var point_feature = new ol.Feature({});
var point_geom = new ol.geom.Point([this.X, this.Y]);
point_feature.setGeometry(point_geom);
var vector_layer = new ol.layer.Vector({
source: new ol.source.Vector({
features: [point_feature],
})
});
vector_layer.setStyle(style);
map.addLayer(vector_layer);
});
}
function drawLines() {
var stroke = new ol.style.Stroke({
color: [255, 0, 0, 1],
width: 6
});
var style = new ol.style.Style({
fill: null,
stroke: stroke,
text: new ol.style.Text({
font: '12px helvetica,sans-serif',
text: "Sandokhan / Wargasm Canal",
fill: new ol.style.Fill({
color: '#000'
}),
stroke: new ol.style.Stroke({
color: '#fff',
width: 2
})
})
});
var line_feature = new ol.Feature({});
var coords = [
[6607.5, -1921],
[6894, -1921]
];
var layerLines = new ol.layer.Vector({
source: new ol.source.Vector({
features: [new ol.Feature({
geometry: new ol.geom.LineString(coords, 'XY'),
name: 'Line',
})]
})
});
layerLines.setStyle(style);
map.addLayer(layerLines);
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/ol3/3.8.2/ol.min.css" type="text/css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/ol3/3.8.2/ol.min.js" type="text/javascript"></script>
<div id="map"></div>
<div id="coord-overlay">[6612, -2252]</div>
<input id="slider" type="range" min="0" max="1" step="0.1" value="1" oninput="layer.setOpacity(this.value)">
You are looking for a resolution listener, the API docs is an excellent place:
map.getView().on('change:resolution', function(){
var zoom = map.getView().getZoom();
// your conditions
if (zoom < 10) {
// your ol.layer.Vector assuming `vector_layer` global variable
vector_layer.setStyle(style_with_another_radius);
}
});
you can listen to the moveend event for the zoom, however it is also fired when you move the map:
map.on('moveend', function(){
var radius= map.getView().getZoom() * someFactor; // or whatever +,/ ...
yourVectorVillage.setStyle(new ol.style.Circle({ radius : radius}));
// or a style of your own where you can modify the radius
});

Multiple text labels along a linestring feature

Is it possible in OpenLayers 3 to create a text label which clones multiple times along a linestring feature, depending on a scale? Something like:
Here you can see, that when we change scale label "IX Corps Blvd" appears twice. How can we implement this?
You can achieve this with style function. My code sample is about making arrows to line string (slightly different case), but I have commented parts necessary to be changed (at least):
var raster = new ol.layer.Tile({
source: new ol.source.OSM()
});
var source = new ol.source.Vector();
var styleFunction = function(feature) {
var geometry = feature.getGeometry();
var styles = [
// linestring
new ol.style.Style({
stroke: new ol.style.Stroke({ // apply street style here
color: '#ffcc33',
width: 2
})
})
];
geometry.forEachSegment(function(start, end) {
var dx = end[0] - start[0];
var dy = end[1] - start[1];
var rotation = Math.atan2(dy, dx);
// arrows
styles.push(new ol.style.Style({
geometry: new ol.geom.Point(end),
image: new ol.style.Icon({ // Use here label, not icon.
src: 'http://openlayers.org/en/v3.17.1/examples/data/arrow.png',
anchor: [0.75, 0.5],
rotateWithView: false,
rotation: -rotation
})
}));
});
return styles;
};
var vector = new ol.layer.Vector({
source: source,
style: styleFunction
});
map.addInteraction(new ol.interaction.Draw({
source: source,
type: /** #type {ol.geom.GeometryType} */ ('LineString')
}));
Some more effort is needed to place titles in correct placements. I left this answer like this to serve a solid starting point for building your feature.
My source:
[1] http://openlayers.org/en/master/examples/line-arrows.html

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