I have a variable for JSON, but I want to make it where everyone that is on that PHP Page will be able to see the same variable contents.
This code should explain more of my situation.
(I am trying to make it where the page won't reload)
var chats = [];
var j = jQuery.noConflict();
j(document).ready(function()
{
setInterval(function(i){
var txt = "";
var x;
for (x in chats) {
txt += chats[x] + " <br />";
}
document.getElementById("json").innerHTML = JSON.stringify(chats);
}, 1000)
});
j(document).ready(function() {
j('#post_button').click(function() {
$text = $('[name=message]').val();
$sender = $('#texta').val();
chatstuff = {
"sender" : $sender,
"message" : $text,
};
chats.push(chatstuff);
$('[name=message]').val("");
});
});
So when it does document.getElementById("json").innerHTML = JSON.stringify(chats);, I want everyone to be able to see the same chats content when they are on the same page.
JavaScript runs in the user's browser. Any data in a variable is only visible to that client.
In order to synchronize data between clients, you would need to use something like websockets. Each client (user) would send data to your server and the server would relay all client activity to each client.
A very popular JavaScript websockets library is socket.io. You'll find a plethora of "How to create simple chat in JavaScript with websockets" tutorials if you just start searching for them.
Here's a socket.io chat demo that's right on there site.
"Why use websockets instead of Ajax?"
Well, just think about it for a little bit... Ajax is great for clients sending data to the server asynchronously, but what about the server talking to the client?
If user A writes "hello", we can send that to the server using Ajax, but how will users B and C be notified that a new message arrived?
Historically, before websockets, this was done with Ajax "long polling". What that means is each client will make an ajax request to the server every x seconds that asks "Hey, any new messages for me to read?"
If you're implementing a realtime chat app, that means x is going to be something like a max of 5 seconds otherwise users will be too frustrated with the lag.
Pinging our server every 5 seconds to ask the same question over and over is annoying. And it's quite archaic by today's standards. Maybe there's a better way...
"OK, so how does websockets make this better?"
Well websockets allows a connection between the client and server to stay open. This means that the server can send data to the client as soon as data arrives, without the client having to ask for it.
This means that we can ditch the polling and get data sync'd up even faster! Sweet!
"OK, that's great, but I can't rely on bleeding edge technologies..."
Well that's not really a problem either. The reason I recommended a websocket lib (e.g., socket.io) is because the socket.io will make a wide variety of attempts to achieve a socket-like connection in the event that your browser doesn't support actual websockets.
Included in a list of fallback methods is none other than... drumroll, please... Ajax long polling.
"Is there any alternative to socket.io?"
Yep. Now that you know you're looking for it should be easy to find tons of options out there. ws is another great lib that i'd definitely check out if socket.io seems too heavy-handed for you.
no, you have to use a server for this. send new data from this page to the server and the server will update the page for other viewers. consider reading some tutorials like this http://tutorialzine.com/2010/10/ajax-web-chat-css-jquery/
Related
I am trying to create a websocket connection from JavaScript code to a Java server. I have managed to do this with a unsecure ws connection, but because the website that I want to use this code on is a secure https side, I have to use a secure websocket.
I have spend quite some time on research trying to get this to work, however I can't figure out how to get them connected. I have absolutely no experience with stuff like keystores or ciphers, but I don't need that security, I don't want to send any sensitive data.
Anyways, here is what I've tried:
SLLServerSocket server = (SSLServerSocket) SSLServerSocketFactory
.getDefault().createServerSocket(1234);
SSLSocket client = (SSLSocket) server.accept();
with corresponding JavaScript code:
var socket = new WebSocket("wss://localhost:1234")
socket.onopen = () => console.log("Connected");
socket.onmessage = m => console.log("Message received:", m);
Running this resulted in a Caused by: javax.net.ssl.SSLHandshakeException: No available authentication scheme which I managed to fix by adding
System.setProperty("jdk.tls.server.protocols", "TLSv1.2");
Now I am getting the exception javax.net.ssl.SSLHandshakeException: no cipher suites in common. I've done some research on that as well but whatever I find seems assume that a keystore or something is already there, which it is not for me. In fact I don't really know what encryption it should use, I did not find anything about that
To be fair, part of the problem may very well be that I don't know what to actually search for, but that is why I am asking. There are already articles about these exceptions I am showing, I know them, and they didn't help.
I've a client to server Websocket connection which should be there for 40 seconds or so. Ideally it should be forever open.
The client continually sends data to server and vice-versa.
Right now I'm using this sequence:
var socket;
function senddata(data)
{
if (!socket)
{
socket = new WebSocket(url);
socket.onopen = function (evt) {
socket.send(data);
socket.onmessage = function (evt) {
var obj = JSON.parse(evt.data);
port.postMessage(obj);
}
socket.oneerror = function (evt) {
socket.close();
socket = null;
}
socket.onclose = function(evt){
socket = null;
}
}
}
else
{
socket.send(data);
}
}
Clearly as per current logic, in case of error, the current request data may not be sent at all.
To be frank it sometimes gives error that websocket is still in connecting state. This connection breaks often due to networking issues. In short it does not work perfectly well.
I've read a better design : How to wait for a WebSocket's readyState to change but does not cover all cases I need to handle.
Also I've Googled about this but could not get the correct procedure for this.
So what is the right way to send regular data through Websockets which handles well these issues like connection break etc?
An event you don't seem to cover is onclose. Which should work really well, since it's called whenever the connection terminates. This is more reliable than onerror, because not all connection disruptions result in an error.
I personally use Socket.IO, it enables real-time bidirectional event-based communication between client and server.
It is event driven. Events such as
on connection :: socket.on('conection',callback);
and
on disconnect :: socket.on('disconnect',callback);
are built in with socket.io so it can help you with your connection concerns. Pretty much very easy to use, check out their site if you are interested.
I use two-layer scheme on client: abstract-wrapper + websocket-client:
The responsibilities of the websocket-client are interacting with a server, recovering the connection and providing interfaces (event-emitter and some methods) to abstract-wrapper.
The abstract-wrapper is a high-level layer, which interacts with websocket-client, subscribes to its events and aggregating data, when the connection is temporary failed. The abstract-wrapper can provide to application layer any interface such as Promise, EventEmitter and so on.
On application layer, I just work with abstract-wrapper and don't worry about connection or data losing. Undoubtedly, it's a good idea to have here information about the status of connection and data sending confirmation, because it's useful.
If it is necessary, I can provide some code for example
This apparently is a server issue not a problem in the client.
I don't know how the server looks like here. But this was a huge problem for me in the past when I was working on a websocket based project. The connection would continuously break.
So I created a websocket server in java, and that resolved my problem.
websockets depend on lots of settings, like if you're using servlets then servlet container's settings matter, if you're using some php etc, apache and php settings matter, for example if you create a websocket server in php and php has default time-out of 30 seconds, it will break after 30 seconds. If keep-alive is not set, the connection wont stay alive etc.
What you can do as quick solution is
keep sending pings to a server after a certain amount of time (like 2 or 3 seconds, so that if a websocket is disconnected it is known to the client so it could invoke onclose or ondisconnect, I hope you know that there is no way to find if a connection is broken other than failing to send something.
check server's keep-alive header
If you have access to server, then it's timeouts etc.
I think that would help
I will do my best to explain my problem to avoid people pointing me into different directions.
I got an assignment from business people. I don't know the terminology. It is very similar to email notification, message notification on facebook, notification on social media games.
For example, people are sending 20 email messages 5 minutes ago. the screen will display 20 (see attachment). Now, 3 more messages have arrived, the web page should update the number to 23.
Facebook has similar concepts when our friends like/comment message. The notification changes. Same thing is true on social media game. Any status changes on our game, it will reflect it.
I kind of have idea on how to do it cosmetically (on CSS). How to do it using javascript/asp.net. Do I need to postback in order to refresh the message. I never pay attention to that on facebook/yahoo email/social media games. All I know is something is happening, the webpage is updating the status.
Sorry the question is too broad. If someone can help me to point to the right direction, I appreciate any help
HTML5 introduced a very interesting concept call Server-Sent Events in which server can dynamically connect to the client and send data.
Eg:
var source = new EventSource("demo_sse.asp");
source.onmessage = function(event) {
document.getElementById("result").innerHTML = event.data + "<br>";
};
And on server side you can write,
<%
Response.ContentType = "text/event-stream"
Response.Expires = -1
<!--Writing "data:" is important-->
Response.Write("data: The server time is: " & now())
Response.Flush()
%>
However, some old browsers may not support this.
One other way to accomplish this task is to use Ajax call as,
function checkNewMessages(totalMessages){
return $.ajax({
url: 'demo.asp',
type: 'GET',
cache: false,
data: {
totalMessages: totalMessage;
}
});
}
checkNewMessages(totalMessages).success(function (data) {
// display the data wherever you want
});
//Checking for new messages every 5 seconds
setInterval(checkNewMessages(totalMessages,5000));
Whatever you write within your Write() in server side will be displayed here. Now to constantly check for the new messages you can call the above ajax function with the help of setInterval()
There are many ways to do this, depending on how real time you need it to be.
The most common way is to use JavaScript with an XmlHttpRequest to call an ASP.NET page which returns the number of messages, I recommend you use a JSON object for this. The benefit of this approach allows you to request data from the server without the user experiencing a full page refresh. You can use JavaScript to set it to call every x seconds depending on your requirements.
Collectively that is known as AJAX, using a JavaScript library such as JQuery can make this much easier.
On my client (a phone with a browser) I want to see the stats of the server CPU,RAM & HDD and gather info from various logs.
I'm using ajax polling.
On the client every 5 sec (setInterval) I call a PHP file:
scan a folder containing N logs
read the last line of each log
convert that to JSON
Problems:
Open new connection every 5 sec.
Multiple AJAX calls.
Request headers (they are also data and so consume bandwidth)
Response headers (^)
Use PHP to read files every 5 sec. even if nothing changed.
The final JSON data is less than 5 KB, but I send it every 5 sec, and there are the headers and new connection every time, so basically every 5 sec., I have to send 5-10 KB to get 5 KB which are 10-20 KB.
Those are 60 sec / 5 sec = 12 new connections per minute and about 15 MB per hour of traffic if I leave the app open.
Lets say I have 100 users that I let monitor / control my server that would be around 1.5 GB outgoing traffic in one hour.
Not to mention that the PHP server is reading multiple files 100 times every 5 sec.
I need something that on the server reads the last lines of those logs every 5 sec and maybe writes them to a file, then I want to push this data to the client only if it's changed.
SSE (server sent events) with PHP
header('Content-Type: text/event-stream');
header('Cache-Control: no-cache');
while(true){
echo "id: ".time()."\ndata: ".ReadTheLogs()."\n\n";
ob_flush();
flush();
sleep(1);
}
In this case after the connection is established with the first user
the connection keeps open (PHP is not made for that) and so I save some space (request headers,response headers). This work on my server bu most server don't allow to keep the connection open for long time.
Also with multiple users I read the log multiple times.(slowing down my old server)
And I can't control the server ... I would need to use ajax to send a command...
I need WebSockets!!!
node.js and websockets
using node.js, from what i understand, i can do all this without consuming alot
of resources and bandwich. The connection keeps open so no unnecessary headers, i can recieve and send data.it handles multiple users very well.
And this is where i need your help.
the node.js server should in background update, and store the logs data every 5 sec if the files are modified.OR should that do the operating system with (iwatch,dnotify...)
the data should be pushed only if changed.
the reading of the logs should be happen only one time after 5 sec ... so not triggered by each user.
this is the first example i have found.....and modified..
var ws=require("nodejs-websocket");
var server=ws.createServer(function(conn){
var data=read(whereToStoreTheLogs);
conn.sendText(data)// send the logs data to the user
//on first connection.
setTimeout(checkLogs,5000);
/*
here i need to continuosly check if the logs are changed.
but if i use setInterval(checkLogs,5000) or setTimeout
every user invokes a new timer and so having lots of timers on the server
can i do that in background?
*/
conn.on("text",function(str){
doStuff(str); // various commands to control the server.
})
conn.on("close",function(code,reason){
console.log("Connection closed")
})
}).listen(8001);
var checkLogs=function(){
var data=read(whereToStoreTheLogs);
if(data!=oldData){
conn.sendText(data)
}
setTimeout(checkLogs,5000);
}
the above script would be the notification server, but i also need to find a solution to store somwhere the info of those multiple logs and do that everytime something is changed, in the background.
How would you do to keep the bandwich low but also the server resources.
How would you do?
EDIT
Btw. is there a way to stream this data simultaneosly to all the clinets?
EDIT
About the logs: i also want to be able to scale the time dilatation between updates... i mean if i read the logs of ffmpeg i ned the update every sec if possible... but when no conversion is active.. i need to get the basic machine info every 5min maybe ... and so on...
GOALS:
1. performant way to read & store somewhere the logs data (only if clinets connected...[mysql,file, it's possible to store this info inside the ram(with node.js??)]).
2. performant way to stream the data to the various clients (simultanously).
3. be able to send commands to the server.. (bidirectional)
4. using web languages (js,php...), lunix commands( something that is easy to implement on multiple machines).. free software if needed.
best approach would be:
read the logs, based on current activity, to the system memory and stream simultaneously and continuosly, with an already open connection, to the various clients with webSockets.
i'don't know anything that could be faster.
UPDATE
The node.js server is up and running, using the http://einaros.github.io/ws/ webSocketServer implementation, as it appears to be the fastest one.
I wrote with the help of #HeadCode the following code to handle properly the client situation & to keep the process as low as possible. checking various things inside the broadcast loop. Now the pushing & the client handling is at a good point.
var
wss=new (require('ws').Server)({port:8080}),
isBusy,
logs,
clients,
i,
checkLogs=function(){
if(wss.clients&&(clients=wss.clients.length)){
isBusy||(logs=readLogs()/*,isBusy=true*/);
if(logs){
i=0;
while(i<clients){
wss.clients[i++].send(logs)
}
}
}
};
setInterval(checkLogs,2000);
But atm i'm using a really bad way to parse the logs.. (nodejs->httpRequest->php).. lol. After some googling i found out that i totally could stream the output of linux software directly to the nodejs app ... i didn't checked... but maybe that would be the best way to do it. node.js also has a filesystem api where icould read the logs. linux has it's own filesystem api.
the readLogs()(can be async) function is still something i'm not happy with.
nodejs filesystem?
linuxSoftware->nodejs output implementation
linux filesystem api.
keep in mind that i need to scan various folders for logs and then parse somehow the outputted data, and this every 2 seconds.
ps.: i adde isBusy to the server variables in case the logReading sytem is async.
EDIT
Answer is not complete.
Missing:
A performant way to read,parse and store the logs somewhere (linux filesystem api, or nodejs api, so the i store directly into system memory)
An explaination if it's possible to stream data directly to multiple users .
apparently nodejs loops trough the clients and so (i think) sending multiple times the data.
btw is it possible/worth to close the node server if there are no clients and restart on new connections on the apache side. (ex: if i connect to the apache hosted html file a script launches the nodejs server again). doing so would further reduce the memory leaking???right?
EDIT
After some experimenting with websockets (some videos are in the comments) i learned some new stuff. Raspberry PI has the possibility to use some CPU DMA channels to to high frequency stuff like PWM... i need to somehow understand how that works.
When using sensors and stuff like that i should store everything inside the RAM, nodejs already does that?? (in a variable inside the script)
websocket remains the best choice as it's basically easely accessible from any device now, simply using a browser.
I haven't used nodejs-websocket, but it looks like it will accept an http connection and do the upgrade as well as creating the server. If all you care about receiving is text/json then I suppose that would be fine, but it seems to me you might want to serve a web page along with it.
Here is a way to use express and socket.io to achieve what you're asking about:
var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
app.use(express.static(__dirname + '/'));
app.get('/', function(req, res){
res.sendfile('index.html');
});
io.on('connection', function(socket){
// This is where we should emit the cached values of everything
// that has been collected so far so this user doesn't have to
// wait for a changed value on the monitored host to see
// what is going on.
// This code is based on something I wrote for myself so it's not
// going to do anything for you as is. You'll have to implement
// your own caching mechanism.
for (var stat in cache) {
if (cache.hasOwnProperty(stat)) {
socket.emit('data', JSON.stringify(cache[stat]));
}
}
});
http.listen(3000, function(){
console.log('listening on *:3000');
});
(function checkLogs(){
var data=read(whereToStoreTheLogs);
if(data!=oldData){
io.emit(data)
}
setTimeout(checkLogs,5000);
})();
Of course, the checkLogs function has to be fleshed out by you. I have only cut and pasted it in here for context. The call to the emit function of the io object will send the message out to all connected users but the checkLogs function will only fire once (and then keep calling itself), not every time someone connects.
In your index.html page you can have something like this. It should be included in the html page at the bottom, just before the closing body tag.
<script src="/path/to/socket.io.js"></script>
<script>
// Set up the websocket for receiving updates from the server
var socket = io();
socket.on('data', function(msg){
// Do something with your message here, such as using javascript
// to display it in an appropriate spot on the page.
document.getElementById("content").innerHTML = msg;
});
</script>
By the way, check out the Nodejs documentation for a variety of built-in methods for checking system resources (https://nodejs.org/api/os.html).
Here's also a solution more in keeping with what it appears you want. Use this for your html page:
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>WS example</title>
</head>
<body>
<script>
var connection;
window.addEventListener("load", function () {
connection = new WebSocket("ws://"+window.location.hostname+":8001")
connection.onopen = function () {
console.log("Connection opened")
}
connection.onclose = function () {
console.log("Connection closed")
}
connection.onerror = function () {
console.error("Connection error")
}
connection.onmessage = function (event) {
var div = document.createElement("div")
div.textContent = event.data
document.body.appendChild(div)
}
});
</script>
</body>
</html>
And use this as your web socket server code, recently tweaked to use the 'tail' module (as found in this post: How to do `tail -f logfile.txt`-like processing in node.js?), which you will have to install using npm (Note: tail makes use of fs.watch, which is not guaranteed to work the same everywhere):
var ws = require("nodejs-websocket")
var os = require('os');
Tail = require('tail').Tail;
tail = new Tail('./testlog.txt');
var server = ws.createServer(function (conn) {
conn.on("text", function (str) {
console.log("Received " + str);
});
conn.on("close", function (code, reason) {
console.log("Connection closed");
});
}).listen(8001);
setInterval(function(){ checkLoad(); }, 5000);
function broadcast(mesg) {
server.connections.forEach(function (conn) {
conn.sendText(mesg)
})
}
var load = '';
function checkLoad(){
var new_load = os.loadavg().toString();
if (new_load === 'load'){
return;
}
load = new_load;
broadcast(load);
}
tail.on("line", function(data) {
broadcast(data);
});
Obviously this is very basic and you will have to change it for your needs.
I had made a similar implementation recently using Munin . Munin is a wonderful server monitoring tool, open source too which also provides a REST API. There several plugins available for your needs monitoring CPU, HDD and RAM usage of your server.
You need to build a push notification server. All clients who are listening, will then get a push notification when new data is updated. See this answer for more information: PHP - Push Notifications
As to how you would update the data, I'd suggest using OS-based tools to trigger a PHP script (command line) that will generate an "push" the json file out to any client currently listening. Any new client logging on to "listen" will get served the current json available, until it's updated.
This way you're not subject to 100 users using 100 connections and how much ever bandwidth to poll your server every 5 seconds, and only get updated when they need to know there's an update.
How about a service that reads all the log info (via IPMI, Nagios or whatever) and creates the output files on some schedule. Then anyone that wants to connect can just read this output rather than hammering the server logs. Essentially have one hit on the server logs then everyone else just reads a web page.
This could be implemented pretty easily.
BTW: Nagios has a v nice free edition
Answering just these bits of your question:
performant way to stream the data to the various clients (simultanously).
be able to send commands to the server.. (bidirectional)
using web languages (js,php...), lunix commands( something that is easy to implement on multiple machines).. free software if needed.
I'll recommend the Bayeux protocol as made simple by the CometD project. There are implementations in a variety of languages and it's really easy to use in its simplest form.
Meteor is broadly similar. It's an application development framework rather than a family of libraries, but it solves the same problems.
Some suggestions:
Munin for charts
NetSNMP (used by Munin, but you can also use Bash and Cron to build traps that send SMS texts on alerts)
Pingdom for remote alerts about how well the server is responding to ping and HTTP checks. It can SMS text you or call a phone, as well as have call escalation rules.
I'm making a multiplayer (2 player) browser game in JavaScript. Every move a player makes will be sent to a server and validated before being transmitted to the opponent. Since WebSockets isn't ready for prime time yet, I'm looking at long polling as a method of transmitting the data and node.js looks quite interesting! I've gone through some example code (chat examples, standard long polling examples and suchlike) but all the examples I've seen seem to broadcast everything to every client, something I'm hoping to avoid. For general server messages this is fine but I want two players to be able to square off in a lobby or so and go into "private messaging" mode.
So I'm wondering if there's a way to implement private messaging between two clients using nodejs as a validating bridge? Something like this:
ClientA->nodejs: REQUEST
nodejs: VALIDATE REQUEST
nodejs->ClientA: VALID
nodejs->ClientB: VALID REQUEST FROM ClientA
You need some way to keep track of which clients are in a lobby together. You can do this with a simple global array like so process.lobby[1] = Array(ClientASocket, ClientBSocket) or something similar (possibly with some additional data, like nicknames and such), where the ClientXSocket is the socket object of each client that connects.
Now you can hook the lobby id (1 in this case) onto each client's socket object. A sort of session variable (without the hassle of session ids) if you will.
// i just made a hashtable to put all the data in,
// so that we don't clutter up the socket object too much.
socket.sessionData['lobby'] = 1;
What this allows you to do also, is add an event hook in the socket object, so that when the client disconnects, the socket can remove itself from the lobby array immediately, and message the remaining clients that this client has disconnected.
// see link in paragraph above for removeByValue
socket.on('close', function(err) {
process.lobby[socket.sessionData['lobby']].removeByValue(socket);
// then notify lobby that this client has disconnected.
});
I've used socket in place of the net.Stream or request.connection or whatever the thing is.
Remember in HTTP if you don't have keep-alive connections, this will make the TCP connection close, and so of course make the client unable to remain within a lobby. If you're using a plain TCP connection without HTTP on top (say within a Flash application or WebSockets), then you should be able to keep it open without having to worry about keep-alive. There are other ways to solve this problem than what I've shown here, but I hope I got you started at least. The key is keeping a persistent object for each client.
Disclaimer: I'm not a Node.js expert (I haven't even gotten around to installing it yet) but I have been reading up on it and I'm very familiar with browser js, so I'm hoping this is helpful somehow.