grunt-browserify alias stop working - javascript

I have simple grunt-browserify config. This configuration works perfectly until I change any JavaScript file, then "watchify" compiles build again. Since that moment build.js fails in browser with exception: Uncaught Error: Cannot find module 'i18n'
Seems like "watchify" ingnores alias option, or Am I doing something wrong ?
browserify: {
client: {
src: ['app/app.js'],
dest: 'app/build.js',
options: {
browserifyOptions: {
debug: true
},
alias: [
'./app/dispatchers/appDispatcher.js:appDispatcher',
'./app/models/i18n.js:i18n'
],
watch: true
}
}
}
Thank you.

Adding cache:false solves the problem. My only concern is that caching helps to speed up the process. So but turning it off I'm slowing down re-building process.
...
browserifyOptions: {
...
cache: false
}
...
Problem comes from "module-deps" package. Following commit fixes this issue. Wait for official build and then caching option can be removed.
link to commit

Related

Webpack inter-library dependency as in requireJS.config.shim

I am converting a grunt + requireJS build process to webpack. We have something like this:
require.config({
shim:{
'popover': {
deps: ['tooltip']
},
'tooltip': {
deps: ['jquery']
}
}
})
Where we are specifically saying that tooltip depends on jquery so load jquery first. Popover depends on tooltip so load tooltip beforehand.
How do I translate this configuration into webpack 4 ? I've searched through the web trying to see if there are anything similar enough. Webpack's shimming doesn't do inter-library dependency. I don't see anything in the documentation too ...which surprised me much.
I have find articles (https://gist.github.com/xjamundx/b1c800e9282e16a6a18e)
that suggest of use import-loader to achieve such effect. So my config is like this:
module:{
strictExportPresence:true,
rules:[
{ parser: { requireEnsure: false } },
{ oneOf:[...bunch of stuffs for different file types] },
{ test : /tooltip/, loader: 'imports-loader?$=jquery' },
{ test : /popover/, loader: 'imports-loader?tooltip' }
]
also have the appropriate aliases in config set up.
the error I am getting it the browser is Constructor undefined on line
"Popover.prototype = $.extend({}, $.fn.tooltip.Constructor.prototype ..."
so tooltip library isn't being loaded before popover is.
I also don't see any new code added by webpack, which I think this could be my first problem since imports-loader supposedly add the specified library into popover module right ?
I am exactly seeing what's wrong with my approach anymore and exhausted a lot of resources online. I am sure someone had to deal with this type of problem before, please shade some light for me. Thanks!
You should provide tooltip and popover in resolve.alias section:
resolve: {
alias: {
"jquery": "lib/jquery-x.x.x",
"tooltip": "lib/tooltip-x.x.x",
"popover": "lib/popover-x.x.x"
}
}
Otherwise webpack won't be able to resolve modules to shim by imports-loader. Also, please note that you misspelled imports-loader in your configuration.

How can I transpile a dependency in node_modules with Nuxt 2?

I have read of issues with transpiling node_modules with Nuxt, but the new Nuxt 2 is said to have solved this with a transpile option in the nuxt.config.js file.
https://nuxtjs.org/api/configuration-build/#transpile
Here is what I have:
export default {
router: {
base: '/',
},
build: {
transpile: [
'choices.js',
'lazysizes',
'swiper',
'vee-validate'
],
extractCSS: true
},
srcDir: 'src/',
performance: {
gzip: true
},
render: {
compressor: {
threshold: 100
}
},
dev: false
}
I removed a few things that are unrelated to make it easier to read.
When I run npm run build (nuxt build) the compiled JS files contain references to es6 and es7 code such as const and let etc when it should be var.
I have isolated this issue to be coming from Swiper. It appears to internally depend on something called Dom7 that seems to be causing the problem.
I am wanting to compile these node_modules dependencies to es5 if possible. I'm not sure my current setup is actually doing anything at all in that regard.
I believe Nuxt uses vue-app for Babel, but I even tried the following to no success:
babel: {
presets: [
'#babel/preset-env'
],
plugins: [
'#babel/plugin-syntax-dynamic-import'
]
}
Not much joy there either. Nothing appears differently in the final build.
I am using Nuxt 2.1.0
Any help appreciated. Thanks!
You also need to transpile Dom7, so the Nuxt config should have:
build: {
transpile: [
'swiper',
'dom7',
],
}
I have the exact same issue.
The vendor option under build is deprecated, so it's simply ignored I believe from what I read here https://medium.com/nuxt/nuxt-2-is-coming-oh-yeah-212c1a9e1a67#a688
I managed to isolate my case to the "swiper" library. If I remove that from my project, all references to let, const or class are gone. I've tried the transpile option too, but it does not seem to have any effect.
Will you try to exclude swiper from your project to see if we can isolate the issue?

RequireJS optimize multi-page app using map config

I'm trying to modularize my existing project by breaking out functionality into separate applications that share a lot of common code. It's a Backbone/Marionette app, and everything is working fine in development mode, but I'm having trouble getting optimization to work. I currently have two pages, with 2 main files and 2 application files. The main files both contain requirejs.config blocks which are almost identical, except the second one uses the map config option to map the app module to loginApp. The reason for this is that most of the other modules depend on the app module for some application-wide functionality, including messaging and some global state variables.
main.js:
requirejs.config({
shim: { ... },
paths: { ... }
});
define(['vendor'], function() {
// This loads app.js
require(['app'], function(Application) {
Application.start();
});
});
main-login.js:
requirejs.config({
shim: { ... },
paths: { ... },
map: {
"*": { "app": "loginApp" }
}
});
define(['vendor'], function() {
// This loads loginApp.js because of the mapping above
require(['app'], function(Application) {
Application.start();
});
});
This works great until I optimize. I'm getting an error about a missing file, but having worked with requirejs long enough, I know that really has nothing to do with the problem. :)
From the docs:
Note: when doing builds with map config, the map config needs to be
fed to the optimizer, and the build output must still contain a
requirejs config call that sets up the map config. The optimizer does
not do ID renaming during the build, because some dependency
references in a project could depend on runtime variable state. So the
optimizer does not invalidate the need for a map config after the
build.
My build.js file looks like this:
({
baseUrl: "js",
dir: "build",
mainConfigFile: "js/main.js",
removeCombined: true,
findNestedDependencies: true,
skipDirOptimize: true,
inlineText: true,
useStrict: true,
wrap: true,
keepBuildDir: false,
optimize: "uglify2",
modules: [
{
name: "vendor"
},
{
name: "main",
exclude: ["vendor"]
},
{
name: "main-login",
exclude: ["vendor"],
override: {
mainConfigFile: "js/main-login.js",
map: {
"*": {
"app": "loginApp"
}
}
}
}
]
});
I'd like to avoid having 2 separate build files, if possible, and I'm working on breaking out the requirejs.config block into a single, shared file and having the 2 main files load that and then load the app files (this is similar to how the multipage example works) but I need that map config to work in the optimizer in order for this to work. Any ideas what I'm missing here?
Update
I've split out the config into its own file, config.js, which gets included by the main-* files. In the main-login.js file, I include the map config above the define and everything works in development mode.
require.config({
map: {
"*": {
"app": "loginApp"
}
}
});
define(['module', 'config'], function(module, config) {
...
The build.js file is the same as above, except with the second mainConfigFile removed. Optimization still fails, though. What I think is happening is, since this is a Marionette app, it's common practice to pass the Application object as a dependency to other parts of the app, including views, controllers and models. When I optimize, I run into two different problems. If I leave removeCombined as true, the optimizer will build in the dependencies from the first app, then remove those files, so when it sees them in the second app, it will fail because it can't find the source files anymore. Setting this to false seems reasonable, but the problem is this then gives me the following error:
Error: RangeError: Maximum call stack size exceeded
I can't find any consistent information on this particular error. It might have something to do with the hbs plugin (similar to text but for pre-compiling Handlebars templates) but I'm not positive that's the case. Since there's no stack trace, I'm not sure where to start looking. My gut feeling is it's a circular dependency somewhere, though. So, my updated question is, how should a multi-page Marionette app be decoupled so as to make sharing code (not just 3rd party code, but custom code such as data models and views) possible? Do I need to remove any dependencies on the core Application object? (That would require an awful lot of refactoring.) Since it works just fine in development mode, is there some trick to r.js's config I'm overlooking? I've tried adding app to the exclude lists as well as stubModules but nothing seems to work. I'm thinking of just creating 2 build files and being done with it, but I'd really like to know how to solve this the "right" way.
Your build file can be like this:
({
...
include: [ './config/main.js' ],
pragmasOnSave: {
excludeBuildConfig: true
}
})
You can use pragmasOnSave to tell optimizer to exclude a section in a file in optimized result, so Requirejs config file can be like following code
requirejs.config({
//>>excludeStart('excludeBuildConfig', pragmas.excludeBuildConfig)
shim: { ... },
paths: { ... },
//>>excludeEnd('excludeBuildConfig')
map: {
"*": { "app": "loginApp" }
}
});
The final solution used was to incorporate Grunt into the build workflow. Inside Grunt, I'm dynamically creating task targets to the requirejs task. I refactored my multiple applications to all use the same folder structure, so it was easy to reuse the same build config for each. There's still the minor inconvenience of compiling the vendor file multiple times, but that's a small price to pay.
Here's the function I use to create the config inside my dev task, in case anyone's interested:
var buildRequireTargets = function(appList) {
var requireTargets = {},
buildConfig = {
baseUrl: "<%= sourceDir %>/js",
dir: "<%= buildDir %>/js",
mainConfigFile: "<%= sourceDir %>/js/config.js",
removeCombined: true,
findNestedDependencies: true,
skipDirOptimize: true,
inlineText: true,
useStrict: true,
wrap: true,
keepBuildDir: true,
optimize: "none",
pragmasOnSave: {
excludeHbs: true
}
};
_.each(appList, function (app) {
requireTargets[app] = {
options: _.extend({
map: {
"*": {
"app": app + "/app"
}
},
modules: [
{
name: "vendor"
},
{
name: app + "/main",
exclude: ["vendor"]
}
]
}, buildConfig)
};
});
grunt.config("requirejs", requireTargets);
};

Stop Grunt Contrib Uglify from removing unused Javascript

There is a function within my Javascript source file that I need to keep within my distribution for posterity (specifically for a sniffer to sniff out some information). It is not being called, but it needs to stay.
The Grunt task, grunt-contrib-uglify is removing this method because it is uncalled in my application.
How can I utilize the compression provided by grunt-contrib-uglify, without removing any code that is deemed unusable by this Grunt library?
Thanks.
Set options: unused to false
grunt.initConfig({
uglify: {
options: {
compress: {
unused: false
}
},
my_target: {
files: {
'dest/output.min.js': ['src/input.js']
}
}
}
});
Source: UglifyJS global definitions documentation
unused : true, // drop unused variables/functions

grunt-autoshot 'cannot call method 'createPage' of undefined'

I'd like to get grunt-autoshot working to take screenshots of my project, but there seems to be one small hitch I can't find.
I've reconfigured the grunt.initConfig commands different ways and can't seem to get this to work. this is all locally hosted, the server is loading properly and i can see my sample files ('index.html') when grunt server is turned on . Below is what I'm using now based off the example page
Error: 'Fatal error: Cannot call method 'createPage' of undefined'
autoshot: {
default_options: {
options: {
// necessary config
path: 'screenshots/',
local: {
path: './test',
port: 9000,
files: [{
src: 'index.html',
dest: 'index.jpg'
}]
},
viewport: [
'320x480', '480x320', '384x640', '640x384', '602x963', '963x602', '600x960', '960x600', '800x1280', '1280x800', '768x1024', '1024x768'
]
},
},
},
You need to install PhantomJS.
If you're on a Mac you can do:
brew update && brew install phantomjs
Otherwise visit http://phantomjs.org/download.html
I was working with a friend and we just run into the same problem.
It looks like it's because of the phantomjs' version. I was using 1.9.2 and I was getting the same error, download and install 1.9.0 and it'll work (it did for me) you can download it from here: https://code.google.com/p/phantomjs/downloads/detail?name=phantomjs-1.9.0-macosx.zip&can=1&q=

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