This question already has answers here:
Why do multiple `.appendTo` calls on a newly created jQuery element only append it once?
(2 answers)
Closed 3 months ago.
I tried looking for an answer here but all of the questions related to my issue are a bit too complicated for someone who just started learning JavaScript like me.
I want to create a grid of divs with js/jquery based on user input (eg: if user chooses width = 16, then he will see a 16x16 grid).
Now, I figured, I'll add a DOM element with var $smallDiv = $('<div class="smallDiv"></div>');
And here is the loop that adds the needed number of divs based on user input:
function addDiv() {
$('#container').append($smallDiv);
}
for (i = 1; i <= divCounter * divCounter; i++){
addDiv();
}
The problem is that this will always create only one div. The loop runs the required number of times, I've checked this using console.log(). So it clearly works, but I get the feeling that each time it loops, the new div overwrites the previous. That wasn't my expectation of .append().
I've managed to get around the problem by making the $smallDiv variable a normal one (removing $ from its value, making it just text) but I would love to know how are these two variables different and why does one work in the above scenario but the other does not.
And make it easy on me, I just started learning JS/jQuery.
In the loop, you are appending the same dom element reference($smallDiv) multiple times, which means the element will be added only once.
Instead in each iteration of the loop, you need to create new instance - you can use .clone() to do that.
function addDiv() {
$('#container').append($smallDiv.clone());
}
As an alternative to Arun P Johny solution, this seems to work as well:
var smallDiv = '<div class="smallDiv"></div>'
function addDiv() {
$('#container').append(smallDiv);
}
for (i = 1; i <= divCounter * divCounter; i++){
addDiv();
}
This way its not the same dom element but instead we use a simple string for append.
Related
I have dynamically created elements on the page, a picture and three buttons which are created upon clicking the main button.
All of this works, but now I am trying to change the display on the dynamically created div with the pics to "none".
More than one issue arises here for me, first I cannot find out how to make the div "images" the target, or select it.
I am trying to get one function to do this for all the elements, they are all structured equally just the pictures are different.
function hidePic(arrayPos){
var elem = document.getElementsByClassName("closingButton") + "[" + arrayPos + "]",
finalTarget = elem.getElementsByClassName("images")[0];
finalTarget.style.display = "none";
}
document.getElementsByClassName("closingButton")[0].addEventListener("click", function(){
hidePic(0);
});
This is the relevant code, lines 4 to 10. If this is commented out, the rest of the code works, but as it is I get entirely unrelated errors in dev Tools.
Click this link to see Codepen.
So the question is, how can I best implement the above code?
So just working on the code above you can do this in order to make it work for all instances. First let me point out that this:
var elem = document.getElementsByClassName("closingButton") + "[" + arrayPos + "]";
will never work. That line is building a string. What you really want to make that line work is:
var elem = document.getElementsByClassName("closingButton")[arrayPos];
But even that I find unnecessary. Take a look at this code.
function hidePic (elem) {
var finalTarget = elem.getElementsByClassName("images")[0];
finalTarget.style.display = "none";
}
var closingButtons = document.getElementsByClassName("closingButton");
var index = 0, length = closingButtons.length;
for ( ; index < length; index++) {
closingButtons[index].addEventListener("click",
function () {
hidePic(this);
}
);
}
This first finds all elements with the class closingButton. Then for each one we attach a click event listener. Instead of attempting to pass some index to this hidePic function we already have our function context which is what you seem to be trying to find in the function so lets just pass that and use it to find the image inside.
Let me know if you have any questions. I took a look at your codepen as well. I am not sure you should be forcing all that interactive HTML into a button element honestly, which itself is considered an interactive element. Not sure that meets the HTML spec. Perhaps add that HTML below the button. I bet when you click on things inside of that button it will register as clicks on the button as well unless you remove the event upon inserting your elements but then it seems like its getting too complicated for the simple stuff you are trying to do here.
The codepen complains because there is no element with the "closingButton" class, so it's trying to call addEventListener on nothing, but I'm doubting that's the actual error you're seeing.
It's also worth nothing that I think this:
var elem = document.getElementsByClassName("closingButton") + "[" + arrayPos + "]",
is excessive.
var elem = document.getElementsByClassName("closingButton")[arrayPos];
should be sufficient. Also not the syntax error at the end of the same line: it should be ; not ,. If this is the error in your code it could explain why you were getting "unrelated errors" syntax errors can cause misleading problems that are supposedly in other areas of the code!
Lastly, I'd highly recommend using JQuery to do your selection magic - it's exactly what it was designed for. If you're averse to using JS libraries, fair enough, but it would make your code a lot simpler and you can have reasonable confidence that it will perform the tasks about as optimally as is possible.
First question ever, new to programming. I'll try to be as concise as possible.
What I want to do is to create a bunch of children inside a selected div and give each of them specific html content (from a predefined array) and a different id to each child.
I created this loop for the effect:
Game.showOptions = function() {
var i = 0;
Game.choiceElement.html("");
for (i=0; i<Game.event[Game.state].options.length; i++) {
Game.choiceElement.append(Game.event[Game.state].options[i].response);
Game.choiceElement.children()[i].attr("id","choice1");
}
};
Using the predefined values of an array:
Game.event[0] = { text: "Hello, welcome.",
options: [{response: "<a><p>1. Um, hello...</p></a>"},
{response: "<a><p>2. How are you?</p></a>"}]
};
This method does not seem to be working, because the loop stops running after only one iteration. I sincerely have no idea why. If there is a completely different way of getting what I need, I'm all ears.
If I define the id attribute of each individual p inside the array, it works, but I want to avoid that.
The idea is creating a fully functional algorithm for dialogue choices (text-based rpg style) that would work with a predefined array.
Thanks in advance.
The problem with your loop as I see it could be in a couple different places. Here are three things you should check for, and that I am assuming you have but just didn't show us...
Is Game defined as an object?
var Game = {};
Is event defined as an array?
Game.event = new Array();
Is Game.state returning a number, and the appropriate number at that? I imagine this would be a little more dynamic then I have written here, but hopefully you'll get the idea.
Game.state = 0;
Now assuming all of the above is working properly...
Use eq(i) instead of [i].
for (var i = 0; i<Game.event[Game.state].options.length; i++) {
Game.choiceElement.append(Game.event[Game.state].options[i].response);
Game.choiceElement.children().eq(i).attr("id","choice" + (i + 1));
}
Here is the JSFiddle.
This question already has answers here:
How to select last child element in jQuery?
(6 answers)
Closed 9 years ago.
I am taking a fairly simple piece of code and wrapping into a function, the code builds a slide out menu from the items inside a div. I'm now trying to get the last child from a div:
experimentOne('#experimentOne');
function experimentOne(masterContainer) {
var experimentOneMenuButton = $('masterContainer :last-child');
... etc
However, this returns [] in the log. When I check the width, instead of the 100px it should be, it's 1420 which I'm guessing is the window width.
If I just get the last child of the ID by coding it in everything is fine, but I want the function to be as reusable as possible.
Thanks.
Try this if your masterContainer is an element:
var experimentOneMenuButton = $(':last-child', masterContainer);
Or this if it is a string for the element id
var experimentOneMenuButton = $('#'+masterContainer+' :last-child');
masterContainer is a variable containing the value of the parent container, so when you build the selector you need use it with string concatenation.
var experimentOneMenuButton = $(masterContainer + ' :last-child');
or you can use a context based lookup
var experimentOneMenuButton = $(':last-child', masterContainer);
I would recommend the second solution which make use of context bases lookup since it is neater.
Demo: Fiddle
element with id is selected with "#"
you need to target immediat children with ">", [space] target all descendants of element
$('#masterContainer>:last-child');
Well masterContainer inside the string will do nothing. I think it should be:
$(masterContainer).find(':last-child');
Also note that experimentOne('#experimentOne'); will send a string not a jQuery object. That would require experimentOne($('#experimentOne'));, which would leave:
experimentOne($('#experimentOne'));
function experimentOne(masterContainer) {
var experimentOneMenuButton = masterContainer.find(':last-child');
// Note the lack of jQuery wrapper around masterContainer in this version
Depends on whether you want to force a jQuery object in the parameter or in the function itself!
Your concatenation is wrong. Try that way:
$(masterContainer + ' :last-child')
This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Javascript infamous Loop problem?
I am having a small issue, and it would be very nice if some of you could realize about what kind of logic is missing here, since I cannot seem to find it:
I have an array with the results of some previous operation. Let's say that the array is:
var results = [0, 1];
And then I have a bunch of code where I create some buttons, and inside a for loop I assign a different function to those buttons, depending on the position of the array. The problem is that for some reason, all the buttons created (two in this case) come out with the function assigned to the last value of the array (in this case, both would come out as one, instead of the first with 0 and the second with 1)
This is the code:
for (var i = 0; i < results.length; i++) {
var br2 = b.document.createElement("br");
var reslabel = b.document.createTextNode(Nom[results[i]].toString());
var card = document.createElement("input");
card.type = "button";
id = results[i]; // this is the problematic value.
card.onclick = newcard; // this function will use the above value.
card.value = "Show card";
divcontainer.appendChild(br2);
divcontainer.appendChild(reslabel);
divcontainer.appendChild(card);
}
As it is, this code produces as many buttons as elements in the array, each with its proper label (it retrieves labels from another array). Everything is totally fine. Then, I click the button. All the buttons should run the newcard function. That function needs the id variable, so in this case it should be:
First button: runs newcard using variable id with value 0
Second button: runs newcard using variable id with value 1
But both buttons run using id as 1... why is that?
It might be very simple, or maybe is just that in my timezone is pretty late already :-) Anyways, I would appreciate any comment. I am learning a lot around here...
Thanks!
Edit to add the definition of newcard:
function newcard() {
id = id;
var toerase = window.document.getElementById("oldcard");
toerase.innerHTML = "";
generate();
}
the function generate will generate some content using id. Nothing wrong with it, it generates the content fine, is just that id is always set to the last item in the array.
Your id is a global variable, and when the loop ends it is set to the last value on the array. When the event handler code runs and asks for the value of id, it will get that last value.
You need to create a closure to capture the current results[i] and pass it along (this is a very common pitfal, see Javascript infamous Loop problem?). Since newcard is very simple, and id is actually used in generate, you could modify generate to take the id as a parameter. Then you won't need newcard anymore, you can do this instead:
card.onclick = (function(id) {
return function() {
window.document.getElementById("oldcard").innerHTML = "";
generate(id);
};
}(results[i]));
What this does is define and immediately invoke a function that is passed the current results[i]. It returns another function, which will be your actual onclick handler. That function has access to the id parameter of the outer function (that's called a closure). On each iteration of the loop, a new closure will be created, trapping each separate id for its own use.
Before going on, a HUGE thank you to bfavaretto for explaining some scoping subtelties that totally escaped me. It seems that in addition to the problems you had, you were also suffering from scoping, which bit me while I was trying to craft an answer.
Anyway, here's an example that works. I'm using forEach, which may not be supported on some browsers. However it does get around some of the scoping nastiness that was giving you grief:
<html>
<body>
<script>
var results = [0,1];
results.forEach( function(result) {
var card = document.createElement("input");
card.type = "button";
card.onclick = function() {
newcard( result );
}
card.value = "Show card";
document.body.appendChild(card);
});
function newcard(x) {
alert(x);
}
</script>
</body>
</html>
If you decide to stick with a traditional loop, please see bfavaretto's answer.
This question already exists:
Closed 10 years ago.
Possible Duplicate:
Call same function by a cloned list row
I am trying to make a simple calculation to work.
I have the following running:
http://jsfiddle.net/vSyK6/41/
Basically, the way it works now is this:
When you select an option on the drop down list it will display the content based on the option selected. Then when you select the same option again it will add, basically clone the same row.
Now, when the second option is selected "Option2" it will display an empty textbox. When you enter a number it will or should call the a function where we make a basic calculation. The function is already in the script.
However, when we have two empty textboxes it should call the same calculation function but calculate seperately and puts it in a different div. The div# where we display the amount is a called "amount"
Basically, it should work like this:
First Empty textbox -> 100 -> 100 * 22.38 = display result in div#1
Second Empty textbox -> 230 -> 230 * 22.38 = display in div#2
any idea on how to accomplish that ?
When cloning elements the id is cloned as well. It is best practice to create a new ID for the cloned elements, which will also help in accomplishing what you want. The same goes for the name attribute as well.
With a few modification to your code, http://jsfiddle.net/dNQVQ/3/, I was able to get what you were after. Let me first say that this might not be the ideal way to go, but it is a start. Like I said earlier the key is going to be setting unique ids for the cloned elements. What I did in this example was use a index as part of the list element id that is cloned with a matching index in an 'amount' div. This way when an input is updated the index is retrieved and then used to update the appropriate div. Additionally, I moved the function that did the calculation and updates to an anonymous function in the settimeout call. This makes it easy to use a reference to the updated input in the function call.
Joining the party quite late here :) Here is one vernon: http://jsfiddle.net/KVPwm/
ALso if its assignment bruv, put an assignment homework tag!
People around SO community are awesome folks so be truthful, guys will help man!
Use .on instead of live - recommendation. i.e. upgrade your JQ source if keen read this - What's wrong with the jQuery live method?
you have 2 document.ready functions also I chained few things for you.
Also think of using isNan check as well.
Rest you can read the code and play around a bit to make it more concise.
I have added 2 divs and using the id number to populate the stuff accordingly.
This should fit the cause :)
code
$("document").ready(function() {
/////////////////////////////////CALUCATIONS/////////////////////////////////
//setup before functions
var typingTimer; //timer identifier
var doneTypingInterval = 0; //time in ms, 5 second for example
$('input[name=Input2], input[name=Input1]').live('keyup', function() {
var str = $(this).prop("id");
var pattern = /[0-9]+/g;
var matches = str.match(pattern);
amount = parseFloat($(this).val()) * 22.38;
typingTimer = setTimeout(doneTyping(matches), doneTypingInterval);
});
$('#Input2').keydown(function() {
clearTimeout(typingTimer);
});
function doneTyping(matches) {
$('#amount'+matches).text(amount.toFixed(2) + " lbs");
}
$("#List-Option1,#List-Option2").hide();
$('#category').change(function() {
var str = $('#category').val();
if (str == 'Option1') {
var option1 = $("#List-Option1:first").clone().show();
$('#box li:last').after(option1);
}
if (str == 'Option2') {
var option2 = $("#List-Option2:first").clone().show();
$('#box li:last').after(option2);
}
});
});