I cant figuret how set cookie for my countdownt timeer, that if i refresh page it vill not disapear but vill counting.
i be glad if eny can help. i use jquery 2.1.4 and this java countdown script, but when i refresh page all my coundown timers are lost!
/**
* Created by op on 18.07.2015.
*/
function leadZero (n)
{
n = parseInt(n);
return (n < 10 ? '0' : '') + n;
}
function startTimer(timer_id) {
var timer = $(timer_id);
var time = timer.html();
var arr = time.split(":");
var h = arr[0];
h = h.split(" / ");
h = h[1];
var m = arr[1];
var s = arr[2];
if (s == 0)
{
if (m == 0)
{
if (h == 0)
{
timer.html('')
return;
}
h--;
m = 60;
}
m--;
s = 59;
}
else
{
s--;
}
timer.html(' / '+leadZero(h)+":"+leadZero(m)+":"+leadZero(s));
setTimeout(function(){startTimer(timer_id)}, 1000);
}
function timer (name, time)
{
var timer_name = name;
var timer = $(timer_name);
var time_left = time;
timer.html(' / '+ time);
startTimer(timer_name);
}
$(document).ready(function(){
$('.fid').click(function (e)
{
var timer_name = '.timer_'+$(this).data('fid');
var timer = $(timer_name);
if (timer.html() == '')
{
var time_left = timer.data('timer');
var hours = leadZero(Math.floor(time_left / 60));
var minutes = leadZero(time_left % 60);
var seconds = '00';
timer.html(' / '+hours+':'+minutes+':'+seconds);
startTimer(timer_name);
}
});
$.each($('.tab'), function () {
$(this).click(function () {
$.each($('.tab'), function() {
$(this).removeClass('active');
});
$(this).addClass('active');
$('.list').hide();
$('#content-'+$(this).attr('id')).show();
});
});
if (window.location.hash != '')
{
var tab = window.location.hash.split('-');
tab = tab[0];
$(tab).click();
}
console.log(window.location.hash)
});
It would help if you actually set a cookie.
Setting the cookie would go like:
document.cookie="timer=" + time;
And then call it at the beginning of your code
var time = getCookie("timer");
The getCookie() function is outlined in that link, as well as a base knowledge about them.
Related
I have a JS function to save and load content of a notepad I've made, locally.
I tried to replicate this for a div which contains times of a stopwatch.(see code below)
The stopwatch when paused will write it's time to this div to be saved, I want these times to save when I refresh / close and reopen the page.
It works for my notes in the notepad, please can someone explain where I'm going wrong?
JavaScript for save function:
//Storage of Text-Box
const notesInput = document.querySelector('#notes');
function remFunc() {
// store the entered name in web storage
localStorage.setItem('notes', notes.value);
}
function loadfunc() {
if(localStorage.getItem('notes')) {
let notes_var = localStorage.getItem('notes');
notes.value= notes_var;
} else {
}
}
document.body.onload = loadfunc();
//Storage of Times DIV
const output = document.querySelector('#output');
function remfunc2() {
localStorage.setItem('output', outContent.innerHTML);
}
function loadfunc2() {
if(localStorage.getItem('output')) {
let output_var = localStorage.getItem('output');
output.innerHTML = output_var ;
} else {
}
}
document.body.onload = loadfunc2();
This is the div:
<div id="output" name="output" class="buttonZ logPad"></div>
Here is the stopwatch Javascript:
// Timer JS
var flagclock = 0;
var flagstop = 0;
var stoptime = 0;
var splitcounter = 0;
var currenttime;
var splitdate = '';
var output;
var clock;
function startstop()
{
var startstop = document.getElementById('startstopbutton');
var startdate = new Date();
var starttime = startdate.getTime();
if(flagclock==0)
{
startstop.value = 'Stop';
flagclock = 1;
counter(starttime);
}
else
{
startstop.value = 'Start';
flagclock = 0;
flagstop = 1;
splitdate = '';
logTime();
}
}
function counter(starttime)
{
output = document.getElementById('output');
clock = document.getElementById('clock');
currenttime = new Date();
var timediff = currenttime.getTime() - starttime;
if(flagstop == 1)
{
timediff = timediff + stoptime
}
if(flagclock == 1)
{
clock.innerHTML = formattime(timediff,'');
clock.setAttribute('value', formattime(timediff, ''));
refresh = setTimeout('counter(' + starttime + ');',10);
}
else
{
window.clearTimeout(refresh);
stoptime = timediff;
}
}
function formattime(rawtime,roundtype)
{
if(roundtype == 'round')
{
var ds = Math.round(rawtime/100) + '';
}
else
{
var ds = Math.floor(rawtime/100) + '';
}
var sec = Math.floor(rawtime/1000);
var min = Math.floor(rawtime/60000);
ds = ds.charAt(ds.length - 1);
if(min >= 60)
{
startstop();
}
sec = sec - 60 * min + '';
if(sec.charAt(sec.length - 2) != '')
{
sec = sec.charAt(sec.length - 2) + sec.charAt(sec.length - 1);
}
else
{
sec = 0 + sec.charAt(sec.length - 1);
}
min = min + '';
if(min.charAt(min.length - 2) != '')
{
min = min.charAt(min.length - 2)+min.charAt(min.length - 1);
}
else
{
min = 0 + min.charAt(min.length - 1);
}
return min + ':' + sec + ':' + ds;
}
function resetclock()
{
flagstop = 0;
stoptime = 0;
splitdate = '';
window.clearTimeout(refresh);
if(flagclock !== 0) {
startstopbutton.value = 'Start';
flagclock = 0;
flagstop = 1;
splitdate = '';
}
if(flagclock == 1)
{
var resetdate = new Date();
var resettime = resetdate.getTime();
counter(resettime);
}
else
{
clock.innerHTML = "00:00:0";
}
}
//Split function
function splittime()
{
if(flagclock == 1)
{
if(splitdate != '')
{
var splitold = splitdate.split(':');
var splitnow = clock.innerHTML.split(':');
var numbers = new Array();
var i = 0
for(i;i<splitold.length;i++)
{
numbers[i] = new Array();
numbers[i][0] = splitold[i]*1;
numbers[i][1] = splitnow[i]*1;
}
if(numbers[1][1] < numbers[1][0])
{
numbers[1][1] += 60;
numbers[0][1] -= 1;
}
if(numbers[2][1] < numbers[2][0])
{
numbers[2][1] += 10;
numbers[1][1] -= 1;
}
}
splitdate = clock.innerHTML;
output.innerHTML += (++splitcounter) + '. ' + clock.innerHTML + '\n';
}
}
function logTime() {
const time = document.getElementById('clock').getAttribute('value');
document.getElementById('output').innerHTML += (++splitcounter) + '. ' + time + '<br />';
}
function time() {
splittime();
resetclock();
}
Any help will be much appreciated! Thank you.
Okay, so I figured out what I was doing wrong.
The 'output' variable was being used in the timer code.
This prevented me from setting the variable correctly.
I changed the id for the div and the variable name i was using.
I ran this code in my console on this page and it is working:
let counter = 0;
const outContent = document.querySelector('#notify-container');
setInterval(function()
{
counter++;
outContent.innerHTML = `${counter*2} seconds`;
localStorage.setItem('output', outContent.innerHTML);
}, 2000);
function loadfunc2() {
if(localStorage.getItem('output')) {
let output_var = localStorage.getItem('output');
outContent.innerHTML = output_var ;
counter = parseInt(outContent.innerHTML.split(' ')[0], 10)
}
}
loadfunc2()
Paste it into the console, run it, leave it for a few seconds, then refresh the page, paste it and run it again. You can see it working.
The goal I am trying to achieve is to get my timer to stop when all the questions of my quiz has been answered. I have 10 total questions. I have been able to get the timer to start. But getting ot to stop on the click of submit on the 10th question is something I can't figure out.
Let me know if you know what I am doing
StackOverflow said my code was too long... I added my code to codepen. I also included my JS on here.
// variables
var score = 0; //set score to 0
var total = 10; //total nmumber of questions
var point = 1; //points per correct answer
var highest = total * point;
//init
console.log('script js loaded')
function init() {
//set correct answers
sessionStorage.setItem('a1', "b");
sessionStorage.setItem('a2', "a");
sessionStorage.setItem('a3', "c");
sessionStorage.setItem('a4', "d");
sessionStorage.setItem('a5', "b");
sessionStorage.setItem('a6', "d");
sessionStorage.setItem('a7', "b");
sessionStorage.setItem('a8', "b");
sessionStorage.setItem('a9', "d");
sessionStorage.setItem('a10', "d");
}
// timer
// var i = 1;
// $("#startButton").click(function (e) {
// setInterval(function () {
// $("#stopWatch").html(i);
// i++;
// }, 1000);
// });
// $("#resetButton").click(function (e) {
// i = 0;
// });
//hide all questions to start
$(document).ready(function() {
$('.questionForm').hide();
//show question 1
$('#question1').show();
$('.questionForm #submit').click(function() {
//get data attribute
current = $(this).parents('form:first').data('question');
next = $(this).parents('form:first').data('question') + 1;
//hide all questions
$('.questionForm').hide();
//show next question in a cool way
$('#question' + next + '').fadeIn(400);
process('' + current + '');
return false;
});
});
//process answer function
function process(n) {
// get input value
var submitted = $('input[name=question' + n + ']:checked').val();
if (submitted == sessionStorage.getItem('a' + n + '')) {
score++;
}
if (n == total) {
$('#results').html('<h3>Your score is: ' + score + ' out of ' + highest + '!</h3> <button onclick="myScore()">Add Your Name To Scoreboard!</a>')
}
return false;
}
window.yourPoints = function() {
return n;
}
function myScore() {
var person = prompt("Please enter your name", "My First Name");
if (person != null) {
document.getElementById("myScore").innerHTML =
person + " " + score
}
}
// function showTime() {
// var d = new Date();
// document.getElementById("clock").innerHTML = d.toLocaleTimeString();
// }
// setInterval(showTime, 1000);
var x;
var startstop = 0;
window.onload = function startStop() { /* Toggle StartStop */
startstop = startstop + 1;
if (startstop === 1) {
start();
document.getElementById("start").innerHTML = "Stop";
} else if (startstop === 2) {
document.getElementById("start").innerHTML = "Start";
startstop = 0;
stop();
}
}
function start() {
x = setInterval(timer, 10);
} /* Start */
function stop() {
clearInterval(x);
} /* Stop */
var milisec = 0;
var sec = 0; /* holds incrementing value */
var min = 0;
var hour = 0;
/* Contains and outputs returned value of function checkTime */
var miliSecOut = 0;
var secOut = 0;
var minOut = 0;
var hourOut = 0;
/* Output variable End */
function timer() {
/* Main Timer */
miliSecOut = checkTime(milisec);
secOut = checkTime(sec);
minOut = checkTime(min);
hourOut = checkTime(hour);
milisec = ++milisec;
if (milisec === 100) {
milisec = 0;
sec = ++sec;
}
if (sec == 60) {
min = ++min;
sec = 0;
}
if (min == 60) {
min = 0;
hour = ++hour;
}
document.getElementById("milisec").innerHTML = miliSecOut;
document.getElementById("sec").innerHTML = secOut;
document.getElementById("min").innerHTML = minOut;
document.getElementById("hour").innerHTML = hourOut;
}
/* Adds 0 when value is <10 */
function checkTime(i) {
if (i < 10) {
i = "0" + i;
}
return i;
}
function reset() {
/*Reset*/
milisec = 0;
sec = 0;
min = 0
hour = 0;
document.getElementById("milisec").innerHTML = "00";
document.getElementById("sec").innerHTML = "00";
document.getElementById("min").innerHTML = "00";
document.getElementById("hour").innerHTML = "00";
}
//adding an event listener
window.addEventListener('load', init, false);
https://codepen.io/rob-connolly/pen/xyJgwx
Any help would be appreciated.
its a pretty simple solution just call the stop function in the if condition of n == total
if (n == total) {
$('#results').html('<h3>Your score is: ' + score + ' out of ' + highest + '!</h3>
<button onclick="myScore()">Add Your Name To Scoreboard!</a>')
stop()
}
https://codepen.io/nony14/pen/VwYREgr
Try using clearInterval() to stop the timer.
https://codepen.io/thingevery/pen/dyPrgwz
I am using a JavaScript code for a timer which works fine with the code below, the only problem is when i refresh the page one second loses.
I need the timer to keep running even if i refresh the page.
I tried to get local time setHours(00) nothing changed.
How do I keep timer running ?
function work(x, id, id_p) {
var span = document.getElementsByClassName('data-work');
for (i = 0; i < span.length; i++) {
var totalsum = span[i].dataset.totalwork;
}
var Clock = {
totalSeconds: parseInt(x),
totalSecondsproject: parseInt(totalsum),
start: function () {
var self = this;
function pad(val) {
return val > 9 ? val : "0" + val;
}
this.interval = setInterval(function () {
self.totalSeconds += 1;
self.totalSecondsproject += 1;
var hour = pad(Math.floor(self.totalSecondsproject / 3600));
var min = pad(Math.floor(self.totalSecondsproject / 60 % 60));
var sec = pad(parseInt(self.totalSecondsproject % 60));
var totat_work = hour + ":" + min + ":" + sec;
var totat_work_db = self.totalSeconds;
$(".totatl_hour_work").text(totat_work);
$.ajax({
type: 'Post',
url: 'includes/function.php',
data: {divVal: totat_work_db, id_interview: id, id_project:id_p}
});
}, 1000);
}
};
$('.startButton').ready(function () {
Clock.start();
var refresh = setInterval(function () {
$(window).attr('location', 'agent_dashboard.php?autorefresh');
}, 300 * 1000);
});
}
I found a neat timer but I need to customize it a bit to work for my project, I tried to change javascript code so it would be a countdown until the weekend and start again from ex: 6days:23hours:59minutes, but I failed miserably
I also would like to know how possible could I add a third row called days
http://codepen.io/anon/pen/ZYEBjP
JS code
var Clock = (function(){
var exports = function(element) {
this._element = element;
var html = '';
for (var i=0;i<6;i++) {
html += '<span> </span>';
}
this._element.innerHTML = html;
this._slots = this._element.getElementsByTagName('span');
this._tick();
};
exports.prototype = {
_tick:function() {
var time = new Date();
this._update(this._pad(time.getHours()) + this._pad(time.getMinutes()) + this._pad(time.getSeconds()));
var self = this;
setTimeout(function(){
self._tick();
},1000);
},
_pad:function(value) {
return ('0' + value).slice(-2);
},
_update:function(timeString) {
var i=0,l=this._slots.length,value,slot,now;
for (;i<l;i++) {
value = timeString.charAt(i);
slot = this._slots[i];
now = slot.dataset.now;
if (!now) {
slot.dataset.now = value;
slot.dataset.old = value;
continue;
}
if (now !== value) {
this._flip(slot,value);
}
}
},
_flip:function(slot,value) {
// setup new state
slot.classList.remove('flip');
slot.dataset.old = slot.dataset.now;
slot.dataset.now = value;
// force dom reflow
slot.offsetLeft;
// start flippin
slot.classList.add('flip');
}
};
return exports;
}());
var i=0,clocks = document.querySelectorAll('.clock'),l=clocks.length;
for (;i<l;i++) {
new Clock(clocks[i]);
}
I would create a helper:
var TimeHelper = function(days, hours, minutes, callback) {
this.subtractMinute = function() {
minutes = (minutes + 60 - 1) % 60;
if (minutes === 0) {
hours = (hours + 60 - 1) % 60;
if (hours === 0) {
days = (days + 24 - 1) % 24;
if (days === 0) {
days = 24;
hours = 0;
minutes = 0;
}
}
}
callback(days, hours, minutes);
}
}
function refreshUI(days, hours, minutes) {
//refresh my ui elements
}
var timeHelper = new TimeHelper(24, 0, 0);
And then you can call timeHelper.subtractMinute once/minute this on every minute
I tried using this JavaScript countdown timer on my page but the timer won't start.
What am I doing wrongly?
var CountdownID = null;
var start_msecond = 9;
var start_sec = 120;
window.onload = countDown(start_msecond, start_sec, "timerID");
function countDown(pmsecond, psecond, timerID) {
var msecond = ((pmsecond < 1) ? "" : "") + pmsecond;
var second = ((psecond < 9) ? "0": "") + psecond;
document.getElementById(timerID).innerHTML = second + "." + msecond;
if (pmsecond == 0 && (psecond-1) < 0) { //Recurse timer
clearTimeout(CountdownID);
var command = "countDown("+start_msecond+", "+start_sec+", '"+timerID+"')";
CountdownID = window.setTimeout(command, 100);
alert("Time is Up! Enter your PIN now to subscribe!");
}
else { //Decrease time by one second
--pmsecond;
if (pmsecond == 0) {
pmsecond=start_msecond;
--psecond;
}
if (psecond == 0) {
psecond=start_sec;
}
var command = "countDown("+pmsecond+", "+psecond+", '"+timerID+"')";
CountdownID = window.setTimeout(command, 100);
}
}
<span style="color:red" name="timerID" id="timerID">91.6</span>
here is what you need to do first
window.onload = countDown(start_msecond, start_sec, "timerID");
should be
window.onload = function () {
countDown(start_msecond, start_sec, "timerID");
}
also you should avoid using a string in your setTimeout function:
CountdownID = window.setTimeout(function () {
countDown(pmsecond,psecond,"timerID");
}, 100);
See here http://jsbin.com/ifiyad/2/edit