I'm trying to find a way to speed up the transform (flip about the y axis) in 0.05 seconds. Basically, the image flips in 0.05 seconds. The flip animation however does not change despite what I did in CSS. Please help
CSS
<style>
.a {
width: 50px;
height: 50px;
position: relative;
animation-name: box;
animation-duration: 10s;
transition: transform 0.05s;
animation-iteration-count: infinite;
animation-direction: alternate;
}
#keyframes box {
0% { left: var(--rando0); top: var(--rando1); transform: rotateY(180deg);}
25% { transform: rotateY(180deg) left: var(--rando2); top: var(--rando3);}
50% { left: var(--rando4); top: var(--rando5); transform: rotateY(180deg);}
75% { transform: rotateY(180deg) left: var(--rando6); top: var(--rando7);}
100% { left: var(--rando8); top: var(--rando9); transform: rotateY(180deg);}
}
HTML
<img src="image.gif" alt="prgm" class='a left' class='character'>
JS
<script>
const root = document.querySelector(":root"); // we first get the root element
for(let i = 0; i < 10; i++) {
root.style.setProperty(`--rando${i}`, `${Math.floor(Math.random() * 200) + 1}px`);
}
</script>
Thanks
You can have two animations running at the same time. This snippet keeps the left/top animation at 10s and introduces a rotate animation at 0.5s. (At 0.05s the rotation gives very flashing result which didn't seem to be likely what you wanted).
const root = document.querySelector(":root"); // we first get the root element
for (let i = 0; i < 10; i++) {
root.style.setProperty(`--rando${i}`, `${Math.floor(Math.random() * 200) + 1}px`);
}
.a {
width: 50px;
height: 50px;
position: relative;
animation-name: box, rotate;
animation-duration: 10s, 0.5s;
animation-iteration-count: infinite;
animation-direction: alternate;
}
#keyframes rotate {
0%,
49.99%,
100% {
transform: rotateY(0);
}
50%,
99.99% {
transform: rotateY(180deg);
}
}
#keyframes box {
0% {
left: var(--rando0);
top: var(--rando1);
}
25% {
left: var(--rando2);
top: var(--rando3);
}
50% {
left: var(--rando4);
top: var(--rando5);
}
75% {
left: var(--rando6);
top: var(--rando7);
}
100% {
left: var(--rando8);
top: var(--rando9);
}
}
<img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRzhbV48pXypX9otxEVYrZ1etEOZqym7693twATGzSGqg&s" alt="prgm" class='a left' class='character'>
UPDATE: the requirement was clarified - the image is to flip instantaneously but every half second goes back to its initial orientation.
The keyframes named rotate have been changed so that it stays at 0degrees rotation for half the animation time, flips 180degrees and stays at that for the second half.
I am working on solution
I have created a basic html banner where I want to keep image and text animations in sync.
Basically image animation is like scale logo for about 3 seconds, meanwhile logo is animated I want text for same in typing effect
I have created basic solution using css and javascript but it is not in sync
var typewriter = function(txt) {
var container = document.getElementById('typewriter'),
speed = 28,
i = 0,
wordsObj = txt.split(" ")
container.textContent = "";
runAllWords();
function runAllWords() {
if (i < wordsObj.length) {
var a = (i == 0) ? i : i - 1;
setTimeout(function() {
showWord(wordsObj[i], 0)
}, wordsObj[a].length * speed);
}
}
function showWord(word, countWord) {
if (countWord < word.length) {
setTimeout(function() {
showLetter(word, countWord)
}, speed);
} else {
container.textContent = container.textContent + " ";
i += 1;
runAllWords();
}
if (i === wordsObj.length) {
console.log('complete')
}
}
function showLetter(word, countWord) {
container.textContent = container.textContent + word[countWord];
showWord(word, countWord + 1);
}
}
var i = 0;
function myLoop() {
// create a loop function
var dataType = document.getElementById('typewriter').dataset.typewriter,
w = dataType.split(',')
setTimeout(function() { // call a 3s setTimeout when the loop is called
typewriter(w[i]); // your code here
i++; // increment the counter
if (i < w.length) { // if the counter < 10, call the loop function
myLoop(); // .. again which will trigger another
} // .. setTimeout()
}, 3000)
}
myLoop();
.addsp_320x50 {
width: 100%;
height: 50px;
position: relative;
}
.addsp_320x50_img {
position: absolute;
top: 1px;
left: 10px;
width: 48px;
height: 48px;
border: 0px solid #ccc;
border-radius: 50%;
}
.addsp_title_text {
position: absolute;
top: 5px;
left: 70px;
font-family: Open Sans;
font-weight: bold;
}
.addsp_title_desc {
position: absolute;
top: 20px;
left: 70px;
font-family: Open Sans;
color: #999;
}
.addsp_320x50_action button {
height: 27px;
background: #058562;
border-radius: 4px;
color: #fff;
border-color: #058562;
font-size: 12px;
font-weight: bold;
font-family: Open Sans;
border-style: solid;
position: absolute;
right: 10px;
top: 10px;
display: flex;
}
.adz_text_1 {}
.adz_text_2 {
animation: text2;
}
.adz_text_1,
.adz_text_2 {}
#keyframes text2 {
0%,
50%,
100% {
width: 0px;
}
60%,
90% {
width: 200px;
}
}
#keyframes text1 {
0%,
50%,
100% {
width: 0px;
}
10%,
40% {
width: 200px;
}
}
#media only screen and (min-width: 320px) {
.addsp_320x50_img {
width: 42px;
height: 42px;
top: 4px;
left: 5px;
}
.addsp_title_text {
top: 14px;
left: 56px;
font-size: 0.85rem;
}
.addsp_title_desc {
top: 25px;
left: 55px;
font-size: 0.8rem;
}
}
#media only screen and (min-width: 480px) {
.addsp_title_text {
top: 3px;
left: 55px;
font-size: 1.1rem;
}
.addsp_title_desc {
top: 28px;
left: 55px;
font-size: 0.8rem;
}
}
#media only screen and (min-width: 600px) {
.addsp_title_text {
top: 3px;
left: 70px;
font-size: 1.1rem;
}
.addsp_title_desc {
top: 28px;
left: 70px;
font-size: 0.8rem;
}
}
#media only screen and (min-width: 800px) {
.addsp_title_text {
top: 3px;
left: 70px;
font-size: 1.1rem;
}
.addsp_title_desc {
top: 28px;
left: 70px;
font-size: 0.8rem;
}
}
.addsp_320x50_img:nth-child(1) {
animation-name: scale;
animation-duration: 3s;
animation-timing-function: linear;
animation-delay: 1s;
animation-iteration-count: infinite;
animation-fill-mode: forwards;
opacity: 0;
}
.addsp_320x50_img:nth-child(2) {
animation-name: scale;
animation-duration: 3s;
animation-timing-function: linear;
animation-delay: 4s;
animation-iteration-count: infinite;
animation-fill-mode: forwards;
opacity: 0;
}
.addsp_320x50_img:nth-child(3) {
animation-name: scale;
animation-duration: 3s;
animation-timing-function: linear;
animation-delay: 7s;
animation-iteration-count: infinite;
animation-fill-mode: forwards;
opacity: 0;
}
#keyframes scale {
0% {
transform: scale(1);
opacity: 1
}
20% {
transform: scale(1.2);
opacity: 1
}
40% {
transform: scale(1);
opacity: 1
}
60% {
transform: scale(1.2);
opacity: 1
}
80% {
transform: scale(1);
opacity: 1
}
90% {
transform: translateY(-100px);
opacity: 0;
}
100% {
opacity: 0;
}
}
.blinking-cursor {
color: #2E3D48;
-webkit-animation: 1s blink step-end infinite;
-moz-animation: 1s blink step-end infinite;
-ms-animation: 1s blink step-end infinite;
-o-animation: 1s blink step-end infinite;
animation: 1s blink step-end infinite;
}
#keyframes "blink" {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
#-moz-keyframes blink {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
#-webkit-keyframes "blink" {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
#-ms-keyframes "blink" {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
#-o-keyframes "blink" {
from,
to {
color: transparent;
}
50% {
color: black;
}
}
<div class="addsp_320x50">
<img src="https://de7yjjf51n4cm.cloudfront.net/banners/amazonprime_newicon.jpg" class="addsp_320x50_img">
<img src="https://de7yjjf51n4cm.cloudfront.net/banners/amazonprime_newicon.jpg" class="addsp_320x50_img">
<img src="https://de7yjjf51n4cm.cloudfront.net/banners/amazonprime_newicon.jpg" class="addsp_320x50_img">
<div class="addsp_title_text">
<span class="adz_text_1 typewriter" id="typewriter" data-typewriter="Web Strategy,
UX Testing,
Content Management System,
Web Design,
Research and Analytics,
Information Architecture,
Strategic Consulting,Maintenance and Support"></span><span class="blinking-cursor">|</span>
</div>
<div class="addsp_320x50_action">
<button>DOWNLOAD</button></div>
</div>
Mathematically speaking, sinking means adjusting frequency and phase. I'll demonstrate each separately. Note that what I'm gonna explain is the concept and you can implement it in your codes using Javascript, css, etc
Frequency
You can't sink two animations unless the longer duration is a factor
of shorter duration.
For example in your codes, blinking has a duration of 1s. So your image scaling duration and Also the whole duration must be a selection of either 1s, 2s, 3s, ... or 1/2s, 1/3s, ...
For better understanding let me make a simple example. Assume two images want to be animated.
<img src="1.png" id="img1">
<img src="1.png" style="margin-left: 50px;" id="img2">
Consider two different animations for each one
#keyframes k1
{
25%
{
transform: rotate(-4deg);
}
50%
{
transform: rotate(0deg);
}
75%
{
transform: rotate(3deg);
}
100%
{
transform: rotate(0deg);
}
}
#keyframes k2
{
50%
{
transform: scale(1.2);
}
100%
{
transform: scale(1);
}
}
So since k2 is simpler, I'll first assign it to img2 with duration of 0.7s
#img2
{
animation: k2 0.7s linear infinite;
}
And based on what was explained, I will assign animation k1 to img1 with a duration of 1.4s. (NOT 1.3s NOT 1.5s VERY IMPORTANT!)
#img1
{
animation: k1 1.4s linear infinite;
}
If you run this code you'll see they are sink! To feel the concept better, change the duration of k1 to 0.9s. Now it feels like they are doing their thing separately!
Note
I set k1 to 1.4s (0.7s × 2) because k1 seems to be a combination of one go forward and come back and using 2x feels they are dancing together with the same harmony!
Phase
In css, phase is showed by animation-delay. Modifying frequencies (duration) is enough to sink two animations but if two animation begin at the same time it will feel better! So to illustrate set a delay for img1 of 0.2s. They are still sink but it doesn't feel nice! Now change the delay to 0.7s. Now it's beautiful again! (Maybe even more beautiful)
Back to your code
Your images scale with duration of 1.2s (40% of 3s) and your text blinking duration is 1s and as you can see they are not factor of each other so you can't sink!
I think you might be looking for the animation iteration event and the animation start event.
Instead of just using the myLoop function to call itself, try using these listeners to call it instead.
The end of your js file would look like:
var i = 0;
function myLoop() {
var dataType = document.getElementById("typewriter").dataset.typewriter,
w = dataType.split(",");
if (i < w.length -1 ) {
typewriter(w[i]);
}
i++;
}
var imageElems = Array.from(document.querySelectorAll('.addsp_320x50_img'));
imageElems.forEach(elem=>{
elem.addEventListener('animationstart',myLoop);
});
Where ".addsp_320x50_img" is just whatever common selector you give to all the images.
If you control the animation with the same JavaScript loop as the typewriter script, it won't lose sync. I rewrote the typewriter script to do this in the snippet below.
startTypewriter() Exaplaination
First, all the messages from the are collected converted into an array.
typewriter.getAttribute('data-typewriter').split(',');
Then the CSS icon animation is started. Because JavaScript intervals wait for their duration before executing their code, so the first message is typed by calling type() before the interval is created.
icon.classList.add('icon-animation');
type(typewriter, messages[0].trim(), animationDuration - pauseDuration);
The interval is now started, running every 3 seconds by default. The first thing that happens is the animation is reset in case it got out of sync somehow.
icon.classList.remove('icon-animation');
window.setTimeout(function() {
icon.classList.add('icon-animation');
}, 25);
Next, the message is typed by calling type(). Before it ends, a check is run so see if it's on the last array element. If so, it will start over.
if (i == messages.length) i = 0;
type() Exaplaination
At the start, the timePerCharacter value is calculated. The message is split to an array and the typewriter output is cleared
var timePerCharacter = duration / message.length;
var message = message.split('');
typewriter.innerHTML = '';
A loop is created, running every timePerCharacter. The character is outputted to the typewriter output.
typewriter.innerHTML += message[i];
Once all the characters are outputted, the loop is cleared
if (i == message.length) clearInterval(typeLoop);
Snippent
var animationDuration = 3000;
var pauseDuration = 2000;
startTypewriter();
function startTypewriter() {
var typewriter = document.getElementById('typewriter');
var icon = document.getElementById('icon');
var messages = typewriter.getAttribute('data-typewriter').split(',');
icon.classList.add('icon-animation');
type(typewriter, messages[0].trim(), animationDuration - pauseDuration);
var i = 1;
window.setInterval(function() {
icon.classList.remove('icon-animation');
window.setTimeout(function() {
icon.classList.add('icon-animation');
}, 25);
type(typewriter, messages[i].trim(), animationDuration - pauseDuration);
i++;
if (i == messages.length) i = 0;
}, animationDuration);
}
function type(typewriter, message, duration) {
var timePerCharacter = duration / message.length;
var message = message.split('');
typewriter.innerHTML = '';
var i = 0;
var typeLoop = window.setInterval(function() {
typewriter.innerHTML += message[i];
i++;
if (i == message.length) clearInterval(typeLoop);
}, timePerCharacter);
}
#keyframes icon {
20% {
transform: scale(0.9);
}
40% {
transform: scale(1);
}
60% {
transform: scale(0.9);
}
80% {
transform: scale(1);
}
100% {
transform: translateY(-200%);
}
}
.icon {
border-radius: 100%;
}
.icon-animation {
animation: icon 3s;
}
#keyframes cursor {
50% {
color: transparent;
}
}
.blinking-cursor {
animation: cursor 1s steps(1) infinite;
}
<img id="icon" src="https://de7yjjf51n4cm.cloudfront.net/banners/amazonprime_newicon.jpg" class="icon">
<span id="typewriter" data-typewriter="
Web Strategy,
UX Testing,
Content Management System,
Web Design,
Research and Analytics,
Information Architecture,
Strategic Consulting,
Maintenance and Support
">
</span>
<span class="blinking-cursor">|</span>
I am having an issue stopping a CSS animation at about 75% of the way complete and then reversing its order and then continuing it using JS. If you run the snippet below and you'll see that you can easily stop and reverse the animation of the cube and reverse it at 50%.
var div = document.getElementById('div');
var timer = setTimeout(function() {
div.classList.add('paused');
}, 1000)
var timer = setTimeout(function() {
div.classList.add('reverse');
div.classList.remove('paused');
}, 1700)
#keyframes animation {
0% {
margin-left: 0px;
}
100% {
margin-left: 200px;
}
}
#div {
width: 100px;
height: 100px;
background-color: red;
animation: animation 2s linear infinite;
}
.paused {
animation-play-state: paused !important;
}
.reverse {
animation-direction: reverse !important;
}
<div id="div"></div>
But, if you try to stop it at 75% and restart it backwards, it starts the paused animation at 25% (Snippet below).
var div = document.getElementById('div');
var timer = setTimeout(function() {
div.classList.add('paused');
}, 1500)
var timer = setTimeout(function() {
div.classList.add('reverse');
div.classList.remove('paused');
}, 1700)
var timer = setTimeout(function() {
div.classList.add('paused');
}, 2800)
#keyframes animation {
0% {
margin-left: 0px;
}
100% {
margin-left: 200px;
}
}
#div {
width: 100px;
height: 100px;
background-color: red;
animation: animation 2s linear infinite;
}
.paused {
animation-play-state: paused !important;
}
.reverse {
animation-direction: reverse !important;
}
<div id="div"></div>
So, my question is, is there a way around this? Some sort of CSS property. I know that this may not be considered a glitch, because at 75% complete on reverse, the box should be at 25%, even though it moves across the screen much too quickly.
I'm trying to make a list of 100 paragraphs repeatedly scroll up, but the animation is restarting before the list finishes scrolling, at about 48 paragraphs. How can I make sure that all paragraphs scroll before the animation restarts?
div = document.getElementById("titlecontent");
for (c = 0; c < 100; c++) {
str = c;
p = document.createElement("p");
p.innerText = str;
div.appendChild(p);
}
p = document.createElement("p");
p.innerText = "last p reached";
div.appendChild(p);
#titlecontent {
position: absolute;
top: 100%;
-webkit-animation: scroll 10s linear 0s infinite;
-moz-animation: scroll 10s linear 0s infinite;
-ms-animation: scroll 10s linear 0s infinite;
-o-animation: scroll 10s linear 0s infinite;
animation: scroll 10s linear 0s infinite;
}
#-webkit-keyframes scroll {
0% { top: 100%; }
100% { top: -170%; }
}
#-moz-keyframes scroll {
0% { top: 100%; }
100% { top: -170%; }
}
#-ms-keyframes scroll {
0% { top: 100%; }
100% { top: -170%; }
}
#-o-keyframes scroll {
0% { top: 100%; }
100% { top: -170%; }
}
#keyframes scroll {
0% { top: 100%; }
100% { top: -170%; }
}
<div id="titlecontent"></div>
Your problem lies with top/bottom being related to the height of the screen, since the div is longer than those dimensions, it won't work.
I think I found a good solution, using only CSS.
Animating the top/bottom values is impossible, since CSS animations require their exact counterpart to animate, however, there is a property we can use to animate based on the entire height of the element
Introducing: CSS Transforms (translateX).
div = document.getElementById("titlecontent");
for (c = 0; c < 100; c++) {
str = c;
p = document.createElement("p");
p.innerText = str;
div.appendChild(p);
}
p = document.createElement("p");
p.innerText = "last p reached";
div.appendChild(p);
body {
overflow: hidden;
}
body {
overflow: hidden;
}
#titlecontent {
animation: scroll 20s linear 0s infinite;
}
#-webkit-keyframes scroll {
0% { transform: translateY(10%); }
100% { transform: translateY(-100%); }
}
<div id="titlecontent"></div>
The magic happens in these lines:
0% { transform: translateY(10%); }
100% { transform: translateY(-100%); }
Instead of animating offset, we're animating the element's position on the X axis of the screen. Making it -100% of it's actual height, and then animating it to 100% of it's actual height, effectively animating it offscreen before it repeats.
You just need to decide where the scrolling up should start, in this example 10%
I know there are other and more preferred methods, but I'm trying to give a div img a bounce effect using jQuery.
I'm trying to loop
$('#downarrow').animate({bottom:'4px'});
$('#downarrow').animate({bottom:'0px'});
Any help would be awesome. Thanks!
One very simple solution:
function bounceUp(){
$('#downarrow').animate({bottom:'4px'}, 1000, bounceDown);
}
function bounceDown(){
$('#downarrow').animate({bottom:'0px'}, 1000, bounceUp);
}
bounceUp();
An example: https://jsfiddle.net/DerekL/nd8kf61s/
You can use jQuery to addClass or toggleClass. But this approach using the css animation.
$(document).ready(function() {
$('.arrow').toggleClass('upp');
});
.arrow {
position: relative;
bottom: 0px;
}
.upp {
-webkit-animation: mymove 1.5s infinite;
/* Chrome, Safari, Opera */
animation: mymove 1.5s infinite;
}
/* Chrome, Safari, Opera */
#-webkit-keyframes mymove {
0% {
bottom: 10px;
}
50% {
bottom: 0px;
}
100% {
bottom: 10px
}
}
#keyframes mymove {
0% {
bottom: 10px;
}
50% {
bottom: 0px;
}
100% {
bottom: 10px
}
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<div class="arrow">
hey
</div>