JQuery merge two functions keyup and focusout - javascript

On a form-field I work with two active functions: keyup and focusout.
The functions execute the same code, only the key-up uses a delay-function.
Function for delay:
$(function() {
var delay = (function(){
var timer = 0;
return function(callback, ms){
clearTimeout (timer);
timer = setTimeout(callback, ms);
};
})();
Functions for keyup and focusout:
$("#name").on('keyup', function (){
var textn = $(this).val();
var nbrCharn = textn.length;
delay(function(){
if(nbrCharn > '2'){ $('#nameMsg').html('Nice.');
}else { $('#nameMsg').html(''); }
}, 1000 );
});
$("#name").on('focusout', function (){
var textn = $(this).val();
var nbrCharn = textn.length;
if(nbrCharn > '2'){ $('#nameMsg').html('Nice.');
}else { $('#nameMsg').html(''); }
});
The keyup needs the delay, the focusout does not.
This code works fine, but is it possible to merge those functions, so I don't have the same code twice?

you could define a handler that takes an argument which is a completion function
var handler = function (completion){
return function(){
var textn = $(this).val(),
nbrCharn = textn.length;
completion(function(){
if(nbrCharn > '2'){
$('#nameMsg').html('Nice.');
} else {
$('#nameMsg').html('');
}
});
};
};
and then define the handlers
$("#name").on('keyup',handler(function(cb){delay(cb,1000);}));
$("#name").on('focusout',handler(function(cb){cb();}));

If you use several events in one handler use the event object argument to check event.type
$("#name").on('keyup focusout', function (evt){
if(evt.type === 'keyup'){
/* keyup only code */
}
});
Or something like
var delay = evt.type === 'keyup' ? 0 :1000;
then use delay() for both

You could try passing the relevant jquery this object to a function:
var delay =
(function(){
var timer = 0;
return function(callback, ms){
clearTimeout (timer);
timer = setTimeout(callback, ms);
}
)()
$(document).ready(init);
function init() {
$("#name").on('keyup', function (){
var self = this;
delay(
(function(self){
return function(){
writeNameMsg(self)
};
})(self)
, 1000 );
});
$("#name").on('focusout', function (){
writeNameMsg(this);
});
}
function writeNameMsg(self){
var textn = $(self).val();
var nbrCharn = textn.length;
if(nbrCharn > '2'){
$('#nameMsg').html('Nice.');
} else {
$('#nameMsg').html(''); }
}
};

One straightforward way is to .trigger() one event from the other after a delay:
$("#name").on('keyup', function (){
var $this = $(this);
setTimeout(function() {
$this.trigger('focusout');
}, 1000); // milliseconds
});
Alternatively, use an external callback function for both, using .call() to pass along the same element as this:
$("#name").on('keyup', function() {
var el = this;
setTimeout(function() { callbackFunc.call(el) }, 1000); // milliseconds
});
$("#name").on('focusout', callbackFunc);

Related

How to add call back function for this code?

I wondered what is the most easy way to add call back function to the function below:
<script>
$(document).on('focus', '#inputbox', function(e) {
$( this).contents().filter(function() {
return this.nodeType === 3;
}).wrap("<span class='new'></span>");
//I tried add function here but it would execute infinite times.
});
</script>
The same you already try, but skip all redundant calls for cb
<script>
function cb() { alert('Wow!'); }
(function() {
var timer;
var delay = 1000; // call cb delay
$(document).on('focus', '#inputbox', function(e) {
$( this).contents().filter(function() {
return this.nodeType === 3;
}).wrap("<span class='new'></span>");
clearTimeout(timer);
timer = setTimeout(cb, delay);
});
})();
</script>

Run a function after each function

For some reason, I can't get a function to run after the each function is complete. This is what I tried and the each function works perfectly but it does not run the other function when it is complete.
var delay = 0;
$('h1 span').each(function() {
var $span = $(this);
setTimeout(function() { $span.addClass('visible'); }, delay+=1000, function(){
$('header').addClass('visible');
});
});
If i understand your expected behaviour, you can use following logic inside delayed function:
var delay = 0;
$('h1 span').each(function () {
var $span = $(this);
setTimeout(function () {
$span.addClass('visible');
// if $span is last of 'h1 span' matched set
if ($span.is($('h1 span').last())) {
$('header').addClass('visible');
}
}, delay += 1000);
});
-DEMO-
I think what you want to do is this http://jsfiddle.net/gon250/8mdodywe/
setTimeout() function doesn't support two callbacks.
$.when($('span').each(function() {
$(this).addClass('visible');
})).then(function(){
$('header').addClass('visible');
});
I guess that's what you want:
var delay = 0;
$('h1 span').each(function() {
var $span = $(this);
setTimeout(function() { $span.addClass('visible'); }, delay+=1000);
});
setTimeout(function() { $('header').addClass('visible'); }, delay);
Check it out: http://jsfiddle.net/zsm4xegr/
I'm assuming, you want two timeouts? From your Code it seems you would like to execute the first timeout after "delay 0". In that case simply execute the first "callback" and set a timout for the second.
If you do indeed want two timeouts (each after 1000ms):
$('h1 span').each(function() {
var $span = $(this);
setTimeout(
function() {
$span.addClass('visible');
setTimeout(
function() {
$('header').addClass('visible');
},
1000
);
},
1000
);
});

jQuery delay on keyup

I'm trying to implement this answer in my own code:
$(document).ready(function() {
$('#qty').delayKeyup(function() {
var qty = $(this).val();
$(this).val(Math.round(qty / 10) * 10);
}, 1000);
});
(function ($) {
$.fn.delayKeyup = function(callback, ms){
var timer = 0;
$(this).keyup(function(){
clearTimeout (timer);
timer = setTimeout(callback, ms);
});
return $(this);
};
})(jQuery);
but no change in the input value is occurring. If I remove the delayKeyup function the change works OK but obviously not with the delay. What am I missing?
You need to make sure that the handler function is invoked with the proper this value:
var timer = 0, elem = this;
$(this).keyup(function(){
clearTimeout (timer);
timer = setTimeout(callback.bind(elem), ms);
});
Your callback is written to expect that this will be the DOM element involved.
Also, it's good practice to make sure that your jQuery add-on methods behave like good jQuery citizens. In a case like this, you should be using .each() in case the selector for "delayKeyup" refers to multiple elements:
(function ($) {
$.fn.delayKeyup = function(callback, ms){
return this.each(function() { // $(this) not necessary for a jQuery add-on
var timer = 0, elem = this;
$(this).keyup(function(){
clearTimeout (timer);
timer = setTimeout(callback.bind(elem), ms);
});
});
};
})(jQuery);
Not all browsers support .bind(), but luckily in this case there's a really simple alternative that works everywhere:
(function ($) {
$.fn.delayKeyup = function(callback, ms){
return this.each(function() {
var timer = 0, elem = this;
$(this).keyup(function(){
clearTimeout (timer);
timer = setTimeout( function() { callback.call(elem); }, ms);
});
});
};
})(jQuery);

How to wait for the 'end' of 'resize' event and only then perform an action?

So I currently use something like:
$(window).resize(function(){resizedw();});
But this gets called many times while resizing process goes on. Is it possible to catch an event when it ends?
You can use setTimeout() and clearTimeout()
function resizedw(){
// Haven't resized in 100ms!
}
var doit;
window.onresize = function(){
clearTimeout(doit);
doit = setTimeout(resizedw, 100);
};
Code example on jsfiddle.
I had luck with the following recommendation: http://forum.jquery.com/topic/the-resizeend-event
Here's the code so you don't have to dig through his post's link & source:
var rtime;
var timeout = false;
var delta = 200;
$(window).resize(function() {
rtime = new Date();
if (timeout === false) {
timeout = true;
setTimeout(resizeend, delta);
}
});
function resizeend() {
if (new Date() - rtime < delta) {
setTimeout(resizeend, delta);
} else {
timeout = false;
alert('Done resizing');
}
}
Thanks sime.vidas for the code!
This is the code that I write according to #Mark Coleman answer:
$(window).resize(function() {
clearTimeout(window.resizedFinished);
window.resizedFinished = setTimeout(function(){
console.log('Resized finished.');
}, 250);
});
Thanks Mark!
Internet Explorer provides a resizeEnd event. Other browsers will trigger the resize event many times while you're resizing.
There are other great answers here that show how to use setTimeout and the .throttle, .debounce methods from lodash and underscore, so I will mention Ben Alman's throttle-debounce jQuery plugin which accomplishes what you're after.
Suppose you have this function that you want to trigger after a resize:
function onResize() {
console.log("Resize just happened!");
};
Throttle Example
In the following example, onResize() will only be called once every 250 milliseconds during a window resize.
$(window).resize( $.throttle( 250, onResize) );
Debounce Example
In the following example, onResize() will only be called once at the end of a window resizing action. This achieves the same result that #Mark presents in his answer.
$(window).resize( $.debounce( 250, onResize) );
There is an elegant solution using the Underscore.js So, if you are using it in your project you can do the following -
$( window ).resize( _.debounce( resizedw, 500 ) );
This should be enough :) But, If you are interested to read more on that, you can check my blog post - http://rifatnabi.com/post/detect-end-of-jquery-resize-event-using-underscore-debounce(deadlink)
There is a much simpler method to execute a function at the end of the resize than calculate the delta time between two calls, simply do it like this :
var resizeId;
$(window).resize(function() {
clearTimeout(resizeId);
resizeId = setTimeout(resizedEnded, 500);
});
function resizedEnded(){
...
}
And the equivalent for Angular2 :
private resizeId;
#HostListener('window:resize', ['$event'])
onResized(event: Event) {
clearTimeout(this.resizeId);
this.resizeId = setTimeout(() => {
// Your callback method here.
}, 500);
}
For the angular method, use the () => { } notation in the setTimeout to preserve the scope, otherwise you will not be able to make any function calls or use this.
One solution is extend jQuery with a function, e.g.: resized
$.fn.resized = function (callback, timeout) {
$(this).resize(function () {
var $this = $(this);
if ($this.data('resizeTimeout')) {
clearTimeout($this.data('resizeTimeout'));
}
$this.data('resizeTimeout', setTimeout(callback, timeout));
});
};
Sample usage:
$(window).resized(myHandler, 300);
You can store a reference id to any setInterval or setTimeout. Like this:
var loop = setInterval(func, 30);
// some time later clear the interval
clearInterval(loop);
To do this without a "global" variable you can add a local variable to the function itself. Ex:
$(window).resize(function() {
clearTimeout(this.id);
this.id = setTimeout(doneResizing, 500);
});
function doneResizing(){
$("body").append("<br/>done!");
}
You can use setTimeout() and clearTimeout() in conjunction with jQuery.data:
$(window).resize(function() {
clearTimeout($.data(this, 'resizeTimer'));
$.data(this, 'resizeTimer', setTimeout(function() {
//do something
alert("Haven't resized in 200ms!");
}, 200));
});
Update
I wrote an extension to enhance jQuery's default on (& bind)-event-handler. It attaches an event handler function for one or more events to the selected elements if the event was not triggered for a given interval. This is useful if you want to fire a callback only after a delay, like the resize event, or else.
https://github.com/yckart/jquery.unevent.js
;(function ($) {
var methods = { on: $.fn.on, bind: $.fn.bind };
$.each(methods, function(k){
$.fn[k] = function () {
var args = [].slice.call(arguments),
delay = args.pop(),
fn = args.pop(),
timer;
args.push(function () {
var self = this,
arg = arguments;
clearTimeout(timer);
timer = setTimeout(function(){
fn.apply(self, [].slice.call(arg));
}, delay);
});
return methods[k].apply(this, isNaN(delay) ? arguments : args);
};
});
}(jQuery));
Use it like any other on or bind-event handler, except that you can pass an extra parameter as a last:
$(window).on('resize', function(e) {
console.log(e.type + '-event was 200ms not triggered');
}, 200);
http://jsfiddle.net/ARTsinn/EqqHx/
Mark Coleman's answer is certainly far better than the selected answer, but if you want to avoid the global variable for the timeout ID (the doit variable in Mark's answer), you could do one of the following:
(1) Use a an immediately invoked function expression (IIFE) to create a closure.
$(window).resize((function() { // This function is immediately invoked
// and returns the closure function.
var timeoutId;
return function() {
clearTimeout(timeoutId);
timeoutId = setTimeout(function() {
timeoutId = null; // You could leave this line out.
// Code to execute on resize goes here.
}, 100);
};
})());
(2) Use a property of the event handler function.
$(window).resize(function() {
var thisFunction = arguments.callee;
clearTimeout(thisFunction.timeoutId);
thisFunction.timeoutId = setTimeout(function() {
thisFunction.timeoutId = null; // You could leave this line out.
// Code to execute on resize goes here.
}, 100);
});
This is what I use for delaying repeated actions, it can be called in multiple places in your code:
function debounce(func, wait, immediate) {
var timeout;
return function() {
var context = this, args = arguments;
var later = function() {
timeout = null;
if (!immediate) func.apply(context, args);
};
var callNow = immediate && !timeout;
clearTimeout(timeout);
timeout = setTimeout(later, wait);
if (callNow) func.apply(context, args);
};
};
Usage:
$(window).resize(function () {
debounce(function() {
//...
}, 500);
});
ResizeStart and ResizeEnd events for window
http://jsfiddle.net/04fLy8t4/
I implemented a function which trigs two events on the user DOM element:
resizestart
resizeend
Code:
var resizeEventsTrigger = (function () {
function triggerResizeStart($el) {
$el.trigger('resizestart');
isStart = !isStart;
}
function triggerResizeEnd($el) {
clearTimeout(timeoutId);
timeoutId = setTimeout(function () {
$el.trigger('resizeend');
isStart = !isStart;
}, delay);
}
var isStart = true;
var delay = 200;
var timeoutId;
return function ($el) {
isStart ? triggerResizeStart($el) : triggerResizeEnd($el);
};
})();
$("#my").on('resizestart', function () {
console.log('resize start');
});
$("#my").on('resizeend', function () {
console.log('resize end');
});
window.onresize = function () {
resizeEventsTrigger( $("#my") );
};
This is a modification to Dolan's code above, I've added a feature which checks the window size at the start of the resize and compares it to the size at the end of the resize, if size is either bigger or smaller than the margin (eg. 1000) then it reloads.
var rtime = new Date(1, 1, 2000, 12,00,00);
var timeout = false;
var delta = 200;
var windowsize = $window.width();
var windowsizeInitial = $window.width();
$(window).on('resize',function() {
windowsize = $window.width();
rtime = new Date();
if (timeout === false) {
timeout = true;
setTimeout(resizeend, delta);
}
});
function resizeend() {
if (new Date() - rtime < delta) {
setTimeout(resizeend, delta);
return false;
} else {
if (windowsizeInitial > 1000 && windowsize > 1000 ) {
setTimeout(resizeend, delta);
return false;
}
if (windowsizeInitial < 1001 && windowsize < 1001 ) {
setTimeout(resizeend, delta);
return false;
} else {
timeout = false;
location.reload();
}
}
windowsizeInitial = $window.width();
return false;
}
Here is VERY simple script to trigger both a 'resizestart' and 'resizeend' event on the window object.
There is no need to muck around with dates and times.
The d variable represents the number of milliseconds between resize events before triggering the resize end event, you can play with this to change how sensitive the end event is.
To listen to these events all you need to do is:
resizestart: $(window).on('resizestart', function(event){console.log('Resize Start!');});
resizeend:
$(window).on('resizeend', function(event){console.log('Resize End!');});
(function ($) {
var d = 250, t = null, e = null, h, r = false;
h = function () {
r = false;
$(window).trigger('resizeend', e);
};
$(window).on('resize', function (event) {
e = event || e;
clearTimeout(t);
if (!r) {
$(window).trigger('resizestart', e);
r = true;
}
t = setTimeout(h, d);
});
}(jQuery));
i wrote a litte wrapper function on my own...
onResize = function(fn) {
if(!fn || typeof fn != 'function')
return 0;
var args = Array.prototype.slice.call(arguments, 1);
onResize.fnArr = onResize.fnArr || [];
onResize.fnArr.push([fn, args]);
onResize.loop = function() {
$.each(onResize.fnArr, function(index, fnWithArgs) {
fnWithArgs[0].apply(undefined, fnWithArgs[1]);
});
};
$(window).on('resize', function(e) {
window.clearTimeout(onResize.timeout);
onResize.timeout = window.setTimeout("onResize.loop();", 300);
});
};
Here is the usage:
var testFn = function(arg1, arg2) {
console.log('[testFn] arg1: '+arg1);
console.log('[testFn] arg2: '+arg2);
};
// document ready
$(function() {
onResize(testFn, 'argument1', 'argument2');
});
(function(){
var special = jQuery.event.special,
uid1 = 'D' + (+new Date()),
uid2 = 'D' + (+new Date() + 1);
special.resizestart = {
setup: function() {
var timer,
handler = function(evt) {
var _self = this,
_args = arguments;
if (timer) {
clearTimeout(timer);
} else {
evt.type = 'resizestart';
jQuery.event.handle.apply(_self, _args);
}
timer = setTimeout( function(){
timer = null;
}, special.resizestop.latency);
};
jQuery(this).bind('resize', handler).data(uid1, handler);
},
teardown: function(){
jQuery(this).unbind( 'resize', jQuery(this).data(uid1) );
}
};
special.resizestop = {
latency: 200,
setup: function() {
var timer,
handler = function(evt) {
var _self = this,
_args = arguments;
if (timer) {
clearTimeout(timer);
}
timer = setTimeout( function(){
timer = null;
evt.type = 'resizestop';
jQuery.event.handle.apply(_self, _args);
}, special.resizestop.latency);
};
jQuery(this).bind('resize', handler).data(uid2, handler);
},
teardown: function() {
jQuery(this).unbind( 'resize', jQuery(this).data(uid2) );
}
};
})();
$(window).bind('resizestop',function(){
//...
});
Well, as far as the window manager is concerned, each resize event is its own message, with a distinct beginning and end, so technically, every time the window is resized, it is the end.
Having said that, maybe you want to set a delay to your continuation? Here's an example.
var t = -1;
function doResize()
{
document.write('resize');
}
$(document).ready(function(){
$(window).resize(function(){
clearTimeout(t);
t = setTimeout(doResize, 1000);
});
});
I guess my case might be different from some others but I had a problem only with orientation change on iOS but wanted the resize event to run immediately. I used the ScreenOrientation API:
screen.orientation.addEventListener('change', (e) => {});
I took a slightly different tack and relied on mouseUp as the end of the resize event. trackSize is called on documentReady and the initial value of wide is set then, too.
var THRESHOLD = 784;
var TALL = 125, SHORT = 50;
var wide = (window.document.body.clientWidth >= THRESHOLD );
function trackSize() {
if( !wide ) {
setHeight( TALL );
} else {
setHeight( SHORT );
}
parent.window.addEventListener('resize', onResize);
}
function onResize(e) {
parent.window.removeEventListener('resize', onResize);
parent.window.addEventListener('mouseup', onMouseUp) ;
}
function onMouseUp(e) {
parent.window.removeEventListener('mouseup', onMouseUp);
wide = (window.document.body.clientWidth >= THRESHOLD);
trackSize();
}
After having set our window's initial height, we begin listening for a resize event. When it starts, we stop listening and start listening for the mouseUp event. Thus, we know that mouseUp will end the resizing. In mouseUp, we stop listening and set a toggle based on the window's width, then loop back to trackSize.
trackSize starts by setting the window's height based on the toggle -- if below the threshold, we increase height (because Bootstrap columns stack at small widths), otherwise set to standard. And then we listen again for the next resize event.
CAVEAT: This solution doesn't really work for resizing instantly using the maximize or restore window buttons. Maybe adding a test like isMouseDown and bypassing the mouse listener would suffice - I haven't yet tested that.
since the selected answer didn't actually work .. and if you're not using jquery here is a simple throttle function with an example of how to use it with window resizing
function throttle(end,delta) {
var base = this;
base.wait = false;
base.delta = 200;
base.end = end;
base.trigger = function(context) {
//only allow if we aren't waiting for another event
if ( !base.wait ) {
//signal we already have a resize event
base.wait = true;
//if we are trying to resize and we
setTimeout(function() {
//call the end function
if(base.end) base.end.call(context);
//reset the resize trigger
base.wait = false;
}, base.delta);
}
}
};
var windowResize = new throttle(function() {console.log('throttle resize');},200);
window.onresize = function(event) {
windowResize.trigger();
}
this worked for me as I did not want to use any plugins.
$(window).resize(function() {
var originalWindowSize = 0;
var currentWidth = 0;
var setFn = function () {
originalWindowSize = $(window).width();
};
var checkFn = function () {
setTimeout(function () {
currentWidth = $(window).width();
if (currentWidth === originalWindowSize) {
console.info("same? = yes")
// execute code
} else {
console.info("same? = no");
// do nothing
}
}, 500)
};
setFn();
checkFn();
});
On window re-size invoke "setFn" which gets width of window and save as "originalWindowSize". Then invoke "checkFn" which after 500ms (or your preference) gets the current window size, and compares the original to the current, if they are not the same, then the window is still being re-sized. Don't forget to remove console messages in production, and (optional) can make "setFn" self executing.
var resizeTimer;
$( window ).resize(function() {
if(resizeTimer){
clearTimeout(resizeTimer);
}
resizeTimer = setTimeout(function() {
//your code here
resizeTimer = null;
}, 200);
});
This worked for what I was trying to do in chrome. This won't fire the callback until 200ms after last resize event.
UPDATE!
Better alternative also created by me is here:
https://stackoverflow.com/a/23692008/2829600
(supports "delete functions")
ORIGINAL POST:
I wrote this simple function for handling delay in execution, useful inside jQuery .scroll() and .resize() So callback_f will run only once for specific id string.
function delay_exec( id, wait_time, callback_f ){
// IF WAIT TIME IS NOT ENTERED IN FUNCTION CALL,
// SET IT TO DEFAULT VALUE: 0.5 SECOND
if( typeof wait_time === "undefined" )
wait_time = 500;
// CREATE GLOBAL ARRAY(IF ITS NOT ALREADY CREATED)
// WHERE WE STORE CURRENTLY RUNNING setTimeout() FUNCTION FOR THIS ID
if( typeof window['delay_exec'] === "undefined" )
window['delay_exec'] = [];
// RESET CURRENTLY RUNNING setTimeout() FUNCTION FOR THIS ID,
// SO IN THAT WAY WE ARE SURE THAT callback_f WILL RUN ONLY ONE TIME
// ( ON LATEST CALL ON delay_exec FUNCTION WITH SAME ID )
if( typeof window['delay_exec'][id] !== "undefined" )
clearTimeout( window['delay_exec'][id] );
// SET NEW TIMEOUT AND EXECUTE callback_f WHEN wait_time EXPIRES,
// BUT ONLY IF THERE ISNT ANY MORE FUTURE CALLS ( IN wait_time PERIOD )
// TO delay_exec FUNCTION WITH SAME ID AS CURRENT ONE
window['delay_exec'][id] = setTimeout( callback_f , wait_time );
}
// USAGE
jQuery(window).resize(function() {
delay_exec('test1', 1000, function(){
console.log('1st call to delay "test1" successfully executed!');
});
delay_exec('test1', 1000, function(){
console.log('2nd call to delay "test1" successfully executed!');
});
delay_exec('test1', 1000, function(){
console.log('3rd call to delay "test1" successfully executed!');
});
delay_exec('test2', 1000, function(){
console.log('1st call to delay "test2" successfully executed!');
});
delay_exec('test3', 1000, function(){
console.log('1st call to delay "test3" successfully executed!');
});
});
/* RESULT
3rd call to delay "test1" successfully executed!
1st call to delay "test2" successfully executed!
1st call to delay "test3" successfully executed!
*/
var flag=true;
var timeloop;
$(window).resize(function(){
rtime=new Date();
if(flag){
flag=false;
timeloop=setInterval(function(){
if(new Date()-rtime>100)
myAction();
},100);
}
})
function myAction(){
clearInterval(timeloop);
flag=true;
//any other code...
}
I don't know is my code work for other but it's really do a great job for me. I got this idea by analyzing Dolan Antenucci code because his version is not work for me and I really hope it'll be helpful to someone.
var tranStatus = false;
$(window).resizeend(200, function(){
$(".cat-name, .category").removeAttr("style");
//clearTimeout(homeResize);
$("*").one("webkitTransitionEnd otransitionend oTransitionEnd msTransitionEnd transitionend",function(event) {
tranStatus = true;
});
processResize();
});
function processResize(){
homeResize = setInterval(function(){
if(tranStatus===false){
console.log("not yet");
$("*").one("webkitTransitionEnd otransitionend oTransitionEnd msTransitionEnd transitionend",function(event) {
tranStatus = true;
});
}else{
text_height();
clearInterval(homeResize);
}
},200);
}
I wrote a function that passes a function when wrapped in any resize event. It uses an interval so that the resize even isn't constantly creating timeout events. This allows it to perform independently of the resize event other than a log entry that should be removed in production.
https://github.com/UniWrighte/resizeOnEnd/blob/master/resizeOnEnd.js
$(window).resize(function(){
//call to resizeEnd function to execute function on resize end.
//can be passed as function name or anonymous function
resizeEnd(function(){
});
});
//global variables for reference outside of interval
var interval = null;
var width = $(window).width();
var numi = 0; //can be removed in production
function resizeEnd(functionCall){
//check for null interval
if(!interval){
//set to new interval
interval = setInterval(function(){
//get width to compare
width2 = $(window).width();
//if stored width equals new width
if(width === width2){
//clear interval, set to null, and call passed function
clearInterval(interval);
interval = null; //precaution
functionCall();
}
//set width to compare on next interval after half a second
width = $(window).width();
}, 500);
}else{
//logging that should be removed in production
console.log("function call " + numi++ + " and inteval set skipped");
}
}

How can I listen for a click-and-hold in jQuery?

I want to be able to fire an event when a user clicks on a button, then holds that click down for 1000 to 1500 ms.
Is there jQuery core functionality or a plugin that already enables this?
Should I roll my own? Where should I start?
var timeoutId = 0;
$('#myElement').on('mousedown', function() {
timeoutId = setTimeout(myFunction, 1000);
}).on('mouseup mouseleave', function() {
clearTimeout(timeoutId);
});
Edit: correction per AndyE...thanks!
Edit 2: using bind now for two events with same handler per gnarf
Aircoded (but tested on this fiddle)
(function($) {
function startTrigger(e) {
var $elem = $(this);
$elem.data('mouseheld_timeout', setTimeout(function() {
$elem.trigger('mouseheld');
}, e.data));
}
function stopTrigger() {
var $elem = $(this);
clearTimeout($elem.data('mouseheld_timeout'));
}
var mouseheld = $.event.special.mouseheld = {
setup: function(data) {
// the first binding of a mouseheld event on an element will trigger this
// lets bind our event handlers
var $this = $(this);
$this.bind('mousedown', +data || mouseheld.time, startTrigger);
$this.bind('mouseleave mouseup', stopTrigger);
},
teardown: function() {
var $this = $(this);
$this.unbind('mousedown', startTrigger);
$this.unbind('mouseleave mouseup', stopTrigger);
},
time: 750 // default to 750ms
};
})(jQuery);
// usage
$("div").bind('mouseheld', function(e) {
console.log('Held', e);
})
I made a simple JQuery plugin for this if anyone is interested.
http://plugins.jquery.com/pressAndHold/
Presumably you could kick off a setTimeout call in mousedown, and then cancel it in mouseup (if mouseup happens before your timeout completes).
However, looks like there is a plugin: longclick.
var _timeoutId = 0;
var _startHoldEvent = function(e) {
_timeoutId = setInterval(function() {
myFunction.call(e.target);
}, 1000);
};
var _stopHoldEvent = function() {
clearInterval(_timeoutId );
};
$('#myElement').on('mousedown', _startHoldEvent).on('mouseup mouseleave', _stopHoldEvent);
Here's my current implementation:
$.liveClickHold = function(selector, fn) {
$(selector).live("mousedown", function(evt) {
var $this = $(this).data("mousedown", true);
setTimeout(function() {
if ($this.data("mousedown") === true) {
fn(evt);
}
}, 500);
});
$(selector).live("mouseup", function(evt) {
$(this).data("mousedown", false);
});
}
I wrote some code to make it easy
//Add custom event listener
$(':root').on('mousedown', '*', function() {
var el = $(this),
events = $._data(this, 'events');
if (events && events.clickHold) {
el.data(
'clickHoldTimer',
setTimeout(
function() {
el.trigger('clickHold')
},
el.data('clickHoldTimeout')
)
);
}
}).on('mouseup mouseleave mousemove', '*', function() {
clearTimeout($(this).data('clickHoldTimer'));
});
//Attach it to the element
$('#HoldListener').data('clickHoldTimeout', 2000); //Time to hold
$('#HoldListener').on('clickHold', function() {
console.log('Worked!');
});
<script src="https://code.jquery.com/jquery-3.2.1.min.js"></script>
<img src="http://lorempixel.com/400/200/" id="HoldListener">
See on JSFiddle
Now you need just to set the time of holding and add clickHold event on your element
Try this:
var thumbnailHold;
$(".image_thumb").mousedown(function() {
thumbnailHold = setTimeout(function(){
checkboxOn(); // Your action Here
} , 1000);
return false;
});
$(".image_thumb").mouseup(function() {
clearTimeout(thumbnailHold);
});

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