how can I get the cover of an mp3 file? - javascript

I have an mp3 file and when I read it with windows media player, it has the cover of the album, so I'm wondering if there's a way to get that cover in javascript or jQuery

Read more at this URL: http://www.richardfarrar.com/embedding-album-art-in-mp3-files/
What you want is to use the ID3 header, where the arists data and more is stored. Also images can be stored in these headers. Probably this is also done in the mp3 files you have.
A library like https://github.com/aadsm/JavaScript-ID3-Reader can read this data out of the MP3 with Javascript.
Borrowed from the example (Note: you need the library above before this code will work):
function showTags(url) {
var tags = ID3.getAllTags(url);
console.log(tags);
document.getElementById('title').textContent = tags.title || "";
document.getElementById('artist').textContent = tags.artist || "";
document.getElementById('album').textContent = tags.album || "";
var image = tags.picture;
if (image) {
var base64String = "";
for (var i = 0; i < image.data.length; i++) {
base64String += String.fromCharCode(image.data[i]);
}
var base64 = "data:" + image.format + ";base64," +
window.btoa(base64String);
document.getElementById('picture').setAttribute('src',base64);
} else {
document.getElementById('picture').style.display = "none";
}
}

ID3 is no longer being maintained. Check here.
var jsmediatags = require("jsmediatags");
jsmediatags.read("./song.mp3", {
onSuccess: function(tag) {
console.log(tag);
var image = tag.tags.picture;
document.getElementById('title').innerHTML = tag.tags.title;
document.getElementById('artist').innerHTML= tag.tags.artist;
document.getElementById('album').innerHTML = tag.tags.album;
document.getElementById('picture').title = tag.tags.title;
if (image) {
var base64String = "";
for (var i = 0; i < image.data.length; i++) {
base64String += String.fromCharCode(image.data[i]);
}
var base64 = "data:" + image.format + ";base64," +
window.btoa(base64String);
document.getElementById('picture').setAttribute('src',base64);
} else {
document.getElementById('picture').style.display = "none";
document.getElementById('picture').title = "none";
}
},
onError: function(error) {
console.log(':(', error.type, error.info);
}
});

Related

Dynamically add segment urls to #EXTINF while generating manifest with JavaScript

I am generating a playlist manifest and playing the generated m3u8 file using HLS. I am looping over all the segment files to add their urls to #EXTINF:, but when I run my function, I get the error below, which means it's not properly receiving the urls:
[error] > 0 while loading data:application/x-mpegURL;base64,undefined
Here's my code:
segment_files = ["https://gib.s3.amazonaws.com/segment/first.ts", "https://gib.s3.amazonaws.com/segment/2nd.ts", "https://gib.s3.amazonaws.com/segment/first.ts"]
function generate_manifest() {
if (hls == undefined) {
player = document.createElement("video");
document.body.appendChild(player);
player.pause();
player.src = "";
for (let ii = 0; ii < segment_files.length; i++) {
var segment = segment_files[ii];
}
var manifestfile = btoa(
`#EXTM3U\n#EXT-X-VERSION:3\n#EXT-X-PLAYLIST-TYPE:VOD\n#EXT-X-TARGETDURATION:11\n#EXTINF:10.000,\n${segment}\n#EXT-X-ENDLIST`
);
}
if (Hls.isSupported()) {
hls = new Hls({
enableWorker: true,
lowLatencyMode: true,
});
hls.attachMedia(player);
hls.loadSource("data:application/x-mpegURL;base64," + manifestfile);
player.muted = true;
player.play();
}
}
somehow I bet you haven't read the basics of javascript yet:
function generate_manifest() {
if (hls == undefined) {
player = document.createElement("video");
document.body.appendChild(player);
player.pause();
player.src = "";
- for (let ii = 0; ii < segment_files.length; i++) {
- var segment = segment_files[ii];
- }
- var manifestfile = btoa(
- `#EXTM3U\n#EXT-X-VERSION:3\n#EXT-X-PLAYLIST-TYPE:VOD\n#EXT-X-TARGETDURATION:11\n#EXTINF:10.000,\n${segment}\n#EXT-X-ENDLIST`
- );
+ const manifestfile = btoa(`#EXTM3U
#EXT-X-VERSION:3
#EXT-X-PLAYLIST-TYPE:VOD
#EXT-X-TARGETDURATION:11
#EXTINF:10.000,
${segment_files.join('\nEXTINF:10.000,\n')}
#EXT-X-ENDLIST`)
}
if (Hls.isSupported()) {
hls = new Hls({
enableWorker: true,
lowLatencyMode: true,
});
hls.attachMedia(player);
hls.loadSource("data:application/x-mpegURL;base64," + manifestfile);
player.muted = true;
player.play();
}
}

f[i].insertionPoints[0].rectangles.add({geometricBounds:

i´m desperately finding a solution for my issue. I need to place a huge amount of inline graphics in InDesign with this script, but for some reason it doesn't work. I have a very poor knowledge of Javascript and my time is running out so i cannot spend much time studying JS. I'm working in InDesign CC2014 on an iMac with Yosemite.
The following error message pops-up:
error snap:
I'll be so glad if someone give me a light on this.
main();
function main() {
var name, f, file, text,
arr = [];
if(app.documents.length != 0) {
var doc = app.activeDocument;
var folder = Folder.selectDialog("Choose a folder with images");
if (folder != null) {
app.findObjectPreferences = app.changeGrepPreferences = NothingEnum.NOTHING;
app.findGrepPreferences.findWhat = "#.+?#";
f = doc.findGrep(true);
for (i = 0; i < f.length; i++) {
name = f[i].contents.replace(/#/g, "");
file = new File(folder.fsName + "/" + name);
if (file.exists) {
f[i].contents = "";
var rect = f[i].insertionPoints[0].rectangles.add({geometricBounds:[0,0, 60, 40.667 ]} );
rect.place ( file );
rect.fit ( FitOptions.FRAME_TO_CONTENT);
}
else {
arr.push("File doesn't exist '" + name + "'");
}
}
app.findObjectPreferences = app.changeGrepPreferences = NothingEnum.NOTHING;
arr.push("------------------------------------------");
text = arr.join("\r");
writeToFile(text);
}
}
else{
alert("Please open a document and try again.");
}
}
function writeToFile(text) {
var file = new File("~/Desktop/Place inline images.txt");
if (file.exists) {
file.open("e");
file.seek(0, 2);
}
else {
file.open("w");
}
file.write(text + "\r");
file.close();
}
Problem is - probably - cause script is editing found contents and refering to it in the next lines of code.
I suggest to use backward looping and move f[i].contents = "" to the line after.
Something like:
main();
function main() {
var name, f, cF, file, text,
arr = [];
if(app.documents.length != 0) {
var doc = app.activeDocument;
var folder = Folder.selectDialog("Choose a folder with images");
if (folder != null) {
app.findObjectPreferences = app.changeGrepPreferences = NothingEnum.NOTHING;
app.findGrepPreferences.findWhat = "#.+?#";
f = doc.findGrep(true);
while(cF = f.pop()) {
name = cF.contents.replace(/#/g, "");
file = new File(folder.fsName + "/" + name);
if (file.exists) {
var rect = cF.insertionPoints[0].rectangles.add({geometricBounds:[0,0, 60, 40.667 ]} );
rect.place ( file );
rect.fit ( FitOptions.FRAME_TO_CONTENT);
cF.contents = "";
}
else {
arr.push("File doesn't exist '" + name + "'");
}
}
app.findObjectPreferences = app.changeGrepPreferences = NothingEnum.NOTHING;
arr.push("------------------------------------------");
text = arr.join("\r");
writeToFile(text);
}
}
else{
alert("Please open a document and try again.");
}
}
function writeToFile(text) {
var file = new File("~/Desktop/Place inline images.txt");
if (file.exists) {
file.open("e");
file.seek(0, 2);
}
else {
file.open("w");
}
file.write(text + "\r");
file.close();
}

Blob download not triggered on Windows Phone

I'm currently creating something that generates a PDF / CSV file on local and makes it available to download. My current code is working everywhere except on Windows Phone (especially Lumia) which seems to not handle BLOB Url.
How could I fix this issue and force the download?
vm.showPdf = function (documentKey) {
var requestPayloadForShowPdf = {
"DocumentList": documentKey,
"AccountNumber": selectedAccountNumber
};
documentsService.getPdf(requestPayloadForShowPdf).then(function (obj) {
if (!obj.HasErrors) {
vm.isdispalyApiErrorMessage = false;
var byteCharacters = atob(obj.PdfDocument);
var byteNumbers = new Array(byteCharacters.length);
for (var i = 0; i < byteCharacters.length; i++) {
byteNumbers[i] = byteCharacters.charCodeAt(i);
}
var byteArray = new window.Uint8Array(byteNumbers);
var blob = new Blob([byteArray], {
type: 'application/pdf'
});
if (window.navigator.msSaveOrOpenBlob) {
window.navigator.msSaveOrOpenBlob(blob, "Statements(" + utilService.getLastFourDigits(selectedAccountNumber) + ").pdf");
} else {
var url = window.URL.createObjectURL(blob);
window.open(url);
}
} else {
vm.isdispalyApiErrorMessage = true;
vm.dispalyApiErrorMessage = utilService.getLiteralFromTranslate('stndrdAPIErrorMsg');//documentsResponse.Errors[0].Description;
}
});
};

HTML5 read video metadata of mp4

Using HTML5 I am trying to get the attribute (ie rotation), located in the header of a mp4 (I play it using a video tag), to do this I am trying to get the bytes that make up the header, and knowing the structure, find this atom.
Does anyone know how to do this in javascript?
You can use mediainfo.js,
It's a porting of mediainfo (cpp) in javascript compiled with emsciptem.
Here is a working example: https://mediainfo.js.org/
You will need to include the js/mediainfo.js file and put mediainfo.js.mem file in the same folder.
You need to check the sources on this file to see how it works:
https://mediainfo.js.org/js/mediainfopage.js
[...]
function parseFile(file) {
if (processing) {
return;
}
processing = true;
[...]
var fileSize = file.size, offset = 0, state = 0, seekTo = -1, seek = null;
mi.open_buffer_init(fileSize, offset);
var processChunk = function(e) {
var l;
if (e.target.error === null) {
var chunk = new Uint8Array(e.target.result);
l = chunk.length;
state = mi.open_buffer_continue(chunk, l);
var seekTo = -1;
var seekToLow = mi.open_buffer_continue_goto_get_lower();
var seekToHigh = mi.open_buffer_continue_goto_get_upper();
if (seekToLow == -1 && seekToHigh == -1) {
seekTo = -1;
} else if (seekToLow < 0) {
seekTo = seekToLow + 4294967296 + (seekToHigh * 4294967296);
} else {
seekTo = seekToLow + (seekToHigh * 4294967296);
}
if(seekTo === -1){
offset += l;
}else{
offset = seekTo;
mi.open_buffer_init(fileSize, seekTo);
}
chunk = null;
} else {
var msg = 'An error happened reading your file!';
console.err(msg, e.target.error);
processingDone();
alert(msg);
return;
}
// bit 4 set means finalized
if (state&0x08) {
var result = mi.inform();
mi.close();
addResult(file.name, result);
processingDone();
return;
}
seek(l);
};
function processingDone() {
processing = false;
$status.hide();
$cancel.hide();
$dropcontrols.fadeIn();
$fileinput.val('');
}
seek = function(length) {
if (processing) {
var r = new FileReader();
var blob = file.slice(offset, length + offset);
r.onload = processChunk;
r.readAsArrayBuffer(blob);
}
else {
mi.close();
processingDone();
}
};
// start
seek(CHUNK_SIZE);
}
[...]
// init mediainfo
miLib = MediaInfo(function() {
console.debug('MediaInfo ready');
$loader.fadeOut(function() {
$dropcontrols.fadeIn();
window['miLib'] = miLib; // debug
mi = new miLib.MediaInfo();
$fileinput.on('change', function(e) {
var el = $fileinput.get(0);
if (el.files.length > 0) {
parseFile(el.files[0]);
}
});
});
Here is the Github address with the sources of the project: https://github.com/buzz/mediainfo.js
I do not think you can extract such detailed metadata from a video, using HTML5 and its video-tag. The only things you can extract (video length, video tracks, etc.) are listed here:
http://www.w3schools.com/tags/ref_av_dom.asp
Of course, there might be special additional methods available in some browsers, but there is no "general" approach - you would need more than the existing methods of HTML5.

Send image to server side by javascript

I wrote a code in javascript to paste screenshot in radeditor and now i want to store that image to database some how, so i guess i must send it to server side, but i don't know how.
Is there any way to see that image in server side?
And this is the code of pasting screenshot in radeditor:
<script type="text/javascript">
window.addEventListener('load', function(e) {
var editor = $find("<%=edtText.ClientID%>")
editor.get_document().body.onpaste = function(e) {
var items = e.clipboardData.items;
for (var i = 0; i < items.length; ++i) {
if (items[i].kind == 'file' &&
items[i].type.indexOf('image/') !== -1) {
var blob = items[i].getAsFile();
window.URL = window.URL || window.webkitURL;
var blobUrl = window.URL.createObjectURL(blob);
var editor = $find("<%=edtText.ClientID%>");
var imageSrc = "<img src='" + blobUrl + "'>";
editor.pasteHtml(imageSrc);
}
}
}
});
</script>

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