Cannot Send Function In Object Javascript Using Socket IO - javascript

This Is my code client socket.io, im trying to emit data and callback to server
_this.emitHandler = function(event, data, callback){
var packet = {};
if(data){
packet.data = data;
}
if(callback){
packet.callback = callback;
}
io.emit(event, packet); // emit packet to server with data and callback
}
and when i console.log my packet its just print data, the callback disappeared. this is my server code
io.on('*', function(socket, args, next){
console.log(args) // this args just print data in console
}
im using socket.io-event btw to capture all event, is something wrong with my code?

You can't send function like that.
What you can do is to JSON.stringify it and on the server call eval() on it.
Remember that it's dangerous. Anybody could send some code to your server and execute it.

Related

Is there a way to send response from server even if no callback is provided from client side?

Issue clarification
When we use .emit() or .send() and we also want to confirm message reception (so called acknowledgements) we simply write something like this:
socket.emit('someEvent', payload, callback);
What this question is all about is a callback part. That's the great stuff as it allows to generally send back some data as a response with no extra events emitted. All that server needs to do is to handle the request in a proper way:
socket.on('someEvent', (payload, callback) => {
doSomeStuff();
callback(someData);
);
That works just fine when we deal with a success case. But what shall we do in these cases:
1) Callback was not sent from the client side / callback's not a function and there's a need to respond from the server side with something like 'Error: no callback is provided. Usage: ...'
Example:
Client side - socket.emit('someEvent'); or socket.emit('someEvent', 1);
Server side - socket.on('someEvent', callback => callback());
or
2) While handling the request something went wrong (e.g. an unsuccessful validation result) and we need to report this in a way like: 'No payload is provided or it is invalid'
Example:
Server side -
socket.emit('someEvent', payload, callback => {
checkPayload();
callback(someData);
});
Client side - socket.on('someEvent', invalidPayload, callback);
Question: is there a mechanism to create custom callback from responder's side?
My workings and workarounds
1) As for the missing callback or that one which is not a function I've concluded that I can only validate it and then invoke it only in case of its validity. So the server side is undergoing some changes:
socket.emit('someEvent', callback => callback instanceof Function && callback()); //check callback correctness
Pros: there won't be an internal error if a callback is not a function as expected.
Cons: in case of invalid callback a client won't be noticed about it.
2) As for the case when we need to send some error back I've only found a workaround to return a specific, agreed in advance, falsy value like null so that it means that no data can be returned.
socket.emit('someEvent', payload, callback => {
checkPayload();
callback(someData || null); //send falsy, error-like value instead
});
Pros: a client will be noticed about some error by getting null.
Cons: from server side there's no simple middleware function that validates the input data and returns error before the main logic is being executed.
I've thought about middlewares for reaching the needed functionality, but there's no, so to say, 'event level middlewares' yet, only on the whole namespace and socket levels. Shall I try to filter events by their names on the socket level to attach the needed functionality and send error in a way like next(new Error(...));? In this case there can be a work with error event listening, I guess.
socket.io / socket.io-client versions used: 2.3.0
1) Callback was not sent from the client side / callback's not a function and there's a need to respond from the server side with something like 'Error: no callback is provided. Usage: ...'
The client and server have to agree how to do this. If the client doesn't provide a callback, then the server argument will be undefined so you can detect that from the server.
So, the proper way to do it is this:
// client
socket.emit('someMsg', someData, function(response) {
console.log(`Got ${response} from server`);
});
// server
io.on('connection', socket => {
socket.on('someMsg', (data, fn) => {
console.log(`Got data ${data} from client, sending response`);
// if client wants a response, send the response
if (fn) {
fn("got your data");
}
});
});
So, if the client does not pass the callback, then fn on the server side will be undefined. So, you are correct to test for that before calling it.
2) As for the case when we need to send some error back I've only found a workaround to return a specific, agreed in advance, falsy value like null so that it means that no data can be returned.
Yes, you have to agree in advance how to send an error back. The cleanest way to send an error back would probably be to wrap your response in an object and use a .error property on that object.
// client
socket.emit('someMsg', someData, function(response) {
if (response.error) {
console.log(`Got error ${response.error} from server`);
} else {
console.log(`Got data ${response.data} from server`);
}
});
// server
io.on('connection', socket => {
socket.on('someMsg', (data, fn) => {
console.log(`Got data ${data} from client, sending response`);
// if client wants a response, send the response
if (fn) {
// no error here
fn({error: null, data: "Got your message"});
}
});
});
What you're seeing here is that socket.io is not really a request/response type protocol and socket.io has tried to shoehorn in a bit of a response around which you have to build your own structure.
Or, you can send an error object if there's an error:
// server
io.on('connection', socket => {
socket.on('someMsg', (data, fn) => {
console.log(`Got data ${data} from client, sending response`);
// if client wants a response, send the response
if (fn) {
// send an error here
fn({error: new Error("xxx Error")});
}
});
});
From server side there's no simple middleware function that validates the input data and returns error before the main logic is being executed.
I don't really understand what you're trying to use middleware for or to validate? the only place this data is present is on your message handler so any server-side validation you want to do on what the client sent needs to be there. You can certainly do that validation before you've send a response.
Shall I try to filter events by their names on the socket level to attach the needed functionality and send error in a way like next(new Error(...));? In this case there can be a work with error event listening, I guess.
Socket.io doesn't work like Express and I don't really see why you'd try to make it work that way. There is no next() involved in receiving a socket.io message so I'm not sure what you're trying to do there. There is an option for middleware when the socket.io connection is first made, but not for subsequent messages sent over that connection.
Is there a way to send response from server even if no callback is provided from client side?
If the client does not provide a callback, then the only way to send a response back to the client would be to send another message. But, the whole point of sending a response is if you have a cooperating client that is listening and expecting a response so the client may as well use the callback if they want the response. If the client doesn't want the response and won't code anything to receive it, there's nothing you can do about that.

How to retrieve logged data from the browser console to http server

I want to use node.js to creat http server that listen to a port 3000 for example. on another port 8000 I am running a javascript for video playing. I am log some data while the vide is playing with console.log but I can not save the logged data to a file directly.I thought of using the http server to do that. But I do not know how to create the post requests from the client to the server.
Can you please help..
Thanks in advance
You can replace the default console.log function with a custom function that make a post request every time you log something.
let originalConsoleLog = console.log;
console.log = function (...args) {
postLog(args); // Send logs to the server
originalConsoleLog.apply(console, args); // Call the original console.log function
}
where the postLog function will send the data to the nodejs and can be something like
function postLog(args) {
var newXHR = new XMLHttpRequest();
newXHR.addEventListener( 'load', reqListener );
newXHR.open( 'POST', '/saveLog' );
var jsonData = { logs: args };
var formattedJsonData = JSON.stringify( jsonData );
newXHR.send( formattedJsonData );
}
postLog function based on this gist

NodeJS getting response from net socket write

I'm trying to get a response from specific requests via the write function.
I'm connected to an equipment via the net module (which is the only way to communicate with it). Currently, I have an .on('data',function) to listen to responses from the said equipment. I can send commands via the write functions to which I am expecting to receive a line of response. How can I go about doing this?
Current code:
server = net.Socket();
// connect to server
server.connect(<port>,<ip>,()=>{
console.log("Connected to server!");
});
// log data coming from the server
server.on("data",(data)=>{
console.log(''+data);
});
// send command to server
exports.write = function(command){
server.write(command+"\r\n");
};
This is a working code. Sending a command to the equipment via server.write returns a response which right now only appears in Terminal. I'd like to return that response right after the write request. Preferably within the exports.write function.
Add a callback argument to your exports.write function can solve your problem.
exports.write = function(command, callback){
server.write(command+"\r\n");
server.on('data', function (data) {
//this data is a Buffer object
callback(null, data)
});
server.on('error', function (error) {
callback(error, null)
});
};
call your write function
var server = require('./serverFilePath')
server.write('callback works', function(error, data){
console.log('Received: ' + data)
})

any way to send a function with socket.io?

guys.
I want to send a function to browser with socket.io, but failed to do it.
On server side, I response a function with emit, but I get a undefined on browser.
Is there any way to get a function from server with socketio?
there is my code.
// server.js
var static = require('node-static');
var http = require('http');
var file = new(static.Server)();
var app = http.createServer(function(req, res) {
file.serve(req, res);
}).listen(8000);
io = require('socket.io').listen(app);
io.sockets.on('connection', function(socket) {
socket.on('schedule', function() {
console.log('SCHEDULE TASK');
socket.emit('schedule', function() { console.log('hello world'); });
});
});
// client.js
var socket = io.connect('http://localhost:8000');
socket.on('schedule', function(fn) {
fn();
});
socket.emit('schedule');
You cannot send an actual function. You could send a string of Javascript and then you could turn that into a function in the client.
But, I'd suggest you really ought to rethink what you're trying to do here. Generally, the client already has the code it needs (from the script tags that it downloaded) and you send the client data which it then passes to the code it already has or data that it uses to make decisions about which code that it already has to call.
If you show us the real world problem you're trying to solve, we can likely suggest a much better solution than sending a string of Javascript code to the client.
If you really wanted to send a function, you would have to turn it into a string first, send the string, then use the string to turn it back into a function in the client by using a Function object or eval() or creating your own dynamic script tag with inline source.
You can only send strings via socket.io, not functions. That being said, I suggest you to send function names instead.
//server.js
socket.emit('schedule', 'helloworld');
//client.js
function helloworld(){
console.log('hello world');
}
socket.on('schedule',function(name){
window[name](); //hello world
});

How to be sure that message via socket.io has been received to the client?

How to check that message sent with socket.io library has been received to the client.
Is there special method for it in socket.io?
Thanks for your answers!
You should use the callback parameter while defining the event handler.
A typical implementation would be as follows:
Client side
var socket = io.connect('http://localhost');
socket.emit('set', 'is_it_ok', function (response) {
console.log(response);
});
Server side
io.sockets.on('connection', function (socket) {
socket.on('set', function (status, callback) {
console.log(status);
callback('ok');
});
});
Now check the console on the server side. It should display 'is_it_ok'. Next check console on client side. It should display 'ok'. That's the confirmation message.
Update
A socket.io connection is essentially persistent. The following in-built functions let you take action based on the state of the connection.
socket.on('disconnect', function() {} ); // wait for reconnect
socket.on('reconnect', function() {} ); // connection restored
socket.on('reconnecting', function(nextRetry) {} ); //trying to reconnect
socket.on('reconnect_failed', function() { console.log("Reconnect failed"); });
Using the callback option shown above is effectively a combination of the following two steps:
socket.emit('callback', 'ok') // happens immediately
and on the client side
socket.on('callback', function(data) {
console.log(data);
});
So you don't need to use a timer. The callback runs immediately except if the connection has any of the following states - 'disconnect', 'reconnecting', 'reconnect_failed'.
You can use the socket.io's acknowledgements.
Quote from the socket.io documentation:
Sometimes, you might want to get a callback when the client confirmed
the message reception.
To do this, simply pass a function as the last parameter of .send or
.emit. What's more, when you use .emit, the acknowledgement is
done by you, which means you can also pass data along.
On the client side simply emit the event with your data, the function will be called whenever the server responds to your event:
client.emit("someEvent", {property:value}, function (data) {
if (data.error)
console.log('Something went wrong on the server');
if (data.ok)
console.log('Event was processed successfully');
});
On the server side you get called with the data and the callback handle to send the response:
socket.on('someEvent', function (data, callback) {
// do some work with the data
if (err) {
callback({error:'someErrorCode', msg:'Some message'});
return;
}
callback({ok:true});
});
When you add a function as the last parameter of .send() or .emit() method calls, this function is called when the other party receives the message.
socket.send('hi', function() {
// if we are here, our salutation has been received by the other party.
});

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