How do i make this pure JS carousel show the first image? - javascript

I have this pure JavaScript carousel that i have found from another question asked from here (Im not taking ownership of this code).
I need to make the carousel show the first image, it is showing the second image currently, (My knowledge of JavaScript isn't that great, so i have tried all that i can).
(This is just for a project at collage.)
var firstval = 0;
function Carousel() {
firstval += 2;
parent = document.getElementById('container');
parent.style.left = "-" + firstval + "%";
if (!(firstval % 100)) {
setTimeout(Carousel, 3000);
firstval = 0;
var firstChild = parent.firstElementChild;
parent.appendChild(firstChild);
parent.style.left= 0;
return;
}
runCarousel = setTimeout(Carousel, 20);
}
Carousel();
#wrapper {
position: relative;
width: 100%;
height: 300px;
margin: 0 auto;
overflow: hidden;
}
#container {
position: absolute;
width: 100%;
height: 300px;
}
.child {
width: 100%;
height: 300px;
padding-top: 35px;
float: left;
text-align: center;
font-size: 60px;
}
#a {
background: #FF0000;
}
#b {
background: #FFFF00;
}
#c {
background: #00FFFF;
}
<div id="wrapper">
<div id="container">
<div id="a" class="child">a</div>
<div id="b" class="child">b</div>
<div id="c" class="child">c</div>
</div>
</div>
JSFIDDLE

Here is a very simple solution
Just add a timeout to your initial call of Carousel():
setTimeout(function(){
Carousel();
}, 3000);
Working fiddle: https://jsfiddle.net/wzkLjh8s/6/

Related

Container div doesn't take 100% height no matter what [duplicate]

This question already has answers here:
Position absolute but relative to parent
(5 answers)
Closed 2 years ago.
There are at least 2000 questions about this but in my particular scenario nothing I've tried worked.
My page consists of 2 nested divs (external, contents)
contents is clickable and should cover 100% of the document
there's also a bunch of absolutely positioned divs inside contents: those are draggable by a user and can be in any position.
If there are enough of these divs, scrollbar appears. And my contents is limited by the current browser window height, so when I start to scroll it's cut:
Here's a codepen: https://codepen.io/sergey-kritskiy/pen/qBbqQJv
I've tried...
setting min-height of everything one by one and all together;
adding flex on everything; float like this, float like that;
use %, vh, vmax;
When the scrollbar is made by a bunch of 'normal' divs, min-height works fine, but with these absolute guys I'm not in luck. I probably miss something obvious and I'd appreciate solutions.
Update:
There was an answer from someone that suggested to add position: relative; overflow-y: auto to contents and it worked in my case! But the answer was removed before I was able to ask why exactly that worked.
Solution 1
wrap items in another div called sidebar.
i am appending items in .sidebar instead of #content.
you can use grid in #external like i have used in css
var target = document.querySelector(".sidebar");
for (var i = 1; i <= 30; i++)
{
(function(i)
{
var div = document.createElement('div');
target.appendChild(div);
div.innerHTML = 'el ' + i;
div.className = 'item';
div.style.left = '5px';
div.style.top = 5 + ((i-1) * 105) + 'px';
div.addEventListener('click', function (evt) {
console.log("clicked el " + i);
evt.stopPropagation()
});
})(i);
}
target.addEventListener('click', function () {
console.log("content click");
});
body,
html {
width: 100%;
height: 100%;
margin-right: auto;
margin-left: auto;
vertical-align: middle;
margin: 0px;
background-color: white;
}
.item {
position: absolute;
background-color: blue;
width: 200px;
height: 100px;
border: 1px solid black;
}
#external {
background-color: #5b6f59;
display: grid;
grid-template-columns: 230px 1fr;
}
#content {
background-color: #5b6f59;
position: relative;
}
#external,
#content {
width: 100%;
height: 100%;
}
/** Added CSS **/
.sidebar {
height: 100vh;
overflow-y: auto;
position: relative;
}
<div id="external">
<div class="sidebar"></div>
<div id="content"> </div>
</div>
Solution #2
var target = document.querySelector("#content");
for (var i = 1; i <= 30; i++)
{
(function(i)
{
var div = document.createElement('div');
target.appendChild(div);
div.innerHTML = 'el ' + i;
div.className = 'item';
div.style.left = (Math.random()*100) + 'px';
div.style.top = 5 + ((i-1) * 105 + Math.random()*100 - 50) + 'px';
div.addEventListener('click', function (evt) {
console.log("clicked el " + i);
evt.stopPropagation()
});
})(i);
}
target.addEventListener('click', function () {
console.log("content click");
});
body,
html {
width: 100%;
height: 100%;
margin-right: auto;
margin-left: auto;
vertical-align: middle;
margin: 0px;
background-color: white;
}
.item {
position: absolute;
background-color: blue;
width: 200px;
height: 100px;
border: 1px solid black;
}
#external {
background-color: red;
}
#content {
background-color: #5b6f59;
height: 100vh;
overflow-y: auto;
position: relative;
}
#external {
width: 100%;
height: 100%;
}
<div id="external">
<div id="content">
</div>
</div>

How to use more than one setInterval()?

I want to make the 'box' in the code move to the right and then go back to the left. I tried to use 2 setInterval but it didn't works (or maybe i don't know how to use 2 setInterval).
var box = document.getElementById("box");
var pos = 0;
var toRight = setInterval(move, 10);
function move() {
if (pos >= 150) {
clearInterval(toRight);
} else {
pos++;
box.style.left = pos + "px";
}
}
#container {
width: 200px;
height: 200px;
background-color: red;
position: relative;
}
#box {
width: 50px;
height: 50px;
background-color: blue;
position: absolute;
}
<div id="container">
<div id="box"></div>
</div>
<p id="demo"></p>
I tried so many ways and the code still doesn't run, can some one show me the way to make the 'box' move back from the right side. Thank you.
Your code was a good start, and #j08691's comment is the right direction to take it.
Use 1 interval function but keep track of which direction the box is moving and toggle it when desired.
let box = document.getElementById("box");
let pos = 0, right = true;
setInterval(() => {
pos += right * 2 - 1;
if (pos === 0 || pos === 150)
right = !right;
box.style.left = pos + "px";
}, 10);
#container {
width: 200px;
height: 200px;
background-color: red;
position: relative;
}
#box {
width: 50px;
height: 50px;
background-color: blue;
position: absolute;
}
<div id="container">
<div id="box"></div>
</div>
As an alternative you could also use css animations and skip the javascript part entirely:
#keyframes move {
from { left: 0; }
to { left: calc(100% - 50px); }
}
#container {
width: 200px;
height: 200px;
background-color: red;
position: relative;
}
#box {
width: 50px;
height: 50px;
background-color: blue;
position: absolute;
animation: move 2s linear alternate infinite;
}
<div id="container">
<div id="box"></div>
</div>
<p id="demo"></p>

Inline Javascript stoped adding class to element

Hey I have an inline javascript code that adds a class to an element and makes it slide up in the screen. But it suddenly stopped working and I don't know why. Here's the HTMl and JS:
$(window).scroll(function() {
var scroll = $(window).scrollTop();
if (scroll >= 400) {
$(".converter").addClass("atcbottomactive");
} else {
$(".converter").removeClass("atcbottomactive");
}
});
.converter {
position: fixed;
height: 60px;
width: 100%;
bottom: -200;
background: #eeeeee;
transition: 1s;
z-index: 10000;
}
.ccontent {
display: inline-flex;
width: 100%;
padding: 10px 5%;
}
.atcbottomactive{
bottom:0;
transition: 1s;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<div style="background: green; height: 1500px; width: 100%;"></div>
<div class="converter"><div class="ccontent">...</div></div>
Here's the link
Thanks in advance :)
In fact, trying to use it without including JQuery gives you the error. You can solve this easily with "JavaScript" without using jQuery.
var element = document.querySelector(".converter");
window.addEventListener('scroll', function() {
var scroll = window.pageYOffset || document.documentElement.scrollTop;
if (scroll >= 400) {
element.classList.add("atcbottomactive");
} else {
element.classList.remove("atcbottomactive");
}
});
.converter {
padding: 20px 20px 200%;
background: blue;
color: white;
}
.converter.atcbottomactive {
background: green;
}
<div class="converter">
<div class="ccontent">Scroll me: 400px</div>
</div>

Prevent Mouseenter and Mouseleave Firing Within Element Without Using Pointer-Events

I'm using 'mouseenter' and 'mouseleave' to change the visibility of an image when I enter and leave an element. My issue is these events keep firing even when I'm within the element. Using 'pointer-events = none' works but it turns off another animation I have on the image. Is there a solution to this that either doesn't use pointer-events nor mousenter/leave and allows me to have animations on my image? DEMO
HTML:
<img id="image" src=""/>
<div id='box' class="box"></div>
CSS:
.box {
border: 2px solid red;
height: 400px;
width: 60%;
margin: 10px auto;
}
#image {
position:absolute;
width: 60px;
height: 60px;
display: none;
}
JS:
$(document).mousemove(function(e){
const height = $('#image').height() / 2;
const width = $('#image').width() / 2;
$("#image").css({
left:e.pageX-width,
top:e.pageY-height
});
});
$('.box').mouseenter(_=> {
$('#image').show();
});
$('.box').mouseleave(_=> {
$('#image').hide();
});
I'm not sure if this accomplishes what you're looking for - but you could change the z-index of the image and the background of the parent container, like:
$(document).mousemove(function(e){
const height = $('#image').height() / 2;
const width = $('#image').width() / 2;
$("#image").css({
left:e.pageX-width,
top:e.pageY-height
});
});
let entries = 0;
let exits = 0
$('.box').mouseenter(_=> {
$('#image').show();
entries += 1;
document.getElementById("entries").textContent=entries;
});
$('.box').mouseleave(_=> {
$('#image').hide();
exits += 1;
document.getElementById("exits").textContent=exits;
});
.box {
border: 2px solid red;
height: 400px;
width: 60%;
margin: 10px auto;
background: transparent;
}
#image {
position:absolute;
width: 60px;
height: 60px;
display: none;
z-index: -1;
}
#display {
position: absolute;
top:0;
left: 0;
border: 1px solid black;
width: 100px;
height: 100px;
text-align: center;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<img id="image" src="https://i5.walmartimages.ca/images/Large/580/6_r/875806_R.jpg"/>
<div id='box' class="box"></div>
<div id= 'display'>
<div id= 'entries'>00</div>
<div id= 'exits'>00</div>
</div>
Which will cause the .box to always be on top, even though the image is under your cursor.
Have you tried maybe setting a value to indicate the current state of the image?
Something like this:
var showImage = false;
$(document).mousemove(function(e){
const height = $('#image').height() / 2;
const width = $('#image').width() / 2;
$("#image").css({
left:e.pageX-width,
top:e.pageY-height
});
});
$('.box').mouseenter(_=> {
if (showImage)
return;
showImage = true;
$('#image').show();
});
$('.box').mouseleave(_=> {
showImage = false;
$('#image').hide();
});

How to move two different images across the screen using JavaScript

I have been challenged with a website that requires me to make two images race at random across the screen to a finish line. I am required to make this happen using JavaScript. Unfortunately I have ran into some trouble here making this happen.
I have the script that allows a div container and an object "animate" (which is a small square) to move across the screen to the right as I am supposed to do. My question comes into play when trying to do this to two different images.
The goal is to have the animation I have created to apply to the images, I cannot figure out how to apply the functions to the images already placed on the page to make it seem as if they are racing on random intervals across the page to the finish line.
I understand the concept of the animation and the JavaScript behind it, I just dont understand how to make it apply to an image, and more than 1 image at that.
Please advise.
Here is my code that I am using: you can see that I left my demo animation on the page, and the two images I am looking to apply it to.
function myMove()
{
var elem = document.getElementById("animate");
var pos = 0;
var id = setInterval(frame, 5);
function frame()
{
if (pos == 350)
{
clearInterval(id);
}
else
{
pos++;
elem.style.left = pos + 'px';
}
}
}
<div id="traffic-light">
<div id="stopLight" class="bulb"></div>
<div id="yeildLight" class="bulb"></div>
<div id="goLight" class="bulb"></div>
</div>
<style>
body {
overflow: hidden;
}
#bluefish {
position: absolute;
top: 31pc;
width: 17pc;
left: -.5pc;
}
#turtle {
position: absolute;
width: 15pc;
top: 20pc;
}
body {
background-image: url("http://www.hpud.org/wp-content/uploads/2015/08/WaterBackground2.jpg")
}
.finishline {
position: absolute;
right: -12pc;
top: 18pc;
}
#traffic-light {
height: 10pc;
width: 4pc;
background-color: #333;
border-radius: 20pc;
position: absolute;
}
.bulb {
height: 2pc;
width: 2pc;
background-color: #111;
border-radius: 50%;
margin: 15px auto;
transition: background 500ms;
}
#container {
width: 400px;
height: 400px;
position: relative;
background: yellow;
}
#animate {
width: 50px;
height: 50px;
position: absolute;
background: red;
}
</style>
<img id="bluefish" src="http://clipartist.net/openclipart.org/2013/July/Blue_Fish_Goldfish.png">
<img id="turtle" src="http://www.clipartkid.com/images/386/turtle-free-stock-photo-illustration-of-a-green-sea-turtle-uPgZrm-clipart.png">
<img src="https://t1.rbxcdn.com/877010da8ce131dfcb3fa6a9b07fea89" class="finishline">
<p>
<button onclick="myMove()">Click Me</button>
</p>
<div id="container">
<div id="animate"></div>
</div>
Try this one:
function myMove()
{
var elemBluefish = document.getElementById("bluefish");
var elemBluefishWin = document.getElementById("bluefishwin");
var elemTurtle = document.getElementById("turtle");
var elemTurtleWin = document.getElementById("turtlewin");
var posBluefish = 0;
var posTurtle = 0;
var hasWinner = false;
elemBluefishWin.style.display = 'none';
elemTurtleWin.style.display = 'none';
var id = setInterval(frame, 5);
function frame()
{
if(posBluefish >= 350 && posTurtle >= 350)
{
clearInterval(id);
return;
}
if(posBluefish < 350)
{
posBluefish += Math.round(Math.random()*10);
if(posBluefish >= 350)
{
posBluefish = 350;
if(!hasWinner){
hasWinner = true;
elemBluefishWin.style.display = 'unset';
}
}
elemBluefish.style.left = posBluefish + 'px';
}
if(posTurtle < 350)
{
posTurtle += Math.round(Math.random()*10);
if(posTurtle >= 350)
{
posTurtle = 350;
if(!hasWinner){
hasWinner = true;
elemTurtleWin.style.display = 'unset';
}
}
elemTurtle.style.left = posTurtle + 'px';
}
}
}
<div id="traffic-light">
<div id="stopLight" class="bulb"></div>
<div id="yeildLight" class="bulb"></div>
<div id="goLight" class="bulb"></div>
</div>
<style>
body {
overflow: hidden;
}
#bluefish {
position: absolute;
top: 31pc;
width: 17pc;
left: -.5pc;
}
#turtle {
position: absolute;
width: 15pc;
top: 20pc;
}
#bluefishwin {
position: absolute;
right: 1pc;
top: 31pc;
display: none;
}
#turtlewin {
position: absolute;
right: 1pc;
top: 20pc;
display: none;
}
body {
background-image: url("http://www.hpud.org/wp-content/uploads/2015/08/WaterBackground2.jpg")
}
.finishline {
position: absolute;
right: -12pc;
top: 18pc;
}
#traffic-light {
height: 10pc;
width: 4pc;
background-color: #333;
border-radius: 20pc;
position: absolute;
}
.bulb {
height: 2pc;
width: 2pc;
background-color: #111;
border-radius: 50%;
margin: 15px auto;
transition: background 500ms;
}
/*#container {
width: 400px;
height: 400px;
position: relative;
background: yellow;
}
#animate {
width: 50px;
height: 50px;
position: absolute;
background: red;
}*/
</style>
<img id="bluefish" src="http://clipartist.net/openclipart.org/2013/July/Blue_Fish_Goldfish.png">
<img id="turtle" src="http://www.clipartkid.com/images/386/turtle-free-stock-photo-illustration-of-a-green-sea-turtle-uPgZrm-clipart.png">
<img src="https://t1.rbxcdn.com/877010da8ce131dfcb3fa6a9b07fea89" class="finishline">
<img id="bluefishwin" src="http://a.dryicons.com/images/icon_sets/coquette_part_3_icons_set/png/128x128/prize_winner.png">
<img id="turtlewin" src="http://a.dryicons.com/images/icon_sets/coquette_part_3_icons_set/png/128x128/prize_winner.png">
<p>
<button onclick="myMove()">Click Me</button>
</p>
<div id="container">
<div id="animate"></div>
</div>
It gets an element for each image and adds every 5ms a random amount of pixels (between 0 and 9) to each pos of image.
If both "racers" reached the target (350px) the interval is cleared and the race is over.
The winner gets an image displayed at the finish line.
an example:
function startRace() {
animateRacer("player1", true);
animateRacer("player2", true);
}
function animateRacer(playerId, reset) {
var elem = document.getElementById(playerId);
var pos = parseInt(elem.style.left, 10);
if (isNaN(pos) || reset) {
pos = 0;
}
//console.log(playerId + ': ' + pos);
if (pos < 450) {
pos += randStep(3);
elem.style.left = pos + 'px';
setTimeout('animateRacer("' + playerId + '")', randStep(5));
}
}
function randStep(max) {
var min = 1;
return Math.floor(Math.random() * (max - min)) + min;
}
body {
overflow: hidden;
}
#container {
width: 500px;
height: 160px;
position: relative;
background-color: yellow;
}
.player {
width: 50px;
height: 50px;
background-color: gray;
position: relative;
}
#player1 {
background-color: red;
top: 20px;
}
#player2 {
background-color: blue;
top: 40px;
}
<p>
<button onclick="startRace()">Start Race</button>
</p>
<div id="container">
<div id="player1" class="player"></div>
<div id="player2" class="player"></div>
</div>
function mover(obj) {
this.obj=obj;
this.pos = 0;
this.id = setInterval(this.frame, 5);
}
mover.prototype.frame=function() {
if (this.pos == 350) {
clearInterval(this.id);
} else {
this.pos++;
this.obj.style.left = this.pos + 'px';
}
}
}
Simply do:
img1=new mover(document.getElementById("pic1"));
You can repeat this with every image and you could store them into an array:
images=[];
function letsmove(){
images.push(new mover(someid));
...
}
And you can do this with all images on the site:
images=[];
function letsmove(){
domimages=document.getElementsByTagName("img");
domimages.forEach(function(img){
images.push(new mover(img));
});
}
}
See JS OOP and JS Prototyping for more explanation

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