Weird elements in code that appears to be HTML - javascript

I'm currently modding a game and everything works fine when I use basic commands & attributes for formation etc. but there are some elements that I can't identify and modify as I would like.
Hopefuly someone can help me out, here's the code, elements in question follow
tr "game_spell_tooltip_EkkoQ" = "<titleLeft>Timewinder</titleLeft><titleRight>Level #Level# [#Hotkey#]</titleRight><subtitleLeft>#Cost# Mana</subtitleLeft><subtitleRight>#Cooldown# sec Cooldown</subtitleRight><mainText>Ekko throws a device that deals #Effect1Amount# <font color='#99FF99'>(+#CharAbilityPower#)</font> magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by #Effect2Amount#%. It then returns to him after a delay, dealing #Effect3Amount# <font color='#99FF99'>(+#CharAbilityPower2#)</font> magic damage to all targets hit upon return.</mainText>"
The elements in question are <titleLeft>, <titleRight> and the same for the subtitle elements
I've tried to implement another title in the center, both <titleCenter>, <titleMiddle> and simply <title> won't work, it just doesn't show up
Any other modifications like <br> and basic formation attributes work perfectly fine, but those are in the maintext
An example of my experimental slaughtery here
tr "game_spell_tooltip_EkkoE" = "<titleLeft>Phase Dive</titleLeft><titleRight>Level #Level# [#Hotkey#]</titleRight><subtitleLeft>#Cost# Mana</subtitleLeft><subtitleMiddle><font color='#F5E5D4'; size='2'><i>Dash & Teleport</i></font></subtitleMiddle><subtitleRight>#Cooldown# sec Cooldown</subtitleRight><mainText><font color='#7C03FC'>Magic Damage: #Effect1Amount#</font> <font color='#99FF99'>(+#CharAbilityPower#)</font></mainText>"
The subtitleCenter doesn't work either.
Any ideas?
Best regards

They're probably custom web components.
As described by Rob Dodson on CSS Tricks:
Web Components are a collection of standards which are working their
way through the W3C and landing in browsers as we speak. In a
nutshell, they allow us to bundle markup and styles into custom HTML
elements. What's truly amazing about these new elements is that they
fully encapsulate all of their HTML and CSS. That means the styles
that you write always render as you intended, and your HTML is safe
from the prying eyes of external JavaScript.
You can find out more here: http://webcomponents.org/

Related

Why would someone use same id for multiple divs in a single page

I noticed on youtube that replies to each comment are inside a <div id="replies">. So the same id is used for every comment reply group.
When is it a good practice to give same ids to multiple similar elements?
I know ids should be unique, that's why I'm wondering about this.
To check it, go to a youtube video, inspect and select the reply area of a comment. Optionally, Ctrl+F in inspect and search replies.
YouTube uses web components which might be the reason there are multiple of the same IDs. Web components are encapsulated chunks of HTML, javascript, and CSS that you can drop into your pages. You can read more about them here: https://www.polymer-project.org/
So my thinking of why YouTube specifically has multiple of the same ID is that the replies component itself has an ID of replies and is being targeted on a component level rather than a global.
I hope this makes sense? Even if it doesn't, try to avoid ID's that aren't unique like the others mentioned.
One of the reason YouTube can have duplicate IDs, completely invalid looking html and still get away with it, it's because they are generating dynamic content. Remember, even though it is incorrect, the browser will render it just fine. They are not using the ID to mark a unique element, but more as metadata.
Note that Youtube uses custom html tags that I assume helps them reuse code for not just the website, but also for their app.
Read more about custom elements
Update: Just wanted to show an example on how generating content through an application can help you get away with things that could otherwise be a problem.
Writing Inline css is not recommended mainly because it becomes impossible to maintain the larger the css becomes. However, you can code it in an external file during development, then compile it to be inline using an application and have none of the headaches.
See example

javascript newbie: what's the right way to apply the same behavior to multiple elements?

I'm taking my first adventure with javascript, and totally without my bearings. I'd like to show a thumbnail that opens a modal with a larger view of the picture (and this is really the only front end fanciness I'll need, so I'm trying to keep it simple). I've copied this code from w3schools, which uses getElementById. It works great for the first image on the page but clicking subsequent images doesn't pop anything up. Reading around on stack overflow it sounds like that's because I'm matching on the id, but each element on the page will/should have a different id (which makes sense).
I saw a post here where the person made the ids unique by appending the element's id. I could do something like that, but I (a) wanted to check if that's kosher and (b) then obviously the id will no longer match, so is there some different attribute I would tack on to match up my HTML with my styles? This must be a common problem- what's the right way to apply the same behavior to multiple elements on a page? For example I can give them
thanks!
UPDATE: based on everyone's feedback below I've modified the code to use getElementByClassName instead of getElementById- see gist here: https://gist.github.com/dianekaplan/1602a7c0a1c1ec6aa103b61d6530ff15
If I'm reading the code correctly, then the important lines for me to change are from line 115 to line 116- (to set the image info based on ClassName, not id)- and replacing 'myImg' with popup' in the style lines 5 and 11, but clicking the first image no longer opens the modal, so I missed something. Anyone see what's wrong that I need for it to work?
You should use a class name (the same in all img) instead of ids and then use getElementsByClassName() to fetch all of them, instead of getElementsById() which gets only one (as ids must be unique).
Then, you should store the full size image's url somehow in order to fetch it regardless of which img was clicked. One way may be using data attributes.
Example:
<img src="thumb1.jpg" data-fullsize="full1.jpg" class="popup">
<img src="thumb2.jpg" data-fullsize="full2.jpg" class="popup">
<img src="thumb3.jpg" data-fullsize="full3.jpg" class="popup">
var elems=document.getElementsByClassName("popup");
for(var i=0;i<elems.length;i++) {
elems[i].onclick=function() {
var fullsize=this.dataset.fullsize;
//open de popup, fullsize has the clicked image url
}
}
Code not tested, for the idea only.
To answer your primary question ID's are "supposed to" [1] be unique so unless you came up with a convention such as a prefix or regex you couldn't easily use them to group elements together.
If you want to group together multiple elements you could use a class, instead, in which case instead of getElementById you'd use getElementsByClassName.
That being said I wouldn't recommend that either; using vanilla JavaScript can be very time-consuming to make a complex application. You will be tempted to merge the UI with all your functionality. This works great for smaller applications but it can become very unruly, particularly if you don't take steps to allow yourself to refactor in the future, in which case you'll be stuck with an application few can easily be trained on and modify.
You are correct to learn the language, though, prior to a framework. JavaScript is especially quirky.
I would suggest if you're looking to create a web application to look into a modern JavaScript framework after learning JavaScript, HTML and CSS. (And focus on having a practice to being able to refactor/upgrade/improve otherwise you'll be stuck in 2016 and it'll be 2020 - you don't have to worry about this immediately, but start learning about how to do that while you're learning the language.)
To find frameworks I would suggest exploring what's out there. Here's an example of one on GitHub. That's probably a hand-coded list. It's also good to explore exhaustive lists, such as just looking at the "most starred" Repositories on GitHub that are written in JavaScript. And of course check elsewhere besides GitHub, too.
I happen to know AngularJS the best and it happens to be one of the most popular but I would recommend for you to explore and find one that has syntax you like. You might find a different one more intuitive. Here's a plunker that shows how to solve that problem in AngularJS.
Notice how all the functionality is separate from the UI and how declarative it is - the main directive has no idea how the images are being rendered - it just says here are some image url's and descriptions:
scope.images = [{
url: 'http://www.w3schools.com/howto/img_fjords.jpg',
description: 'Trolltunga, Norway'
},{
url: 'http://www.w3schools.com/howto/img_fjords.jpg',
description: 'Other Description'
},{
url: 'http://www.w3schools.com/howto/img_fjords.jpg',
description: 'Another Description'
}];
This is what initializes the app: <html ng-app="plunker"> and <main></main> is akin to the "main method" in that it is the component that calls all the other components.
It's much easier to test an app's functionality if you're careful to separate out the presentation concerns from the rest of the app. It will take a while to learn JavaScript and probably any framework, though, so don't expect too much too soon if you're just getting your hands wet in JavaScript - but if you've programmed for a while you already know this :)
(Disclaimer: What I did isn't necessarily the "best practices" as I tried to simplify it a bit so as to not overwhelm OP too much with information, although the added complexity is useful in more advanced scenarios.)
[1] "Supposed to" meaning browsers may do their best to render a page, even it isn't "compliant" HTML. Web Applications suffer from having to have the same code work on different browsers, operating systems and versions of each all implementing the standards (or choosing not to) differently. It's a nightmare if you haven't ran into it, yet.

Android WebView does not display Images from an HTML String

I'm trying to load a "webpage" using the Android WebView but the images won't load. Firstly, I retrieve a text String that's formatted in Markdown. Afterwards, I convert the Markdown into HTML using Markdown4J, and then using the Android WebView's loadDataWithBaseUrl() function, I load the WebView with the html.
String html = null;
try {
html = new Markdown4jProcessor().process(mText);
} catch (IOException e) {
e.printStackTrace();
}
String css = "<link rel=\"stylesheet\" type=\"text/css\" href=\"blogstyle.css\" />";
final String htmlData = css + html;
body.loadDataWithBaseURL("file:///android_asset/", htmlData, "text/html", "UTF-8", null);
Everything in the webview displays and is formatted properly except the images. The images just won't show, and there are definitely image tags inside of the HTML, such as
<img src="https://www.random.org/analysis/randbitmap-rdo.png">
And I have no idea why my WebView wouldn't be able to display this image?
EDIT: The internet permissions in the manifest is already requested. And here is an example of a sample markdown string. I then convert this line into HTML.
"One of the huge problems today with web development is that it isn’t modular; because of how CSS and HTML work, it’s extremely difficult to just drag and drop an element from one site into another without some very strange side-effects. Shape and size can be different, resources can fail to load based on relative paths, and you have to import at least a .html, .css and .js file for each element. Even with all that, there’s no guarantee you won’t have CSS or JavaScript collisions.\n\n \n\nThe solution to this problem? [**Web Components**](http://webcomponents.org/). Now you should know up front that Web Components don’t work in IE and Safari, but they *are* under development.\n\n \n\nSo, what are web components? Well, essentially, they are plug-n-play modules for the web. The picture here is actually a great example. If you’re familiar with web design, imagine how long this would take to make, even statically. You’d have to position the images, set the roundness, give a height to the three main elements, set the font colors… Basically, it’d take you more than five minutes to get this up-and-running.\n\n![blog-image](https://www.ruralsourcing.com/wp-content/uploads/2014/09/blog-image-265x300.png)\n\nSo what if I told you *all the code for what you see is two lines?* Just these two:\n\n \n\n\n <linkref=\"import\"href=\"gitcard.html\">\n <github-carduser=\"nasawa\">\n\n\nAnd that’s all. Just import the html and use the custom element! Using a new templating system called *Shadow DOM*, the browser holds a template called *github-card* with encapsulated styles and JavaScript. This way, even if you have elements named the same, there will never be any collision. And of course, you can have the *github-card* tag wherever you want, as many times as you want, and data will not transfer over.\n\n \n\nOn the other end, if you’re creating a web component, you can easily add as many customizable fields as you want to allow the user to modify your component at specific spots. For example, this is what the simplified Google Maps component looks like:\n\n \n\n\n`<google-mapslatitude=\"30.686603\"longitude=\"-88.046224\"></google-maps>`\n \n\nAnd a complicated Google Maps component looks like this:\n\n\n <google-maplatitude=\"37.77493\"longitude=\"-122.41942\"fitToMarkers>\n <google-map-markerlatitude=\"37.779\"longitude=\"-122.3892\"\n draggable=\"true\"title=\"Go Giants!\"></google-map-marker>\n <google-map-markerlatitude=\"37.777\"longitude=\"-122.38911\"></google-map-marker>\n </google-map>\n\n\n \n\nAs you can see, it is truly a great time to be in web development. Complex procedures are getting better and easier every day as we push closer to a true implementation of HTML5 and a unified multiplatform experience, and web components are a spearhead on that advancement. Look out for the next big thing – it’ll be here before you know it!\n\n \n\nChristopher Johnson \n Jr. Associate Programmer"
which would give me the following in HTML:
<p>"One of the huge problems today with web development is that it isn’t modular; because of how CSS and HTML work, it’s extremely difficult to just drag and drop an element from one site into another without some very strange side-effects. Shape and size can be different, resources can fail to load based on relative paths, and you have to import at least a .html, .css and .js file for each element. Even with all that, there’s no guarantee you won’t have CSS or JavaScript collisions.</p>
<p> </p>
<p>The solution to this problem? <strong>Web Components</strong>. Now you should know up front that Web Components don’t work in IE and Safari, but they <em>are</em> under development.</p>
<p> </p>
<p>So, what are web components? Well, essentially, they are plug-n-play modules for the web. The picture here is actually a great example. If you’re familiar with web design, imagine how long this would take to make, even statically. You’d have to position the images, set the roundness, give a height to the three main elements, set the font colors… Basically, it’d take you more than five minutes to get this up-and-running.</p>
<p><img src="https://www.ruralsourcing.com/wp-content/uploads/2014/09/blog-image-265x300.png" alt="blog-image" title="" /></p>
<p>So what if I told you <em>all the code for what you see is two lines?</em> Just these two:</p>
<p> </p>
<pre><code><linkref=\"import\"href=\"gitcard.html\">
<github-carduser=\"nasawa\">
</code></pre>
<p>And that’s all. Just import the html and use the custom element! Using a new templating system called <em>Shadow DOM</em>, the browser holds a template called <em>github-card</em> with encapsulated styles and JavaScript. This way, even if you have elements named the same, there will never be any collision. And of course, you can have the <em>github-card</em> tag wherever you want, as many times as you want, and data will not transfer over.</p>
<p> </p>
<p>On the other end, if you’re creating a web component, you can easily add as many customizable fields as you want to allow the user to modify your component at specific spots. For example, this is what the simplified Google Maps component looks like:</p>
<p> </p>
<p><code><google-mapslatitude=\"30.686603\"longitude=\"-88.046224\"></google-maps></code>
 </p>
<p>And a complicated Google Maps component looks like this:</p>
<pre><code><google-maplatitude=\"37.77493\"longitude=\"-122.41942\"fitToMarkers>
<google-map-markerlatitude=\"37.779\"longitude=\"-122.3892\"
draggable=\"true\"title=\"Go Giants!\"></google-map-marker>
<google-map-markerlatitude=\"37.777\"longitude=\"-122.38911\"></google-map-marker>
</google-map>
</code></pre>
<p> </p>
<p>As you can see, it is truly a great time to be in web development. Complex procedures are getting better and easier every day as we push closer to a true implementation of HTML5 and a unified multiplatform experience, and web components are a spearhead on that advancement. Look out for the next big thing – it’ll be here before you know it!</p>
<p> </p>
<p>Christopher Johnson <br />
Jr. Associate Programmer"</p>

Effeciency, hidden HTML or JavaScript DOM appending?

I am working on a simple Cordova app with about 4 page types and I am trying to think through which is the better way to handle the inner HTML templates.
Hidden HTML hard coded into the HTML files that is hidden and populated/revealed by my JS.
Using a JS template system and appending and removing from the DOM.
I feel that appending all that to the DOM for a page is inefficient when I could just update the sections that change. But perhaps an append is lightweight enough where I shouldn't worry about it.
There are a number of ways you can do it. In terms of load on the browser. That is hard to say. From your question it is hard to know what is in these pages, what are you displaying, is it live data, static html etc.
When you first plot out an app, if you are from the old class of building multiple page websites, it can be a little concerning as to how well your app/page will run with all those pages crammed in to one, and all that data plus code.
The answer is, amazingly well. If done properly in modern browsers, and for example Ipads the app will run to near native performance.
The options you have are
Map all the pages into one HTML document. Hide each page content using css display:none, flip them into view using css animation, fading or just display:block.
Use a javascript routing library to map urls to blocks of code that deal with each page, this makes mapping out your app much easier, and means that buttons can just link to your pages, like a real website. see http://projects.jga.me/routie/
Building all the page templates into one page can make it hard to code, as the page becomes enormous, consider breaking the inner content of each page into separate files, you can then give each page holder a url and use a small xhr request to load the page on-the fly, once loaded you can cache it into memory or even local-storage, depending on whether you remove it when it is closed or keep it hidden.
In my experience you can put an enormous number or nodes into one page and have very little speed drop, bear in mind if you use something like jquery and do a lot of $(".page > .page1 > .items li") your going to have a slow app.
Tips
Use element ID's everywhere document.getElementById(..) is 100's of times faster in a loop that $(...)
cache elements when you find them, if you need them later store them in a memory cache.
keep for loop inner code to a minimum.
use a decent click touch libary like http://hammerjs.github.io/ and delegate all the events of the body tag or at least on each page.
If you need to touch the server, load data, think dom first, device second server later. A good app is a responsive app, that responds to the user instantly.
I know this has been posted a while ago, but for the sake of the users I am going to add my answer.
I completely agree with MartinWebb but my answer will shed some light on the results of his options. I am currently working on a similar project. Please note that this answer pertains to cordova (previously called phonegap) specifically. My app has about 5 pages with +-20 different components (input's, div's, h1's, p's, etc.). This is what i tried and the result of each:
jQuery was my first option, mainly because it is easy to use and reduces the amount of code required to accomplish a said goal. Result: First time I tried this approach I though I would spice it up with animations and transformations. The result of this was a very unresponsive app. I removed the animation and transformation, however due to the nature of my application I required multiple dynamically added components and jQuery just wasn't up for the task.
Css display:none and visible:hidden was my next option. I used javascript's dom to display certain div's. Result: This works if your not planning on switching many div shortly after one another eg. a simple menu. It quickly became apparent that this wasn't going to work. Also this does not eliminate my need for the dom. Remember document.getElementById('menu').style.display = "none"; is still part of the dom. This as a solution, for me, is poor. There is a reason that var menu= document.createElement('div'); is part of the language. Which brings me to my last option.
Building a page 90% on javascript's dom was my last option. Logically I could not see how 600 lines of code cold trump one .innerHTML or .style.display = "block"; but it did. Result: It was by far the most responsive of all the solutions.
I'm not saying that all webpages should be coded with dom appending, but as I stated previously, for a cordova app of a few pages (<6), with a few components a javascript dom appending approach would be best. It takes longer to code, but you will be rewarded with control and efficiency. I would suggest coding the backbone of your app in html and populating and controlling with javascript's dom.
Best of luck.
The first option, <div>s with display:none; would be more efficient by a small margin, but you can get the best of both worlds by compiling your JavaScript and templates together into a single file using something like browserify or require.js.

Are there any WYSIWYG HTML editors that don't mess up the code?

I've tried various editors, both desktop applications and web-based RTEs, but have not found anything that works very well. All too often, they mess up code, adding in "tag soup". Even the ones that claim to only produce valid code often produce a total mess of span tags and style attributes.
Here are some of the features I'm looking for:
mainly to use as "content creation" rather than creating whole pages or sites (I normally do the design side by hand)
supports all HTML tags (which includes <small>, <code>, <kbd>, <dl> etc)
can attach classes to the current element - many editors will insert span tags, causing mess like: <p><span style="...">...</span></p>
doesn't change code that I add (I've had editors remove hidden input fields and other stuff)
doesn't add deprecated attributes, eg border and cellspadding often get added on images and tables.
would love it if it could pick up the stylesheet I use for my page and obviously apply the styles I select
if it's a desktop app, being Linux-based is gonna be a big plus
Anyone have any recommendations? Here are some of the ones I've tried: TinyMCE, FCKeditor and various others on the web; Dreamweaver (briefly), Expression Web and KompoZer on the desktop.
Well, I'm not aware of all the existing WYSIWYG editors around, but have you considered the alternative of using a code editor and create the HTML code by hand? I know it may sound crazy at first hand, but believe me, when you start to feel comfortable with it you'll become more productive, the code is cleaner and of course, you get more flexibility.
Personally I don't like dreamweaver, but it's code editor is very good because of the intellisense that helps you remembering the tags and attributes.
I've haven't tried it, but read of it: you could try the Amaya web editor (and if you have any comments on this editor, I'd like to read them).
I expect it's mostly standards-compliant (but, doesn't run javascript).

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