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I'm trying to investigate how this effect is made in http://work.co/grid/. Is there any plugin in jquery to implement similar effect.
Can anyone help me with this as I don't know even what the effect is called but I want to know how it is done.
As per my understanding I think you need this type of example
http://jsfiddle.net/kevalbhatt18/tgsf8n69/1/
hear I will zoom div when you click on div
var isFullscreen = false;
$('.zoom').click(function() {
var d = {};
var speed = 900;
if(!isFullscreen){ // MAXIMIZATION
d.width = "100%";
d.height = "100%";
isFullscreen = true;
}
else{ // MINIMIZATION
d.width = "300px";
d.height = "100px";
isFullscreen = false;
}
$(".zoom").animate(d,speed);
});
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I have a few thousand JPEGs of different animals. I want to show them moving from the left end of the screen to the right in a web browser. At any point of time there may be a few animals or a few hundred on the screen. How can I do this in Javascript?
You can for example use an already animated looped gif of an animal walking. Then you can just change the position of the gif with JS.
var elem = document.getElementById("animal");
var pos = 0;
var id = setInterval(frame, 75);
function frame() {
if (pos >= 100) {
pos = -10;
} else {
pos=pos+0.25;
elem.style.left = pos + '%';
}
}
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Please help me in converting jQuery code to Vanilla javascript
$('.currency,.excludeCurrency').each(function () {
new AutoNumeric(this, {
allowDecimalPadding: "floats",
modifyValueOnWheel: false
});
});
var elements = document.querySelectorAll('.currency, .excludeCurrency');
elements.forEach((item) => {
new AutoNumeric(item, { allowDecimalPadding: "floats", modifyValueOnWheel: false });
});
There is a much easier way to do that than what Damian Peralta used:
AutoNumeric.multiple('.currency, .excludeCurrency', {
allowDecimalPadding: 'floats',
modifyValueOnWheel: false,
});
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Closed 5 years ago.
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I am new to coding, can anyone help me a solution for button4 for not working ?
document.getElementById=("button4").addEventListener("click", function() {
document.getElementById("box").style.background-color = "blue";
});
You are using wrong syntax,
document.getElementById("box").style.background-color = "blue";
should be replaced with
document.getElementById("box").style.backgroundColor = "blue";
AND
document.getElementById=("button4").addEventListener
should be
document.getElementById("button4").addEventListener
Final updated code would be
document.getElementById("button4").addEventListener("click", function() {
document.getElementById("box").style.backgroundColor = "blue";
});
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I'm looking for js spinners as on picture below (left & right control keys).
But i don't want to use jquery in my project. If you have any snippets, useful links - please paste it here. :) Simple short code is preferred.. :)
Maybe it has another name (not spinner, but.. ?)?
function addSpinner(parent){
var very = document.createElement("div"); // create a div
var minus = document.createElement("button"); // create minus button
var plus = document.createElement("button"); // create plus button
minus.innerHTML = "-"; // draw minus sign
plus.innerHTML = "+"; // draw plus sign
var input = document.createElement("input"); // create an input
input.type = "number"; // type number
input.value = "0"; // and default is 0
very.appendChild(minus); // append the minus sign to the div
very.appendChild(input); // append the input to the div
very.appendChild(plus); // append the plus sign to the div
minus.addEventListener("click", function() {input.value = +input.value - 1});
plus.addEventListener("click", function() {input.value = +input.value + 1});
// + before input.value is to change type from string to number so we can increase/decrease number by 1
parent.appendChild(very);
}
Now you call it: addSpinner(document.body)
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Hey I wonder where can I find a tool to edit image online. I want to create a tool that I give some text & an image which will write it(the text) on a specific place in the image, and allow for saving or exporting the result as jpg or png.
The accepted answer for Put text on an image and save as image explains how to do this:
window.onload = function(){
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
var imageObj = new Image();
imageObj.onload = function(){
context.drawImage(imageObj, 10, 10);
context.font = "20px Calibri";
context.fillText("My TEXT!", 50, 200);
// open the image in a new browser tab
// the user can right-click and save that image
var win=window.open();
win.document.write("<img src='"+canvas.toDataURL()+"'/>");
};
imageObj.src = "mail-image.jpg";
};
You can learn more about canvas here