I'm writing a simple timer this way:
function timer(init){
console.log(init);
setTimeout(function(init){
timer(init+1);
},1000);
}
timer(1);
It's a recursive function (Note: I am aware it is an infinite loop, just not important now). However as simple as it seems, it fails as the output of each interval is NaN, and not an increased number as expected.
The function is so simple that I cannot figure out what the issue is. What am I missing?
The problem here is that you are overriding the value of init by passing an argument to setTimeout's callback function.
function timer(init) {
console.log(init);
setTimeout(function() {
timer(init+1);
},1000);
}
timer(1);
This way the init value is the one you passed into the timer call.
The function body you're passing in to setTimeout is a callback function, no arguments are passed to it (because setTimeout doesn't pass any).
function timer(init) {
console.log(init);
setTimeout(function() {
timer(init + 1);
}, 1000);
}
timer(1);
The simplest way to do it would be something like this:
var t = 0;
function timer() {
console.log(++t);
setTimeout(timer, 1000);
}
timer();
You need to feed an anonymous function as a parameter instead of a string, the latter method shouldn't even work per the ECMAScript specification but browsers are just lenient.
setTimeout(function() {
timer(init+1);
}, 1000)
Related
How can I invoke three times a function with a setTimeOut but just print it once after 100 milliseconds??
This is the definition of debounce that I have to implement:
Debounce ignores the calls made to it during the timer is running and
when the timer expires it calls the function with the last function
call arguments, so I want to achieve that with Javascript
A function will be debounced as follows:
receivedEvent = debounce(receivedEvent, 100)
My attempt:
function debounce(func, timeInterval) {
return (args) => {
setTimeout(func, timeInterval)
}
}
function receivedEvent() {
console.log('receive')
}
receivedEvent();
receivedEvent();
receivedEvent();
But this still generates 3 outputs. I need it to only produce one output according to the requirements.
In your attempt you did not call debounce, but just called your own function receivedEvent. Maybe the site where your attempt is tested will do this for you, but we cannot know this from your question. Just make sure it is called.
To test the requirements you need to use a better use case: one based on a function that receives arguments. This is needed because you must prove that the debounced function is called after the timeout with the last passed arguments.
The key to this pattern is to use variables within a closure:
function debounce(func, timeInterval) {
let timer;
let lastArgs;
return (...args) => {
lastArgs = args; // update so we remember last used args
if (timer) return; // not ready yet to call function...
timer = setTimeout(() => {
func(...lastArgs);
timer = 0; // reset timer (to allow more calls...)
}, timeInterval);
}
}
function receivedEvent(arg) {
console.log('receive ' + arg)
}
receivedEvent = debounce(receivedEvent, 100)
receivedEvent("a");
receivedEvent("b");
receivedEvent("c");
// Output will be "c" after 100ms
Note that the question's definition of "debounce" deviates a bit from its usual definition, where the first invocation actually calls the function immediately, and only then starts the timeout (cooldown-period).
I have a concern with setTimeout function in javascript. when we call setTimeout function without return anything, it is okay for me. like
setTimeout(function() {
console.log("ok function called")
},2000);
here in the above example it just simply call that function after 2000ms,
And if I write this like
setTimeout(function(params) {
console.log("passed value is"+params)
},2000,55);
now it will call this function with 55 as an argument, right?
But problem is that when I call to write this like
setTimeout(function(params) {
console.log("passed value is"+params)
}(55),2000);
here function is calling with 55 as params but it is now waiting for 2000ms
And when I wrote like
setTimeout(function(params) {
console.log("passed value is "+params);
return function(){
console.log(params)
};
}(55),2000);
in this only return function is calling with 2000ms delay, the line console.log("passed value is "+params); is executing instantly
please help me get out of this problem.
One is a function. Another is a function call.
First, let's forget javascript for now. If you know any other programming language, what do you expect the two pieces of code below to do?
function a () { return 1 }
x = a;
y = a();
What do you expect x to be? 1 or a pointer to function a?
What do you expect y to be? 1 or a pointer to function a?
A function is not a function call. When you call a function it returns a value.
Now let's switch back to javascript. Whenever I get confused by a piece of code, I try to make the syntax simpler so that I can understand what's going on:
setTimeout(function() {console.log("ok function called")}, 2000);
Now, that's a compact piece of code, let's make the syntax simpler. The above code is the same as:
var a = function() {console.log("ok function called")};
setTimeout(a, 2000);
So what does that do? It will call the function a after 2 seconds.
Now let's take a look at:
setTimeout(function() {console.log("ok function called")}(), 2000);
// Note this ----------^^
That's the same as:
var b = function() {console.log("ok function called")}();
setTimeout(b, 2000);
which can further be simplified to:
var a = function() {console.log("ok function called")};
var b = a();
setTimeout(b, 2000);
So I hope you see what you're really passing to setTimeout. You're passing the return value of the function, not the function.
When you write
setTimeout(function (params) { return something; }(55), 2000);
what actually happens is something like this:
var _temp_func = function (params) { return something; };
var _temp = _temp_func(55);
setTimeout(_temp, 2000);
The anonymous function you have as a parameter to setTimeout is evaluated immediately, even before the call to setTimeout itself. In contrast to that, the actual parameter that ends up in _temp here is called with a delay. This is what happens in your last example.
setTimeout takes only function name without parenthesis.
correct syntax : setTimeout(Helloworld) - here you are setting function
incorrect syntax : setTimeout(HelloWorld()) - here you are calling function
or non IIFE function.
It's an IIFE that you are passing hence it is getting called immediately.
setTimeout(function (params) { return something; }(55), 2000);
I am implementing this code.
$('.mcqtd').click(function(){
var choice = this.id;
checkanswer(choice,questions[x].correctAnswer);
window.setTimeout(showquestion(x+1,0),3000); // 1 seconds
});
}
function checkanswer(answer,original){
if (answer=='choice'+original){
$('#choice'+original).css('backgroundColor', '#DD792E');
$('#choice'+original).append("<span class='padding10 mcqsymbol'><img src='images/right_icon.png' /></span>");
} else {
$('#'+answer).css('backgroundColor', '#AFA689');
$('#'+answer).append("<span class='padding10 mcqsymbol'><img src='images/wrong_icon.png' /></span>");
$('#choice'+original).css('backgroundColor', '#DD792E');
$('#choice'+original).append("<span class='padding10 mcqsymbol'><img src='images/right_icon.png' /></span>");
}
}
Onclick, the tds should be highlighted, and after 3 seconds, the next question should be loaded but this is not happening, after 3 seconds the next question is being loaded, but backgrounds are not changing. If I alert something inside checkanswer(), the code works. Any ideas what should I do?
The to executing part must be wrapped in a anonymous function if you want to use parametes. Otherwise it is not working in setTimeout.
setTimeout(function() {
showquestion(x + 1, 0);
}, 3000);
As A.Wolff noted in the comments below, you can even pass parameters to a called function in setTimeout by extening the parameters behind the time.
// note there are no '()' behind the function name
setTimeout(showquestion, 3000, x + 1, 0);
If you would call a function without parameters you can left out the wrapper function and the additional parameters too.
// note there are no '()' behind the function name
setTimeout(functionWithoutParameter, 3000);
What you do is calling the function directly and passing it's return value over to setTimeout. As you intend to use arguments with this, you will have to make use of an anonymous function, eg:
setTimeout(function(){ showquestion(x+1, 0);}, 3000);
Edit:
If you only have a functioncall without arguments it woulf look like:
setTimeout("foo()", 3000);
or
setTimeout(foo, 3000);
Dirtly call this in setTimeout method its not working.
setTimeout(question, 3000);
function question() {
showquestion(x + 1, 0)
}
I have the following code:
function fn($){
return function(){
innerFn = function(){
setTimeout(show, 1000);
};
show = function(){
$.alert("TEST");
}
}
}
But, after one second, when the function show is run, it says $ is undefined. How do I resolve this issue?
how to pass arguments to a function in setTimeout
setTimeout has a built in mechanism for adding params
var timeoutID = window.setTimeout(func, delay, [param1, param2, ...]);
use it.
If you're going to use this - you should be careful. but that's another question.
There are a number of things at play here. The most important being that your setTimeout never gets called, since innerFn never gets called. This should do the trick.
function fn($){
return function(){
setTimeout(function(){
$.alert("TEST");
}, 1000);
}
}
fn(window)(); //triggers your alert after 1000ms
Your code makes no any sense, because nothing is called:
function fn($){
return function(){
innerFn = function(){
setTimeout(show, 1000);
};
show = function(){
$.alert("TEST");
}
}
}
Let's say I'm calling fn passing window, then a function is returned, that I can executed. But because this function is containing only function declaration - you also forget var so you pollute the global scope, that is bad - nothing is happen.
You'll need at least one function call inside, like:
function fn($){
return function(){
var innerFn = function(){
setTimeout(show, 1000);
};
var show = function(){
$.alert("TEST");
}
innerFn();
}
}
fn(window)();
And that will works. However, it's definitely redundant. You can just have:
function fn($){
return function(){
function show(){
$.alert("TEST");
}
setTimeout(show, 1000);
}
}
To obtain the same result. However, if you're goal is just bound an argument to setTimeout, you can use bind. You could use the 3rd parameter of setTimeout as the documentation says, but it seems not supported in IE for legacy reason.
So, an example with bind will looks like:
function show() {
this.alert('test');
}
setTimeout(show.bind(window), 1000);
Notice also that window is the global object by default, so usually you do not have to do that, just alert is enough. However, I suppose this is not your actual code, but just a mere test, as the alert's string says.
If you prefer having window as first parameter instead, and you're not interested in the context object this, you can do something like:
function show($) {
$.alert('test');
}
setTimeout(show.bind(null, window), 1000);
I have a function that use setInterval() method to watch css propertie change('cause in some browser we don't have event to do that), now I need to write an unit test for this function.
var counter = 0;
function callback() {
counter++;
}
$('body').append('<div id="testDom" style="color:red"/>');
dom = $('#testDom').get(0);
watcherId = DomWatcher.watch(dom, 'color', $.proxy(callback,this));
function testWatch() {
$(dom).css('color', 'green');
setTimeout(assertEqual(counter, 1), 1000);
}
Then the assertion fail.
I'm sure the watch function works well, it check css properties change every 100ms. Just don't come up with a good way to write the unit test..
You are calling assertEqual immediately and passing it's return value to setTimeout. You need to pass a function to setTimeout.
function assert() {
assertEqual(counter, 1);
}
setTimeout(assert, 1000);
You need to do
setTimeout("assertEqual(counter, 1)", 1000);
or
setTimeout(function(){assertEqual(counter, 1);}, 1000);