Opening webpage in javascript on trigger - javascript

I'm using a script called "HIT Scraper WITH EXPORT" to help me with my job. Right now it's set up in a way that any time there is a new posting the page plays a audible sound/ding. Normally when this happens I have to switch tabs and manually click on the new listing to preview it. I'm trying to make it so it automatically opens the listing before/after dinging. Also if possible having it put focus on that tab if I'm in a different one. Is any of this possible, where should I start? I'll post the code and some areas of interest I noticed, I just don't know what to do with these areas.. Thank you in advance.
The function that runs when a new hit is found I think:
function newHits(dingNoise) {
//console.log(dingNoise);
if (dingNoise || newHitDing)
document.getElementById("ding_noise"+audio_index).play();
}
I think "preview_link" is the var I need to automatically open after the ding sound plays.
var preview_link = "/mturk/preview?groupId=" + group_ID;
So my logic was something like:
function newHits(dingNoise) {
//console.log(dingNoise);
if (dingNoise || newHitDing)
document.getElementById("ding_noise"+audio_index).play();
window.open("/mturk/preview?groupId=") + group_ID;
}
Which did not work.. Here's the full script if anyone has any ideas.. Thanks again.
https://greasyfork.org/en/scripts/2002-hit-scraper-with-export/code
EDIT: I don't think the way I originally wanted to do this will work, nothing in the code knows/points to the actual new listings. All that's defined in the code is the preview link function. If there is some way to have it call/open that "var preview_link = "/mturk/preview?groupId=" + group_ID;" after the ding, that would probably be what I need.
for (var j = 0; j < $requester.length; j++)
{
var $hits = $requester.eq(j).parent().parent().parent().parent().parent().parent().find('td[class="capsule_field_text"]');
var requester_name = $requester.eq(j).text().trim();
var requester_link = $requester.eq(j).attr('href');
var group_ID=(listy[j] ? listy[j] : "");
group_ID=group_ID.replace("/mturk/notqualified?hit","");
var masters = false;
var title = $title.eq(j).text().trim();
var preview_link = "/mturk/preview?groupId=" + group_ID;
//console.log(listy[j]);
//console.log(title+" "+group_ID +" "+ listy[j]);
if (!group_ID || group_ID.length == 0){
preview_link = requester_link;
title += " (Requester link substituted)";
}
var reward = $reward.eq(j).text().trim();
var hits = $hits.eq(4).text().trim();
var time = $times.eq(j).parent()[0].nextSibling.nextSibling.innerHTML;
var description = $descriptions.eq(j).parent()[0].nextSibling.nextSibling.innerHTML;
//console.log(description);
var requester_id = requester_link.replace('/mturk/searchbar?selectedSearchType=hitgroups&requesterId=','');
var accept_link;
accept_link = preview_link.replace('preview','previewandaccept');

I'm thinking you want to do:
window.location.replace(window.location.host + '/mturk/preview?groupId='+ group_ID)
I'm actually not sure if you need the window.location.host + part.

Related

Replace url with ellipses

I'm showing url path for every page showing where the user is exactly. Like if user came to home->mobile->design then I'm showing user path like "home/mobile/design". everything is working fine but for mobile I have to hide content between home and design like home/.../design. I'm not sure how to implement this. Can someone help.... Thanks for your help in advance.
EDIT:
New example with toggling content:
var url = 'home/mobile/design';
var start = url.indexOf('/');
var end = url.lastIndexOf('/');
var finalString = url.substring(0,start+1) + '...' + url.substring(end, url.length);
$('#myURL').text(finalString);
$('#myURL').click(function(){
if(!$('#myURL').hasClass('toggle')){
$('#myURL').text(url);
$('#myURL').addClass('toggle');
}else{
$('#myURL').text(finalString);
$('#myURL').removeClass('toggle');
}
})
https://jsfiddle.net/2mq0dwbd/1/
This code will do what you want:
var url = 'home/mobile/design';
var start = url.indexOf('/');
var end = url.lastIndexOf('/');
alert(url.substring(0,start+1) + '...' + url.substring(end, url.length))
This code will account for another variants as well, if you have more "sections" inside it will only take the first one and the last one:
home/some/deep/section/goes/here
result:
home/.../here
You can play with it and modify it to meet your particular needs, of course.
Hope it helps!
Fiddle:
https://jsfiddle.net/2mq0dwbd/
In case you don't want to use slice/substring you can use a regex which results in a smaller amount of code:
var test = 'home/mobile/design';
test.replace(/\/.*\//, '/.../'); // home/.../design
It also works for different versions:
var test2 = 'home/mobile/design/test';
test2.replace(/\/.*\//, '/.../'); // home/.../test

How do I use page name as textbox value

There's a couple of things I'm trying to achieve with Javascript. I'm a bit of a noob, so bear with me.
Firstly I'm using this code to create a popup window:
HTML:
<img src="request.jpg"/>
JS:
var sPage;
function newPopup(url) {
popupWindow = window.open(
url,'popUpWindow','height=400,width=800,left=10,top=10,resizable=no,scrollbars=no,toolbar=no,menubar=no,location=no,directories=no,status=no');
var sPath=window.location.pathname;
var sPage = sPath.substring(sPath.lastIndexOf('/') + 1);
window.name = sPage;
}
This part works fine, but what I'm then trying to do is take the current page name and put it into the value of a textbox in 'contact.html'.
This is the code I'm using on the popup page to try and do that:
function add(text){
var TheTextBox = document.getElementById("prodcode");
TheTextBox.value = TheTextBox.value + window.name;
}
This seems to work when it's a normal page I'm linking to, but it wont work if it's a popup. I also can't figure out how to get rid of the extension from the page name.
I realise there are probably a million better ways to do this, but this is the one that seems to make most sense to me. I've looked at cookies, but I can't seem to figure them out.
I know I'm asking a lot, but any help would be greatly appreciated.
Thanks.
If I'm understanding the question right, you could pass the window name as a query param in the URL you're passing to your newPopup function, then grab it in the contact.html page to put it into the box.
For example, your newPopup function could add the query parameter to the url like so:
function newPopup(url) {
var sPath=window.location.pathname;
var sPage = sPath.substring(sPath.lastIndexOf('/') + 1);
var windowName = sPage.split(".")[0];
popupWindow = window.open(url + '?window_name=' + windowName,'popUpWindow','height=400,width=800,left=10,top=10,resizable=no,scrollbars=no,toolbar=no,menubar=no,location=no,directories=no,status=no');
window.name = windowName;
}
Then, in your contact.html file, grab the query param when setting the value of your text box, using this sort of logic:
function parseURLParams(name, locat) {
var results = new RegExp('[\\?&]' + name + '=([^&#]*)').exec(locat);
if (results) {
return results[1] || "";
} else {
return "";
}
}
function add(text) {
var TheTextBox = document.getElementById("prodcode");
TheTextBox.value = TheTextBox.value + parseURLParams("window_name", window.location.href);
}
Hope it helps!

Javascript loop to update image is returning broken image

I am new to javascript and am trying to create this loop to simulate some dice rolls. When I click roll none of the images are refreshed and it ends with the broken image shown. Can anyone see where my error is?
function roll(){
for(x=0;x<10;x++){
var die_num1 = Math.ceil(Math.random()*6);
for(y=0;y<20;y++){
var picturetype1 = Math.ceil(Math.random()*3);
if (picturetype1 == 1){prefix1 = "die-";}
if (picturetype1 == 2){prefix1 = "dicet-";}
if (picturetype1 == 3){prefix1 = "dices-";}
document.getElementById("dice").src='http://localhost/CodeIgniter_2.1.2/dice/' + prefix1 + die_num1 + '.gif';
}
}
}
body:
<input type ="button" value = "Roll" onclick="roll()" >
<img name="dice" id="dice" src="http://localhost/CodeIgniter_2.1.2/dice/die-1.gif" >
I used adocument.write to make sure that at least the final image existed in my folder and it does. I would expect to see the images cycling through as the loop progresses though. Again, I have no experience with javascript and have put this together based on how I thought it should look. Any help will be appreciated.enter code here
I wouldn't expect browser as an event-driven environment even to consider updating the screen before you return from you roll(). You need to get acquainted with setTimeout and handle it as a sequence of timer events.
Thanks for setting me in the right direction. I have reworked this to use setTimeout as Michael suggested and it is working great. Only needed 1/10 of a second per iteration, not much but made all the difference.
function roll2(){
var timer = setTimeout ("roll2();", 100);
i++;
if(i >= 15) clearTimeout(timer);
var die_num1 = Math.ceil(Math.random()*6);
var picturetype1 = Math.ceil(Math.random()*3);
if (picturetype1 == 1){prefix1 = "die-";}
if (picturetype1 == 2){prefix1 = "dicet-";}
if (picturetype1 == 3){prefix1 = "dices-";}
if (i <=15) {
document.getElementById("dice").src='http://localhost/CodeIgniter_2.1.2/dice/' + prefix1 + die_num1 + '.gif';
}
if (i >=15) {
document.getElementById("dice").src='http://localhost/CodeIgniter_2.1.2/dice/die-' + die_num1 + '.gif';
i=0;
}
}

How is it possible, that ajaxing is much more slower in Chrome and IE than Mozilla?

I would like to ask you to find the point, why the site -I'm working on- is slow.
the conditions of the problem:
large row count (so I think maybe the problem is related to this.)
there is ajaxing event (I have tired to comment it out and the problem disappeared)
using not Mozilla (this freeze effect appear in IE and Chrome)
description of the problem (see the image):
I change the value of input
after there is an ajax call (in order to calculate prize) and it takes in FF about 30 ms otherwise more than 1 s
there is a freeze until the ajax finished (but ajax is not set to async:false)
only after that can I change the next input
I have tired to reproduce the error, but I could't. So see the original site:
site: foto/fotokidolgozas/elohivas-beallitasok.php
Log in and pass: d838292#rtrtr.com
Update: It works now fine, the trick is the following:
I use hidden input fields, their values are json_encode-d strings. I can process them anytime with js.
Thank you for any help!
Code:
$('#cikkek,#magic_bar').on("change","select,textarea,input[type!=hidden]",function(event_object){
if( $(this).attr('name') == "kijelolve" && !$(this).parents('#magic_bar').length)return true;
var cikk_id = $(this).parents('.cikk').attr('id');
var cikk_tipus = $("input[name=cikk_tipus]").val();
var tulajdonsag = $(this).attr('name');
var ertek = $(this).val();
if(ertek == "-1")return false;
if($(this).is('[type=checkbox]'))ertek = $(this).prop("checked")?'1':'0';
if(cikk_tipus=='fotokidolgozas' && (tulajdonsag=='meret'||tulajdonsag=='vagas'))
{
var sor = $(event_object.target).parents('.cikk');
var act_meret = sor.find('select[name=meret]').val();
var act_fill = sor.find('select[name=vagas]').val();
var act_zold_class = sor.find("input[name=zold_"+act_meret+"]").val()=="1" ?"zold":"feher" ;
var name = "src_"+act_meret+"_"+act_fill;
var name2 = "szoveges_uzenet_"+act_meret+"_"+act_fill;
sor.find(".img_cont").find("img").attr("src",sor.find("input[name="+name+"]").val());
sor.find(".szoveges_uzenet").text(sor.find("input[name="+name2+"]").val());
sor.find(".dpi_megfelel").text(sor.find("input[name=minoseg_"+act_meret+"]").val()+" ("+sor.find("input[name=dpi_"+act_meret+"]").val()+" dpi)");
sor.find("select[name=meret]").removeClass("feher zold").addClass(act_zold_class);
}
var before = now();
//this is the ajax part
if(ajax_modositaskor)
$.post('/_fn/cikk/mod.php',{
'cikk_tipus':cikk_tipus,
'cikk_id':cikk_id,
'tulajdonsag':tulajdonsag,
'ertek':ertek
},function(a){
var elapsed = now() - before;
if(a[0]!="1")
{
//error
alert(a[0]);
return;
}
if(a[1]!="-1")
{
//there is new price
$(event_object.target).parents('.cikk').find('.ar').text(a[1]);
}
if(a[2]!="-1")$('#cikkek_ara').text(a[2]);
osszegzest_frissit(a[3]);
var php_time = Math.round(a[4])
a_min = Math.min(a_min,elapsed);
p_min = Math.min(p_min,parseFloat(php_time));
a_max = Math.max(a_max,elapsed);
p_max = Math.max(p_max,parseFloat(php_time));
if(!a_avg)a_avg = elapsed;else a_avg= Math.round((a_avg+elapsed)/2);
if(!p_avg)p_avg = php_time;else p_avg = Math.round((p_avg+php_time)/2);
trace("ajax="+elapsed+"\tphp="+php_time+"\tajax_min="+a_min+"\tphp_min="+p_min+"\tajax_max="+a_max+" \tphp_max="+p_max+"\tajax_avg="+a_avg+" \tphp_avg="+p_avg);
},"json").error(function() { postHiba() });
});
The problem was that the hidden data was too large (see my other question), and it decreased the processing time. (Firefox seems to be well coded, because this does not mattered)
Now the problem is fixed.

Javascript timelapse-effect: displaying 30 images/second (read for more detail)

I have a client who has made a 'Visual Diary' of photographs that he took once a day for 365 days, for his portfolio site. He wants me to put these together into a time-lapse effect piece. I thought about using Flash but in the end opted for JavaScript.
What needs to happen is this: The images cycle really really quickly with no transitions or anything, just image-image-image etc. About 30/fps or something like that. When you click the flashing images, it stops on the image you have selected, so the user can take a look. When you click again, the slideshow starts playing again.
My problem is I'm a PHP/XHTML/CSS bloke who hasn't really the foggiest about JavaScript. I can happily integrate it into any page, but it's just coding the JavaScript that's troubling me.
On his homepage, I have this code used to display a basic slideshow - with transition effects etc. It's in the HTML but you can fathom out the code I'm sure:
<!-- Code for slideshow -->
<!-- Found on http://www.webdeveloper.com/forum/showthread.php?t=81441 -->
<SCRIPT LANGUAGE="JavaScript">
<!-- Begin
// Set slideShowSpeed (milliseconds)
var slideShowSpeed = 3000;
// Duration of crossfade (seconds)
var crossFadeDuration = 3;
// Specify the image files
var Pic = new Array();
// to add more images, just continue
// the pattern, adding to the array below
Pic[0] = '1.jpg'
Pic[1] = '2.jpg'
Pic[2] = '3.jpg'
Pic[3] = '4.jpg'
Pic[4] = '5.jpg'
Pic[5] = '6.jpg'
Pic[6] = '7.jpg'
Pic[7] = '8.jpg'
Pic[8] = '9.jpg'
Pic[9] = '10.jpg'
Pic[10] = '11.jpg'
Pic[11] = '12.jpg'
Pic[12] = '13.jpg'
Pic[13] = '14.jpg'
Pic[14] = '15.jpg'
Pic[15] = '16.jpg'
Pic[16] = '17.jpg'
Pic[17] = '18.jpg'
Pic[18] = '19.jpg'
Pic[19] = '20.jpg'
// do not edit anything below this line
var t;
var j = 0;
var p = Pic.length;
var preLoad = new Array();
for (i = 0; i < p; i++) {
preLoad[i] = new Image();
preLoad[i].src = Pic[i];
}
function runSlideShow() {
if (document.all) {
document.images.SlideShow.style.filter="blendTrans(duration=2)";
document.images.SlideShow.style.filter="blendTrans(duration=crossFadeDuration)";
document.images.SlideShow.filters.blendTrans.Apply();
}
document.images.SlideShow.src = preLoad[j].src;
if (document.all) {
document.images.SlideShow.filters.blendTrans.Play();
}
j = j + 1;
if (j > (p - 1)) j = 0;
t = setTimeout('runSlideShow()', slideShowSpeed);
}
// End -->
</script>
Is there any way to modify this code to turn off all transitional effects, and make it stop playing when you click it/start it again? Otherwise, a reference to some different code would be helpful.
Thank you everybody!
Jack
You seem to be using IE-specific code. I would recommend using the various effects modules in a dedicated JavaScript library such as MooTools (my personal favourite), jQuery, or Prototype + script.aculo.us.
To stop the slideshow, you should be able to simply clear timeout t:
clearTimeout(t);
Also, you shouldn't quote the first parameter of setTimeout. Pass it a function reference:
setTimeout(runSlideShow, slideShowSpeed);

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