Struggling to understand this code piece from Crockford's book, section 4.15:
var memoizer = function (memo, fundamental) {
var shell = function (n) {
var result = memo[n];
if (typeof result !== 'number') {
result = fundamental(shell, n);
memo[n] = result;
}
return result;
};
return shell;
};
var fibonacci = memoizer([0, 1], function (shell, n) {
return shell(n - 1) + shell(n - 2);
});
Question regarding the use of closures here: Once we call the function with an argument, say fibonacci(15), will the memo be available after the function finished executing, or is it just something that makes this particular recursive call more efficient? I.e. if after calling fibonacci(15) I later call fibonacci(16) will memo[15] be there?
Thanks for help.
Yes, it will still be there. The array was created when you called memoizer, and this will exist as long as your fibonacci number existed.
The only way this array would cease to exist is if the fibonacci function goes out of scope or is reassigned.
eg
var fibonacci = memoizer([0, 1], function (shell, n) {
return shell(n - 1) + shell(n - 2);
});
var n = fibonacci(15); // the array has grown
n = fibonacci(16); // This used the same array that fibonacci(15) set up
// Now lets lose it
fibonacci = memoizer([0, 1], function (shell, n) {
return shell(n - 1) + shell(n - 2);
});
// What the hell did you do that for?!? You just recreated the function
// with a new memo array!
n = fibonacci(17); // Had to recreate all of the previous fibonacci numbers again.
Related
A friend of mine challenged me to write a function that works with both of these scenarios
add(2,4) // 6
add(2)(4) // 6
My instinct was the write an add() function that returns itself but I'm not sure I'm heading in the right direction. This failed.
function add(num1, num2){
if (num1 && num2){
return num1 + num2;
} else {
return this;
}
}
alert(add(1)(2));
So I started reading up on functions that return other functions or return themselves.
http://davidwalsh.name/javascript-functions
JavaScript: self-calling function returns a closure. What is it for?
JavaScript: self-calling function returns a closure. What is it for?
I am going to keep trying, but if someone out there has a slick solution, I'd love to see it!
I wrote a curried function whose valueOf() method and function context (this) are bound with the sum no matter how many arguments are passed each time.
/* add function */
let add = function add(...args) {
const sum = args.reduce((acc, val) => acc + val, this);
const chain = add.bind(sum);
chain.valueOf = () => sum;
return chain;
}.bind(0);
/* tests */
console.log('add(1, 2) = ' + add(1, 2));
console.log('add(1)(2) = ' + add(1)(2));
/* even cooler stuff */
console.log('add(1, 2)(3) = ' + add(1, 2)(3));
console.log('add(1, 2, 3)(4, 5)(6) = ' + add(1, 2, 3)(4, 5)(6));
/* retains expected state */
let add7 = add(7);
console.log('let add7 = add(7)');
console.log('add7(3) = ' + add7(3));
console.log('add7(8) = ' + add7(8));
The reason why both mechanisms are required is because the body of add() must use the called function's bound context in order to access the sum of the intermediate partial application, and the call site must use the valueOf() member (either implicitly or explicitly) in order to access the final sum.
There is an article on Dr.Dobs Journal about "Currying and Partial Functions in JavaScript" which describes exactly this problem.
One solution found in this article is:
// a curried add
// accepts partial list of arguments
function add(x, y) {
if (typeof y === "undefined") { // partial
return function (y) {
return x + y;
};
}
// full application
return x + y;
}
function add(num1, num2){
if (num1 && num2) {
return num1 + num2;
} else if (num1) {
return function(num2){return num1 + num2;};
}
return 0;
}
The concept that you're looking for is called currying and it has to do with function transformation and partial function application. This is useful for when you find yourself calling the same function over and over with mostly the same arguments.
An example of implementing add(2)(6) via currying would look something like this...
function add(x,y) {
if (typeof y === 'undefined') {
return function(y) {
return x + y;
}
}
}
add(2)(4); // => 6
Additionally, you could do something like this...
var add6 = add(6);
typeof add6; // => 'function'
add6(4); // => 10
var add = function(){
// the function was called with 2 arguments
if(arguments.length > 1)
arguments.callee.first_argument = arguments[0];
// if the first argument was initialized
if(arguments.callee.first_argument){
var result = arguments.callee.first_argument + arguments[arguments.length - 1];
arguments.callee.first_argument = 0;
return result;
}else{// if the function was called with one argument only then we need to memorize it and return the same function handler
arguments.callee.first_argument = arguments.callee.first_argument || arguments[0];
return arguments.callee;
}
}
console.log(add(2)(4));
console.log(add(2, 4));
An extended solution which depends on the environment:
function add(){
add.toString = function(){
var answer = 0;
for(i = 0; i < add.params.length; i++)
answer += add.params[i];
return answer;
};
add.params = add.params || [];
for(var i = 0; i < arguments.length; i++)
add.params.push(arguments[i])
return add;
}
console.log(add(2)(4)(6)(8))
console.log(add(2, 4, 6, 8));
We can use the concept of closures which is provided by Javascript.
Code snippet:
function add(a,b){
if(b !== undefined){
console.log(a + b);
return;
}
return function(b){
console.log(a + b);
}
}
add(2,3);
add(2)(3);
In general you need to have an agreement whether the function should return a function (for calling with more arguments) or the end result. Imagine the add function would have to work like this as well:
add(1, 2, 3)(4, 5) // -> 15
...then it becomes ambiguous, because you might want to call again:
add(1, 2, 3)(4, 5)(6) // -> 21
...and so add(1, 2, 3)(4, 5) should have returned a function, and not 15.
You could for instance agree that you have to call the function again, but without arguments, in order to get the numeric result:
function add(...args) {
if (args.length === 0) return 0;
let sum = args.reduce((a, b) => a+b, 0);
return (...args) => args.length ? add(sum, ...args) : sum;
}
console.log(add()); // 0
console.log(add(1,2,3)()); // 6
console.log(add(1,2,3)(4,5)()); // 15
console.log(add(1,2,3)(4,5)(6)()); // 21
One may think that he/she has to invoke the same function two times, but if you think deeply you will realize that the problem is pretty straight forward, you have to invoke the add function one time then you need to invoke what ever the add function returns.
function add(a){
return function(b){
return a+b;
}
}
console.log(add(20)(20));
//output: 40
you can return function as many as time you want. suppose for y = mx+c
const y= function (m){
return function(x){
return function (c){
return m*x+c
}
}
}
console.log(y(10)(5)(10));
//out put: 60
I'm trying to create a simple program in javascript where the Fibonacci square can be created by a random number sequence but I can't seem to connect both parts of my code. The first side being: the call for a random number and the second part: calculating the Fibonacci square.
var n = function getRandomNum() {
return Math.floor(Math.random()*100) +1;
}
function fib(x) {
if (x < 2) {
return x;
} else {
return fib(x - 1) + fib(x - 2);
}
}
console.log(fib(n));
Tell me where I'm going wrong. These are the errors I get when I run it.
RangeError: Maximum call stack size exceeded
at fib:7:13
at fib:11:12
at fib:11:12
at fib:11:12
at fib:11:12
at fib:11:12
Aside from not invoking the random number generator, you're using a very poorly optimized algorithm. If you think through all the redundant calls that need to take place, you'll see why the stack limit is reached.
var n = function getRandomNum() {
return Math.floor(Math.random() * 100) + 1;
}(); // <-- quick inline invocation... not normally how you'd use this.
console.log(n);
function fib(x) {
function _fib(x, a, b) {
if (x < 2) {
return a;
}
return _fib(x - 1, b, a + b);
}
return _fib(x, 0, 1);
}
console.log(fib(n));
Since you don't call n function, you should call it like the following.
var n = function getRandomNum() {
return Math.floor(Math.random()*100) +1;
}
function fib(x) {
if (x < 2) {
return x;
} else {
return fib(x - 1) + fib(x - 2);
}
}
console.log(fib(n));
But, there's a huge problem in your code, as #rock star mentioned, there's no any optimizing process in your code. That is why your code has caused the problem on memory leak
To avoid this, you can simply use memoization, click this link you don't have any clue on it.
Javascript Memoization Explanation?
So, your code can be improved like the folloiwng, by adapting memoization algorithm.
var n = function getRandomNum() {
return Math.floor(Math.random()*100) +1;
}
var result = [];
result[0] = 1;
result[1] = 1;
function fib(x) {
var ix, ixLen;
for(ix = 0, ixLen = x; ix < ixLen; ix++){
if(!result[ix]){
result[ix] = result[ix-2] + result[ix-1];
}
}
console.log('n:', x, ' result: ', result[ix-1]);
return result[ix-1];
}
console.log(fib(n()));
Compare the result with this site.
http://www.maths.surrey.ac.uk/hosted-sites/R.Knott/Fibonacci/fibtable.html
I'm currently learning about memoization. As a simple exercise I implemented memoization with a fibonacci. However I'm having problems as to why when I do not rename the memoized function it takes slower to complete than when I rename it. Take a look at the code.
This doesn't work correctly and doesn't cache correctly.
function memoize(func) {
const cache = {};
return function(args) {
const cacheKeys = Object.keys(cache).map(el => +el);
if (cacheKeys.includes(args)) {
return cache[args];
}
cache[args] = func(args);
return cache[args];
};
}
function wrapped_fibonacci(n) {
if (n <= 2) {
return 1;
}
return wrapped_fibonacci(n - 1) + wrapped_fibonacci(n - 2);
}
const fibonacci = memoize(wrapped_fibonacci); // <== I do not rename the function.
for (let i = 1; i <= 40; i++) {
console.log(fibonacci(i));
}
However, when I write my code like this. It works correctly and is performant
function memoize(func) {
const cache = {};
return function(args) {
const cacheKeys = Object.keys(cache).map(el => +el);
if (cacheKeys.includes(args)) {
return cache[args];
}
cache[args] = func(args);
return cache[args];
};
}
function fibonacci(n) {
if (n <= 2) {
return 1;
}
return fibonacci(n - 1) + fibonacci(n - 2);
}
fibonacci = memoize(fibonacci); //<== I rename the function
for (let i = 1; i <= 40; i++) {
console.log(fibonacci(i));
}
As you can see. I just reassigned the function name.
I'm doing these tests on node.js v8.3.0
The results of the first is as such.
time node fib.js
real 0m2.413s │~
user 0m2.400s │~
sys 0m0.008s
The results of the second goes as such
time node fib.js
real 0m0.263s │~
user 0m0.252s │~
sys 0m0.008s
THATS 1.8S DIFFERENCE
Anyone able to shed some light on this?
In the working example, you're replacing fibonacci with a memoized function also called fibonacci. The recursive calls are using this memoized function, because fibonacci-the-original was replaced by fibonacci-the-memoized.
In the non-working example, you're creating a memoized function fibonacci from wrapped_fibonacci, but that function still calls wrapped_fibonacci, the unmemoized original, recursively.
If you'd also replace wrapped_fibonacci, it would speed up again:
const fibonacci = wrapped_fibonacci = memoize(wrapped_fibonacci)
I'm trying to explain correctly cached fibonacci algorithm complexity. Here is the code (https://jsfiddle.net/msthhbgy/2/):
function allFib(n) {
var memo = [];
for (var i = 0; i < n; i++) {
console.log(i + ":" + fib(i, memo))
}
}
function fib(n, memo) {
if (n < 0) return 0;
else if (n === 1) return 1;
else if (memo[n]) return memo[n];
memo[n] = fib(n - 1, memo) + fib(n - 2, memo);
return memo[n];
}
allFib(5);
The solution is taken from "Cracking the coding interview" and adapted to javascript.
So here is a "not very nice" tree of function calls
I was thinking like that: "The left most branch (bold one) is where the evaluation is happening" and it is definitely the number passed to the allFib function for the first time. So the complexity is O(n). Everything that is to the right will be taken from cache and will not require extra function calls". is it correct? also how to connect this to the tree "theory". The depth and the height of the tree in this case is 4 but not 5 (close to n but not it). I want the answer to be not intuitive but more reliable.
Here is a function that really uses the cache:
function Fibonacci() {
var memo = [0, 1];
this.callCount = 0;
this.calc = function(n) {
this.callCount++;
return n <= 0 ? 0
: memo[n] || (memo[n] = this.calc(n - 1) + this.calc(n - 2));
}
}
var fib = new Fibonacci();
console.log('15! = ', fib.calc(15));
console.log('calls made: ', fib.callCount);
fib.callCount = 0; // reset counter
console.log('5! = ', fib.calc(5));
console.log('calls made: ', fib.callCount);
fib.callCount = 0;
console.log('18! = ', fib.calc(18));
console.log('calls made: ', fib.callCount);
The number of function calls made is:
(n - min(i,n))*2+1
Where i is the last entry in memo.
This you can see as follows with the example of n = 18 and i = 15:
The calls are made in this order:
calc(18)
calc(17) // this.calc(n-1) with n=18
calc(16) // this.calc(n-1) with n=17
calc(15) // this.calc(n-1) with n=16, this can be returned from memo
calc(14) // this.calc(n-2) with n=16, this can be returned from memo
calc(15) // this.calc(n-2) with n=17, this can be returned from memo
calc(16) // this.calc(n-2) with n=18, this can be returned from memo
The general pattern is that this.calc(n-1) and this.calc(n-2) are called just as many as times (of course), with in addition the original call calc(n).
Here is an animation for when you call fib.calcfor the first time as fib.calc(5). The arrows show the calls that are made. The more to the left, the deeper the recursion. The bubbles are colored when the corresponding result is stored in memo:
This evidently is O(n) when i is a given constant.
First, check for negative n, and move the value to zero.
Then check if a value is cached, take the value. If not, assign the value to the cache and return the result.
For the special cases of n === 0 or n === 1 assign n.
function fibonacci(number) {
function f(n) {
return n in cache ?
cache[n] :
cache[n] = n === 0 || n === 1 ? n : f(n - 1) + f(n - 2);
}
var cache = [];
return f(number);
}
console.log(fibonacci(15));
console.log(fibonacci(5));
Part with predefined values in cache, as Thomas suggested.
function fibonacci(number) {
function f(n) {
return n in cache ?
cache[n] :
cache[n] = f(n - 1) + f(n - 2);
}
var cache = [0, 1];
return f(number);
}
console.log(fibonacci(15));
console.log(fibonacci(5));
I'm trying to calculate a series with a recursive function and jQuery but I don't know how to log each recursion that the function is making so I could get the series members.
the code is the following:
$(document).ready(function () {
$("#button").click(function () {
var n = $("#number").val();
function series(n) {
if (n == 1) {
return 6;
} else {
return 0.5 * series(n - 1) + 4;
}
}
console.log(series(n));
});
});
The problem is that the function only logs the last series member. For example if n = 4 the series should be 6, 7, 7.5, 7.75.
The function only returns 7.75.
This is the series formula: series(n) = 0.5 * series(n - 1) + 4, if n = 1 then series(n) = 6;
Thank you!
It's not the most beautiful looking example, but if you take your code and then wrap it in another function with a results array. Then call your inner recursive function and store them to that array it can return the results as an array. You can then use a join to make it into a string to display using jQuery or console log it.
Fiddle: http://jsfiddle.net/mcfarljw/hPWuW/
function getSeriesArray(n) {
var results = [];
function series(n) {
if (n === 1) {
results.push(6);
return 6;
} else {
var result = 0.5 * series(n - 1) + 4;
results.push(result);
return result;
}
}
series(n);
return results;
}
Your use of console.log() is only accepting the output of the outermost series call. If you want to log every iteration you either need to log inside your series method or keep track of every result during the iterations in the series method and then log whatever you used to keep track.
This seems like homework so I wont give too much away, but it might help is used the inspector in browser to walked the execution and get a feel for how the code is flowing.
Try this
$(document).ready(function () {
$("#button").click(function () {
var n = $("#number").val();
function series(n) {
var val=6;
if (n != 1) {
val= 0.5 * series(n - 1) + 4;
}
console.log(val);
return val;
}
});
});