Am working on a flash slider.I have 2 images embeded in it.. is it possible to click on the images and load a new html page?Here is my code:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0" width="308" height="118" title="location">
<param name="movie" value="<?=base_url()?>flash/home/locationsliders.swf">
<param name="quality" value="high">
<embed src="<?=base_url()?>flash/home/locationsliders.swf" quality="high" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="308" height="118" ></embed>
</object>
<script type="text/javascript">
AC_FL_RunContent('codebase',
'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','width','308','height',
'118','title','location','src',
'<=base_url()>flash/home/locationsliders',
'quality','high','pluginspage',
'http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash',
'movie','<?=base_url()?>flash/home/locationsliders' ); //end AC code
</script>
Related
I am trying to print the my whole website, normally the background turns white which is good, but i cant get the background color of an element to change to white to save ink.
This is the code
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="900" height="700" id="Kirchhoff" align="middle">
<param name="movie" value="Kirchoff.swf">
<param name="quality" value="high">
<param name="wmode" value="opaque">
<param name="bgcolor" value="#ffffff">
<embed src="Kirchhoff.swf" quality="high" bgcolor="#DDB85F" width="900" height="700" name="Kirchhoff" align="middle" allowScriptAccess="sameDomain" pluginspage="http://www.macromedia.com/go/getflashplayer" wmode="opaque" />
<br>
and this it the print code so far
SCRIPT LANGUAGE="JavaScript">
if (window.print) {
document.write('<form> '
+ '<input type=button name=print value="Imprimir" '
+ 'onClick="javascript:window.print()"></form>');
}
</script>
You should do this with CSS, not JavaScript.
#media print{
.element {
background-color: white;
}
}
#JoshSpears this would be the new one
<link rel="stylesheet" href="styles.css">
</head>
<body bgcolor="#7CF8EC">
<br>
<br>
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="900" height="700" id="Kirchhoff" align="middle">
<param name="movie" value="Kirchoff.swf">
<param name="quality" value="high">
<param name="wmode" value="opaque">
<param name="bgcolor" value="#ffffff">
<embed src="Kirchhoff.swf" quality="high" bgcolor="#DDB85F" width="900" height="700" name="Kirchhoff" align="middle" allowScriptAccess="sameDomain" pluginspage="http://www.macromedia.com/go/getflashplayer" wmode="opaque" />
<br>
<center><SCRIPT LANGUAGE="JavaScript">
if (window.print) {
document.write('<form> '
+ '<input type=button name=print value="Imprimir" '
+ 'onClick="javascript:window.print()"></form>');
}
</script>
</center>
</body>
</html>
I made a progress bar for .swf.
Code in <head>:
function ProgressBar(){
setTimeout(function (){
if (swfobject.getObjectById("Object").IsPlaying()) {
var TotalFrames = swfobject.getObjectById("Object").TotalFrames();
console.log(console.log("TotalFrames: " + TotalFrames));
var TCurrentFrame = swfobject.getObjectById("Object").CurrentFrame;
console.log(TCurrentFrame);
}
}, 200);
}
Code in <body>:
<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="600" height="600" id="Object">
<param name="movie" value="./Flash.swf">
<param name="wmode" value="transparent">
<param name="loop" value="false">
<param name="play" value="false">
<param name="quality" value="high">
<!--[if !IE]>-->
<object type="application/x-shockwave-flash" data="./Flash.swf" width="600" height="600" id="Object">
<param name="wmode" value="transparent">
<param name="loop" value="false">
<param name="play" value="false">
<param name="quality" value="high">
</object>
<!--<![endif]-->
</object>
jQuery:
$("#button").on("click", function(){
ProgressBar();
})
I want the output TotalFrame and CurrentFrame, but the function SetInterval shows the result only once.
Output in console log:
TotalFrames: 745
undefined
102
How do I write this? What is the error?
Perhaps because you aren't using setInterval like in your question's title but setTimeout in your code ;)
Your ProgressBar function is using setTimeout(), not setInterval(). setTimeout() only fires the timeout once.
I was trying to use the onStateChange property of Youtube videos, And I could not get it to work. I searched a lot over it but could not really understand how it works. Here is the code which I tried, I added a console.log, which does not get called. Can someone help me?
This is my code:
<script type="text/javascript">
function onYouTubePlayerReady(playerId) {
var player = document.getElementById("YTplayer");
player.addEventListener("onStateChange", "onplayerStateChange");
}
function onplayerStateChange(newState) {
console.log('test');
}
</script>
<object style="height: 390px; width: 640px">
<param name="movie" value="http://www.youtube.com/v/u1zgFlCw8Aw?version=3">
<param name="allowFullScreen" value="true">
<param name="allowScriptAccess" value="always">
<embed
src="http://www.youtube.com/v/u1zgFlCw8Aw?version=3"
type="application/x-shockwave-flash"
allowfullscreen="true"
allowScriptAccess="always"
width="640" height="390"
id="YTplayer">
</object>
You must define the id in playerapiid pramameter or use the given one in the onYouTubePlayerReady callback
<object style="height: 390px; width: 640px">
<param name="movie" value="http://www.youtube.com/v/u1zgFlCw8Aw?version=3&playerapiid=YTplayer">
<param name="allowFullScreen" value="true">
<param name="allowScriptAccess" value="always">
<embed
src="http://www.youtube.com/v/u1zgFlCw8Aw?version=3&playerapiid=YTplayer"
type="application/x-shockwave-flash"
allowfullscreen="true"
allowScriptAccess="always"
width="640" height="390"
id="YTplayer" />
</object>
I am trying to call a Jscript function from a flash object. I want the function to be called when the animation ends.
Here is the embed code
<h1 align="center">
<OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"
codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,0,0"
WIDTH="360" HEIGHT="250" id="Yourfilename" ALIGN="center">
<PARAM NAME=movie VALUE="newbanner.swf">
<PARAM NAME=quality VALUE=high/><param name="LOOP" value="false" />
<param name="allowscriptaccess" value="always" />
<param name="wmode" value="transparent">
<param name="bgcolor" value="#FFFFFF">
<EMBED src="newbanner.swf" quality="high" bgcolor="#FFFFFF"
WIDTH="360" HEIGHT="250" loop="false" NAME="newbanner.swf" ALIGN=""
TYPE="application/x-shockwave-flash"
PLUGINSPAGE="http://www.macromedia.com/go/getflashplayer">
</EMBED>
</OBJECT>
</h1>
here is the jScript function i want to call:
<script language="javascript">
function mainFunction() {
var mydiv = document.getElementById('content');
mydiv.innerHTML = "hello";
}
</script>
here is the action code I add to the last frame of the flash object
URLLoader("javascript:mainFunction();");
The object loads but the function is not called. I can call the function other ways such as using an "onclick = mainFunction()" event on a button for example. Where am i going wrong?
thanks in advance.
Why don't you use flash.external.ExternalInterface.call ?
Is there a Flash MP3 player that would allow me to do following to pass URL to mp3 file and get it automatically played. To help out with answer - here is detailed code that describes what I would like to do:
<object id="mp3PlayerSwf" type="application/x-shockwave-flash" data="mp3Player.swf">
<param name="movie" value="mp3Player.swf">
</object>
<input type="button" id="soundPlay1" value="Sound Play 1" />
<script type="text/javascript">
function eventHandler1(sender) {
var mp3Player = document.getElementById("mp3PlayerSwf");
mp3Player.playSound("http://myUrl.com/my.mp3");
}
var soundPlay1 = document.getElementById('soundPlay1');
if (soundPlay1.addEventListener) {
soundPlay1.addEventListener('click', eventHandler1, false);
}
// IE
else if (soundPlay1.attachEvent) {
soundPlay1.attachEvent('onclick', eventHandler1);
}
</script>
Constraint is that I can't use libraries that have JavaScript initialization - like for example SoundManager2 - http://www.schillmania.com/content/projects/soundmanager2/
Thanks for any help!
Try dewplayer: http://www.alsacreations.fr/dewplayer-en
You can use it like this (sample code taken from the link):
<object type="application/x-shockwave-flash" data="dewplayer.swf" width="200" height="20" id="dewplayer" name="dewplayer">
<param name="movie" value="dewplayer.swf" />
<param name="flashvars" value="mp3=test.mp3" />
<param name="wmode" value="transparent" />
</object>
Another player would be http://musicplayer.sourceforge.net