I have defined a function like:
function call_api(url, callback, query = {}, body = {})
I expected a syntax where I can provide body and skip query:
call_api('/api/clients/new', function(x){console.log(x)}, body={1:2})
But I have to use this workaround:
call_api('/api/clients/new', function(x){console.log(x)}, {}, {1:2})
Even if I provide body=, it appears its appearing as the query parameter. I use Babel with Webpack. I tried the syntax in Chrome console and in Webpack source.
Is such a syntax supported by ES6? How does it work?
I recommend that you work around this with passing an object and using destructuring for objects:
function callApi({url, callback, query = {}, body = {}})
And then call it as:
callAPI({url: "/api/..", callback: (x => console.log(x)), body: {a:2}})
Which would give you syntax similar to the one you want.
Named arguments have been considered and rejected for JavaScript, unlike other languages like C# and Python which sport them. Here is a recent discussion about it from the language mailing list.
As shown on this site, the defaults are just for parameters that need a default value (like an options parameter), but not for 'skipping' parameters.
What you're trying to do is
// function definition
function hi(a,b,c,d)
// function call
hi(a,b,d)
ES6 is still going to think that your 'd', is the defined c, regardless of your default value.
So no, ES6 does not have such syntax.
You can't specify which parameter you assign to in your call.
call_api('/api/clients/new', function(x){console.log(x)}, body={1:2})
Is equivalent to setting a variable named body outside of the function and then passing its value in the query parameter's spot.
You could use destructuring to achieve what you want though.
function call_api(url, callback, {query = {}, body = {}} = {})
Then in your call you would do this
call_api('/api/clients/new', function(x){console.log(x)}, {body:{1:2}})
Seeing that the default parameter value is only used when the parameter is undefined, the only way to "skip" a parameter and fall back to the default would be to send undefined in it's place:
call_api('/api/clients/new', function(x){console.log(x)}, undefined, {1:2})
Example: Babel REPL
The value of query within the function will be {} (or whatever you set default to) in this case.
This would be somewhat similar to what Visual Basic does when you want to use the default parameter value by passing an empty value. (e.g. sub name(argument 1, , , argument 4))
Otherwise, if you wanted support for named parameters, the best compromise would be the answer supplied by #Benjamin Gruenbaum.
Update: You might find this article provides an option using the arguments keyword, or better yet, you could iterate over the ES6 ...rest parameters collection to simulate an overloaded function in Javascript.
Related
I'm trying to read through some source code on the internet, and I'm getting confused because the author defined a function as:
var _0x80a1 = function (x, a) {...}
But then only calls it using statements like this:
_0x80a1("0x0")
How does that work?
JavaScript parameters are optional you don't need to pass them. So you can do something like this:
function multiply(a, b) {
if(typeof b === 'undefined') {
b = 10;
}
return a * b;
}
console.log(multiply(5));
// expected output: 50
In newer versions of JS you can also do default parameters like this:
function multiply(a, b = 10) {
return a * b;
}
console.log(multiply(5));
// expected output: 50
No function "requires" an argument in JavaScript. It's not a strongly typed language.
I might be typing out of my own butt, but I think function's arguments are syntactic sugar in JS. You can always pass any amount of arguments, regardless of the function's "signature", because the only thing that identifies a function in JS, is its name (and the object on which it is called). That is why, the arguments object exists.
So, as others pointed it out, the second, third, or any other argument that wasn't given will simply be undefined.
An answer on this subject with examples
In ,JavaScript function parameters are optional.If your'e not making use of 'a' inside your function then JS compiler don't care about that.If your'e making use of 'a' inside your function then you will encounter some error like "a is undefined".
function (x,a=10){
}
You can set default parameters like this.Now even if your'r passing one parameter to your function it will run without any errors
I was curious so tried to understand this a bit so I could try to answer.
The variable _8x80a1 is a literal bit definition (https://www.hexadecimaldictionary.com/hexadecimal/0x80A1/) representing e.g. 32929 in decimal.
I'm guessing JS internally numbers all functions when its run. This leaves an entire integer (32766) 'vanilla' functions that can be compiled before using a literal as a function name might cause a conflict.
So the 'x' in the function def. looks like it's passing a string, but it might be just calling 'Function #0' in the _8x80a1 var/function. This would make sense if the function contains multiplpe 'sub functions', as then the 'a' variable can be an object collection (e.g. parameters), that can be passed to the sub-function.
Roughtly, I think .. Not used JS for a whilst and just thought I'd try to help answer! ;-) Essentially a compact way to make a toolkit you can copy between projects, and know your references will all work as expected to your tools, without disrupting e.g. jQuery or other scripts. (Wouldn't be surprised if this is how JS is minified actually ;)).
Chris
Example use case:
I have an object with an attribute "myProperty", having getter and setter ("Property Getters and Setters" are supported since EcmaScript 5: https://www.w3schools.com/js/js_es5.asp):
var obj = {
myProperty:'myPropertyValue',
get myProperty(){
return this.property;
},
set myProperty(value){
this.property=value;
}
};
I would like to bind that attribute to a view, which is the task of a custom function that is called bindProperty.
In order to pass the property myProperty to the function, I could do something like
bindProperty(obj, 'myProperty');
However, I would like to avoid to pass the property name as a hard coded String. Strings have the disadvantage, that they are not updated when the attribute name changes during refactoring.
If I would use
bindProperty(obj, obj.myProperty);
the function would only know the property value 'myPropertyValue' and not where the value comes from.
=>How can I pass/identify the property itself, without using a String?
A. Using reflection?
I could imagine something like
bindProperty(obj, ()=>obj.myProperty);
The function bindProperty would then have to do some reflection magic to find out the name of the attribute in the body of the lambda expression (pseudo code):
let attributeName = getNameofArgumentFromBodyOfLambdaExpression(lambda);
obj[attributeName] = 'newValue';
=>Is it possible in JavaScript to evaluate the body of the lambda expression using reflection to get the name of the property?
(I know that this can be done in .NET languages, e.g.
Private Sub BindProperty(Of T)(propertyExpression As Expression(Of Func(Of T)))
Dim propertyName As String = GetPropertyName(propertyExpression)
'...
)
B. Using complex attributes
An alternative whould be that I use wrapping property objects, having their own getters and setters. Howerver, then I would have to use the property like
obj.myProperty.set('newValue')
or
obj.myProperty('newValue') //similar to knockout observables
I still want to be able to use the great Getter/Setter feature. With other words: I want to use my properties like plain attributes:
obj.myProperty = 'newValue'
Therefore, this is not an option for me and I would prefer to use Strings instead of B.
C. Any other alternatives?
An object in javascript is more or less just a mapping of strings or symbols to values. There is no real reflection that you can call upon in the runtime environment that would enable you to move backward from the value to the property name.
If all you need is refactoring, the one way to do this would be to just configure your IDE to recognize string accessors by providing some sort of type information either via Flow or Typescript or something of that sort (the type information is likely what allows reflection to work in languages like .NET). Or you could just settle for a unique prefix like "viewable_propName" and just do simple find and replace if you need to rename.
If you are really focused on getting this to work without type information and in current ES6 syntax, you could do the following:
function getNameofPropFromVal(obj, val){
for(let prop in obj){
if(obj[prop] === val) return prop;
}
}
obj[getNameofPropFromVal(obj, obj.myProp)] = 'newVal';
Though this has shortcomings:
(1) There is no guarantee that two properties won't share the same value.
(2) It introduces unnecessary runtime overhead.
Finally, if you're willing to be cutting edge and use a transformer like babel you could use decorators for your bindProperty method. That way you can just do the binding in the object definition itself. Here is an article explaining the gist and here is the more formal ECMAScript proposal.
I just found following simple work around that might fullfill my needs:
function bindProperty(obj, lambdaExpression){
let expression = lambdaExpression.toString(); // "()=> obj.myProperty"
let subStrings = expression.split(".");
let propertyName = subStrings[1];
console.info(propertyName );
//...
}
I am new to JavaScript and I am learning React using the following tutorial.
It also teaches to use Alt as a state management library and my question is related to the connect method syntax. I am not explaining the problem in detail as I believe my question is only related to understanding the syntax.
I understand that here connect passes comma separated parameters as props to the component App. I however do not understand the first parameter.
The arrow functions I have come across all use {} after => such as () => {}, where parameters will be in () and body of the function will be in {}
My understanding of ({lanes}) => ({lanes}) is that this is a function that takes an array of objects named lanes and returns the same array .The code snippet is as below:
export default connect(({lanes}) => ({lanes}), {
LaneActions
})(App)
My questions are:
Am I right that the first parameter is indeed a function?
is lanes enclosed in {} to specify it's an array? If no, what does it represent?
If 1. is right, why pass a function that passes the parameter as is. Why not write connect as connect(lanes,LaneActions)(App) or connect({lanes},LaneActions)(App)
Would enclosing lanes in {} make a difference and what is it?
If 1. is wrong please explain what the first parameter means.
Yes, that is indeed an arrow function.
No, that is not an "array" in JS (although if you've used PHP, you might mistakenly call it that, since the PHP community often uses "(associative) array" for this concept). That's an "object" in JS jargon, i.e., a key-value data structure (whereas in JS, arrays are numerically indexed). Specifically, the left-hand side is a new feature called "destructuring arguments", which takes an object and pulls out specific keys into local variables. On the right-hand side, there's an object literal, creating a new object based on local data (note that the value is omitted, a trick possible in recent JS).
Presumably because connect expects a callback as the first argument, and would break if you passed a non-function. Also, note that this isn't plain passthrough; it strips every key except lanes from the first argument, before returning it.
Since (1) is right, no answer needed here.
5 & 6: These are a bit broad. I'd recommend asking a new question or checking MDN's page on arrow functions if you want to find out all there is to know. To answer for this specific case: the () on the argument is needed because the arguments are more complex than a single identifier, the {} in the arguments are for destructuring, the () on the body is to distinguish between an object literal and a block consisting only of the single statement lanes, and the {} in the body creates an object literal.
If you're wondering exactly what the (somewhat densely-coded) arrow function does, by the way, it does roughly the same thing as the following (give or take a few currently-irrelevant quirks of arrow functions):
function(obj) {
return { lanes: obj.lanes };
}
Are there any standard ways of marking a function argument as unused in JavaScript, analogous to starting a method argument with an underscore in Ruby?
Just so we have an example to work from, this is fairly common with jQuery's $.each where you're writing code that doesn't need the index, just the value, in the iteration callback and you're using this (which jQuery also sets to the value) for something else:
$.each(objectOrArrayLikeThing, (_, value) => {
// Use `value` here
});
(Yes, $.each passes arguments to the callback backward compared to the JavaScript standard forEach.)
Using _ is the closest I've seen to a standard way to do that, yes, but I've also seen lots of others — giving it a name reflective of its purpose anyway (index), calling it unused, etc.
If you need to ignore more than one parameter, you can't repeat the same identifier (it's disallowed in strict mode, which should be everyone's default and is the default in modules and class constructs), so you have do things like _0 and _1 or _ and __, etc.
Using destructuring assignment, one can do:
function f(...[, , third]) {
console.log(third);
}
f(1, 2, 3);
With browsers supporting destructuring one can do:
function ({}, {}, value) {
// console.log(value)
}
Which is kind of neat in that it avoids the problem of multiple arguments having the same name and also won't create problems with libraries that assign methods to _ (lodash, underscore, etc.).
One problem with this approach is that unused arguments of type undefined or null will throw.
For undefined one solution is to use default parameters:
function ({}={}, {}={}, value) {
// console.log(value)
}
Sadly no such easily applied solution for null.
I would recommend this syntax:
function(_index, value) {...}
to not to shadow lodash variable and still have description of argument in case if it will be used.
VS Code is also highlight these names properly and these unused args won't be deleted after autofix code smells
How about using the function arguments object?
function third() { const [,,thirdArg] = arguments;
return thirdArg;
}
console.log(third(1,2,3));
Another approach: For unused parameters to be ignore from unused errors using:
function(_1, _2, toBeUseParam) { ... }
When creating a JavaScript function with multiple arguments, I am always confronted with this choice: pass a list of arguments vs. pass an options object.
For example I am writing a function to map a nodeList to an array:
function map(nodeList, callback, thisObject, fromIndex, toIndex){
...
}
I could instead use this:
function map(options){
...
}
where options is an object:
options={
nodeList:...,
callback:...,
thisObject:...,
fromIndex:...,
toIndex:...
}
Which one is the recommended way? Are there guidelines for when to use one vs. the other?
[Update] There seems to be a consensus in favor of the options object, so I'd like to add a comment: one reason why I was tempted to use the list of arguments in my case was to have a behavior consistent with the JavaScript built in array.map method.
Like many of the others, I often prefer passing an options object to a function instead of passing a long list of parameters, but it really depends on the exact context.
I use code readability as the litmus test.
For instance, if I have this function call:
checkStringLength(inputStr, 10);
I think that code is quite readable the way it is and passing individual parameters is just fine.
On the other hand, there are functions with calls like this:
initiateTransferProtocol("http", false, 150, 90, null, true, 18);
Completely unreadable unless you do some research. On the other hand, this code reads well:
initiateTransferProtocol({
"protocol": "http",
"sync": false,
"delayBetweenRetries": 150,
"randomVarianceBetweenRetries": 90,
"retryCallback": null,
"log": true,
"maxRetries": 18
});
It is more of an art than a science, but if I had to name rules of thumb:
Use an options parameter if:
You have more than four parameters
Any of the parameters are optional
You've ever had to look up the function to figure out what parameters it takes
If someone ever tries to strangle you while screaming "ARRRRRG!"
Multiple arguments are mostly for obligatory parameters. There's nothing wrong with them.
If you have optional parameters, it gets complicated. If one of them relies on the others, so that they have a certain order (e.g. the fourth one needs the third one), you still should use multiple arguments. Nearly all native EcmaScript and DOM-methods work like this. A good example is the open method of XMLHTTPrequests, where the last 3 arguments are optional - the rule is like "no password without a user" (see also MDN docs).
Option objects come in handy in two cases:
You've got so many parameters that it gets confusing: The "naming" will help you, you don't have to worry about the order of them (especially if they may change)
You've got optional parameters. The objects are very flexible, and without any ordering you just pass the things you need and nothing else (or undefineds).
In your case, I'd recommend map(nodeList, callback, options). nodelist and callback are required, the other three arguments come in only occasionally and have reasonable defaults.
Another example is JSON.stringify. You might want to use the space parameter without passing a replacer function - then you have to call …, null, 4). An arguments object might have been better, although its not really reasonable for only 2 parameters.
Using the 'options as an object' approach is going to be best. You don't have to worry about the order of the properties and there's more flexibility in what data gets passed (optional parameters for example)
Creating an object also means the options could be easily used on multiple functions:
options={
nodeList:...,
callback:...,
thisObject:...,
fromIndex:...,
toIndex:...
}
function1(options){
alert(options.nodeList);
}
function2(options){
alert(options.fromIndex);
}
It can be good to use both. If your function has one or two required parameters and a bunch of optional ones, make the first two parameters required and the third an optional options hash.
In your example, I'd do map(nodeList, callback, options). Nodelist and callback are required, it's fairly easy to tell what's happening just by reading a call to it, and it's like existing map functions. Any other options can be passed as an optional third parameter.
I may be a little late to the party with this response, but I was searching for other developers' opinions on this very topic and came across this thread.
I very much disagree with most of the responders, and side with the 'multiple arguments' approach. My main argument being that it discourages other anti-patterns like "mutating and returning the param object", or "passing the same param object on to other functions". I've worked in codebases which have extensively abused this anti-pattern, and debugging code which does this quickly becomes impossible. I think this is a very Javascript-specific rule of thumb, since Javascript is not strongly typed and allows for such arbitrarily structured objects.
My personal opinion is that developers should be explicit when calling functions, avoid passing around redundant data and avoid modify-by-reference. It's not that this patterns precludes writing concise, correct code. I just feel it makes it much easier for your project to fall into bad development practices.
Consider the following terrible code:
function main() {
const x = foo({
param1: "something",
param2: "something else",
param3: "more variables"
});
return x;
}
function foo(params) {
params.param1 = "Something new";
bar(params);
return params;
}
function bar(params) {
params.param2 = "Something else entirely";
const y = baz(params);
return params.param2;
}
function baz(params) {
params.params3 = "Changed my mind";
return params;
}
Not only does this kind of require more explicit documentation to specify intent, but it also leaves room for vague errors.
What if a developer modifies param1 in bar()? How long do you think it would take looking through a codebase of sufficident size to catch this?
Admittedly, this is example is slightly disingenuous because it assumes developers have already committed several anti-patterns by this point. But it shows how passing objects containing parameters allows greater room for error and ambiguity, requiring a greater degree of conscientiousness and observance of const correctness.
Just my two-cents on the issue!
Your comment on the question:
in my example the last three are optional.
So why not do this? (Note: This is fairly raw Javascript. Normally I'd use a default hash and update it with the options passed in by using Object.extend or JQuery.extend or similar..)
function map(nodeList, callback, options) {
options = options || {};
var thisObject = options.thisObject || {};
var fromIndex = options.fromIndex || 0;
var toIndex = options.toIndex || 0;
}
So, now since it's now much more obvious what's optional and what's not, all of these are valid uses of the function:
map(nodeList, callback);
map(nodeList, callback, {});
map(nodeList, callback, null);
map(nodeList, callback, {
thisObject: {some: 'object'},
});
map(nodeList, callback, {
toIndex: 100,
});
map(nodeList, callback, {
thisObject: {some: 'object'},
fromIndex: 0,
toIndex: 100,
});
It depends.
Based on my observation on those popular libraries design, here are the scenarios we should use option object:
The parameter list is long (>4).
Some or all parameters are optional and they don’t rely on a certain
order.
The parameter list might grow in future API update.
The API will be called from other code and the API name is not clear
enough to tell the parameters’ meaning. So it might need strong
parameter name for readability.
And scenarios to use parameter list:
Parameter list is short (<= 4).
Most of or all of the parameters are required.
Optional parameters are in a certain order. (i.e.: $.get )
Easy to tell the parameters meaning by API name.
Object is more preferable, because if you pass an object its easy to extend number of properties in that objects and you don't have to watch for order in which your arguments has been passed.
For a function that usually uses some predefined arguments you would better use option object. The opposite example will be something like a function that is getting infinite number of arguments like: setCSS({height:100},{width:200},{background:"#000"}).
I would look at large javascript projects.
Things like google map you will frequently see that instantiated objects require an object but functions require parameters. I would think this has to do with OPTION argumemnts.
If you need default arguments or optional arguments an object would probably be better because it is more flexible. But if you don't normal functional arguments are more explicit.
Javascript has an arguments object too.
https://developer.mozilla.org/en-US/docs/JavaScript/Reference/Functions_and_function_scope/arguments