I'm executing an external script, using a <script> inside <head>.
Now since the script executes before the page has loaded, I can't access the <body>, among other things. I'd like to execute some JavaScript after the document has been "loaded" (HTML fully downloaded and in-RAM). Are there any events that I can hook onto when my script executes, that will get triggered on page load?
These solutions will work:
As mentioned in comments use defer:
<script src="deferMe.js" defer></script>
or
<body onload="script();">
or
document.onload = function ...
or even
window.onload = function ...
Note that the last option is a better way to go since it is unobstrusive and is considered more standard.
Triggering scripts in the right moment
A quick overview on how to load / run the script at the moment in which they intend to be loaded / executed.
Using "defer"
<script src="script.js" defer></script>
Using defer will trigger after domInteractive (document.readyState = "interactive") and just before "DOMContentLoaded" Event is triggered. If you need to execute the script after all resources (images, scripts) are loaded use "load" event or target one of the document.readyState states. Read further down for more information about those events / states, as well as async and defer attributes corresponding to script fetching and execution timing.
This Boolean attribute is set to indicate to a browser that the script
is meant to be executed after the document has been parsed, but before
firing DOMContentLoaded.
Scripts with the defer attribute will prevent the DOMContentLoaded
event from firing until the script has loaded and finished evaluating.
Resource: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/script#attributes
* See the images at the bottom for feather explanation.
Event Listeners - Keep in mind that loading of the page has more, than one event:
"DOMContentLoaded"
This event is fired when the initial HTML document has been completely loaded and parsed, without waiting for style sheets, images, and subframes to finish loading. At this stage you could programmatically optimize loading of images and CSS based on user device or bandwidth speed.
Executes after DOM is loaded (before images and CSS):
document.addEventListener("DOMContentLoaded", function(){
//....
});
Note: Synchronous JavaScript pauses parsing of the DOM.
If you want the DOM to get parsed as fast as possible after the user requested the page, you could turn your JavaScript asynchronous and optimize loading of style sheets
"load"
A very different event, **load**, should only be used to detect a *fully-loaded page*. It is an incredibly popular mistake to use load where DOMContentLoaded would be much more appropriate, so be cautious.
Executes after everything is loaded and parsed:
document.addEventListener("load", function(){
// ....
});
MDN Resources:
https://developer.mozilla.org/en-US/docs/Web/Events/DOMContentLoaded
https://developer.mozilla.org/en-US/docs/Web/Events/load
MDN list of all events:
https://developer.mozilla.org/en-US/docs/Web/Events
Event Listeners with readyStates - Alternative solution (readystatechange):
You can also track document.readystatechange states to trigger script execution.
// Place in header (do not use async or defer)
document.addEventListener('readystatechange', event => {
switch (document.readyState) {
case "loading":
console.log("document.readyState: ", document.readyState,
`- The document is still loading.`
);
break;
case "interactive":
console.log("document.readyState: ", document.readyState,
`- The document has finished loading DOM. `,
`- "DOMContentLoaded" event`
);
break;
case "complete":
console.log("document.readyState: ", document.readyState,
`- The page DOM with Sub-resources are now fully loaded. `,
`- "load" event`
);
break;
}
});
MDN Resources: https://developer.mozilla.org/en-US/docs/Web/API/Document/readyState
Where to place your script (with & without async/defer)?
This is also very important to know where to place your script and how it positions in HTML as well as parameters like defer and async will affects script fetching, execution and HTML blocking.
* On the image below the yellow label “Ready” indicates the moment of ending loading HTML DOM. Then it fires: document.readyState = "interactive" >>> defered scripts >>> DOMContentLoaded event (it's sequential);
If your script uses async or defer read this: https://flaviocopes.com/javascript-async-defer/
And if all of the above points are still to early...
What if you need your script to run after other scripts are run, including those scheduled to run at the very end (e.g. those scheduled for the "load" event)? See Run JavaScript after all window.onload scripts have completed?
What if you need to make sure your script runs after some other script, regardless of when it is run? This answer to the above question has that covered too.
Reasonably portable, non-framework way of having your script set a function to run at load time:
if(window.attachEvent) {
window.attachEvent('onload', yourFunctionName);
} else {
if(window.onload) {
var curronload = window.onload;
var newonload = function(evt) {
curronload(evt);
yourFunctionName(evt);
};
window.onload = newonload;
} else {
window.onload = yourFunctionName;
}
}
You can put a "onload" attribute inside the body
...<body onload="myFunction()">...
Or if you are using jQuery, you can do
$(document).ready(function(){ /*code here*/ })
or
$(window).load(function(){ /*code here*/ })
I hope it answer your question.
Note that the $(window).load will execute after the document is rendered on your page.
If the scripts are loaded within the <head> of the document, then it's possible use the defer attribute in script tag.
Example:
<script src="demo_defer.js" defer></script>
From https://developer.mozilla.org:
defer
This Boolean attribute is set to indicate to a browser that the script
is meant to be executed after the document has been parsed, but before
firing DOMContentLoaded.
This attribute must not be used if the src
attribute is absent (i.e. for inline scripts), in this case it would
have no effect.
To achieve a similar effect for dynamically inserted scripts use
async=false instead. Scripts with the defer attribute will execute in
the order in which they appear in the document.
Here's a script based on deferred js loading after the page is loaded,
<script type="text/javascript">
function downloadJSAtOnload() {
var element = document.createElement("script");
element.src = "deferredfunctions.js";
document.body.appendChild(element);
}
if (window.addEventListener)
window.addEventListener("load", downloadJSAtOnload, false);
else if (window.attachEvent)
window.attachEvent("onload", downloadJSAtOnload);
else window.onload = downloadJSAtOnload;
</script>
Where do I place this?
Paste code in your HTML just before the </body> tag (near the bottom of your HTML file).
What does it do?
This code says wait for the entire document to load, then load the
external file deferredfunctions.js.
Here's an example of the above code - Defer Rendering of JS
I wrote this based on defered loading of javascript pagespeed google concept and also sourced from this article Defer loading javascript
Look at hooking document.onload or in jQuery $(document).load(...).
JavaScript
document.addEventListener('readystatechange', event => {
// When HTML/DOM elements are ready:
if (event.target.readyState === "interactive") { //does same as: ..addEventListener("DOMContentLoaded"..
alert("hi 1");
}
// When window loaded ( external resources are loaded too- `css`,`src`, etc...)
if (event.target.readyState === "complete") {
alert("hi 2");
}
});
same for jQuery:
$(document).ready(function() { //same as: $(function() {
alert("hi 1");
});
$(window).load(function() {
alert("hi 2");
});
NOTE: - Don't use the below markup ( because it overwrites other same-kind declarations ) :
document.onreadystatechange = ...
I find sometimes on more complex pages that not all the elements have loaded by the time window.onload is fired. If that's the case, add setTimeout before your function to delay is a moment. It's not elegant but it's a simple hack that renders well.
window.onload = function(){ doSomethingCool(); };
becomes...
window.onload = function(){ setTimeout( function(){ doSomethingCool(); }, 1000); };
<script type="text/javascript">
function downloadJSAtOnload() {
var element = document.createElement("script");
element.src = "defer.js";
document.body.appendChild(element);
}
if (window.addEventListener)
window.addEventListener("load", downloadJSAtOnload, false);
else if (window.attachEvent)
window.attachEvent("onload", downloadJSAtOnload);
else window.onload = downloadJSAtOnload;
</script>
http://www.feedthebot.com/pagespeed/defer-loading-javascript.html
Working Fiddle on <body onload="myFunction()">
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
function myFunction(){
alert("Page is loaded");
}
</script>
</head>
<body onload="myFunction()">
<h1>Hello World!</h1>
</body>
</html>
If you are using jQuery,
$(function() {...});
is equivalent to
$(document).ready(function () { })
or another short hand:
$().ready(function () { })
See What event does JQuery $function() fire on? and https://api.jquery.com/ready/
document.onreadystatechange = function(){
if(document.readyState === 'complete'){
/*code here*/
}
}
look here: http://msdn.microsoft.com/en-us/library/ie/ms536957(v=vs.85).aspx
Just define <body onload="aFunction()"> that will be called after the page has been loaded. Your code in the script is than enclosed by aFunction() { }.
<body onload="myFunction()">
This code works well.
But window.onload method has various dependencies. So it may not work all the time.
Comparison
In below snippet I collect choosen methods and show their sequence. Remarks
the document.onload (X) is not supported by any modern browser (event is never fired)
if you use <body onload="bodyOnLoad()"> (F) and at the same time window.onload (E) then only first one will be executed (because it override second one)
event handler given in <body onload="..."> (F) is wrapped by additional onload function
document.onreadystatechange (D) not override document .addEventListener('readystatechange'...) (C) probably cecasue onXYZevent-like methods are independent than addEventListener queues (which allows add multiple listeners). Probably nothing happens between execution this two handlers.
all scripts write their timestamp in console - but scripts which also have access to div write their timestamps also in body (click "Full Page" link after script execution to see it).
solutions readystatechange (C,D) are executed multiple times by browser but for different document states:
loading - the document is loading (no fired in snippet)
interactive - the document is parsed, fired before DOMContentLoaded
complete - the document and resources are loaded, fired before body/window onload
<html>
<head>
<script>
// solution A
console.log(`[timestamp: ${Date.now()}] A: Head script`);
// solution B
document.addEventListener("DOMContentLoaded", () => {
print(`[timestamp: ${Date.now()}] B: DOMContentLoaded`);
});
// solution C
document.addEventListener('readystatechange', () => {
print(`[timestamp: ${Date.now()}] C: ReadyState: ${document.readyState}`);
});
// solution D
document.onreadystatechange = s=> {print(`[timestamp: ${Date.now()}] D: document.onreadystatechange ReadyState: ${document.readyState}`)};
// solution E (never executed)
window.onload = () => {
print(`E: <body onload="..."> override this handler`);
};
// solution F
function bodyOnLoad() {
print(`[timestamp: ${Date.now()}] F: <body onload='...'>`);
infoAboutOnLoad(); // additional info
}
// solution X
document.onload = () => {print(`document.onload is never fired`)};
// HELPERS
function print(txt) {
console.log(txt);
if(mydiv) mydiv.innerHTML += txt.replace('<','<').replace('>','>') + '<br>';
}
function infoAboutOnLoad() {
console.log("window.onload (after override):", (''+document.body.onload).replace(/\s+/g,' '));
console.log(`body.onload==window.onload --> ${document.body.onload==window.onload}`);
}
console.log("window.onload (before override):", (''+document.body.onload).replace(/\s+/g,' '));
</script>
</head>
<body onload="bodyOnLoad()">
<div id="mydiv"></div>
<!-- this script must te at the bottom of <body> -->
<script>
// solution G
print(`[timestamp: ${Date.now()}] G: <body> bottom script`);
</script>
</body>
</html>
There is a very good documentation on How to detect if document has loaded using Javascript or Jquery.
Using the native Javascript this can be achieved
if (document.readyState === "complete") {
init();
}
This can also be done inside the interval
var interval = setInterval(function() {
if(document.readyState === 'complete') {
clearInterval(interval);
init();
}
}, 100);
Eg By Mozilla
switch (document.readyState) {
case "loading":
// The document is still loading.
break;
case "interactive":
// The document has finished loading. We can now access the DOM elements.
var span = document.createElement("span");
span.textContent = "A <span> element.";
document.body.appendChild(span);
break;
case "complete":
// The page is fully loaded.
console.log("Page is loaded completely");
break;
}
Using Jquery
To check only if DOM is ready
// A $( document ).ready() block.
$( document ).ready(function() {
console.log( "ready!" );
});
To check if all resources are loaded use window.load
$( window ).load(function() {
console.log( "window loaded" );
});
Use this code with jQuery library, this would work perfectly fine.
$(window).bind("load", function() {
// your javascript event
});
$(window).on("load", function(){ ... });
.ready() works best for me.
$(document).ready(function(){ ... });
.load() will work, but it won't wait till the page is loaded.
jQuery(window).load(function () { ... });
Doesn't work for me, breaks the next-to inline script. I am also using jQuery 3.2.1 along with some other jQuery forks.
To hide my websites loading overlay, I use the following:
<script>
$(window).on("load", function(){
$('.loading-page').delay(3000).fadeOut(250);
});
</script>
You can write a function on a specific script file and call it in to your body element using onload attribute.
Exemple:
<script>
afterPageLoad() {
//your code here
}
</script>
Now call your script into your html page using script tag:
<script src="afterload.js"></script>
into your body element; add onload attribute like this:
<body onload="afterPageLoad();">
As Daniel says, you could use document.onload.
The various javascript frameworks hwoever (jQuery, Mootools, etc.) use a custom event 'domready', which I guess must be more effective. If you're developing with javascript, I'd highly recommend exploiting a framework, they massively increase your productivity.
Using the YUI library (I love it):
YAHOO.util.Event.onDOMReady(function(){
//your code
});
Portable and beautiful! However, if you don't use YUI for other stuff (see its doc) I would say that it's not worth to use it.
N.B. : to use this code you need to import 2 scripts
<script type="text/javascript" src="http://yui.yahooapis.com/2.7.0/build/yahoo/yahoo-min.js" ></script>
<script type="text/javascript" src="http://yui.yahooapis.com/2.7.0/build/event/event-min.js" ></script>
i can catch page load by this code
<script>
console.log("logger saber");
window.onload = (event) => {
console.log('page is fully loaded');
document.getElementById("tafahomNameId_78ec7c44-beab-40de-9326-095f474519f4_$LookupField").value = 1;;
};
</script>
My advise use asnyc attribute for script tag thats help you to load the external scripts after page load
<script type="text/javascript" src="a.js" async></script>
<script type="text/javascript" src="b.js" async></script>
<script type="text/javascript">
$(window).bind("load", function() {
// your javascript event here
});
</script>
I am working on a website and working on its Page Speed Insights and have a
Eliminate render-blocking JavaScript and CSS in above-the-fold content
So basically what happen is I have two external javascript import on top of the page which is:
<script src="/remotestaff_2015/js/jquery-1.10.2.min.js" type="text/javascript"></script>
<script src="/remotestaff_2015/js/bootstrap.min.js" type="text/javascript"></script>
This website has lot of javascripts but some are at the bottom of the page after the <body> tag. So my problem is those two on the top. To fix the render block I already searched on google and found out that I can use the defer or async attribute. My problem is that there are some modules on the website that has inline javascripts like:
<script type="text/javascript">
$("#menu-toggle").click(function(e) {
e.preventDefault();
$("#wrapper").toggleClass("toggled");
if ($("#wrapper").hasClass("toggled")) {
$(".color-fade").css("opacity", ".5");
} else {
$(".color-fade").css("opacity", "1");
}
});
So if I put defer on my jquery file I'll have an error on my inline javascripts because it will load without the jquery loaded yet. Is there a way to fix this inline scripts or somehow make them run after the deferred jquery or other js files has been loaded? I don't want to put those inline scripts in other file.
According to MDN:
This Boolean attribute is set to indicate to a browser that the script
is meant to be executed after the document has been parsed, but before
firing DOMContentLoaded.
https://developer.mozilla.org/en-US/docs/Web/HTML/Element/script
Therefore let your inline script wait for the document and the deferred scripts to be loaded. The DOMContentLoaded event will fire when that has happened:
<script>
document.addEventListener('DOMContentLoaded', function() {
// Inline scripts go here
});
</script>
Notice that the $(document).ready(function() is not required any more, because that would wait for the same event (DOMContentLoaded).
you can load your js dynamically in
$(window).bind("load", function() {
// code here
});
for dynamically loading scripts you ca use code
var script = document.createElement("script")
script.type = "text/javascript";
if (script.readyState){ //IE
script.onreadystatechange = function(){
if (script.readyState == "loaded" ||
script.readyState == "complete"){
script.onreadystatechange = null;
callback();
}
};
} else { //Others
script.onload = function(){
callback();
};
}
script.src = url;
document.getElementsByTagName("head")[0].appendChild(script);
Please let me know if it helped you.
I would do this to make everything clean. Load jQuery file without defer and define menu toggling event in HTML head.
<script src="/remotestaff_2015/js/jquery-1.10.2.min.js"></script>
<script>
$(document).ready(function() {
// option 1
/* $('#menu-toggle').click(function() {
// your code
}); */
});
// option 2
$(document).on('click', '#menu-toggle', function() {
// your code
});
</script>
Now you can render the element anywhere in HTML body or even from AJAX callback.
I'm working without the JavaScript framework, but I want to call a function just when the DOM is loaded.
I can't/don't want to use the attribute onload on the <body> tag.
I think http://code.google.com/p/domready/ is exactly what you're looking for.
If you are ever writing your own JavaScript file that cannot depend on
the existing libraries out there and would like to execute only after
the page is loaded, this library is for you.
Simply do this:
<html lang="en">
<head>
<script src="domready.js" type="application/javascript"></script>
<script type="application/javascript">
DomReady.ready(function() {
alert('dom is ready');
});
</script>
</head>
<body>
</body>
</html>
Here is the code:
in non-IE browsers, use DOMContentLoaded event
in IE top frame use scroll hack (see _readyIEtop)
in IE frame, simply use onload
var onready = function(handler) {
// window is loaded already - just run the handler
if(document && document.readyState==="complete") return handler();
// non-IE: DOMContentLoaded event
if(window.addEventListener) window.addEventListener("DOMContentLoaded",handler,false);
// IE top frame: use scroll hack
else if(window.attachEvent && window==window.top) { if(_readyQueue.push(handler)==1) _readyIEtop(); }
// IE frame: use onload
else if(window.attachEvent) window.attachEvent("onload",handler);
};
// IE stuff
var _readyQueue = [];
var _readyIEtop = function() {
try {
document.documentElement.doScroll("left");
var fn; while((fn=_readyQueue.shift())!=undefined) fn();
}
catch(err) { setTimeout(_readyIEtop,50); }
};
jQuery tunes the IE a little more (lots of code), but in my tests it runs just before onload event anyway.
var test = function() { alert("ok"); }
onready(test);
Well, I'm afraid cross-browser and DOM loaded don't go together easily. By recommendation is Ryan Morr's ondomready (https://github.com/ryanmorr/ondomready) but there are a ton of alterntives.
I'm working without the JavaScript framework, but I want to call a function just when the DOM is loaded.
I can't/don't want to use the attribute onload on the <body> tag.
I think http://code.google.com/p/domready/ is exactly what you're looking for.
If you are ever writing your own JavaScript file that cannot depend on
the existing libraries out there and would like to execute only after
the page is loaded, this library is for you.
Simply do this:
<html lang="en">
<head>
<script src="domready.js" type="application/javascript"></script>
<script type="application/javascript">
DomReady.ready(function() {
alert('dom is ready');
});
</script>
</head>
<body>
</body>
</html>
Here is the code:
in non-IE browsers, use DOMContentLoaded event
in IE top frame use scroll hack (see _readyIEtop)
in IE frame, simply use onload
var onready = function(handler) {
// window is loaded already - just run the handler
if(document && document.readyState==="complete") return handler();
// non-IE: DOMContentLoaded event
if(window.addEventListener) window.addEventListener("DOMContentLoaded",handler,false);
// IE top frame: use scroll hack
else if(window.attachEvent && window==window.top) { if(_readyQueue.push(handler)==1) _readyIEtop(); }
// IE frame: use onload
else if(window.attachEvent) window.attachEvent("onload",handler);
};
// IE stuff
var _readyQueue = [];
var _readyIEtop = function() {
try {
document.documentElement.doScroll("left");
var fn; while((fn=_readyQueue.shift())!=undefined) fn();
}
catch(err) { setTimeout(_readyIEtop,50); }
};
jQuery tunes the IE a little more (lots of code), but in my tests it runs just before onload event anyway.
var test = function() { alert("ok"); }
onready(test);
Well, I'm afraid cross-browser and DOM loaded don't go together easily. By recommendation is Ryan Morr's ondomready (https://github.com/ryanmorr/ondomready) but there are a ton of alterntives.
What tricks can be used to stop javascript callouts to various online services from slowing down page loading?
The obvious solution is to do all the javascript calls at the bottom of the page, but some calls need to happen at the top and in the middle. Another idea that comes to mind is using iframes.
Have you ever had to untangle a site full of externally loading javascript that is so slow that it does not release apache and causes outages on high load? Any tips and tricks?
window onload is a good concept, but the better option is to use jQuery and put your code in a 'document ready' block. This has the same effect, but you don't have to worry about the onload function already having a subscriber.
http://docs.jquery.com/Core/jQuery#callback
$(function(){
// Document is ready
});
OR:
jQuery(function($) {
// Your code using failsafe $ alias here...
});
edit:
Use this pattern to call all your external services. Refactor your external script files to put their ajax calls to external services inside one of these document ready blocks instead of executing inline. Then the only load time will be the time it takes to actually download the script files.
edit2:
You can load scripts after the page has loaded or at any other dom event on the page using built in capability for jQuery.
http://docs.jquery.com/Ajax/jQuery.getScript
jQuery(function($) {
$.getScript("http://www.yourdomain.com/scripts/somescript1.js");
$.getScript("http://www.yourdomain.com/scripts/somescript2.js");
});
Not easy solution. In some cases it is possible to merge the external files into a single unit and compress it in order to minimize HTTP requests and data transfer. But with this approach you need to serve the new javascript file from your host, and that's not always possible.
I can't see iframes solving the problem... Could you please elaborate ?
See articles Serving JavaScript Fast and Faster AJAX Web Services through multiple subdomain calls for a few suggestions.
If you're using a third-party JavaScript framework/toolkit/library, it probably provides a function/method that allows you to execute code once the DOM has fully loaded. The Dojo Toolkit, for example, provides dojo.addOnLoad. Similarly, jQuery provides Events/ready (or its shorthand form, accessible by passing a function directly to the jQuery object).
If you're sticking with plain JavaScript, then the trick is to use the window.onload event handler. While this will ultimately accomplish the same thing, window.onload executes after the page--and everything on it, including images--is completely loaded, whereas the aforementioned libraries detect the first moment the DOM is ready, before images are loaded.
If you need access to the DOM from a script in the head, this would be the preferred alternative to adding scripts to the end of the document, as well.
For example (using window.onload):
<html>
<head>
<title>Test Page</title>
<script type="text/javascript">
window.onload = function () {
alert(document.getElementsByTagName("body")[0].className);
};
</script>
<style type="text/css">
.testClass { color: green; background-color: red; }
</style>
</head>
<body class="testClass">
<p>Test Content</p>
</body>
</html>
This would enable you to schedule a certain action to take place once the page has finished loading. To see this effect in action, compare the above script with the following, which blocks the page from loading until you dismiss the modal alert box:
<html>
<head>
<title>Test Page</title>
<script type="text/javascript">
alert("Are you seeing a blank page underneath this alert?");
</script>
<style type="text/css">
.testClass { color: green; background-color: red; }
</style>
</head>
<body class="testClass">
<p>Test Content</p>
</body>
</html>
If you've already defined window.onload, or if you're worried you might redefine it and break third party scripts, use this method to append to--rather than redefine--window.onload. (This is a slightly modified version of Simon Willison's addLoadEvent function.)
if (!window.addOnLoad)
{
window.addOnLoad = function (f) {
var o = window.onload;
window.onload = function () {
if (typeof o == "function") o();
f();
}
};
}
The script from the first example, modified to make use of this method:
window.addOnLoad(function () {
alert(document.getElementsByTagName("body")[0].className);
});
Modified to make use of Dojo:
dojo.addOnLoad(function () {
alert(document.getElementsByTagName("body")[0].className);
});
Modified to make use of jQuery:
$(function () {
alert(document.getElementsByTagName("body")[0].className);
});
So, now that you can execute code on page load, you're probably going to want to dynamically load external scripts. Just like the above section, most major frameworks/toolkits/libraries provide a method of doing this.
Or, you can roll your own:
if (!window.addScript)
{
window.addScript = function (src, callback) {
var head = document.getElementsByTagName("head")[0];
var script = document.createElement("script");
script.src = src;
script.type = "text/javascript";
head.appendChild(script);
if (typeof callback == "function") callback();
};
}
window.addOnLoad(function () {
window.addScript("example.js");
});
With Dojo (dojo.io.script.attach):
dojo.addOnLoad(function () {
dojo.require("dojo.io.script");
dojo.io.script.attach("exampleJsId", "example.js");
});
With jQuery (jQuery.getScript):
$(function () {
$.getScript("example.js");
});
If you don't need a particular script ad load time, you can load it later by adding another script element to your page at run time.