Android drawImage to canvas from video on pause - javascript

I have a really strange issue and I can't tell if it's an Android issue or something else.
Basically I have a video that plays and everytime pause is selected, I want to take a screen shot of the video using the HTML5 canvas technique drawImage() and add it to the canvas. This works perfectly on the first pause but after I start the video again and on any subsequent pause, drawImage() draws the image from the first time I paused to the canvas. The code works fine in Chrome/Firefox, just not on my Android device.
I have included the code below, any advice would be great.
document.addEventListener('DOMContentLoaded', function(){
document.getElementById('v').addEventListener('pause',myHandler,false);
function myHandler(e) {
if(!e) { e = window.event; }
//i even remove the canvas from the stage
$( '#c' ).remove();
//and re add a canvas to the dom
$('#canvasdrawer').html('<canvas id="c"></canvas>');
var canvas = document.getElementById('c');
var context = canvas.getContext('2d');
var cw = Math.floor(canvas.clientWidth / 100);
var ch = Math.floor(canvas.clientHeight / 100);
canvas.width = cw;
canvas.height = ch;
setTimeout(function(){
alert("timeout running");
//i have even tried to put it in a timeout to almost force refresh but that doesnt help
context.drawImage(document.getElementById('v'),0,0,cw,ch);
}, 2000);
}
},false);

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I am currently working on a project, where I have a locally hosted html page with a live video stream in it. I want to be able to capture a image from the video when pressing a button. The video is an html video element that gets its contents from hls.js. I already have a javascript function that is called when the button is clicked. The script uses a hidden canvas and sets its width and height to video.videoWidth and video.videoHeight. Then canvas.drawImage(video, 0, 0, video.videoWidth, video.videoHeight); is called to get an image of the video. I then get a link to the image with canvas.toDataURL('image/png'); and pass the link to the href of an tag.
The problem is, that the resulting image always is 300x150, while the video is 1920x1080. This obviously is not what I want. I want to have an image that is the same size as the video. I dont understand whats causing this.
I have confirmed that video.videoWidth and video.videoHeight return the correct values, by printing them to console.
I am really confused, because looking on the internet and googling a lot, shows that other people are using the exact same javascript lines as I am and are apparently not having this issue.
Here is my script:
function MouseDown(){
elmnt.style.backgroundColor = "black";
var canvas = document.getElementById("canvas");
var vid = document.getElementById("video");
canvas.width = vid.videoWidth;
canvas.height = vid.videoHeight;
var ctx = canvas.getContext('2d');
ctx.drawImage(vid, 0, 0, vid.videoWidth, vid.videoHeight);
console.log("Size: " + vid.videoWidth + "x" + vid.videoHeight);
var img = canvas.toDataURL('image/png');
var newimg = img.replace(/^data:image\/png/,'data:application/octet-stream');
var a = document.getElementById("imageLink");
a.setAttribute('download', 'Drone-Image.png');
a.href = newimg;
a.click();
}
Edit: Whatever the problem was, it resolved itself. When I started the computer that hosts the page today and tried again, it just worked...
I had tried a restart of the computer yesterday, but that didn't help...

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Thanks in advance.
Try using these lines
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Instead, load the image once at the start of your app.
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