Make JSHint to show error in function's name - javascript

I read a lot about JSHint configurator but missed one moment that would be helpful for me. For example when i write document.geetElementById (there is an extra e) it says nothing. Is there any way to make JSHint to show errors like this? Thanks.

No, you cannot configure it like that, because it can't determine whether document has a geetElementById method or not. (What if you tried adding one, that has almost the same name as a built-in function it should know about?)
On the other hand, if you mistyped document (depending on your settings) you would get a warning, because jshint looks for a variable declaration by that name. document, of course, is an exception, because you don't define it in your code, but it's globally available - jshint knows about this either because you set it using the globals option, or you've specified a browser environment.

Related

Can't set values on `process.env` in client-side Javascript

I have a system (it happens to be Gatsby, but I don't believe that's relevant to this question) which is using webpack DefinePlugin to attach some EnvironmentVariables to the global variable: process.env
I can read this just fine.
Unfortunatley, due to weirdnesses in the app startup proces, I need have chosen to do some brief overwritting of those EnvironmentVariables after the site loads. (Not interested in discussing whether that's the best option, in the context of this question. I know there are other options; I want to know whether this is possible)
But it doesn't work :(
If I try to do it explicitly:
process.env.myVar = 'foo';
Then I get ReferenceError: invalid assignment left-hand side.
If I do it by indexer (which appears to be what dotenv does) then it doesn't error, but also doesn't work:
console.log(process.env.myVar);
process.env['myVar'] = 'foo';
console.log(process.env.myVar);
will log undefined twice.
What am I doing wrong, and how do I fix this?
The premise behind this attempted solution was flawed.
I was under the impression that webpack "made process.env.* available as an object in the browser".
It doesn't!
What it actually does is to transpile you code down into literals wherever you reference process.env. So what looks like fetch(process.env.MY_URL_VAR); isn't in fact referencing a variable, it's actually being transpiled down into fetch("http://theActualValue.com") at compile time.
That means that it's conceptually impossible to modify the values on the "process.env object", because there is not in fact an actual object, in the transpiled javascript.
This explains why the direct assignment gives a ref error (you tried to execute "someString" = "someOtherString";) but the indexer doesn't. (I assume that process.env gets compiled into some different literal, which technically supports an indexed setter)
The only solutions available would be to modify the webpack build process (not an option, though I will shortly raise a PR to make it possible :) ), use a different process for getting the Env.Vars into the frontEnd (sub-optimal for various other reasons) or to hack around with various bits of environment control that Gatsby provides to make it all kinda-sorta work (distasteful for yet other reasons).

qx.log.appender Syntax

When declaring qx.log.appender.Native or qx.log.appender.Console, my IDE (PyCharm) complains about the syntax:
// Enable logging in debug variant
if (qx.core.Environment.get("qx.debug"))
{
qx.log.appender.Native;
qx.log.appender.Console;
}
(as documented here)
The warning I get is
Expression statement is not assignment or call
Is this preprocessor magic or a feature of JavaScript syntax I'm not aware yet?
Clarification as my question is ambiguous:
I know that this is perfectly fine JavaScript syntax. From the comments I conclude that here's no magic JS behavior that causes the log appenders to be attached, but rather some preprocessor feature?!
But how does this work? Is it an hardcoded handling or is this syntax available for all classes which follow a specific convention?
The hints how to turn off linter warnings are useful, but I rather wanted to know how this "magic" works
Although what's there by default is legal code, I find it to be somewhat ugly since it's a "useless statement" (result is ignored), aside from the fact that my editor complains about it too. In my code I always change it to something like this:
var appender;
appender = qx.log.appender.Native;
appender = qx.log.appender.Console;
Derrell
The generator reads your code to determine what classes are required by your application, so that it can produce an optimised application with only the minimum classes.
Those two lines are valid Javascript syntax, and exist in order to create a reference to the two classes so that the generator knows to include them - without them, you wouldn't have any logging in your application.
Another way to create the references is to use the #use compiler hint in a class comment, eg:
/**
* #use(qx.log.appender.Native)
* #use(qx.log.appender.Console)
*/
qx.Class.define("mypackage.Application", {
extend: qx.application.Standalone,
members: {
main: function() {
this.base(arguments);
this.debug("Hello world");
}
}
});
This works just as well and there is no unusual syntax - however, in this version your app will always refer to the those log appenders, whereas in the skeleton you are using the references to qx.log.appender.Native/Console were surrounded by if (qx.core.Environment.get("qx.debug")) {...} which means that in the non-debug, ./generate.py build version of your app the log appenders would normally be excluded.
Whether you think this is a good thing or not is up to you - personally, these days I ship all applications with the log appenders enabled and working so that if someone has a problem I can look at the logs (you can write your own appender that sends the logs to the server, or just remote control the user's computer)
EDIT: One other detail is that when a class is created, it can have a defer function that does extra initialisation - in this case, the generator detects qx.log.appender.Console is needed so it makes sure the class is loaded; the class' defer method then adds itself as an appender to the Qooxdoo logging system
This is a valid JS syntax, so most likely it's linter's/preprocessor's warning (looks like something similar to ESLint's no-unused-expressions).
Edit:
For the other part of the question - this syntax most likely uses getters or (rather unlikely as it is a new feature) Proxies. MDN provides simple examples of how this works under the hood.
Btw: there is no such thing as "native" JS preprocessor. There are compilers like Babel or TypeScript's compiler, but they are separate projects, not related to the vanilla JavaScript.

What's the best way to handle Eclipse errors on CouchDB Map/Reduce JavaScript functions?

As noted in Where to write and store mongoDB map/reduce functions in java project - Eclipse doesn't like a JavaScript (.js) file to only contain the following:
function(doc) {
if(doc.somekey) emit(doc._id, doc);
}
The keyword function is marked with an error:
Syntax error on token "function", Identifier expected after this token
This form is used in MapReduce, but perhaps it's not exactly valid JavaScript (I'm not a lawyer). Is there any way to allow this form?
edit it looks like it's a function expression instead of a function statement. ( MDN, ECMA-262 )
Non-solution: "Just add a function name" according to https://stackoverflow.com/a/11258388/185799 it seems that it's not important to economize on the size of these functions. However, adding a function name results in: {"error":"compilation_error","reason":"Compilation of the map function in the 'myView' view failed: Expression does not eval to a function."}
Possible solution? Add a function name or "module.exports = " at the top, and then remove it during a build phase, using grunt/gulp/yeoman or something related.
For now, what I am actually doing is using the literal form function anonymous(... and then doing a string replace just before calling synchronizeWithDb() to replace function anonymous( with function(. This doesn't answer my question, but works around it.
You have three bad options:
You can ignore the error since CouchDB can process this file (it will wrap it later to make it valid).
You can change the file extension but then you lose syntax highlight, code completion and error checks.
You can delete the error in the error view. It will stay deleted until you change the file the next time or you do a full build.
You may be able to configure Eclipse to stop validating the file.
There are two ways to implement #4:
You can ignore the resource. That makes this file invisible to Eclipse and all plugins. Which means you can't edit it anymore inside of Eclipse. Use Resource Filters for that.
You can check the per-project preferences for Validation rules for JavaScript. Maybe you can exclude the file.

Bypass ESLint's `no-unused-var` for Should in a Mocha test

I'm using ESLint on all my files, including the test files, with a no-unused-var: true rule. I'm using Should.js in my Mocha tests, and in one of the files, I'm getting an error on the should variable. A quick comparison to the other tests shows, that in other files I have at least one line that starts with should (i.e. should.not.exist(err);), whereas in this particular file, I only use it in property form (i.e. a.should.equal(b)).
Short of turning the rule off for the entire file, or coercing perfectly readable tests into the variable use of should, is there any way around this? Can I turn off the rule just for the should variable? Perhaps add an exception for it? Or (hopefully) a more elegant solution?
In this particular file you can just require instead of declaring.
var should = require('should');
instead do
require('should');
Well, doesn't seem like there's an elegant solution to this, but I think I came up with a close approximation: I just added a single line to my before() hook, stating simply should;. Since this evaluates to the should object, or in other words a "truthy" value, it can be treated as a no-op. The side effect is that now the should variable is "used", and ESLint does not throw a warning.
I'm going to let this answer hang for a while, hoping one of you has a better solution.
Per request, here's a gist showing the hack in action.

Difference between console.log enabled verification

I have seen jquery-ui-1.8.11.js verify console.log functionality by doing
if (this.debug)
console.log()
I have also seen people define an anonymous function that is a no-op for browsers with no console logging like IE7.
if(typeof console === "undefined") {
console = { log: function() { } };
}
Is there a technical difference or are both functionally equivalent?
In the first example you've given, this.debug will be a reference to a debug variable in the jQueryUI code. This debug variable will have been set elsewhere, possibly by checking whether console is defined, but also possibly with other settings.
In any case, the first example is specific to the application; if you want to do a generic check to see whether the console is available, you'll need to use the second technique. You don't have to define an empty console object as per the example, but doing it that way does mean that you won't have to do the if() condition every time you want to call console.log().
Having said all of that, I would counsel you strongly to avoid putting any code into production which contains calls to the console. The console should only be used for debugging purposes while you are working on the code. It should not be necessary in final release, and doing so can be a sign that either your code is unstable or you're unconfident of it, neither of which is a good sign if you're releasing the code for live use.
(libraries such as jQueryUI are an exception to this rule, as they need to provide functionality for developers to do debugging while writing code using their library)
Both of those do something else. The first code suppresses logging messages unless a flag is set. The people who develop jQuery UI need logging when working on it, and turn it on. But people using the library don't want to have their console cluttered by log messages from libraries, so it's off by default. It lets you turn off logging even when the browser supports it – that regular users on IE7 don't get script errors is a (possibly intended) side effect.
The second code defines a dummy console.log(), so you can call the method without checking if it exists everywhere. It will not suppress logging on browsers where it's supported.
The second of the two is standalone, not relying on jQuery. In my opinion, that makes it better.

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