How to make use of recursion in preg_replace_callback - javascript

I have a JavaScript function (not plain JavaScript)
function formatString () {
var args = jQuery.makeArray(arguments).reverse();
var str = args.pop();
return str.replace(/{\d\d*}/g, function () {
return args.pop();
});
}
that I use to format a string e.g
formatString("{0} and {1}", "first", "second");
returns "first and second"
I want to replicate the same functionality in php and I have the following function:
function formatString() {
if(func_num_args() > 1) {
$args = array_reverse(func_get_args());
$input = array_pop($args);
}
return preg_replace_callback('/{\d\d*}/', function() use ($args) {
return array_pop($args);
}, $input);
}
However, in this case formatString("{0} and {1}", "first", "second");
returns "first and first"
Unlike the JavaScript version of the function where the callback executes for every match, the php variation seems to only execute the callback once.
I am considering making a recursive call to formatString as the callback but since preg_replace_callback calls the callback with its own arguments (here in array of matches) I am having a challenge with recursion.
Please advise on how best to utilize the callback or any alternative solution to using preg_replace_callback. The use of global variables is out of the question.

Your problem: PHP is pass-by-value. Consider this:
function pop_it($array) {
array_pop($array);
print_r($array);
}
$array = array(1, 2);
print_r($array);
// => Array([0] => 1, [1] => 2)
pop_it($array);
// => Array([0] => 1)
print_r($array);
// => Array([0] => 1, [1] => 2)
Your function is called just fine. But always with the same argument, since $args never changes. Not where it matters - outside the callback. You need pass-by-reference to make the change stick.
Change to function pop_it(&$array) (or use (&$args)), and... something happens.
However, I do not like this approach, as it will do the wrong thing for formatString("{1} and {0}", "second", "first"), as well as for formatString("{0} and {0}", "only"). I'd just pluck the index out from the regexp and find it in the array. (Also, \d\d* is less legible than, but equivalent to, \d+.)

Related

Not understanding higher order functions (problem example using javascript)

I'm studying Javascript basics, particularly higher order functions, at the moment. I have read many articles and watched as many videos where people explain the basic definition and demonstrate the most basic construction of a higher order function. However, when I encounter an actual problem, I am lost. Here is an example (this is just for my personal study, not for a grade or for work):
Write a maybe function that, given a predicate (a function that returns a boolean value) and any other function, only calls the latter if the former returns true: maybe(x => x > 100, myFn). If the predicate returns true, the value of x should be passed to myFn. If the predicate returns false, x should be returned unchanged.
I don't understand how to pass the value of x from one function to another...
I solved this by adding a number argument to maybe, in addition to the predicate function and callback function. However, only two parameters are specified in the prompt, so I guess I'm not doing it correctly. Here is what I did:
//predicate (evaluates to a boolean)
const notZero = function(x) {
//console.log('predicate runs!');
return x !== 0;
}
//callback (does something within the main function)
const plusOne = function(x) {
//console.log('callback runs!');
return x + 1;
}
//checking if my predicate works
//test(notZero(1), true); // => test passed!
//another callback
const myFn = function(x) {
return x - 100;
}
//main function
function maybe(number, predicate, callback) {
if (predicate(number) === true) {
//console.log('predicate === true');
//console.log(callback(number));
return callback(number);
} else {
return number;
}
}
test(maybe(1, notZero, plusOne), 2);
test(maybe(0, notZero, plusOne), 0);
test(maybe(101, x => x > 100, myFn), 1);
test(maybe(99, x => x > 100, myFn), 99);
EDIT: As shared below, maybe can now take only 2 parameters (the predicate and the callback) because it now returns a function whose parameter is number. That's the idea I was looking for.
function maybe(predicate, callback) {
return function (number) {
if (predicate(number) === true) {
return callback(number);
} else {
return number;
}
}
}
It's technically impossible. x is locked out of the world in predicate's scope. There's no way you may extract it out of this function.
Apart from that, as you correctly assume in your code, we logically need to communicate x to both predicate & callback. Otherwise, what's the point of maybe at all?
Since then, your solution is one of very few possible ones.
You may "decorate" it nicer with currying. The idea is precisely identical as in your code but if you'll do so, you will be able to call the final function exactly with 2 arguments.
const setMaybeBase => x => (predicate, callback) => predicate(x) ? callback(x) : x;
// use it later this way
const maybe42 = setMaybeBase(42);
maybe42(yourFn, yourFnTwo);
This is a huge overkill unless the argument you pass to setMaybeBase is for example a complex object you are going to work with.
Alternatively, you might go wild & use a function to get the x as well.
Nevertheless, always remember that the easiest solution is the best one.
Here is a real-world example of maybe function taken straight from node.js repo:
function maybeCallback(cb) {
if (typeof cb === 'function')
return cb;
throw new ERR_INVALID_CALLBACK(cb);
}

How do I fix my Javascript function that does not work?

I am starting to learn Javascript and I do not understand the following:
I need to execute the method "pay" in order to pay all the different persons; so, I need to complete the function "salary". The function receives an array object; all those objects "know" how to execute the method "pay". Also, I want to store the result in the array "result".
I did this but it seems it's not working:
function salary($persons) {
$results= [];
$persons->pay();
return $results;
}
What am I missing? What's wrong with my function?
-> is not Javascript syntax.
To construct one array by performing an operation on each item of another array, use .map:
function salary(persons) {
return persons.map(person => person.pay());
}
function salary(persons) {
return persons.map(person => person.pay());
}
console.log(salary([
{ pay: () => 5 },
{ pay: () => 10 }
]));
Since this isn't PHP, there's no need to prefix variables with $ either.

Memoize function passes function and returns function JavaScript

I am having multiple problems with this function. It's part of a bonus question for a Data Structures and Algorithms class and I've invested so much time in this one problem, that I'd really like to get it to work and understand what's going on.
There is one main problem, which has caused several little ones...this problem's name is JavaScript. We've never programmed in JavaScript before, but for some reason we have to use it.
The function has to pass tests (this one and fibonacci), which are structured like this:
var fn = (n) => 2 * n
var m_fn = memoize(fn)
expect(m_fn(18)).to.equal(fn(18))
So I have to pass the function I want to memoize as a parameter of the memoize function and the memoize function has to return a function. I am not allowed to do it any other way.
I did all of the reading and researched the memoize function, but all of the implementations take a different approach.
Basically, I understand what I have to do, but I don't quite understand HOW. I know what the memoize function should do, but I don't understand how to adjust the original function using my memoize function. This is what I have so far/what I don't have:
I know it's wrong. But I think I'm missing something major. I am supposed to return a function, but I am returning values...
In the test, it's writen var m_fn = memoize(fn), so the memoize function passes fn, then returns a new function, but in my memoize, I am returning values for fn(n), so I AM doing something wrong...
/**
* Creates a memoized version of the function fn. It is assumed that fn is a referentially transparent
* function.
* #param {function} fn Some referentially transparent function that takes a basic datatype (i.e. number / string)
* #returns {function} A new function that is the memoized version of fn. It never calculates the result of
* a function twice.
*/
memoize: (fn) => { //here we enter the function that we want to memoize
var memory = []; //we need to create an array to hold the previously calculated values, length n (parameter of fn)
if(this.n > memory.length){ //Check to see if this particular value is in the array already.
return memory[this.n]; //How do I access the integer parameter that was passed through fn though? Is this correct?
} else{ // if not, we want to save it and return it
var result = fn(this.n);
memory.push(result);
return result;
}
}
Indeed, you need to return a function.
Secondly, an array is not the ideal structure for memory, because it takes linear time to find an argument value in it. I would suggest to use a Map for this, which is ideal for such purposes. It has has(), get() and set() methods which run in near-constant time:
function memoize(fn) {
var memory = new Map();
return function(arg) {
if (memory.has(arg)) {
console.log('using memory');
return memory.get(arg);
} else {
var result = fn(arg);
memory.set(arg, result);
return result;
}
};
}
var fn = (n) => 2 * n
var m_fn = memoize(fn)
console.log(fn(18));
console.log(m_fn(18));
console.log(m_fn(18)); // outputs also "using memory"
You could use a Map as memory.
var memoize = f =>
(map => v => (!map.has(v) && map.set(v, f(v)), map.get(v)))(new Map),
fn = (n) => 2 * n,
m_fn = memoize(fn);
console.log(m_fn(18), fn(18));
Looking at your code and in-code comments and assuming I'm interpreting correctly, you're really close to the solution. As you've said in the question, you need to return a function that returns the values rather than returning the values.
See comments for explanation:
function memoize(f) {
// An array in which to remember objects with the input arg and result
var memory = [];
// This is the function that will use that array; this is the
// return value of memoize
return function(arg) {
// This code runs when the function returned by memoize is called
// It's *here* that we want to process the argument, check the `memory`
// array, call `f` if necessary, etc.
var entry;
// See if we have a previously-saved result for `arg`
var entry = memory.find(entry => entry.arg === arg);
if (!entry) {
// No -- call `fn`, remember the `arg` and result in an object
// we store in memory``
entry = {arg, result: f(arg)};
memory.push(entry);
}
// We have it (now), return the result
return entry.result;
};
}
function fn(arg) {
console.log("fn called with " + arg);
return 2 * arg;
}
var m_fn = memoize(fn);
console.log(m_fn(18));
console.log(m_fn(18));
console.log(m_fn(20));
console.log(m_fn(20));
Note: There was an arrow function in your code, so I've assumed it's okay to use ES2015 features above. There's not actually very much of it, though, just the arrow function passed to memory.find, the assumption that Array#find will be available, and the syntax used to create the entry object (in ES5 we' need entry = {arg: arg, result: f(arg)} instead).
Note that if we can assume that arg will be a string or number or other value that can reliably be converted to string, we can use an object to store the data rather than an array.
And actually, given this is ES2015, we can use a Map:
function memoize(f) {
// An Map in which to remember objects with the input arg and result
const memory = new Map();
// This is the function that will use that array; this is the
// return value of memoize
return function(arg) {
// This code runs when the function returned by memoize is called
// It's *here* that we want to process the argument, check the `memory`
// array, call `f` if necessary, etc.
let result;
// See if we have a previously-saved result for `arg`
if (!memory.has(arg)) {
// No -- call `fn`, remember the `arg` and result in an object
// we store in memory``
result = f(arg);
memory.set(arg, result);
} else {
// Yes, get it
result = memory.get(arg);
}
// We have it (now), return the result
return result;
};
}
function fn(arg) {
console.log("fn called with " + arg);
return 2 * arg;
}
var m_fn = memoize(fn);
console.log(m_fn(18));
console.log(m_fn(18));
console.log(m_fn(20));
console.log(m_fn(20));
Note that in both cases, I've written the code verbosely to allow for comments and easy comprehension. The ES2015 version with Map, in particular, can be quite a lot shorter.

Understanding the syntax of a deferred execution chain

I'm getting around to learning JavaScript - really learning JavaScript. I come from a PHP background so some JavaScript concepts are still new to me, especially asynchronous programming. This question might have already been answered many times before but I have not been able to find an answer. It might be because I don't really even know how to ask the question other than by showing an example. So here it is:
When using the deferred package from npm, I see the following example:
delayedAdd(2, 3)(function (result) {
return result * result
})(function (result) {
console.log(result); // 25
});
They refer to this as chaining and it actually works as I'm currently using this code to check when a promise is resolved or is rejected. Even though they call it chaining, it reminds me of trailing closures like in Swift.
I don't really understand what type of chaining this is since we have a function invocation and then immediately after, an anonymous function enclosed in parentheses.
So I guess I have two questions.
What pattern is this?
How does it work? This may be a loaded question but I like to know how something works so when someone asks me about this I can give them a detailed explanation.
Here is the delayedAdd function:
var delayedAdd = delay(function (a, b) {
return a + b;
}, 100);
which uses the following function:
var delay = function (fn, timeout) {
return function () {
var def = deferred(), self = this, args = arguments;
setTimeout(function () {
var value;
try {
value = fn.apply(self, args));
} catch (e) {
def.reject(e);
return;
}
def.resolve(value);
}, timeout);
return def.promise;
};
};
It's actually really easy to understand. Let's look at what's going on here when the expression is evaluated:
First the delayedAdd(2, 3) function will be called. It does some stuff and then returns. The "magic" is all about its return value which is a function. To be more precise it's a function that expects at least one argument (I'll get back to that).
Now that we evaluated delayedAdd(2, 3) to a function we get to the next part of the code, which is the opening parenthesis. Opening and closing parenthesis are of course function calls. So we're going to call the function that delayedAdd(2, 3) just returned and we're going to pass it an argument, which is what gets defined next:
That argument is yet another function (as you can see in your example). This function also takes one argument (the result of the computation) and returns it multiplied by itself.
This function that was returned by the first call to delayedAdd(2, 3) returns yet another function, which we'll call again with an argument that is another function (the next part of the chain).
So to summarize we build up a chain of functions by passing our code to whatever function delayedAdd(2, 3) returned. These functions will return other functions that we can pass our functions again.
I hope this makes the way it works somewhat clear, if not feel free to ask more.
mhlz's answer is very clear. As a supplementary, here I compose a delayedAdd for your to better understand the process
function delayedAdd(a, b) {
var sum = a + b
return function(f1) {
var result1 = f1(sum)
return function(f2) {
f2(result1)
}
}
}
Where in your example code, the function you passed as f1 is:
function (result) {
return result * result
}
and f2 is:
function (result) {
console.log(result)
}
Functions are first-class citizens in JS - that means (among others), they can take the role of actual parameters and function return values. Your code fragment maps functions to functions.
The signatures of the functions in your chained call might look like this.
delayedAdd: number -> fn // returns function type a
a: fn ( number -> number) -> fn // returns function type b
b: fn ( number -> void ) -> void // returns nothing ( guessing, cannot know from your code portion )
General setting
Of course, JS is a weakly typed language, so the listed signatures are derived from the code fragment by guessing. There is no way to know whether the code actually does what is suggested above apart from inspecting the sources.
Given that this showed up in the context of 'chaining', the signatures probably rather look like this:
delayedAdd: number x number -> fn (( fn T -> void ) -> ( fn T -> void ))
Which means that delayedAdd maps two numbers to a function x, which maps functions of arbitrary signatures to functions of the same signature as itself.
So who would do anything like this ? And why ?
Imagine the following implementation of x:
//
// x
// Collects functions of unspecified (possibly implicit) signatures for later execution.
// Illustrative purpose only, do not use in production code.
//
// Assumes
function x ( fn ) {
var fn_current;
if (this.deferred === undefined) {
this.deferred = [];
}
if (fn === undefined) {
// apply functions
while ( this.deferred.length > 0 ) {
fn_current = this.deferred.shift();
this.accumulator = fn_current(this.accumulator);
}
return this.accumulator;
}
else {
this.deferred.push ( fn );
}
return this;
}
Together with a function delayedAdd that actually returns an object of the following kind ...:
function delayedAdd ( a1, a2) {
return x ( function () { a1 + a2; } );
}
... you'll effectively register a chain of functions to be executed at some later point of time (e.g. in a callback to some event).
Notes and reminders
JS functions are JS objects
The signatures of the registered functions may actually be arbitrary. Considering them to be unified just serves to keep this exposition simpler (well ...).
Caveat
I do not know whether the outlined codeis what node.js does (but it could be ... ;-))
To be fair this pattern can be either chaining or currying(or partial application). Depending how it's implemented. Note this is a theoretical answer to provide more information about the pattern and not your specific use case.
Chaining
There is nothing special here because we can just return a function that will be called again. Functions in javascript are first class citizens
function delayedAdd(x, y) {
// In here work with x and y
return function(fn) {
// In here work with x, y and fn
return function(fn2) {
//Continue returning functions so long as you want the chain to work
}
}
}
This make it unreadable in my opinion. There is a better alternative.
function delayedAdd(x, y) {
// In here work with x and y
return {
then: function(fn) {
// In here work with x, y and fn
return {
then: function(fn2) {
//Continue returning functions so long as you want the chain to work
}
}
}
}
}
This changes the way your functions are called from
delayedAdd(..)(..)(..); // 25
is transformed to
delayedAdd().then().then()
Not only is more readable when you are passing several callback functions but allows a distinction from the next pattern called currying.
Currying
The term cames after the mathematician Haskell Curry. The definition is this
In mathematics and computer science, currying is the technique of translating the evaluation of a function that takes multiple arguments (or a tuple of arguments) into evaluating a sequence of functions, each with a single argument (partial application). It was introduced by Moses Schönfinkel and later developed by Haskell Curry.
Basically what it does is take several arguments and merge with the subsecuents and apply them to the original function passed in the first argument.
This is a generic implementation of this function taken from Stefanv's Javascript Patterns.
{Edit}
I changed my previous version of the function to one which has partial application included to make a better example. In this version you must call the function with no argument to get the value returned or you will get another partially applied function as result. This is a very basic example, a more complete one can be found on this post.
function schonfinkelize(fn) {
var slice = Array.prototype.slice,
stored_args = [],
partial = function () {
if (arguments.length === 0){
return fn.apply(null, stored_args);
} else {
stored_args = stored_args.concat(slice.call(arguments));
return partial;
}
};
return partial;
}
This are the results of the application of this function
function add(a, b, c, d, e) {
return a + b + c + d + e;
}
schonfinkelize(add)(1, 2, 3)(5, 5)(); ==> 16
Note that add (or in your case delayedAdd) can be implemented as the curying function resulting in the pattern of your example giving you this
delayedAdd(..)(..)(..); // 16
Summary
You can not reach a conclusion about the pattern just by looking at the way the functions are called. Just because you can invoke one after the other it doens't mean is chaining. It could be another pattern. That depends on the implementation of the function.
All excellent answers here, especially #mhlz and #Leo, I'd like to touch on the chaining part you've mentioned. Leo's example shows the idea of calling functions like foo()()() but only works for fixed number of callbacks. Here's an attempt to imlpement unlimited chaining:
delayedAdd = function da(a, b){
// a function was passed: call it on the result
if( typeof a == "function" ){
this.result = a( this.result )
}
else {
// the initial call with two numbers, no additional checks for clarity.
this.result = a + b;
}
// return this very function
return da;
};
Now you can chain any number of functions in () after the first call:
// define some functions:
var square = function( number ){ return number * number; }
var add10 = function( number ){ return number + 10; }
var times2 = function( number ){ return number * 2; }
var whatIs = function( number ){ console.log( number ); return number; }
// chain them all!
delayedAdd(2, 3)(square)(whatIs)(add10)(whatIs)(times2)(whatIs);
// logs 23, 35 and 70 in the console.
http://jsfiddle.net/rm9nkjt8/3/
If we expand this syntax logically we would reach something like this:
var func1 = delayedAdd(2, 3);
var func2 = function (result) {
return result * result
};
var func3 = function (result) {
console.log(result);
};
var res = func1(func2); // variable 'res' is of type 'function'
res(func3);

Passing arguments as an array without .apply()

I am try to find out if there is a way to pass arguments to a javascript function as an array, without using the .apply method. The code would look something like this from a user's perspective:
var args = [1, 2, 3, 4];
doSomething(args);
Note that doSomething() will not always be the same function, so I cannot write it to use an array of arguments. Ideally, this should work for any function, and I guess what I am trying to do is essentially convert an array into an arguments-array-like object.
I was thinking that I may be able to set the functions arguments object like this:
function.arguments = otherArguments;
But I don't know when I would have to do that (wouldn't I have to somehow do it once the function started executing but before it actually did anything with its arguments?)
The reason I am trying to do this is because I am trying to write my own .apply function for learning purposes. Is this possible?
No, there is no way around. One tool for one functionality, and the one of choice is apply.
If you need to write your own function that does not use apply, you would need to use eval:
function apply(fn, thisObj, args) {
var obj = {fn: fn};
var str = "obj.fn(";
for (var i=0; i<args.length; i++)
str += (i?',':'') + "args["+i+"]";
str += ");";
return eval(str);
}
I am not recommending this at all, but if you wanted to be insane, you could probably dynamically generate a curry method for the arity of the function that you are invoking, and then invoke the resulting curry in a loop:
function func(a,b,c,d) {
console.log([a,b,c,d]);
return "Return Value";
}
// Using a static 4 argument curry.
function curry4(f) {
return function(a) {
return function(b) {
return function(c) {
return function(d) {
return f(a,b,c,d);
}
}
}
}
}
var args = [1,2,3,4];
for(var i=0,f=curry4(func);i<func.length;i++) { f = f(args[i]); }
console.log(f); // f is return value of `func`
See here for example that supports up to 12 optional arguments.
But this road probably leads to madness....
Just to mention:
if you use setTimeout you can pass params:
setTimeout( _function_name_, delay, param1,param2,param3...)
this way the params are passed to the function without using apply

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