Why is this JQuery click function not working? (Recaptcha verify button) - javascript

I don't understand why it is not working.
Open link https://www.google.com/recaptcha/api2/demo
Inject jquery in this webpage
Given ReCAPTCHA, select checkbox for “I’m not a robot” and choose photos
Open Chrome console and run code:
$('iframe[src*="frame"]').contents().find('#recaptcha-verify-button').click();
I don't understand why click function (on verify button from js) not working (nothing happens, no error, nothing).
Edit:
Inject jQuery:
if (typeof jQuery == 'undefined') {
loadScript('https://code.jquery.com/jquery-1.11.3.min.js', jQueryReady);
}
function loadScript(url, callback){
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = url;
if(!callback) callback = function(){};
if(script.addEventListener) {
script.addEventListener("load", callback, false); // IE9+, Chrome, Firefox
}
else if(script.readyState) {
script.onreadystatechange = callback;
}
head.appendChild(script);
}
Click on “I’m not a robot” working perfect:
$('iframe[src*="anchor"]').contents().find('.recaptcha-checkbox-checkmark').click();
Edit2:
//https://www.google.com/recaptcha/api2/demo
if (typeof jQuery == 'undefined') {
loadScript('https://code.jquery.com/jquery-1.11.3.min.js', jQueryReady);
}
function loadScript(url, callback) {
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = url;
if (!callback) callback = function() {};
if (script.addEventListener) {
script.addEventListener("load", callback, false); // IE9+, Chrome, Firefox
} else if (script.readyState) {
script.onreadystatechange = callback;
}
head.appendChild(script);
}
function jQueryReady() {
//working perfect
//$('iframe[src*="anchor"]').contents().find('.recaptcha-checkbox-checkmark').click();
//not working
$('iframe[src*="frame"]').contents().find('#recaptcha-verify-button').click();
}

As Jaromanda X mentions in the comments, it would obviously not work because the jQuery library isn't loaded on that page.
Following your edit, your code throws a security error:
if (typeof jQuery == 'undefined') {
loadScript('https://code.jquery.com/jquery-1.11.3.min.js', jQueryReady);
}
function loadScript(url, callback) {
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = url;
if (!callback) callback = function() {};
if (script.addEventListener) {
script.addEventListener("load", callback, false); // IE9+, Chrome, Firefox
} else if (script.readyState) {
script.onreadystatechange = callback;
}
head.appendChild(script);
}
function jQueryReady() {
$('iframe[src*="anchor"]').contents().find('.recaptcha-checkbox-checkmark').click();
}
jquery-1.11.3.min.js:2 Uncaught SecurityError: Failed to read the 'contentDocument' property from 'HTMLIFrameElement': Blocked a frame
with origin "http://www.google.com" from accessing a frame with origin
"https://www.google.com". The frame requesting access has a protocol
of "http", the frame being accessed has a protocol of "https".
Protocols must match.
The iframe is the secure https, whereas the actual demo is on a http location.

Related

Mootools Request.HTML returns undefined

I am loading Mootools dynamically in the scripting part of an app (AutoWWW) because it does not allow direct HTML usage.
I am using Request.HTML and want to get the html of a page but it returns an 'undefined' message. How can i fix this?
My code:
function loadScript(url, callback) {
// Adding the script tag to the head as suggested before
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = url;
// Then bind the event to the callback function.
// There are several events for cross browser compatibility.
script.onreadystatechange = callback;
script.onload = callback;
// Fire the loading
head.appendChild(script);
}
var mootools = new Request({
url: 'http://google.com',
method: 'get',
onSuccess: function(responseText){
alert(responseText);
}
});
loadScript("https://ajax.googleapis.com/ajax/libs/mootools/1.6.0/mootools.min.js", mootools);
There are 2 things you should take into account. One is possible CORS limitations, the other is that when you do head.appendChild(script); it will load the script asynchronously.
This means MooTools will be loaded but it will not be available until the callback function is called. To fix this you should have the callback internally inside the loadScript function, and from inside that callback call the other callback that was passed as function argument.
function loadScript(url, callback) {
// Adding the script tag to the head as suggested before
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.onreadystatechange = callback;
script.onload = function() {
new Request({
url: 'https://jsonplaceholder.typicode.com/posts/1',
method: 'get',
onSuccess: callback
}).send();
};
script.src = url;
head.appendChild(script);
}
loadScript("https://ajax.googleapis.com/ajax/libs/mootools/1.6.0/mootools.min.js", function(text) {
alert(text);
});

Script injected with innerHTML doesn't trigger onload and onerror

I am trying to bind onload and onerror events of script tag. This works fine when loading from src. Given the following function:
function injectJS(src, inline) {
var script = document.createElement("script");
if (inline) {
script.innerHTML = src;
} else {
script.src = src;
}
script.onload = function() {console.log("Success!");};
script.onerror = function() {console.log("Error!");};
document.body.appendChild(script);
}
I can easily know whether script has loaded:
> injectJS("https://code.jquery.com/jquery-3.1.1.min.js");
Success!
> injectJS("https://raw.githubusercontent.com/eligrey/FileSaver.js/master/FileSaver.js");
Error!
But when injecting inline JS, with innerHTML, the script doesn't fire the events:
> injectJS("console.log(\"Yes!\");", true);
Yes!
> injectJS("console.log(\"Loaded but error...\"); error;", true);
Loaded but error...
Success! hasn't been logged in these cases. However, I could just prepend some code that can call a function, for example, once the script is loaded.
The problem comes when there is an error that prevents script from loading in the first place, for example a syntax error:
> injectJS("console.log(\"Success! Or not..\"); syntax error;", true);
Nothing is logged (except the error, of course). How can I detect whether an injected script has loaded or errored out before loading?
Edit:
Oriol's answer has pointed me in the right direction. For reference, here is the final function that works exactly as I wanted and passes the 5 test cases:
function injectJS(src, inline, on_success, on_error) {
var script = document.createElement("script");
script.onload = on_success;
script.onerror = on_error;
if (inline) {
script.innerHTML = "window.script_loaded = true; " + src;
} else {
script.src = src;
}
document.body.appendChild(script);
if (inline) {
var loaded = window["script_loaded"];
window.script_loaded = false;
if (loaded) {
on_success();
} else {
on_error();
}
}
}
Inline scripts are loaded synchronously. So you don't need the events at all.
Just use
function injectJS(src, inline) {
var script = document.createElement("script");
script.onload = function() {console.log("Success!");};
script.onerror = function() {console.log("Error!");};
if (inline) {
script.innerHTML = src;
script.onload();
} else {
script.src = src;
}
document.body.appendChild(script);
}
injectJS("console.log(\"Yes!\");", true);
You won't be able to detect syntax errors, but it's just like with external scripts. The error event only implies the script couldn't be downloaded, not syntax errors.

Cannot call function from dynamically loaded javascript file

I'm loading a javascript external file from another javascript file present in the document and since its loaded, I want to call a function from the loaded js file.
Here is the load function:
function loadScript(url) {
var head = window.top.document.getElementsByTagName('head')[0];
var script = window.top.document.createElement('script');
script.src = url;
script.type= "text/javascript";
head.appendChild(script);
if(script.readyState) { //IE
script.onreadystatechange = function() {
if ( script.readyState === "loaded" || script.readyState === "complete" ) {
script.onreadystatechange = null;
console.log("[BANDEAU] script loaded");
testAlert();
}
};
} else { //Others
script.onload = function() {
console.log("[BANDEAU] script loaded");
testAlert();
};
}
}
So it works nice because the javascript file is succesfuly loaded but I cannot access the testAlert() method from the loaded javascript file, as I try in the code above, right after printing that the script is loaded. When I try to get the type of the function with typeOf on window[testAlert], I get an undefined. But when I try to execute the testAlert() method in the developer console, it works perfectly. Does anyone see what I'm doing wrong ?
Does the position in the DOM between the caller javascript file and the loaded javascript file might be the reason ?
You need to assign the load handlers BEFORE changing the src
function loadScript(url) {
var head = document.getElementsByTagName('head')[0]; // window.top in frames/iFrames
var script = document.createElement('script');
script.type = "text/javascript";
if (script.readyState) { //IE
script.onreadystatechange = function() {
if (script.readyState === "loaded" || script.readyState === "complete") {
script.onreadystatechange = null;
console.log("[BANDEAU] script loaded");
testAlert(); // window.top.testAlert() if needed
}
};
}
else {
script.onload = function() {
console.log("[BANDEAU] script loaded");
testAlert(); // window.top.testAlert() if needed
};
}
script.src = url;
head.appendChild(script);
}
In addition to what mplungjan said, I'm pretty sure you'd have to do an eval() on the loaded script in order to have a legitimate address for the call to testAlert().
Also, check out this link for more info.

jquery from google CDN is not defined

I am trying to inject jquery CDN by javascript. The following code, however, does not seem to work giving me an error: "$ is not defined". Any help will be appreciated!
var jqry = document.createElement('script')
jqry.setAttribute('src', 'https://ajax.googleapis.com/ajax/libs/jquery/2.2.4/jquery.min.js')
jqry.setAttribute('type', 'text/javascript')
var jqui = document.createElement('script')
jqui.setAttribute('src', '//ajax.googleapis.com/ajax/libs/jqueryui/1/jquery-ui.min.js')
jqui.setAttribute('type', 'text/javascript')
document.head.appendChild(jqry)
document.head.appendChild(jqui)
if (typeof jQuery == 'undefined') {
alert('no jquery')
}
$... // codes using jquery
Scripts are being loaded asynchronously.
Listen onload event of the script element as script is not really loaded when if-condition is executed.
var jqry = document.createElement('script')
jqry.setAttribute('src', 'https://ajax.googleapis.com/ajax/libs/jquery/2.2.4/jquery.min.js')
jqry.setAttribute('type', 'text/javascript');
document.head.appendChild(jqry)
jqry.onload = function() {
if (typeof jQuery == 'undefined') {
alert('no jquery')
} else {
alert('Loaded!');
var jqui = document.createElement('script');
jqui.setAttribute('src', '//ajax.googleapis.com/ajax/libs/jqueryui/1/jquery-ui.min.js')
jqui.setAttribute('type', 'text/javascript');
document.head.appendChild(jqui);
jqui.onload = function() {
alert('jquery-ui Loaded!');
}
}
}
A generalized function to load scripts asynchronously:
function loadScript(src, callback) {
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = src;
document.head.appendChild(script);
script.onload = callback || function() {};
}
loadScript('https://ajax.googleapis.com/ajax/libs/jquery/2.2.4/jquery.min.js', function() {
alert('jQuery Loaded!');
loadScript('//ajax.googleapis.com/ajax/libs/jqueryui/1/jquery-ui.min.js')
})
Try this:
var fileref=document.createElement('script');
fileref.setAttribute("type","text/javascript");
fileref.setAttribute("src","https://ajax.googleapis.com/ajax/libs/jquery/1.12.2/jquery.min.js");
document.getElementsByTagName("head")[0].appendChild(fileref);
<head></head>
OR
var script = document.createElement("script");
script.type = "text/javascript";
script.src = "https://ajax.googleapis.com/ajax/libs/jquery/1.12.2/jquery.min.js";
document.head.appendChild(script);
<head></head>

Object.onload in Internet Explorer 6, 7 and 8

I have an application that must be able to do the following:
var script1 = document.createElement('script');
script1.src = myLocation + 'script1.js';
script1.type = 'text/javascript';
document.body.appendChild(script1);
script1.addEventListener('load', function () {
var script2 = document.createElement('script');
script2.src = myLocation + 'script2.js';
script2.type = 'text/javascript';
document.body.appendChild(script2);
script2.addEventListener('load', function () {
var script3 = document.createElement('script');
script3.src = myLocation + 'script3.js';
script3.type = 'text/javascript';
document.body.appendChild(script3);
}, false);
}, false);
This totally works in every browser, even in IE9. In every other IE, it doesn't. I have tried falling back to Object.attachEvent('onload', function) but I think only window has that event listener.
Can anyone tell me what is the best way for this to work in every browser?
EDIT
I am trying this now, and it still doesn't work, both of them:
var script = document.createElement('script');
script.src = 'http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js';
script.type = 'text/javascript';
script.onload = function(){alert('jquery loaded');};
//script.attachEvent('load', function(){alert('jquery loaded');});
document.body.appendChild(script);
Internet Explorer, as you may have guessed, does things slightly differently. Instead of onload, an onreadystatechange event will fire. You can then check the readyState property and it can be one of a few different values. You should check for complete or loaded. There's a slight semantic difference between them that I don't remember, but sometimes it will be loaded and sometimes it will be complete.
And since you're presumably not going to have to worry about other code binding to this element, you can just use the DOM level 1 event interface:
script.onreadystatechange = function() {
var r = script.readyState;
if (r === 'loaded' || r === 'complete') {
doThings();
script.onreadystatechange = null;
}
};
(Or you can use a regex above if you're lazy.)
I like how you attach the load event AFTER you add it to the page. Sort of like ringing the doorbell after you open the door.
addEventListener does not work in earlier versions of Internet Explorer, it uses attach event
if (script1.addEventListener){
script1.addEventListener('load', yourFunction);
} else if (script1.attachEvent){
script1.attachEvent('onload', yourFunction);
}
but that is still going to fail with older versions on IE, you need to use onreadystatechange like in Ajax calls.
script1.onreadystatechange= function () {
if (this.readyState == 'complete') yourFunction();
}
So something like this:
function addScript(fileSrc, helperFnc)
var head = document.getElementsByTagName('head')[0];
var script = document.createElement('script');
script.type = 'text/javascript';
script.onreadystatechange = function () {
if (this.readyState == 'complete') helperFnc();
}
script.onload = helperFnc;
script.src = fileSrc;
head.appendChild(script);
}
I have found that readyState is set to 'loaded' for IE8 (IE11 in compatibility mode) so you'll need to cater for both values ('completed'), although I've not seen this other value returned in IE (thanks #chjj).
The following implements a singleton call-back that caters for both 'loaded' events, perhaps it is of use.
function loadScript(url, callback) {
var head = document.head || document.getElementsByTagName("head")[0];
var scriptElement = document.createElement("script");
scriptElement.type = "text/javascript";
scriptElement.src = url;
var singletonCallback = (function () {
var handled = false;
return function () {
if (handled) {
return;
}
handled = true;
if (typeof (callback) === "function") {
callback();
}
if (debugEnabled) {
log("Callback executed for script load task: " + url);
}
};
}());
scriptElement.onreadystatechange = function () {
if (this.readyState === 'complete' || this.readyState === 'loaded') {
singletonCallback();
}
};
scriptElement.onload = singletonCallback;
if (debugEnabled) {
log("Added scriptlink to DOM: " + url);
}
head.appendChild(scriptElement);
}

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