JavaScript constructor Methods calling other methods in same constuctor [duplicate] - javascript

This question already has answers here:
How to access the correct `this` inside a callback
(13 answers)
Closed 7 years ago.
I'm trying to call an object method from another method within the same constructor, and it doesn't seem to be working - I just get the error TypeError: undefined is not a function (evaluating 'this.uiDisplayOptions()').
I'm instantiating the object using using the new keyword var ui = new _ui().
Anyone know why it's not working? I've seen examples of this kind of setup being suggested.
Here's the code:
function _ui() {
this.uiDisplayOptions = function() {
var len = channels[currentChannel].stepsChannel;
$("select#length option")
.prop('selected', false)
.filter('[value="' + len + '"]')
.prop('selected', true);
var rand = channels[currentChannel].randomAmtChannel;
$("select#randomness option")
.prop('selected', false)
.filter('[value="' + rand + '"]')
.prop('selected', true);
var dir = channels[currentChannel].readDirection;
$("select#readdirection option")
.prop('selected', false)
.filter('[value="' + dir + '"]')
.prop('selected', true);
}
this.uiSetListeners = function() {
// Select Channel
$("#selectChannel0").addClass("green");
$(".channelselect").click(function() {
$(".channelselect").removeClass("green");
$(this).addClass("green");
currentChannel = $(this).data("channel");
displayUpdateChannel();
this.uiDisplayOptions();
});
// Select Row
$("#selectRow0").addClass("red");
$("#selectRow0").click(function() {
currentRow = 0;
$("#selectRow1").removeClass("red");
$(this).addClass("red");
});
$("#selectRow1").click(function() {
currentRow = 1;
$("#selectRow0").removeClass("red");
$(this).addClass("red");
});
// Increment/Decrement Selected Row Pattern
$("#patternInc").click(function() {
selectPatternRow(1);
displayPattern();
});
$("#patternDec").click(function() {
selectPatternRow(-1);
displayPattern();
});
// Shift Left/Right Selected Row Pattern
$("#shiftLeft").click(function() {
selectShiftRow(-1);
displayPattern();
});
$("#shiftRight").click(function() {
selectShiftRow(1);
displayPattern();
});
// Handle Row 'Pattern Locks'
$(".lock").click(function() {
var step = $(this).data("lockstep");
switch(toggleLockBit(step)) {
case 0:
$(this).removeClass("red green");
break;
case 1:
$(this).addClass("red");
break;
case 2:
$(this).removeClass("red").addClass("green");
break;
}
displayPattern();
});
// Handle Channel Length change
$("#length").change(function() {
selectCurrentChannelLength($(this).val());
displayChannelLength();
});
// Handle Channel Randomness change
$("#randomness").change(function() {
selectCurrentChannelRandomAmt($(this).val());
displayRandomAmt();
});
}
}

this.uiSetListeners = function() {
// Select Channel
$("#selectChannel0").addClass("green");
$(".channelselect").click(function() {
$(".channelselect").removeClass("green");
// this here does not refer to the this of the object being created.
// it refers to the anonymous function being created in the click call.
// jQuery is probably invoking this and binding this to undefined,
// but even if it wasn't then this code would behave incorrectly.
$(this).addClass("green");
currentChannel = $(this).data("channel");
displayUpdateChannel();
this.uiDisplayOptions();
});
});
When inside a function the this's value may change. It has it's own binding called a ThisContext and cannot be guaranteed to be pointing at the object you are calling this from within (especially with the introduction of bind, apply and call). Inside uiSetListeners, this is generally bound to the function (which in turn is bound to the object, assuming you are invoking the constructor correctly, and not using any bind magic).
However inside your click, handler, you are delegating the function to jQuery. jQuery doesn't know about your object so it doesn't bind this (or binds it to undefined), and it isn't associated with an object by default (as the function is being declared anonymously and not bound to an object). In other words, your click handler is pointing to a different this than your this.uiSetListeners statement is.
The way to fix this is by using a var that = this; kind of mechanism. If you take this approach, you should probably define var that = this at the top of your constructor function (so others can see what's going on) and replace any incidence of this inside of the constructor function with that.
This ensures that should another user call your constructor with call, bind et al, the object will be bound correctly to the supplied this.
var that = this;
that.uiSetListeners = function() {
// Select Channel
$("#selectChannel0").addClass("green");
$(".channelselect").click(function() {
$(".channelselect").removeClass("green");
$(this).addClass("green");
currentChannel = $(that).data("channel");
displayUpdateChannel();
that.uiDisplayOptions();
});
});
Note that ES6 fixes this with the fat arrow notation.
this.uiSetListeners = function() {
// Select Channel
$("#selectChannel0").addClass("green");
$(".channelselect").click(() => {
$(".channelselect").removeClass("green");
$(this).addClass("green");
currentChannel = $(this).data("channel");
displayUpdateChannel();
this.uiDisplayOptions();
});
});
You should be perfectly able to invoke other methods from within the constructor as long as you remember to take care with your this.
It is generally preferable to use YourConstructor.prototype.methodName instead, as this will first of all reduce nesting but also uses the prototype chain. Assigning functions to this in the constructor does not assign them to the prototype chain, which also means they will be recreated each time a new object is created. You only really need to assign functions to this inside of a Constructor if their implementation is dependent on the values passed into the constructor and it is not appropriate to capture those values in the constructor as state on the created object.

you can't call a function like this inside a constructor, this will refer to global object window until you call your constructor function using new keyword.
var ui = new _ui();

refer the current object context on the top of you constructor function.
function _ui() {
var _that = this;
}
and refer all current constructor function using _that reference.
I hope it will solve your problem.

Related

jQuery $(this) not working when inside a function

I have this simple function that copies some html, and places it in another div.
If I put the code for the function in the click event it works fine, but when I move it into a function (to be used in multiple places) it no longer works.
Do you know why this is?
If I console.log($(this)); in the function it returns the window element.
function addHTMLtoComponent () {
var wrapper = $(this).closest(".wrapper");
var component = $(wrapper).find(".component");
var componentCodeHolder = $(wrapper).find('.target');
$(componentCodeHolder).text(component.html())
//console.log($(this));
}
$(".js_show_html").click(function () {
addHTMLtoComponent();
});
codepen here - http://codepen.io/ashconnolly/pen/ebe7a5a45f2c5bbe58734411b03e180e
Should i be referencing $(this) in a different way?
Regarding other answers, i need to put the easiest one:
$(".js_show_html").click(addHTMLtoComponent);
since you called the function manually the function doesn't know the "this" context, therefore it reverted back to use the window object.
$(".js_show_html").click(function () {
addHTMLtoComponent();
});
// Change to this
$(".js_show_html").click(function () {
// the call function allows you to call the function with the specific context
addHTMLtoComponent.call(this);
});
Ref: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/call
this in the context of the click() event is the element clicked. In the context of the function addHTMLtoComponent this no longer is a reference to the element clicked.
Try passing the clicked object to the function to maintain the object reference.
function addHTMLtoComponent ($obj) {
var $wrapper = $obj.closest(".wrapper");
var $component = $wrapper.find(".component");
var $componentCodeHolder = $wrapper.find('.target');
$componentCodeHolder.text($component.html());
}
$(".js_show_html").click(function () {
addHTMLtoComponent($(this));
});
The special keyword this, when you call a function by itself, is the window object (which is what you observed). For the behavior you need, just add a parameter to the function that loads the appropriate context:
function addHTMLtoComponent(context) {
var wrapper = $(context).closest(".wrapper");
var component = $(wrapper).find(".component");
var componentCodeHolder = $(wrapper).find('.target');
$(componentCodeHolder).text(component.html())
//console.log($(context));
}
$(".js_show_html").click(function() {
addHTMLtoComponent(this);
});
One thing you could consider is that addHTMLtoComponent() could be made into a jQuery function itself:
$.fn.addHTMLtoComponent = function() {
return this.each(function() {
var wrapper = $(this).closest(".wrapper");
var component = $(wrapper).find(".component");
var componentCodeHolder = $(wrapper).find('.target');
componentCodeHolder.text(component.html())
});
}
Now you can call it like any other jQuery method:
$(".js_show_html").click(function () {
$(this).addHTMLtoComponent();
});
The value of this in a jQuery method will be the jQuery object itself, so you don't need to re-wrap it with $(). By convention (and when it makes sense), jQuery methods operate on all elements referred to by the root object, and they return that object for further chained operations. That's what the outer return this.each() construction does.
Inside the .each() callback, you've got a typical jQuery callback situation, with this being set successively to each member of the outer jQuery object.
You have to pass the element as parameter to this function.
eg:
<div onclick="addHTMLtoComponent ($(this))"></div>

Getting "This" into a namespace in Javascript

I'm sure this should be a simple question but I'm still learning so here it goes:
I have some code to run a function on click to assign the clicked element's ID to a variable but I don't know how to pass the "this.id" value to the namespace without making a global variable (which I thought was bad).
<script>
fsa = (function() {
function GetTemplateLoc() {
templateId = document.activeElement.id;
alert(templateId + templateId2);
}
return {
GetTemplateLoc: GetTemplateLoc,
}
})();
//call the functions
$(document).on('click', '.template', function () {
fsa.GetTemplateLoc();
});
</script>
and HTML with random picture:
<img id="template-1" class="template" src="http://fc02.deviantart.net/fs70/f/2010/028/c/b/cb21eda885b4cc6ee3f549a417770596.png"/>
<img id="template-2" class="template" src="http://fc02.deviantart.net/fs70/f/2010/028/c/b/cb21eda885b4cc6ee3f549a417770596.png"/>
The following would work:
var fsa = (function() {
function GetTemplateLoc() {
var templateId = this.id;
alert(templateId);
}
return {
GetTemplateLoc: GetTemplateLoc,
}
})();
//call the functions
$(document).on('click', '.template', fsa.GetTemplateLoc);
jQuery generally calls functions you pass as event handlers with this set to the DOM object the event is associated with.
In this case it will call GetTemplateLoc() with this set to either .template element, so you can use this directly in the function and don't need to pass any parameters.
Important tip: Always declare variables using var. JavaScript has no automatic function-local scope for variables, i.e. every variable declared without var is global, no matter where you declare it. In other words, forgetting var counts as a bug.
Try this : You can directly use this.id to pass id of the clicked element where this refers to the instance of clicked element.
<script>
fsa = (function() {
function GetTemplateLoc(templateId ) {
//templateId = document.activeElement.id;
alert(templateId + templateId2);
}
return {
GetTemplateLoc: GetTemplateLoc,
}
})();
//call the functions
$(document).on('click', '.template', function () {
fsa.GetTemplateLoc(this.id);
});
</script>
If you're able to use jQuery within the GetTemplateLoc function, you could do something like this:
var fsa = (function() {
function GetTemplateLoc($trigger) {
var templateId = $trigger.attr('id'),
templateId2 = $($trigger.siblings('.template')[0]).attr('id');
alert(templateId + ' ' + templateId2);
}
return {
GetTemplateLoc: GetTemplateLoc,
}
})();
$(document).on('click', '.template', function () {
fsa.GetTemplateLoc($(this));
});
You can set GetTemplateLoc to expect a jQuery object as a parameter (the dollar sign at the beginning of $trigger can be used to distinguish it as a jQuery object rather than any other data type, it's not necessary but can help clarify things sometimes).
templateId will store the value of the clicked image's ID, and templateId2 will store the value of the other image's ID. I also added a space between the two variables in the alert.
If you can't use jQuery within GetTemplateLoc, you could do something like this:
var fsa = (function() {
function GetTemplateLoc(trigger) {
var templateId = trigger.id;
var templateId2 = trigger.nextElementSibling == null ? trigger.previousElementSibling.id : trigger.nextElementSibling.id;
alert(templateId + ' ' + templateId2);
}
return {
GetTemplateLoc: GetTemplateLoc,
}
})();
This time, the .template that triggered the event is passed into GetTemplateLoc, but this time it's not a jQuery object. templateId is assigned to the trigger's ID and then templateId2 is assigned in a ternary. First, the nextElementSibling of trigger is checked to see if it's null. If it is, we know that trigger is the second of the two .template elements. Therefore we can set templateId2 to the ID of trigger's previous sibling. If trigger's nextElementSibling is not null, then we know that trigger is the first template and we populate templateId2 with the ID of nextElementSibling. This exact method will only work with two .template's, if there are more you'll need some additional/different logic, probably to retrieve all .template IDs and then loop through them to add them to the alert message. Hope this helps.

need help understanding closures usage in this code

Here is a simplified snippet from some code I wrote for managing tablet gestures on canvas elements
first a function that accepts an element and a dictionary of callbacks and register the events plus adding other features like 'hold' gestures:
function registerStageGestures(stage, callbacks, recieverArg) {
stage.inhold = false;
stage.timer = null;
var touchduration = 1000;
var reciever = recieverArg || window;
stage.onLongTouch = function(e) {
if (stage.timer) clearTimeout(stage.timer);
stage.inhold = true;
if (callbacks.touchholdstart) callbacks.touchholdstart.call(reciever, e);
};
stage.getContent().addEventListener('touchstart', function(e) {
e.preventDefault();
calcTouchEventData(e);
stage.timer = setTimeout(function() {
stage.onLongTouch(e);
}, touchduration);
if (callbacks.touchstart) callbacks.touchholdstart.call(reciever, e);
});
stage.getContent().addEventListener('touchmove', function(e) {
e.preventDefault();
if (stage.timer) clearTimeout(stage.timer);
if (stage.inhold) {
if (callbacks.touchholdmove) callbacks.touchholdmove.call(reciever, e);
} else {
if (callbacks.touchmove) callbacks.touchmove.call(reciever, e);
}
});
stage.getContent().addEventListener('touchend', function(e) {
e.preventDefault();
if (stage.timer) clearTimeout(stage.timer);
if (stage.inhold) {
if (callbacks.touchholdend) callbacks.touchholdend.call(reciever, e);
} else {
if (callbacks.touchend) callbacks.touchend.call(reciever, e);
}
stage.inhold = false;
});
}
later I call registerStageGestures on a few elements (represented by 'View' objects) in the same page. Something like:
function View() {
var self=this;
..
function InitView() {
...
registerStageGestures(kineticStage, {
touchstart: function(e) {
// do something
},
touchmove: function(e) {
// do something
},
touchendunction(e) {
// do something
},
touchholdstart: function(e) {
// do something
},
touchholdmove: function(e) {
// do something
},
touchholdend: function(e) {
// do something
},
}, self);
Everything works fine, however I'm left wondering about two things in the implementation of registerStageGestures:
First, is it necessary to make inhold, timer and onLongTouch members of the stage ? or will closures make everything works well if they are local vars in registerStageGestures ?
Second, is it necessary to call the callbacks with '.call(receiver,' syntax ? I'm doing this to make sure the callback code will run in the context of the View but I'm not sure if it's needed ?
any input is much appreciated
Thanks!
First, is it necessary to make inhold, timer and onLongTouch members
of the stage ? or will closures make everything works well if they are
local vars in registerStageGestures ?
As far as registerStageGestures() is concerned, var inhold, var timer and function onLongTouch(e) {...}. would suffice. The mechanism by which an inner function has automatic access to its outer function's members is known as "closure". You would only need to set stage.inhold, stage.timer and stage.onLongTouch if some other piece of code needs access to these settings as properties of stage.
Second, is it necessary to call the callbacks with '.call(receiver,'
syntax ? I'm doing this to make sure the callback code will run in the
context of the View but I'm not sure if it's needed ?
Possibly, depending on how those callbacks are written. .call() and .apply() are sometimes used when calling functions that use this internally. In both cases, the first parameter passed defines the object to be interpreted as this. Thus, javascript gives you the means of defining general purpose methods with no a priori assumption about the object to which those methods will apply when called. Similarly, you can call a method of an object in such a way that it acts on another object.
EDIT:
For completeness, please note that even in the absence of this in a function, .apply() can be very useful as it allows multiple parameters to be specified as elements of a single array, eg the ubiquitous jQuery.when.apply(null, arrayOfPromises)...
There are some simple answers, here.
First, closure:
Closure basically says that whatever is defined inside of a function, has access to the rest of that function's contents.
And all of those contents are guaranteed to stay alive (out of the trash), until there are no more objects left, which ere created inside.
A simple test:
var testClosure = function () {
var name = "Bob",
recallName = function () { return name; };
return { getName : recallName };
};
var test = testClosure();
console.log(test.getName()); // Bob
So anything that was created inside can be accessed by any function which was also created inside (or created inside of a function created in a function[, ...], inside).
var closure_2x = function () {
var name = "Bob",
innerScope = function () {
console.log(name);
return function () {
console.log("Still " + name);
}
};
return innerScope;
};
var inner_func = closure_2x();
var even_deeper = inner_func(); // "Bob"
even_deeper(); // "Still Bob"
This applies not only to variables/objects/functions created inside, but also to function arguments passed inside.
The arguments have no access to the inner-workings(unless passed to methods/callbacks), but the inner-workings will remember the arguments.
So as long as your functions are being created in the same scope as your values (or a child-scope), there's access.
.call is trickier.
You know what it does (replaces this inside of the function with the object you pass it)...
...but why and when, in this case are harder.
var Person = function (name, age) {
this.age = age;
this.getAge = function () {
return this.age;
};
};
var bob = new Person("Bob", 32);
This looks pretty normal.
Honestly, this could look a lot like Java or C# with a couple of tweaks.
bob.getAge(); // 32
Works like Java or C#, too.
doSomething.then(bob.getAge);
? Buh ?
We've now passed Bob's method into a function, as a function, all by itself.
var doug = { age : 28 };
doug.getAge = bob.getAge;
Now we've given doug a reference to directly use bobs methid -- not a copy, but a pointer to the actual method.
doug.getAge(); // 28
Well, that's odd.
What about what came out of passing it in as a callback?
var test = bob.getAge;
test(); // undefined
The reason for this, is, as you said, about context...
But the specific reason is because this inside of a function in JS isn't pre-compiled, or stored...
this is worked out on the fly, every time the function is called.
If you call
obj.method();
this === obj;
If you call
a.b.c.d();
this === a.b.c;
If you call
var test = bob.getAge;
test();
...?
this is equal to window.
In "strict mode" this doesn't happen (you get errors really quickly).
test.call(bob); //32
Balance restored!
Mostly...
There are still a few catches.
var outerScope = function () {
console.log(this.age);
var inner = function () {
console.log("Still " + this.age);
};
inner();
};
outerScope.call(bob);
// "32"
// "Still undefined"
This makes sense, when you think about it...
We know that if a function figures out this at the moment it's called -- scope has nothing to do with it...
...and we didn't add inner to an object...
this.inner = inner;
this.inner();
would have worked just fine (but now you just messed with an external object)...
So inner saw this as window.
The solution would either be to use .call, or .apply, or to use function-scoping and/or closure
var person = this,
inner = function () { console.log(person.age); };
The rabbit hole goes deeper, but my phone is dying...

javascript prototype class, this in jquery click

I made a javascript prototype class.
Inside a method I create an jquery click.
But inside this click I want to execute my build function.
When I try to execute a prototype function inside a jquery click it fails because jquery uses this for something else.
I tried some different things, but I couldnt get it working.
Game.prototype.clicks = function(){
$('.flip').click(function(){
if(cardsPlayed.length < 2) //minder dan 2 kaarten gespeeld
{
$(this).find('.card').addClass('flipped');
cardsPlayed.push($(this).find('.card').attr('arrayKey'));
console.log(cardsPlayed[cardsPlayed.length - 1]);
console.log(playingCards[cardsPlayed[cardsPlayed.length - 1]][0]);
if(cardsPlayed.length == 2)// two cards played
{
if(playingCards[cardsPlayed[0]][0] == playingCards[cardsPlayed[1]][0])
{ // same cards played
console.log('zelfde kaarten');
playingCards[cardsPlayed[0]][0] = 0; //hide card one
playingCards[cardsPlayed[1]][0] = 0; //hide card two
//rebuild the playfield
this.build(); //error here
}
else
{
//differend cards
}
}
}
return false;
}).bind(this);
}
The problem is that you're trying to have this reference the clicked .flip element in $(this).find('.card') as well as the Game object in this.build(). this can't have a dual personality, so one of those references needs to change.
The simplest solution, as already suggested by Licson, is to keep a variable pointing to the Game object in the scope of the click handler. Then, just use this inside the handler for the clicked element (as usual in a jQuery handler) and use self for the Game object.
Game.prototype.clicks = function() {
// Keep a reference to the Game in the scope
var self = this;
$('.flip').click(function() {
if(cardsPlayed.length < 2) //minder dan 2 kaarten gespeeld
{
// Use this to refer to the clicked element
$(this).find('.card').addClass('flipped');
// Stuff goes here...
// Use self to refer to the Game object
self.build();
}
}); // Note: no bind, we let jQuery bind this to the clicked element
};
I think you want something like this:
function class(){
var self = this;
this.build = function(){};
$('#element').click(function(){
self.build();
});
};
If I understand correctly, in modern browsers you can simply use bind:
function MyClass() {
this.foo = 'foo';
$('selector').each(function() {
alert(this.foo); //=> 'foo'
}.bind(this));
}
Otherwise just cache this in a variable, typically self and use that where necessary.

How can I reference an encapsulated javascript function from another encapsulated function?

I'm new to object oriented javascript. I have a set up method that I want to a) check if an element is null and if so wait and call itself again and b) observe the click event of a button.
ErrorBox.prototype.setUpErrorBox = function(btnClientID) {
if (btnClientID == null) {
setTimeout("setUpErrorBox()", 1000)
return;
}
Event.observe(btnClientID, 'click', setValSummary);
}
I'm getting errors that setUpErrorBox and setValSummary don't exist (which they don't). How can I reference them? I tried this.setValSummary which didn't work.
In other words, how do I call the equivalent of a class's method from another method of the same class in javascript?
Use closures to hold on to your execution context:
ErrorBox.prototype.setUpErrorBox = function(btnClientID)
{
var box = this; // object context reference
if (btnClientID == null)
{
// use closure as event handler to maintain context
setTimeout(function() { box.setUpErrorBox() }, 1000)
return;
}
// again, use closure as event handler to maintain context
Event.observe(btnClientID, 'click', function() { box.setValSummary() });
}
See also: JavaScript Callback Scope

Categories

Resources