How to reverse animation on mouse out after hover - javascript

This is exactly what I want to achieve (animation starts when I hover and reveses after I hover off). I just do not want the animation start until I hover over the object. In code the animation starts right after refreshing.
.class {
animation-name: out;
animation-duration: 2s;
/* Safari and Chrome: */
-webkit-animation-name: out;
-webkit-animation-duration: 2s;
}
.class:hover {
animation-name: in;
animation-duration: 5s;
animation-iteration-count: infinite;
animation-direction: normal;
/* Safari and Chrome: */
-webkit-animation-name: in;
-webkit-animation-duration: 5s;
-webkit-animation-iteration-count: infinite;
-webkit-animation-direction: alternate;
}
#keyframes in {
from {
transform: rotate(50deg);
}
to {
transform: rotate(360deg);
}
}
#-webkit-keyframes in
/* Safari and Chrome */
{
from {
transform: rotate(50deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
#keyframes out {
from {
transform: rotate(360deg);
}
to {
transform: rotate(0deg);
}
}
#-webkit-keyframes out
/* Safari and Chrome */
{
from {
transform: rotate(360deg);
}
to {
-webkit-transform: rotate(0deg);
}
}
<div style="width:100px; height:100px; background-color:red" class="class"></div>

You can get rid of the animations and just add transform and transition properties directly on the class like this:
.class {
transform: rotate(0deg);
transition: transform 2s;
}
.class:hover {
transform: rotate(360deg);
transition: transform 5s;
}
<div style="width:100px; height:100px; background-color:red" class="class"></div>

Related

Add class using button for each span created using JavaScript

I have gotten an inline element to spin after it has been created using JavaScript by adding a new class to it but I am trying to add that spinning effect to all spans created using JavaScript, currently it is only doing it for 1.
function myFunction() {
var x = document.createElement("SPAN");
var t = document.createTextNode("This is a span element.");
x.appendChild(t);
document.body.appendChild(x);
x.setAttribute("id", "firstPracPara");
x.style.display = "block";
}
function myFunction2() {
var element = document.getElementById("firstPracPara");
element.classList.add("rotate");
}
span {
display: block;
}
.firstPracPara {
transform: rotate(10deg);
}
.rotate {
-webkit-animation-name: spin;
-webkit-animation-duration: 4000ms;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: linear;
-moz-animation-name: spin;
-moz-animation-duration: 4000ms;
-moz-animation-iteration-count: infinite;
-moz-animation-timing-function: linear;
-ms-animation-name: spin;
-ms-animation-duration: 4000ms;
-ms-animation-iteration-count: infinite;
-ms-animation-timing-function: linear;
animation-name: spin;
animation-duration: 4000ms;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
#-ms-keyframes spin {
from {
-ms-transform: rotate(0deg);
}
to {
-ms-transform: rotate(360deg);
}
}
#-moz-keyframes spin {
from {
-moz-transform: rotate(0deg);
}
to {
-moz-transform: rotate(360deg);
}
}
#-webkit-keyframes spin {
from {
-webkit-transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
#keyframes spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
<p>Click the button to create a SPAN element.</p>
<button onclick="myFunction()">Try it</button>
<button onclick="myFunction2()">Spin Span</button>
I have never used forEach before but i feel like this is the way to do it.
x.forEach(function (e) {
element.classList.add("rotate");
});
Try using like this.
function myFunction() {
var x = document.createElement("span");
var t = document.createTextNode("This is a span element.");
x.appendChild(t);
document.body.appendChild(x);
x.style.display = "block";
}
function myFunction2() {
let newSpan = document.querySelectorAll('span');
newSpan.forEach((e) => e.classList.add("rotate"));
}
span {
display: block;
}
.firstPracPara{
transform: rotate(10deg);
}
.rotate{
-webkit-animation-name: spin;
-webkit-animation-duration: 4000ms;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: linear;
-moz-animation-name: spin;
-moz-animation-duration: 4000ms;
-moz-animation-iteration-count: infinite;
-moz-animation-timing-function: linear;
-ms-animation-name: spin;
-ms-animation-duration: 4000ms;
-ms-animation-iteration-count: infinite;
-ms-animation-timing-function: linear;
animation-name: spin;
animation-duration: 4000ms;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
#-ms-keyframes spin {
from { -ms-transform: rotate(0deg); }
to { -ms-transform: rotate(360deg); }
}
#-moz-keyframes spin {
from { -moz-transform: rotate(0deg); }
to { -moz-transform: rotate(360deg); }
}
#-webkit-keyframes spin {
from { -webkit-transform: rotate(0deg); }
to { -webkit-transform: rotate(360deg); }
}
#keyframes spin {
from {
transform:rotate(0deg);
}
to {
transform:rotate(360deg);
}
}
<p>Click the button to create a SPAN element.</p>
<button onclick="myFunction()">Try it</button>
<button onclick="myFunction2()">Spin Span</button>
Use querySelectorAll wisely. You can ignore already rotated spans.
See the Snippet below:
function myFunction() {
var x = document.createElement("SPAN");
var t = document.createTextNode("This is a span element.");
x.appendChild(t);
document.body.appendChild(x);
x.setAttribute("class", "firstPracPara");
x.style.display = "block";
}
function myFunction2() {
var elements = document.querySelectorAll(".firstPracPara:not(.rotate)");
elements.forEach(_element=>{
_element.classList.add("rotate");
});
}
span {
display: block;
}
#firstPracPara {
transform: rotate(10deg);
}
.rotate {
-webkit-animation-name: spin;
-webkit-animation-duration: 4000ms;
-webkit-animation-iteration-count: infinite;
-webkit-animation-timing-function: linear;
-moz-animation-name: spin;
-moz-animation-duration: 4000ms;
-moz-animation-iteration-count: infinite;
-moz-animation-timing-function: linear;
-ms-animation-name: spin;
-ms-animation-duration: 4000ms;
-ms-animation-iteration-count: infinite;
-ms-animation-timing-function: linear;
animation-name: spin;
animation-duration: 4000ms;
animation-iteration-count: infinite;
animation-timing-function: linear;
}
#-ms-keyframes spin {
from {
-ms-transform: rotate(0deg);
}
to {
-ms-transform: rotate(360deg);
}
}
#-moz-keyframes spin {
from {
-moz-transform: rotate(0deg);
}
to {
-moz-transform: rotate(360deg);
}
}
#-webkit-keyframes spin {
from {
-webkit-transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
#keyframes spin {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
<p>Click the button to create a SPAN element.</p>
<button onclick="myFunction()">Try it</button>
<button onclick="myFunction2()">Spin Span</button>
You can't use transform on span. See this link for more explanations.
How can I use CSS3 transform on a span?
As for your other question:
main.js
const elements= document.querySelectorAll('.className');
elements.forEach(elemen => element.classList.add('new class name');
You can get all the spans in a QuerySelector, then apply your class for each of them like this :
function myFunction2() {
spans = document.querySelectorAll('span')
spans.forEach(span => span.classList.add("rotate"))
}
You use getElementById to retrieve elements to change, but this function returns at most only one element.
The id global attribute defines an identifier (ID) which must be
unique in the whole document.
https://developer.mozilla.org/en-US/docs/Web/HTML/Global_attributes/id
You could use a class instead:
x.classList.add("item");
Then:
const elements = document.getElementsByClassName("item");
for (let i = 0; i < elements.length; i++) {
elements[i].classList.add("rotate");
}
Or, if you want to use forEach, transform the HTMLCollection to an Array with Array.from:
const elements = document.getElementsByClassName("item");
Array.from(elements).forEach(element => {
element.classList.add("rotate");
});
id should be uniq, that's why document.getElementById returns only one element.
In this case you should try to
x.setAttribute("class", "firstPracPara");
Now you can easily add new classes using below code
document.querySelectorAll('.className').forEach((elem) {
elem.classList.add("rotate");
});

How to create spinning animation in CSS? [duplicate]

I want to make a rotation of my loading icon by CSS.
I have an icon and the following code:
<style>
#test {
width: 32px;
height: 32px;
background: url('refresh.png');
}
.rotating {
-webkit-transform: rotate(360deg);
-webkit-transition-duration: 1s;
-webkit-transition-delay: now;
-webkit-animation-timing-function: linear;
-webkit-animation-iteration-count: infinite;
}
</style>
<div id='test' class='rotating'></div>
But it doesn't work. How can the icon be rotated using CSS?
#-webkit-keyframes rotating /* Safari and Chrome */ {
from {
-webkit-transform: rotate(0deg);
-o-transform: rotate(0deg);
transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
-o-transform: rotate(360deg);
transform: rotate(360deg);
}
}
#keyframes rotating {
from {
-ms-transform: rotate(0deg);
-moz-transform: rotate(0deg);
-webkit-transform: rotate(0deg);
-o-transform: rotate(0deg);
transform: rotate(0deg);
}
to {
-ms-transform: rotate(360deg);
-moz-transform: rotate(360deg);
-webkit-transform: rotate(360deg);
-o-transform: rotate(360deg);
transform: rotate(360deg);
}
}
.rotating {
-webkit-animation: rotating 2s linear infinite;
-moz-animation: rotating 2s linear infinite;
-ms-animation: rotating 2s linear infinite;
-o-animation: rotating 2s linear infinite;
animation: rotating 2s linear infinite;
}
<div
class="rotating"
style="width: 100px; height: 100px; line-height: 100px; text-align: center;"
>Rotate</div>
Working nice:
#test {
width: 11px;
height: 14px;
background: url('data:image/gif;base64,R0lGOD lhCwAOAMQfAP////7+/vj4+Hh4eHd3d/v7+/Dw8HV1dfLy8ubm5vX19e3t7fr 6+nl5edra2nZ2dnx8fMHBwYODg/b29np6eujo6JGRkeHh4eTk5LCwsN3d3dfX 13Jycp2dnevr6////yH5BAEAAB8ALAAAAAALAA4AAAVq4NFw1DNAX/o9imAsB tKpxKRd1+YEWUoIiUoiEWEAApIDMLGoRCyWiKThenkwDgeGMiggDLEXQkDoTh CKNLpQDgjeAsY7MHgECgx8YR8oHwNHfwADBACGh4EDA4iGAYAEBAcQIg0Dk gcEIQA7');
}
#-webkit-keyframes rotating {
from{
-webkit-transform: rotate(0deg);
}
to{
-webkit-transform: rotate(360deg);
}
}
.rotating {
-webkit-animation: rotating 2s linear infinite;
}
<div id='test' class='rotating'></div>
Infinite rotation animation in CSS
/* ENDLESS ROTATE */
.rotate{
animation: rotate 1.5s linear infinite;
}
#keyframes rotate{
to{ transform: rotate(360deg); }
}
/* SPINNER JUST FOR DEMO */
.spinner{
display:inline-block; width: 50px; height: 50px;
border-radius: 50%;
box-shadow: inset -2px 0 0 2px #0bf;
}
<span class="spinner rotate"></span>
MDN - Web CSS Animation
Without any prefixes, e.g. at it's simplest:
.loading-spinner {
animation: rotate 1.5s linear infinite;
}
#keyframes rotate {
to {
transform: rotate(360deg);
}
}
Works in all modern browsers
.rotate{
animation: loading 3s linear infinite;
#keyframes loading {
0% {
transform: rotate(0);
}
100% {
transform: rotate(360deg);
}
}
}
#keyframes rotate {
100% {
transform: rotate(1turn);
}
}
div{
animation: rotate 4s linear infinite;
}
Simply Try This. Works fine
#-webkit-keyframes loading {
from {
-webkit-transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
#-moz-keyframes loading {
from {
-moz-transform: rotate(0deg);
}
to {
-moz-transform: rotate(360deg);
}
}
#loading {
width: 16px;
height: 16px;
-webkit-animation: loading 2s linear infinite;
-moz-animation: loading 2s linear infinite;
}
<div class="loading-test">
<svg id="loading" aria-hidden="true" focusable="false" role="presentation" class="icon icon-spinner" viewBox="0 0 20 20"><path d="M7.229 1.173a9.25 9.25 0 1 0 11.655 11.412 1.25 1.25 0 1 0-2.4-.698 6.75 6.75 0 1 1-8.506-8.329 1.25 1.25 0 1 0-.75-2.385z" fill="#919EAB"/></svg>
</div>
Rotation on add class .active
.myClassName.active {
-webkit-animation: spin 4s linear infinite;
-moz-animation: spin 4s linear infinite;
animation: spin 4s linear infinite;
}
#-moz-keyframes spin {
100% {
-moz-transform: rotate(360deg);
}
}
#-webkit-keyframes spin {
100% {
-webkit-transform: rotate(360deg);
}
}
#keyframes spin {
100% {
-webkit-transform: rotate(360deg);
transform: rotate(360deg);
}
}
<style>
div
{
height:200px;
width:200px;
-webkit-animation: spin 2s infinite linear;
}
#-webkit-keyframes spin {
0% {-webkit-transform: rotate(0deg);}
100% {-webkit-transform: rotate(360deg);}
}
</style>
</head>
<body>
<div><img src="1.png" height="200px" width="200px"/></div>
</body>
the easiest way to do it is using font awesome icons by adding the "fa-spin" class. for example:
<i class="fas fa-spinner fa-3x fa-spin"></i>
you can save some lines of code but of course you are limited to the icons from font awesome. I always use it for loading spinners
here you have the documentation from font awesome:
https://fontawesome.com/v5.15/how-to-use/on-the-web/referencing-icons/basic-use

Reverse animation on page transition

I have a few pages on my website and i made a header animation (pulldown). So, i need to reverse my animation (pullUp) when the other one page is clicked. Is there any option to do that ? Or is there any option to make the second animation (pullup) active when the other page is selleced
header{
background-color:black;
height:80px;
text-align:center;
animation-name: pullDown;
-webkit-animation-name: pullDown;
animation-duration: 2s;
-webkit-animation-duration: 2s;
animation-timing-function: ease-out;
-webkit-animation-timing-function: ease-out;
transform-origin: 50% 0%;
-ms-transform-origin: 50% 0%;
-webkit-transform-origin: 50% 0%;
}
.pullUp{
animation-name: pullUp;
-webkit-animation-name: pullUp;
animation-duration: 1.1s;
-webkit-animation-duration: 1.1s;
animation-timing-function: ease-out;
-webkit-animation-timing-function: ease-out;
transform-origin: 50% 100%;
-ms-transform-origin: 50% 100%;
-webkit-transform-origin: 50% 100%;
}
#keyframes pullUp {
0% {
transform: scaleY(0.1);
}
40% {
transform: scaleY(1.02);
}
60% {
transform: scaleY(0.98);
}
80% {
transform: scaleY(1.01);
}
100% {
transform: scaleY(0.98);
}
80% {
transform: scaleY(1.01);
}
100% {
transform: scaleY(1);
}
}
#-webkit-keyframes pullUp {
0% {
-webkit-transform: scaleY(0.1);
}
40% {
-webkit-transform: scaleY(1.02);
}
60% {
-webkit-transform: scaleY(0.98);
}
80% {
-webkit-transform: scaleY(1.01);
}
100% {
-webkit-transform: scaleY(0.98);
}
80% {
-webkit-transform: scaleY(1.01);
}
100% {
-webkit-transform: scaleY(1);
}
}
There are a few options I can recommend:
Use CSS's :active selector to bind to the hash of the "pulldown" item:
```
second-page:active ~ .drawer {
animation: "pullUp" 1s linear;
}
```
So that when the user clicks on the url to your second page (#second-page), the animation will trigger, thus hiding the drawer itself.
Use Javascript to toggle classes:
(jQuery)
var $drawer = $(".drawer");
var $drawerToggle = $(".drawer-toggle").on("click", function() {
$drawer.toggle("fast");
}
Use an input[type="checkbox"] 'hack':
.drawer-toggle:checked ~ .drawer {
animation: "pullDown" 1s linear;
}
.drawer-toggle ~ .drawer {
animation: "pullUp" 1s linear;
}
Here is my code http://codepen.io/anon/pen/zrXrXM but as i told, when i click on <a> element, page transition is instantly. Is there any possible way to stop transition for a few seccond ?

CSS fan animation

I have three different image to which I want to apply a fan like animation.
I cant club the images in Photoshop as I want the images to appear one after the other.
This is the code (I have used dummy images in the code)
.bannerimg{
position:relative;
}
.bannerimg img{
position:absolute;
max-width:500px;
}
.bannerimg .bannerhtml{
-ms-transform: rotate(300deg); /* IE 9 */
-webkit-transform: rotate(300deg); /* Chrome, Safari, Opera */
transform: rotate(300deg);
max-width:175px;
left:50px;
-webkit-animation: fadeIn 500ms ease-in-out 200ms both;
animation: fadeIn 500ms ease-in-out 200ms both;
}
.bannerimg .bannercss{
-ms-transform: rotate(63deg); /* IE 9 */
-webkit-transform: rotate(63deg); /* Chrome, Safari, Opera */
transform: rotate(63deg);
max-width:170px;
top:9px;
left:227px;
-webkit-animation: fadeIn 500ms ease-in-out 600ms both;
animation: fadeIn 500ms ease-in-out 600ms both;
}
.bannerimg .bannerjs{
-ms-transform: rotate(180deg); /* IE 9 */
-webkit-transform: rotate(180deg); /* Chrome, Safari, Opera */
transform: rotate(180deg);
max-width:175px;
top:150px;
left:135px;
-webkit-animation: fadeIn 500ms ease-in-out 1000ms both;
animation: fadeIn 500ms ease-in-out 1000ms both;
}
.windmill
{
animation: spin-clockwise 1.25s linear 1200ms infinite;
transform-origin: 30% 100%;
}
#keyframes spin-clockwise {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
#keyframes fadeIn {
0% {
opacity:0;
}
100% {
opacity:1;
}
}
<div class="bannerimg windmill">
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/0/04/Red_Arrow_Down.svg/2000px-Red_Arrow_Down.svg.png" class="bannerhtml" />
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/0/04/Red_Arrow_Down.svg/2000px-Red_Arrow_Down.svg.png" class="bannercss" />
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/0/04/Red_Arrow_Down.svg/2000px-Red_Arrow_Down.svg.png" class="bannerjs" />
</div>
This is the fiddle: http://jsfiddle.net/wzht89r3/2/
Solution can also be in jquery or javascript.
Something like this? I just changed the transform-origin of your .windmill rule.
.bannerimg{
position:relative;
}
.bannerimg img{
position:absolute;
max-width:500px;
}
.bannerimg .bannerhtml{
transform: rotate(300deg);
max-width:175px;
left:50px;
-webkit-animation: fadeIn 500ms ease-in-out 200ms both;
animation: fadeIn 500ms ease-in-out 200ms both;
}
.bannerimg .bannercss{
-ms-transform: rotate(63deg); /* IE 9 */
-webkit-transform: rotate(63deg); /* Chrome, Safari, Opera */
transform: rotate(63deg);
max-width:170px;
top:9px;
left:227px;
-webkit-animation: fadeIn 500ms ease-in-out 600ms both;
animation: fadeIn 500ms ease-in-out 600ms both;
}
.bannerimg .bannerjs{
-ms-transform: rotate(180deg); /* IE 9 */
-webkit-transform: rotate(180deg); /* Chrome, Safari, Opera */
transform: rotate(180deg);
max-width:175px;
top:150px;
left:135px;
-webkit-animation: fadeIn 500ms ease-in-out 1000ms both;
animation: fadeIn 500ms ease-in-out 1000ms both;
}
.windmill
{
animation: spin-clockwise 1.25s linear 1200ms infinite;
transform-origin: 220px 150px;
}
#keyframes spin-clockwise {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}
#keyframes fadeIn {
0% {
opacity:0;
}
100% {
opacity:1;
}
}
<div class="bannerimg windmill">
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/0/04/Red_Arrow_Down.svg/2000px-Red_Arrow_Down.svg.png" class="bannerhtml" />
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/0/04/Red_Arrow_Down.svg/2000px-Red_Arrow_Down.svg.png" class="bannercss" />
<img src="https://upload.wikimedia.org/wikipedia/commons/thumb/0/04/Red_Arrow_Down.svg/2000px-Red_Arrow_Down.svg.png" class="bannerjs" />
</div>
Personally I would get rid of those additional classes and use the :nth-child pseudo class. Having each child with it's own offset (for example: top:150px; left:135px;) would mean that you would have to recalculate the positioning every time you change the image, so I removed them and found another way of positioning.
I used different images as they were facing the wrong direction. For this to work the arrow must be facing the rotation origin, in this case 0 0 or top-left.
To condense the answer I removed all vendor prefixes and the fade in transitions.
#windmill {
animation: spin-clockwise 2s linear 1200ms infinite;
transform-origin: 0 0;
position: relative;
top: 100px; /*Image dimensions*/
left: 100px;
}
#windmill > * {
position: absolute;
transform-origin: 0 0;
}
#windmill > *:nth-child(1) {transform: rotate(0deg);}
#windmill > *:nth-child(2) {transform: rotate(120deg);}
#windmill > *:nth-child(3) {transform: rotate(240deg);}
#keyframes spin-clockwise {
from { transform: rotate(0deg); }
to { transform: rotate(360deg); }
}
<div id="windmill">
<img src="https://upload.wikimedia.org/wikipedia/commons/f/f4/Arrow_Blue_UpperLeft_001.svg" />
<img src="https://upload.wikimedia.org/wikipedia/commons/f/f4/Arrow_Blue_UpperLeft_001.svg" />
<img src="https://upload.wikimedia.org/wikipedia/commons/f/f4/Arrow_Blue_UpperLeft_001.svg" />
</div>

Remove div message using CSS animate and jQuery

I print success message using PHP like this :
<div class='alert alert-success'>Success!!</div>
I have this CSS3 Animate:
.animated {
-webkit-animation-duration: 1s;
animation-duration: 1s;
-webkit-animation-fill-mode: both;
animation-fill-mode: both;
}
.animated.infinite {
-webkit-animation-iteration-count: infinite;
animation-iteration-count: infinite;
}
.animated.hinge {
-webkit-animation-duration: 2s;
animation-duration: 2s;
}
#-webkit-keyframes fadeOutUp {
0% {
opacity: 1;
}
100% {
opacity: 0;
-webkit-transform: translate3d(0, -100%, 0);
transform: translate3d(0, -100%, 0);
}
}
#keyframes fadeOutUp {
0% {
opacity: 1;
}
100% {
opacity: 0;
-webkit-transform: translate3d(0, -100%, 0);
transform: translate3d(0, -100%, 0);
}
}
.fadeOutUp {
-webkit-animation-name: fadeOutUp;
animation-name: fadeOutUp;
}
Now, I need to remove success message with my CSS Animate (fadeOutUp) after 5 seconds using jQuery. How do can i create this?!
You can create a hide a class which hide your element setting the opacity to 0 with a transition and add this class to your div with JavaScript.
CSS
.hide {
opacity: 0;
transition: opacity 1000ms;
}
JS
function fadeOut(el){
el.classList.add('hide');
}
div = document.getElementById('yourDiv');
setTimeout(function(){
fadeOut(div);
}, 5000);
HTML
<div id='yourDiv' class='alert alert-success'>Success!!</div>
Checkout this codepen.
Is this what you are looking for?
setTimeout(animateUp, 5000);
function animateUp() {
$(".alert").css({'-webkit-animation' : 'fadeOutUp 5s infinite'});
}
or update your .fadeOutUp CSS to
.fadeOutUp {
-webkit-animation: fadeOutUp 5s infinite;
animation: fadeOutUp 5s infinite;
}
Then you can do
setTimeout(animateUp, 5000);
function animateUp() {
$(".alert").addClass("fadeOutUp");
}
JSFiddle

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