My Dr. Evil application has name defined as DrEvil:
Ext.define('DrEvil.Application', {
extend: 'Ext.app.Application',
name: 'DrEvil',
stores: [
// TODO: add global / shared stores here
],
launch: function () {
// TODO - Launch the application
}
});
In my view model, is there a way to retrieve this name? I was hoping something like Ext.app.name would pull it up but it comes up empty. I've been iterating through properties of Ext, Ext.app etc. and can't seem to find it.
This is probably something so trivial that it's looking me right in the face, but I did google N variations of ExtJS get name of application within view model with nothing relevant coming up.
I'm trying to convince the company to purchase the Eclipse plugin for ExtJS! Could probably answer this question in a second.
It's actually not obvious at all if you assume no knowledge of the application.
This is generic code which will do what you want:
var name = Ext.app.Application.instance.getName();
Or in recent versions of ExtJS:
var name = Ext.getApplication().getName();
You are looking to get the application namespace.
DrEvil.app.getApplication().getName()
If you're using Ext 4+ and create your application using the Ext.application syntax like so, there will be a reference to your application in the global namespace:
Ext.application({
name: 'DrEvil',
launch: function() {
// do some stuff
}
});
http://docs.extjs.com/extjs/4.1.3/#!/api/Ext.app.Application
At this point, DrEvil should be defined in the global scope. Now, you should be able to reference the application name as a string via DrEvil.getApplication().name, though that might be a bit redundant for what you're looking to do.
Hope this helps.
Related
I'm currently working on the front-end of a medium/large-scale data-driven Asp.net MVC application and I have some doubts about the right code-organization/design pattern to follow.
The web application is made by multiple pages containing many Kendo UI MVC widgets defined with Razor template.
For those who are unfamiliar with Kendo, the razor syntax is translated to Javascript as the following snippet:
I defined inside my Script folder two main folders, and I structured my js files as follow:
shared //Contains the shared js files
-file1.js
-file2.js
pages //One file per page
page1.js
page2.js
...
Ticket.js // page 4 :)
Each js file is a separate module defined with the following pattern:
Note: Inside init function is registered every callback function to the window events and occasionally a $(document).ready(function(){}) block.
;(function () {
"use strict";
function Ticket(settings) {
this.currentPageUrls = settings.currentPageUrls;
this.currentPageMessages = settings.currentPageMessages;
this.currentPageEnums = settings.currentPageEnums;
this.currentPageParameters = settings.currentPageParameters;
this.gridManager = new window.gridManager(); //usage of shared modules
this.init();
}
Ticket.prototype.init = function () {
$("form").on("submit", function () {
$(".window-content-sandbox").addClass("k-loading");
});
...
}
Ticket.prototype.onRequestStart = function (e) {
...
}
//private functions definition
function private(a, b, c){
}
window.Ticket = Ticket;
}());
Once I need my Javascript functions defined in a module I include the associated Javascript file in the page.
An istance of my object is stored inside a variable and, on top of that, a function is bound to the widget event (see: onRequestStart).
HTML/JAVASCRIPT
#(Html.Kendo().DropDownList()
.Name("Users")
.DataValueField("Id")
.DataTextField("Username")
.DataSource(d => d.Read(r => r.Action("UsersAsJson", "User"))
.Events(e => e.RequestStart("onRequestStart"))))
var settings = {};
var ticket = new window.Ticket(settings);
function onRequestStart(e){
ticket.onRequestStart(e);
}
I feel like my design pattern might be unfriendly to other front-end delevoper as I am, mostly because I choose not to implement the Javascript modules within Jquery plugin.
First, Am I doing everything the wrong way?
Second, is my design pattern suitable for a Javascript test-framework?
Third, which are the must-have scenarios for Jquery plugins?
Update
Added the Javascript output by the above Razor syntax.
Folder structure
In terms of functionality (shared) and modules (modular approach), the development or application code should represent what you can encounter in HTML. A simple ctrl+f over your solution should yield all possible changes. From that experience over the years I personally prefer dividing it in:
app (application code)
classes (reusable)
modules (singleton)
lib (package manager/grunt/gulp/...)
jquery (proper library names/unminified dist file or root file)
kendo
File names
Representing what something does and to be able to reuse it in a blink of an eye is what will cut your development time. Choosing proper names has value as I'm sure you are aware. My file names always starts with the namespace usually in short followed by a reusable "search" term:
app/prototypes
ns.calendar.js (multiple configs)
ns.maps.js (combinations or single uses)
ns.places.js (forms or map add-ons)
ns.validation.js (multiple forms and general handling)
app/singletons
ns.cookiebox.js (single config)
ns.socialmedia.js (single config)
ns.dom.js (provides a place for dom corrections, global resize events, small widgets, ...)
To add, what you called shared, is functionality that's meant to be global. A great example would be to use underscore library. Or create a collection of functions (device detection, throttle, helpers in general) on your own to reuse throughout projects => ns.fn.js
Since you add them only once throughout your namespace, it's also built as singleton and can be added to the modules folder or directly in the app root.
As last addition a loader file to kickstart your point of control => ns.load.js in the app root. This file holds the single DOM ready event to bind protoypes and modules.
So you might want to rethink your idea of dividing into pages. Trust me, I've been there. At some point you'll notice how functionality grows too large in order to configure all pages separately and therefor repeatedly.
File structure
To be honest I like Tip 1 of #TxRegex answer the most, with a small addition to bind the namespace and pass it from file to file as it get's loaded.
Core principle: IIFE bound to window object
window.NameSpace = (function($, ns){
'strict'
function private(){}
var x;
ns.SearchTerm = {};
return ns;
}(window.jQuery, window.NameSpace || {}));
For more example code I'd like to point out my github account.
Bundling
Try to achieve a single bundled and minified file from lib to app, loaded in the head on async for production releases. Use separated and unminified script files on defer for development and debug purposes. You must avoid inline script with global dependencies throughout the whole project if you do this.
path to js/lib/**/*.js (usually separated to keep sequential order)
path to js/app/ns.load.js
path to js/app/ns.fn.js
path to js/app/**/*.js (auto update the bundle)
Output => ns.bundle.js
=> ns.bundle.min.js
This way you'll avoid render blocking issues in JavaScript and speed up the loading process which in turn boosts SEO. Also enables you to combine functionality for mobile layouts and desktop layouts on the fly without memory issues or jerky behavior. Minifies really well and generates little overhead in calling instances from the loader file. As a single bundle will be cached throughout your pages it all depends on how many dependencies or libraries you can cut from the bundle. Ideally for medium and large projects where code can be shared and plugged in to different projects.
More info on this in another post.
Conclusion
First, Am I doing everything the wrong way?
Not at all, your modular approach seems ok...
It's missing a global namespace, which is hard to avoid without at least one. You create one for each module but it seems better to group them all under one namespace so you can differentiate library code from application code in the window object.
Kendo seems to create inline scripts? Can't you counter the placement server side?
Second, is my design pattern suitable for a Javascript test-framework?
Except for the Kendo instances, you can add a layer for testing purposes. Remember if jQuery is your dependency inline, you'll have to render block it's loading. Otherwise => jQuery is undefined
Exclude Kendo dependencies from the bundle if you can't control the inline script. Move to a </body> bundled solution.
Third, which are the must-have scenarios for Jquery plugins?
modular approach
configurable approach for multiple instances (tip: moving all strings from your logic, see how Kendo uses object literals)
package manager to separate the "junk" from the "gold"
grunt/gulp/... setup to separate scss and css from js
try to achieve a data-attribute binding, so once all is written, you configure new instances through HTML.
Write once, adapt easily where necessary and configure plenty!
The organization and pattern seems fine, but I have some tips:
Tip 1:
Instead of setting specific global variables within your module, perhaps you could return the object instead. So instead of doing this:
;(function () {
"use strict";
function Ticket(settings) {
console.log("ticket created", settings);
}
...
window.Ticket = Ticket;
}());
You would do this:
;window.Ticket = (function () {
"use strict";
function Ticket(settings) {
console.log("ticket created", settings);
}
...
return Ticket;
}());
The reason for this is to be able to take your module code and give it a different global variable name if needed. If there is a name conflict, you can rename it to MyTicket or whatever without actually changing the module's internal code.
Tip 2:
Forget Tip 1, global variables stink. Instead of creating a seperate global variable for each object type, why not create an object manager and use a single global variable to manage all your objects:
window.myCompany = (function () {
function ObjectManager(modules) {
this.modules = modules || {};
}
ObjectManager.prototype.getInstance = function(type, settings) {
if (!type || !this.modules.hasOwnProperty(type)) {
throw "Unrecognized object type:";
}
return new this.modules[type](settings);
};
ObjectManager.prototype.addObjectType = function(type, object) {
if (!type) {
throw "Type is required";
}
if(!object) {
throw "Object is required";
}
this.modules[type] = object;
};
return new ObjectManager();
}());
Now each of your modules can be managed with this single global object that has your company name attached to it.
;(function () {
"use strict";
function Ticket(settings) {
console.log("ticket created", settings);
}
...
window.myCompany.addObjectType("Ticket", Ticket);
}());
Now you can easily get an instance for every single object type like this:
var settings = {test: true};
var ticket = window.myCompany.getInstance("Ticket", settings);
And you only have one global variable to worry about.
You can try separating your files in different components asuming each component has a folder.
for example: page 1 is about rectangles so you make a folder call rectangle inside that folder you create 3 files rectangle.component.html, rectangle.component.css, rectangle.component.js (optional rectangle.spec.js for testing).
app
└───rectangle
rectangle.component.css
rectangle.component.html
rectangle.component.js
so if anything bad happends to a rectangle you know where is the problem
a good way to isolate variables and execute in the right place is to use a router basically what this does it check at the url and executes the portion of code you asign to that page
hope it helps let me know if you need more help.
I am currently working on large projects that make use of lots of javascript files.
I then start learning of using local scopes and using objects.
What I do not really understand is how to call them into you local scope?
E.g if I create an object in an local scope in file-a, how can I use them as in a function in the document.ready scope file-b?
I get that you can find this online, but I get demotivation by the high amount of javascript on the internet and can't really find good examples or material. Any help?
Not sure,but I think you might be referring to the use of namespaces within JavaScript as a way to avoid adding all your functions to the main window object.
The Ugly Way
Let's assume you have 3 functions related to cats:
Function AddCat(cat) {
}
Function DeleteCat(catId) {
}
Function BreedCat(cat,cat) {
}
The way these items are coded, they are globally available. Not only does that clutter up your window object, it's hard to share data between these functions in a discreet way.
As long as this js file is loaded, any function in your app can call these functions just by calling AddCat()
Cleaner
To solve that problem, we could create a Cats object that acts as a "namespace" here:
Cats = {
AddCat: function(cat) {
},
DeleteCat: function(catId) {
},
BreedCat: function(cat,cat) {
}
}
Now, you've only added ONE object to the windows class: Cats. In addition, other methods in your web app can call any of those 3 items by calling Cats.AddCat() for example.
This lets you encapsulate all of the Cat data in your entire system within a single "namespace, so it's easier to read.
This can get a lot more detailed. By encapsulating items like this, you can start to hide variables that all your cat routines require from the rest of your code.
There is an excellent set of resources on this type of namespacing (including tons of detail) here and here with links that lead you deeper.
Is that what you were looking for?
Some background, skip to the 2nd paragraph to get to the question. I have tried quite a few editors like your typical developer and still my all-time favorite was Homesite/ColdFusion Studio before it was sucked into Dreamweaver and I trust most of you will agree with me that well, yea.. Dreamweaver. Anyway, I've been running Sublime Text 2 and it's ok but I feel I need more of an IDE than a text editor. To that end I have been using NetBeans for a few months. I'm starting to love it. At home I use a Mac with TextMate and Coda but I wouldn't mind moving to NetBeans completely however there are a few issues that bother me. Most notably its XSL editing is annoying for a few reasons and then secondly this JavaScript issue I've been having.
I like the ability to jump around a JavaScript file using ctrl+click on methods and such, alt+back to move back and being able to see the outline of your methods and classes in the navigator. However my issue is that in my Javascript files NetBeans doesn't seem to be able to figure out my class and its methods. I use a pattern for writing my singleton classes that has proved indispensable for me. I write such classes as follows:
// create class to contain code for this page
var FieldMgmt = function() {
// vars local to the class
var Fields = {}; // Store the form fields of the class
return {
// startup method
init: function() {
// initialize properties
console.log('field management intialized');
// capture the fields
this.Fields = Fields = {
field1: $('select[name=field1]') // field One
,field2: $('select[name=field2]') // field Two
,field3: $('select[name=field3]') // field Three
};
this.initEvents(); // setup events
}
// initialize events
,initEvents: function(){
}
// method 1
,method1: function(arg1, arg2){
}
// method 2
,method2: function(arg1, arg2){
}
}; // end return of FieldMgmt
}(); // end FieldMgmt
// start the code for this page
$(document).ready( function(doc){ FieldMgmt.init(); } );
And below is a picture of what shows up in my navigator for this file:
As you can see, none of my methods show up in the navigator such as initEvents, method1, method2, etc. ctrl+click-ing a method call as well doesn't go to the method declaration. So NetBeans just doesn't know this is a class. I've had similar problems with this pattern before in other editors, for instance NotePad++ and I was able to get the editor to figure out my file by modifying the regular expressions used to parse the file.
I can survive without this feature but if I could get this to work then this would be my editor of choice as these files can get rather large and being able to see all the methods and jump around the file quickly by ctrl+click-ing, etc. would be fantastic.
I'm using NetBeans 7.3 with everything updated to the latest as of today on Windows Server 2003. Any help would be greatly appreciated. Is there anyway for me to modify NetBeans in order for it to be aware of my methods? Are there plugins for this? Thanks in advance.
In your example code you return a closure that keeps a variable named Fields as "private" but the first thing you do in init is expose it publicly by declaring this.Fields=Fields. With the example code posted you might as well declare FieldMgmt as an object literal and have NetBeans recognize it to have it's properties show up in the Navigator.
var FieldMgmt = {
init: function() {
}
,initEvents: function(){
}
,method1: function(arg1, arg2){
}
,method2: function(arg1, arg2){
}
};
Thanks to #HMR for his answer. It put me on the right path. I'm posting this now so that others using the style of coding I mentioned can have an example of how to modify theirs to show up in the navigator without changing how it behaves or losing the advantages of structuring your code this way. So the final outcome looks like this:
// create class to contain code for this page
var FieldMgmt;
(function(){
// vars local to this closure
var Fields = {}; // Store the form fields of the class
FieldMgmt = {
// startup method
init: function() {
// initialize properties
console.log('field management intialized');
// capture the fields
this.Fields = Fields = {
field1: $('select[name=field1]') // field One
,field2: $('select[name=field2]') // field Two
,field3: $('select[name=field3]') // field Three
};
this.initEvents(); // setup events
}
// initialize events
,initEvents: function(){
}
// method 1
,method1: function(arg1, arg2){
}
// method 2
,method2: function(arg1, arg2){
}
}; // end FieldMgmt
})(); // end closure
// start the code for this page
$(document).ready( function(doc){ FieldMgmt.init(); } );
And the navigator now shows the methods and properties:
Hope that helps.
It works in the current version of Netbeans 8.1.
It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 9 years ago.
The Problem
This answer has been answered before but are old and not up to date. I have over 2000 lines of code in a single file, and as we all know this is bad practice, especially when i'm looking through code or adding new features. I want to better organize my code, for now and for the future.
I should mention that I'm building a tool (not a simple website) with lots of buttons, UI elements, drag, drops, action listeners/handlers and function in the global scope where several listeners may use the same function.
Example code
$('#button1').on('click', function(e){
// Determined action.
update_html();
});
... // Around 75 more of this
function update_html(){ .... }
...
More example code
Conclusion
I really need to organize this code for best use and not to repeat myself and be able to add new features and update old ones. I will be working on this by myself. Some selectors can be 100 lines of code others are 1. I have looked a bit at require.js and found it kinda repetitive, and actually writing more code than needed . I'm open to any possible solution that fit this criteria and link to resource / examples are always a plus.
Thanks.
I'll go over some simple things that may, or may not, help you. Some might be obvious, some might be extremely arcane.
Step 1: Compartmentalize your code
Separating your code into multiple, modular units is a very good first step. Round up what works "together" and put them in their own little encased unit. don't worry about the format for now, keep it inline. The structure is a later point.
So, suppose you have a page like this:
It would make sense to compartmentalize so that all the header-related event handlers/binders are in there, for ease of maintenance (and not having to sift through 1000 lines).
You can then use a tool such as Grunt to re-build your JS back to a single unit.
Step 1a: Dependency management
Use a library such as RequireJS or CommonJS to implement something called AMD. Asynchronous Module Loading allows you to explicitely state what your code depends on, which then allows you to offload the library-calling to the code. You can just literally say "This needs jQuery" and the AMD will load it, and execute your code when jQuery is available.
This also has a hidden gem: the library loading will be done the second the DOM is ready, not before. This no longer halts load-up of your page!
Step 2: Modularize
See the wireframe? I have two ad units. They'll most likely have shared event listeners.
Your task in this step is to identify the points of repetition in your code and to try to synthesise all this into modules. Modules, right now, will encompass everything. We'll split stuff as we go along.
The whole idea of this step is to go from step 1 and delete all the copy-pastas, to replace them with units that are loosely coupled. So, instead of having:
ad_unit1.js
$("#au1").click(function() { ... });
ad_unit2.js
$("#au2").click(function() { ... });
I will have:
ad_unit.js:
var AdUnit = function(elem) {
this.element = elem || new jQuery();
}
AdUnit.prototype.bindEvents = function() {
... Events go here
}
page.js:
var AUs = new AdUnit($("#au1,#au2"));
AUs.bindEvents();
Which allows you to compartmentalize between your events and your markup in addition to getting rid of repetition. This is a pretty decent step and we'll extend this further later on.
Step 3: Pick a framework!
If you'd like to modularize and reduce repetitions even further, there are a bunch of awesome frameworks around that implement MVC (Model - View - Controller) approaches. My favourite is Backbone/Spine, however, there's also Angular, Yii, ... The list goes on.
A Model represents your data.
A View represents your mark-up and all the events associated to it
A Controller represents your business logic - in other words, the controller tells the page what views to load and what models to use.
This will be a significant learning step, but the prize is worth it: it favours clean, modular code over spaghetti.
There are plenty of other things you can do, those are just guidelines and ideas.
Code-specific changes
Here are some specific improvements to your code:
$('.new_layer').click(function(){
dialog("Create new layer","Enter your layer name","_input", {
'OK' : function(){
var reply = $('.dialog_input').val();
if( reply != null && reply != "" ){
var name = "ln_"+reply.split(' ').join('_');
var parent = "";
if(selected_folder != "" ){
parent = selected_folder+" .content";
}
$R.find(".layer").clone()
.addClass(name).html(reply)
.appendTo("#layer_groups "+parent);
$R.find(".layers_group").clone()
.addClass(name).appendTo('#canvas '+selected_folder);
}
}
});
});
This is better written as:
$("body").on("click",".new_layer", function() {
dialog("Create new layer", "Enter your layer name", "_input", {
OK: function() {
// There must be a way to get the input from here using this, if it is a standard library. If you wrote your own, make the value retrievable using something other than a class selector (horrible performance + scoping +multiple instance issues)
// This is where the view comes into play. Instead of cloning, bind the rendering into a JS prototype, and instantiate it. It means that you only have to modify stuff in one place, you don't risk cloning events with it, and you can test your Layer stand-alone
var newLayer = new Layer();
newLayer
.setName(name)
.bindToGroup(parent);
}
});
});
Earlier in your code:
window.Layer = function() {
this.instance = $("<div>");
// Markup generated here
};
window.Layer.prototype = {
setName: function(newName) {
},
bindToGroup: function(parentNode) {
}
}
Suddenly, you have a way to create a standard layer from anywhere in your code without copy pasting. You're doing this in five different places. I've just saved you five copy-pastes.
One more:
// Ruleset wrapper for actions
var PageElements = function(ruleSet) {
ruleSet = ruleSet || [];
this.rules = [];
for (var i = 0; i < ruleSet.length; i++) {
if (ruleSet[i].target && ruleSet[i].action) {
this.rules.push(ruleSet[i]);
}
}
}
PageElements.prototype.run = function(elem) {
for (var i = 0; i < this.rules.length; i++) {
this.rules[i].action.apply(elem.find(this.rules.target));
}
}
var GlobalRules = new PageElements([
{
"target": ".draggable",
"action": function() { this.draggable({
cancel: "div#scrolling, .content",
containment: "document"
});
}
},
{
"target" :".resizable",
"action": function() {
this.resizable({
handles: "all",
zIndex: 0,
containment: "document"
});
}
}
]);
GlobalRules.run($("body"));
// If you need to add elements later on, you can just call GlobalRules.run(yourNewElement);
This is a very potent way to register rules if you have events that are not standard, or creation events. This is also seriously kick-ass when combined with a pub/sub notification system and when bound to an event you fire whenever you create elements. Fire'n'forget modular event binding!
Here is a simple way to split your current codebase into multiple files, using require.js.
I will show you how to split your code into two files. Adding more files will be straightforward after that.
Step 1) At the top of your code, create an App object (or whatever name you prefer, like MyGame):
var App = {}
Step 2) Convert all of your top-level variables and functions to belong to the App object.
Instead of:
var selected_layer = "";
You want:
App.selected_layer = "";
Instead of:
function getModified(){
...
}
You want:
App.getModified = function() {
}
Note that at this point your code will not work until you finish the next step.
Step 3) Convert all global variable and function references to go through App.
Change stuff like:
selected_layer = "."+classes[1];
to:
App.selected_layer = "."+classes[1];
and:
getModified()
to:
App.GetModified()
Step 4) Test Your code at this stage -- it should all work. You will probably get a few errors at first because you missed something, so fix those before moving on.
Step 5) Set up requirejs. I assume you have a web page, served from a web server, whose code is in:
www/page.html
and jquery in
www/js/jquery.js
If these paths are not exactly like this the below will not work and you'll have to modify the paths.
Download requirejs and put require.js in your www/js directory.
in your page.html, delete all script tags and insert a script tag like:
<script data-main="js/main" src="js/require.js"></script>
create www/js/main.js with content:
require.config({
"shim": {
'jquery': { exports: '$' }
}
})
require(['jquery', 'app']);
then put all the code you just fixed up in Steps 1-3 (whose only global variable should be App) in:
www/js/app.js
At the very top of that file, put:
require(['jquery'], function($) {
At the bottom put:
})
Then load page.html in your browser. Your app should work!
Step 6) Create another file
Here is where your work pays off, you can do this over and over.
Pull out some code from www/js/app.js that references $ and App.
e.g.
$('a').click(function() { App.foo() }
Put it in www/js/foo.js
At the very top of that file, put:
require(['jquery', 'app'], function($, App) {
At the bottom put:
})
Then change the last line of www/js/main.js to:
require(['jquery', 'app', 'foo']);
That's it! Do this every time you want to put code in its own file!
For your question and comments I'll assume you are not willing to port your code to a framework like Backbone, or use a loader library like Require. You just want a better way to orgainze the code that you already have, in the simplest way possible.
I understand it is annoying to scroll through 2000+ lines of code to find the section that you want to work on. The solution is to split your code in different files, one for each functionality. For example sidebar.js, canvas.js etc. Then you can join them together for production using Grunt, together with Usemin you can have something like this:
In your html:
<!-- build:js scripts/app.js -->
<script src="scripts/sidebar.js"></script>
<script src="scripts/canvas.js"></script>
<!-- endbuild -->
In your Gruntfile:
useminPrepare: {
html: 'app/index.html',
options: {
dest: 'dist'
}
},
usemin: {
html: ['dist/{,*/}*.html'],
css: ['dist/styles/{,*/}*.css'],
options: {
dirs: ['dist']
}
}
If you want to use Yeoman it will give you a boilerplate code for all this.
Then for each file itself, you need to make sure you follow best practices and that all the code and variables are all in that file, and don't depend on other files. This doesn't mean you can't call functions of one file from other, the point is to have variables and functions encapsulated. Something similar to namespacing. I'll assume you don't want to port all your code to be Object Oriented, but if you don't mind refactoring a bit, I'd recommend to add something equivalent with what is called a Module pattern. It looks something like this:
sidebar.js
var Sidebar = (function(){
// functions and vars here are private
var init = function(){
$("#sidebar #sortable").sortable({
forceHelperSize: true,
forcePlaceholderSize: true,
revert: true,
revert: 150,
placeholder: "highlight panel",
axis: "y",
tolerance: "pointer",
cancel: ".content"
}).disableSelection();
}
return {
// here your can put your "public" functions
init : init
}
})();
Then you can load this bit of code like this:
$(document).ready(function(){
Sidebar.init();
...
This will allow you to have a much more maintainable code without having to rewrite your code too much.
Use javascript MVC Framework in order to organize the javascript code in a standard way.
Best JavaScript MVC frameworks available are:
Backbone
Angular
CanJS
Ember
ReactJS
Selecting a JavaScript MVC framework required so many factors to consider. Read the following comparison article that will help you to select best framework based on the factors important for your project:
http://sporto.github.io/blog/2013/04/12/comparison-angular-backbone-can-ember/
You can also use RequireJS with the framework to support Asynchrounous js file & module loading.
Look the below to get started on JS Module loading:
http://www.sitepoint.com/understanding-requirejs-for-effective-javascript-module-loading/
Categorize your code. This method is helping me a lot and does work with any js framework:
(function(){//HEADER: menu
//your code for your header
})();
(function(){//HEADER: location bar
//your code for your location
})();
(function(){//FOOTER
//your code for your footer
})();
(function(){//PANEL: interactive links. e.g:
var crr = null;
$('::section.panel a').addEvent('click', function(E){
if ( crr) {
crr.hide();
}
crr = this.show();
});
})();
In your preferred editor (the best is Komodo Edit) you may fold in by collapsing all entries and you will see only the titles:
(function(){//HEADER: menu_____________________________________
(function(){//HEADER: location bar_____________________________
(function(){//FOOTER___________________________________________
(function(){//PANEL: interactive links. e.g:___________________
I would suggest:
publisher/subscriber pattern for event management.
object orientation
namespacing
In your case Jessica, divide the interface into pages or screens. Pages or screens can be objects and extended from some parent classes. Manage the interactions among pages with a PageManager class.
I suggest that you use something like Backbone. Backbone is a RESTFUL supported javascript library. Ik makes your code cleaner and more readable and is powerful when used together with requirejs.
http://backbonejs.org/
http://requirejs.org/
Backbone isn't a real library. It is meant to give structure to your javascript code. It is able to include other libraries like jquery, jquery-ui, google-maps etc. Backbone is in my opinion the closest javascript approach to Object Oriented and Model View Controller structures.
Also regarding your workflow.. If you build your applications in PHP use the Laravel library. It'll work flawlessly with Backbone when used with the RESTfull principle. Below the link to Laravel Framework and a tutorial about building RESTfull APIs:
http://maxoffsky.com/code-blog/building-restful-api-in-laravel-start-here/
http://laravel.com/
Below is a tutorial from nettuts. Nettuts has a lot of High Quality tutorials:
http://net.tutsplus.com/tutorials/javascript-ajax/understanding-backbone-js-and-the-server/
Maybe its time for you start implementing a whole development workflow using such tools as yeoman http://yeoman.io/. This will help control all your dependencies, build process and if you wanted, automated testing. Its a lot of work to start with but once implemented will make future changes a lot easier.
I'm a newbie javascript developer (first post here!) and been recently trying to play with backbone.sync. I've been reading through the todo example and notice that it uses backbone-localstorage. My feeling is that backbone-localstorage was just a quick implementation that the author used for demo purposes. I also noticed that the keys are randomly generated, whereas I would like something that would allow me to name my own key values.
I've been looking at jstorage (www.jstorage.info), and would really appreciate some pointers (preferably with code samples) on how to integrate it with backbone.js. I imagine backbone.sync would need to be overriden somehow as is done in backbone-localstorage.
Alternatively, what localStorage plugin/wrapper would you recommend, and how would it integrate with backbone?
Thanks for help in advance.
My feeling is that backbone-localstorage was just a quick implementation that the author used for demo purposes.
Exactly right. I'd say that the implementation is fine for most things, but what support you can get for it is probably minimal.
I also noticed that the keys are randomly generated, whereas I would like something that would allow me to name my own key values.
This isn't really correct. I assume you are referring to this:
// Add a model, giving it a (hopefully)-unique GUID, if it doesn't already
// have an id of it's own.
create: function(model) {
if (!model.id) model.id = model.attributes.id = guid();
this.data[model.id] = model;
this.save();
return model;
}
Here, what's happening is that when a create is called on a model, it tries to determine if an id has been set on the model, and if no such id is provided, then the guid function is used to build one. This isn't setting a key randomly, it's fulfilling the requirement that every saved model should have an id (by assigining a random one).
Modifying the backbone-localstorage.js code should be fairly trivial. Let's look at the store constructor as an example
Before:
var Store = function(name) {
this.name = name;
var store = localStorage.getItem(this.name);
this.data = (store && JSON.parse(store)) || {};
};
The only thing we need to update here is the call to localStorage:
After:
var Store = function(name) {
this.name = name;
//Notice here, that jStorage gives us the option to define a default.
var store = $.jStorage.get(this.name, {});
this.data = store;
};
Similarly simple is the save function:
Before:
save: function() {
localStorage.setItem(this.name, JSON.stringify(this.data));
}
again, simply update the call to localStorage:
After:
save: function() {
$.jStorage.set(this.name, this.data);
}
Update: jStorage handles all the JSON.stringify, and JSON.parse for you, so I've updated the above code to reflect that.
Easy peasy, right!
Anyways, this is a great exercise, and I wish you the best of luck. I hope that I've been able to help you out.
P.s. One thing that bothers me about the localStorage plugin is that it uses model.attributes.xxx, where it's better to use model.get("xxx"). This way, if they ever change the internals of model change, your code won't break.
P.p.s. as far as how to generate guids, and weather a random guid is appropriate for you, depends upon your domain. With the TODO example, there is no backing database to sync with, so any old guid would do the trick, but in many other cases, you may be using html5 storage to create an offline version of your app, so id's need to be compatable with the db. In these cases, using a random guid is probably not that great an idea, but the one provided by the backbone-localstorage plugin is designed so that it isn't likely to collide with your db's actual id's, so it's not _that bad. There isn't really a right answer here, so do what makes sense for your domain.
You should probably look first at the local storage plugin that backbone.js provides. There are plenty of code samples that should give you an idea of how you would swap in jstorage as the underlying storage mechanism. See it here:
backbone-localstorage.js