How do I assign argument properties to self? - javascript

Aim
I am aiming to emulate the Mongoose model "class" using an in-memory store. Here is an example of what that might look like:
var Book = require("./book");
var book = new Book({
title: "Hello"
});
Now, when I pass book to, for example, console.log the following output is returned:
console.log(book); // returns { title: "Hello" }
Problem
I made a function called MyBook that emulates the Mongoose model "class":
function MyBook(doc) {
this.doc = doc;
}
var book = new MyBook({title: "Hello"});
But when I pass book to console.log, the output is different:
console.log(book); // returns { doc: { title: "Hello" } }
This makes sense to me. I am assigning to doc so it makes sense that I have a property doc. This is not what I want, though. What I want is an output like the one Mongoose returns. I assign to doc because, when I assign to this:
function MyBook(doc) {
this = doc;
}
I get this error:
ReferenceError: Invalid left-hand side in assignment
Again, this makes sense to me. But the question remains: How do I (dynamically) assign properties of the given argument to the current object?

You can iterate over all the properties of doc with a for...in loop:
function MyBook(doc) {
for (var property in doc) {
if (doc.hasOwnProperty(property)) {
this[property] = doc[property];
}
}
}
var book = new MyBook({title: "Hello"});
Soon you'll be able to just do Object.assign(this, doc).

You can use extend function from util module to merge the passed arguments with the self this object
var extend = require('util')._extend
;
var MyBook = function(options) {
extend(this, options);
};

You could use JavaScripts arguments object. https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Functions/arguments
function MyBook() {
this.title = arguments[0];
this.other = arguments[1]
}
var book = new MyBook("Hello", "Other");
console.log(book); // returns - MyBook {title: "Hello", other: "Other"}
Though doing it this way you need to set up the properties you want on MyBook originally. This doesnt really match the "dynamic" element you were looking for but does match your aim, the idea of a "class"

Related

Sealed objects and checking type of an object in Javascript

Background to this question
I recently started to get into test-driven development (TDD) in Javascript using karma and Jasmine. I would like to develop proper tests along with good code that takes care of all eventualities. This also means for me to check for the right types of objects inside my test cases.
Current problem
JSON Data returned from an AJAX call should be matched against an object to make sure the right data is returned. To do so I came up with the following code (simplified);
var MyClass = {};
Object.defineProperties(MyClass, {
Key: {
value: '',
writable: true
}
});
var sealed = Object.seal(MyClass);
try {
$.extend(sealed, jsonResponse);
return sealed;
} catch(e) {
return false;
}
This works as expected and in case any extra properties are part of the JSON false will be returned. So far, so good. What I would like to also do is to check if the returned data is of the right "type". I could do so by using a function instead of an object:
var MyClass = function() {
this.key= '123';
};
var myClass = new MyClass();
console.log(myClass instanceof MyClass); // True
But I can't come up with an idea how to combine both so I can both make sure that no attributes are added to the object and also to be able to check for the right "Class". In the first case typeof sealed would always yield "object".
Restrictions
I need to also support Internet Explorer 11 so I can't use class MyClass { ... }.
If I'm understanding you correctly, the combined version would be:
// The "class"
var MyClass = function(data) {
// Create all the allowed properties
this.key = '123';
// Seal the instance so others can't be created
Object.seal(this);
// If data was supplied, apply it
if (data) {
$.extend(this, data);
}
};
// The instance that you'd use, note passing in the parsed JSON daa
var myClass = new MyClass(jsonResponse);
console.log(myClass instanceof MyClass); // true
Live Example:
// The "class"
var MyClass = function(data) {
// Create all the allowed properties
this.key = '123';
// Seal the instance so others can't be created
Object.seal(this);
// If data was supplied, apply it
if (data) {
$.extend(this, data);
}
};
var jsonResponse = {
key: "456"
};
// The instance that you'd use, note passing in the parsed JSON daa
var myClass = new MyClass(jsonResponse);
console.log(myClass instanceof MyClass); // true
console.log(myClass.key); // "456"
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
That will throw an error if jsonResponse contains properties that MyClass doesn't allow, because trying to create a new property on a sealed object throws an error. You've said in the comments that's what you want (which makes sense).
If it weren't what you want, you could write your own function to copy the properties rather than using $.extend:
function applyData(obj, data) {
var own = Object.prototype.hasOwnProperty.bind(obj);
Object.keys(data).filter(own).forEach(function(key) {
obj[key] = data[key];
});
}
(Or use an in check if you want to allow inherited properties — for instance, accessor properties — to be set.)
(You could just use an if in the forEach callback rather than .filter(own).)
Then use that function instead of $.extend.
Live Example:
// The function to apply the data
function applyData(obj, data) {
var own = Object.prototype.hasOwnProperty.bind(obj);
Object.keys(data).filter(own).forEach(function(key) {
obj[key] = data[key];
});
}
// The "class"
var MyClass = function(data) {
// Create all the allowed properties
this.key = '123';
// Seal the instance so others can't be created
Object.seal(this);
// If data was supplied, apply it
if (data) {
applyData(this, data);
}
};
var jsonResponse = {
key: "456",
extra: "will be ignored"
};
// The instance that you'd use, note passing in the parsed JSON daa
var myClass = new MyClass(jsonResponse);
console.log(myClass instanceof MyClass); // true
console.log(myClass.key); // "456"
console.log(myClass.extra); // undefined
But your approach of having an error makes sense.

Collection/Instance objects style vie javascript without proto

I'm trying to make classical Collection/Instance model via javascript. So Collection object has some method for working with full collection and ((new Collection()) instanceof Instance) has methods to work with the instance. My code is rather simple.
var Collection = function Collection() {
this.message = "collection";
var I = Instance.bind(null, this);
I.__proto__ = this;
return I;
};
Collection.prototype = {
collectionMethod: function () {
console.log(this.message);
}
};
var Instance = function Instance(collection) {
this.collection = collection;
this.message = "instance";
};
Instance.prototype = {
instanceMethod: function () {
console.log(this.message);
}
};
// Test exec (values are like expected);
var C = new Collection();
var i = new C();
C.collectionMethod(); // collection
i.instanceMethod(); // instance
i.collection.collectionMethod(); // collection
C.newMethod(); // TypeError
i.newMethod(); // TypeError
Collection.prototype.newMethod = Instance.prototype.newMethod = function () {
console.log("newMethod: " + this.message);
}
C.newMethod(); // newMethod: collection
i.newMethod(); // newMethod: instance
But i don't want to use proto because it's not a part of standart and doesn't work in IE at all. Is there any way around in this case?
Some explanations about what's all about. For example you have a collection of users. And you want to be able find the user and create new one.
So you create new collection like
var User = new Collection();
Then you create new instance like.
var me = new User({name: "alex"});
And now you find this instance like
User.find_by_name("alex"); // === me
Also (in fact this is the main reason i'm doing this way instead of just creating something like User.new function to use it like var me = User.new({name: "alex"});) you can know who I am doing something like (if you for example have also var Dog = new Collection())
me instanceof Dog // false
me instanceof User // true
This code:
var I = Instance.bind(null, this);
I.__proto__ = this;
return I;
really doesn't make much sense. Function.bind creates a new function, so anyone calling your Collection function, in any way, will get back a function, not an object whose prototype is set to the function's prototype.
In general, if you want to create an object whose prototype is set to a specific object, you don't set __proto__ since that's not standard, as you stated. The best way is to just use Object.create (which is shimable if you want to support IE8).
var I = Object.create(this);
Also, the reason you're getting errors on newMethod is because you're trying to call them before you add them to the prototype:
Collection.prototype.newMethod = Instance.prototype.newMethod = function () {
console.log("newMethod: " + this.message);
}
C.newMethod(); // should work now
i.newMethod(); // should work now
So seems like it's impossible for now. More information can be found here.
How do I inherit javascript functions ?

Using JSON.stringify on custom class

I'm trying to store an object in redis, which is an instance of a class, and thus has functions, here's an example:
function myClass(){
this._attr = "foo";
this.getAttr = function(){
return this._attr;
}
}
Is there a way to store this object in redis, along with the functions? I tried JSON.stringify() but only the properties are preserved. How can I store the function definitions and be able to perform something like the following:
var myObj = new myClass();
var stringObj = JSON.stringify(myObj);
// store in redis and retreive as stringObj again
var parsedObj = JSON.parse(stringObj);
console.log(myObj.getAttr()); //prints foo
console.log(parsedObj.getAttr()); // prints "Object has no method 'getAttr'"
How can I get foo when calling parsedObj.getAttr()?
Thank you in advance!
EDIT
Got a suggestion to modify the MyClass.prototype and store the values, but what about something like this (functions other than setter/getter):
function myClass(){
this._attr = "foo";
this._accessCounts = 0;
this.getAttr = function(){
this._accessCounts++;
return this._attr;
}
this.getCount = function(){
return this._accessCounts;
}
}
I'm trying to illustrate a function that calculates something like a count or an average whenever it is called, apart from doing other stuff.
First, you are not defining a class.
It's just an object, with a property whose value is a function (All its member functions defined in constructor will be copied when create a new instance, that's why I say it's not a class.)
Which will be stripped off when using JSON.stringify.
Consider you are using node.js which is using V8, the best way is to define a real class, and play a little magic with __proto__. Which will work fine no matter how many property you used in your class (as long as every property is using primitive data types.)
Here is an example:
function MyClass(){
this._attr = "foo";
}
MyClass.prototype = {
getAttr: function(){
return this._attr;
}
};
var myClass = new MyClass();
var json = JSON.stringify(myClass);
var newMyClass = JSON.parse(json);
newMyClass.__proto__ = MyClass.prototype;
console.log(newMyClass instanceof MyClass, newMyClass.getAttr());
which will output:
true "foo"
No, JSON does not store functions (which would be quite inefficient, too). Instead, use a serialisation method and a deserialisation constructor. Example:
function MyClass(){
this._attr = "foo";
this.getAttr = function(){
return this._attr;
}
}
MyClass.prototype.toJSON() {
return {attr: this.getAttr()}; // everything that needs to get stored
};
MyClass.fromJSON = function(obj) {
if (typeof obj == "string") obj = JSON.parse(obj);
var instance = new MyClass;
instance._attr = obj.attr;
return instance;
};
Scanales, I had the same issue and tried a technique similar to Bergi's recommendation of creating new serialization/deserialization methods...but found it didn't work for me because I have objects nested in objects (several deep). If that's your case then here's how I solved it. I wrote a base class (clsPersistableObject) from which all objects that I wanted to persist inherited from. The base class has a method called deserialize, which is passed the JSON string. This method sets the properties one by one (but does not wipe out the exist methods) and then recursively defer to the child object to do the same (as many times as necessary).
deserialize: function (vstrString) {
//.parse: convert JSON string to object state
//Use JSON to quickly parse into temp object (does a deep restore of all properties)
var tmpObject = JSON.parse(vstrString);
//objZoo2.animal.move();
//Note: can't just do something like this:
// CopyProperties(tmpObject, this);
//because it will blindly replace the deep objects
//completely...inadvertently wiping out methods on it. Instead:
//1) set the properties manually/one-by-one.
//2) on objects, defer to the deserialize on the child object (if it inherits clsPersistableObject)
//2b) if it doesn't inherit it, it's an intrinsic type, etc...just do a JSON parse.
//loop through all properties
var objProperty;
for (objProperty in tmpObject) {
//get property name and value
var strPropertyName = objProperty;
var strPropertyValue = tmpObject[objProperty]; //note: doing this .toString() will cause
if (objProperty !== undefined) {
//check type of property
if (typeof strPropertyValue == "object") {
//object property: call it recursively (and return that value)
var strPropertyValue_AsString = JSON.stringify(strPropertyValue);
//see if has a deserialize (i.e. inherited from clsPeristableObject)
if ("deserialize" in this[objProperty]) {
//yes: call it
this[objProperty]["deserialize"](strPropertyValue_AsString);
}
else {
//no: call normal JSON to deserialize this object and all below it
this[objProperty] = JSON.parse(strPropertyValue_AsString);
} //end else on if ("deserialize" in this[objProperty])
}
else {
//normal property: set it on "this"
this[objProperty] = tmpObject[objProperty];
} //end else on if (typeof strPropertyValue == "object")
} //end if (objProperty !== undefined)
}
}
it looks like you attempt to stringify a closed function. you can use ()=>{} to solve the scope problem.
function myClass(){
this._attr = "foo";
this._accessCounts = 0;
this.getAttr = ()=>{
this._accessCounts++;
return this._attr;
}
this.getCount = ()=>{
return this._accessCounts;
}
}
What you get back grom JSON.stringify() is a String. A string has no methods.
You need to eval first that string and then you'll be able to get the original object
and its methods.
var myObj = new myClass();
var stringObj = JSON.stringify(myObj);
---- EDIT -----
//Sorry use this:
var getBackObj = JSON.parse(stringObj);
//Not this
var getBackObj = eval(stringObj);
console.log(getBackObj.getAttr()); // this should work now

Object Oriented JavaScript programming

I have been trying to learn OOP with JavaScript before I start attempting to learn backbone.js.
I want to be able to data bind but I can't seem to get it to work.
I've just made a simple protoype of a budget website that you can put in a budget and input how much you've spent, and it will show if you've gone over.
function BudgetItem(spent, budget){
this.setSpent = function(spent){
this.spent = spent;
}
this.setBudget = function(budget){
this.budget = budget;
}
this.getSpent = function(){
return this.spent;
}
this.getBudget = function(){
return this.budget;
}
}
function BudgetType(type){
this.getType = function(){
return type;
}
}
BudgetType.prototype = new BudgetItem();
$(document).ready(function(){
var food = new BudgetType('food');
$('.budget').html(food.getBudget());
$('.editbudget').change(function(){
food.setBudget($('.editbudget').data())
});
})
That's my code thus far. I'm not sure if I'm doing it right. Am I supposed to extend things? Also, can someone explain how to dynamically data bind without a library?
First I'll give you some theory. A Javascript function is a dynamic object, just like Object is, and a new instance can be created using the new keyword much like you are doing in your listener. When this happens, the function itself will run as a constructor while the this keyword will be bound to the newly created object. What you're doing above then is in fact adding new properties on the fly as you're passing in their values for the first time... which is fine, but not very clear to another reader.
Now for the tricky part. Every function has a link to a "hidden" Prototype object. This is an anonymous (not accessible by name) object created by the JavaScript runtime and passed as a reference to the user object through the prototype property. This Prototype object also has a reference to the function through its constructor property. To test what I'm saying for yourself, try the following:
BudgetItem.prototype.constructor === BudgetItem // true
Putting it all together, you can now think of functions as constructors to (hidden) classes that are created for you behind the scenes, accessible through the function's prototype property. So, you could add the fields to the Prototype object directly as so:
function BudgetItem(spent) {
this.spent = spent
}
BudgetItem.prototype.setSpent = function(spent) { this.spent = spent };
BudgetItem.prototype.getSpent = function() { return this.spent };
Another problem is inheritance and passing parameters to the constructor. Again, your version is valid but you lose the ability to pass the spent and budget values when initializing a BudgetType. What I would do is forget prototypes and go:
function BudgetType(type, spent) {
var instance = new BudgetItem(spent);
instance.type = type;
return instance;
}
This is close to what Scott Sauyet suggested above but more powerful. Now you can pass both parameters (and more) and have a more complicated inheritance tree.
Finally, what you can do is create private (or pseudo-private, more accurately) properties by providing a getter to an otherwise automatic variable (one passed as an argument or initialised inside the function). This is a special feature of the language and it works like so:
function BudgetType(type, spent) {
var instance = new BudgetItem(spent);
instance.getType = function() {
return type;
}
return instance;
}
Now you can access the 'type' passed in the constructor by obj.getType() but cannot override the initial value. Even if you define obj.type = 'New Value' the getType() will return the initial parameter passed because it has a reference to another context which was created when the object was initialised and never got released due to the closure.
Hope that helps...
if you want all instances of objects to reference the same members/values you can use a closure:
// create a constrctor for you object wrapped in a closure
myCon = (function() {
// define shared members up here
var mySharedObj = new function () {
this.member = "a";
}();
// return the actual constructor
return function () {
this.mySharedObj = mySharedObj;
}
}());
// create two instances of the object
var a = new myCon();
var b = new myCon();
// Altering the shared object from one
a.mySharedObj.member = "b";
// Alters it for all
console.log(b.mySharedObj.member);
If you want to build objects from other objects(sort of like other languages' class whatever extends baseClass), but do not want them to share values via reference(instead a clone of values), you can use something like the following:
Object.prototype.extendsUpon = (function (_prop, _args) {
return function (base) {
for (var key in base) {
if (_prop.call(base, key)) {
this[key] = base[key];
}
}
function con(child){
this.constructor = child;
}
con.prototype = base.prototype;
this.prototype = new con(this);
this.__base__ = base.prototype;
var args = _args.call(arguments);
args.shift();
base.constructor.apply(this, args);
}
}(Object.prototype.hasOwnProperty, Array.prototype.slice));
Then to build objects ontop of objects:
// Base Object Constructor
function Fruit(name) {
this.fruitname = name;
}
Fruit.prototype.yum = function() {
return "I had an " + this.fruitname;
}
// Object constructor that derives from the Base Object
function Favorite() {
// Derive this object from a specified base object:
// #arg0 -> Object Constructor to use as base
// #arg1+ -> arguments passed to the BaseObject's constructor
this.extendsUpon(Fruit, "apple");
// From here proceed as usual
// To access members from the base object that have been over-written,
// use "this.__base__.MEMBER.apply(this, arguments)"
}
Favorite.prototype.yum = function() {
return this.__base__.yum.apply(this) + " and it was my favorite";
}
var mmm = new Favorite();
// Outputs: "I had an apple and it was my favorite"
mmm.yum();

Javascript: How to turn a JSON array of object back in to the Object type sharing prototypes?

If you have an array of product objects created from JSON, how would you add a prototype method to the product objects so that they all point to the same method? How would you train JavaScript to recognize all product objects in an array are instances of the same class without recreating them?
If I pull down a JSON array of Products for example, and want each product in the array to have a prototype method, how would I add the single prototype method to each copy of Product?
I first thought to have a Product constructor that takes product JSON data as a parameter and returns a new Product with prototypes, etc. which would replace the data send from the server. I would think this would be impractical because you are recreating the objects. We just want to add functions common to all objects.
Is it possible to $.extend an object's prototype properties to the JSON object so that each JSON object would refer to exactly the same functions (not a copy of)?
For example:
var Products = [];
Products[0] = {};
Products[0].ID = 7;
Products[0].prototype.GetID = function() { return this.ID; };
Products[1].ID = 8;
Products[1].prototype = Products[0].prototype; // ??
I know that looks bad, but what if you JQuery $.extend the methods to each Product object prototype: create an object loaded with prototypes then $.extend that object over the existing Product objects? How would you code that? What are the better possibilities?
For one, you're not modifying the Products[0].prototype, you're modifying Object.prototype, which will put that function on the prototype of all objects, as well as making it enumerable in every for loop that touches an Object.
Also, that isn't the proper way to modify a prototype, and ({}).prototype.something will throw a TypeError as .prototype isn't defined. You want to set it with ({}).__proto__.something.
If you want it to be a certain instance you need to create that instance, otherwise it will be an instance of Object.
You probably want something like:
var Product = function(ID) {
if (!this instanceof Product)
return new Product(ID);
this.ID = ID;
return this;
};
Product.prototype.GetID = function() {
return this.ID;
};
Then, fill the array by calling new Product(7) or whatever the ID is.
First, one problem is that prototype methods are associated when the object is created, so assigning to an object's prototype will not work:
var Products = [];
Products[0] = {};
Products[0].prototype.foo = function () { return 'hello' } // ***
Products[0].foo(); // call to undefined function
(*** Actually, the code fails here, because prototype is undefined.)
So in order to attach objects, you'll need to assign actual functions to the object:
Products[0].foo = function () { return 'hello'; };
You can create a helper function to do so:
var attachFoo = (function () { // Create a new variable scope, so foo and
// bar is not part of the global namespace
function foo() { return this.name; }
function bar() { return 'hello'; }
return function (obj) {
obj.foo = foo;
obj.bar = bar;
return obj; // This line is actually optional,
// as the function /modifies/ the current
// object rather than creating a new one
};
}());
attachFoo(Products[0]);
attachFoo(Products[1]);
// - OR -
Products.forEach(attachFoo);
By doing it this way, your obj.foos and obj.bars will all be referencing the same foo() and bar().
So, if I'm getting this all correctly, this is a more complete example of KOGI's idea:
// Create a person class
function Person( firstName, lastName ) {
var aPerson = {
firstName: firstName,
lastName: lastName
}
// Adds methods to an object to make it of type "person"
aPerson = addPersonMethods( aPerson );
return aPerson;
}
function addPersonMethods( obj ) {
obj.nameFirstLast = personNameFirstLast;
obj.nameLastFirst = personNameLastFirst;
return obj;
}
function personNameFirstLast() {
return this.firstName + ' ' + this.lastName;
}
function personNameLastFirst() {
return this.lastName + ', ' + this.firstName;
}
So, with this structure, you are defining the methods to be added in the addPersonMethods function. This way, the methods of an object are defined in a single place and you can then do something like this:
// Given a variable "json" with the person json data
var personWithNoMethods = JSON.parse( json ); // Use whatever parser you want
var person = addPersonMethods( personWithNoMethods );
You could do this...
function product( )
{
this.getId = product_getId;
// -- create a new product object
}
function product_getId( )
{
return this.id;
}
This way, although you will have several instances of the product class, they all point to the instance of the function.
Could try doing something like this (without jquery)
Basic prototypal object:
function Product(id){
this.id = id;
}
Product.prototype.getId() = function(){return this.id;};
var Products = [];
Products[0] = new Product(7);
Products[1] = new Product(8);
Products[2] = new Product(9);
alert(Products[2].getId());
IMO I found a pretty good answer right here:
Return String from Cross-domain AJAX Request
...I could serialize my
data in the service as a JSON string
and then further wrap that in JSONP
format? I guess when it comes over to
the client it would give the JSON
string to the callback function.
That's not a bad idea. I guess I would
also have the option of sending a
non-JSON string which might allow me
to just use eval in the callback
function to create new Person objects.
I'm thinking this would be a more
efficient solution in both speed and
memory usage client-side.

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