I have this HTML code:
<div class="inner">
<div class="nhood">
<div class="image"></div>
</div>
</div>
And this CSS:
.image {
width: 4000px;
height: 4000px;
background: beige;
margin: 150px;
position: absolute;
}
.nhood {
overflow: hidden;
width: 100%;
height: 100%;
box-sizing: border-box;
position: relative;
background: black;
}
The .image div is filled with 400 divs, all floating left, creating a huge 'chess'-pattern, the code is the following:
.image > div {
border: 1px dotted;
width: 5%;
height: 5%;
float: left;
box-sizing:border-box;
text-indent: 100%;
white-space: nowrap;
overflow: hidden;
position: relative;
user-select: none;
}
You are able to click on any cell to show its info, and the whole .image div is draggable. Now if you have selected a cell and you ZOOM (which basically only shrinks/extends the 4000x4000 div to 2000x2000 or the other way round) it zooms in ANYWHERE but I want to keep focus on the cell that was selected earlier.
I have made an image of this:
http://smimoo.lima-city.de/zoom.png
I hope this was any clear...
EDIT:
JS
function zoomIn() {
$(draggable).animate({
height: '4000',
width: '4000',
borderWidth: 0
}, 600, function() {
$divs.animate({
borderWidth: 0
});
});
}
function zoomOut() {
$(draggable).animate({
height: '2000',
width: '2000',
borderWidth: 0
}, 600, function() {
$divs.animate({
borderWidth: 1
});
});
EDIT2:
This is my js to center the function (written before Mario helped me out):
function centerField() {
var myObject = $(draggable).find('.selected');
var docWidth = ($(viewport).width() / 2) - (myObject.outerWidth()/2);
var docHeight = ($(viewport).height() / 2) - (myObject.outerWidth()/4);
var myOff = myObject.offset();
var distanceTop = myOff.top - docHeight;
var distanceLeft = myOff.left - docWidth;
var position = $(draggable).position();
var left = position.left;
var top = position.top;
var right = left - $(viewport).width() + draggable.outerWidth(true);
var bottom = top - $(viewport).height() + draggable.outerHeight(true);
if(left - distanceLeft > 0) {
distanceLeft = left;
}
if(right - distanceLeft < 0) {
distanceLeft = right;
}
if(top - distanceTop > 0) {
distanceTop = top;
}
if(bottom - distanceTop < 0) {
distanceTop = bottom;
}
$(draggable).animate({
left: '-=' + distanceLeft,
top: '-=' + distanceTop
}, { duration: 200, queue: false });
}
Assume that the selected div has the class .selected, this function will center the div:
function centerSelected() {
var selectedElement = $('.image .selected');
var p = selectedElement.position();
var w = $('.nhood').width();
var h = $('.nhood').height();
var offsetX = (w/2)-p.left - (selectedElement.width() / 2);
var offsetY = (h/2)-p.top - (selectedElement.height() / 2);
if(offsetX > 0) offsetX = 0;
if(offsetY > 0) offsetY = 0;
$('.image').css('left', offsetX + 'px');
$('.image').css('top', offsetY + 'px');
}
Just call centerSelected after every zoom operation.
Here is a jsfiddle with slightly modified css to get the presentation work:
http://jsfiddle.net/q1r95w3g/3/
Edit
If you want the div to get centered during jQuery animation, you can call centerSelected in the step callback of the animate method, e.g.:
function zoomIn() {
$(draggable).animate({
height: '4000',
width: '4000',
borderWidth: 0
},{
duration: 600,
complete: function() {
$divs.animate({
borderWidth: 0
});
},
step: function(now, fx) {
centerSelected();
}
});
}
Related
I'm trying to make an image carousel with center animation. I don't want to use CSS animations, instead I'd like to use jQuery.
By pressing the 'Prev' button the animation will start. One of the slides which will be central begins to grow. I've used jQuery's animate() to animate width and height. Everything works as required except I can't understand why the animation makes the central slide jump.
I have created this sample. If you push the 'Prev' button the animation will start.
var scroll_speed = 4000;
var items_cnt = $('.mg_item').length;
var container_size = $(".main_cnt").innerWidth();
var item_avg_w = container_size / 5;
var item_center_w = ((item_avg_w / 100) * 20) + item_avg_w;
var item_center_h = (item_center_w / 16) * 9 + 30;
var item_w = ((container_size - item_center_w) / 4) - 2;
var item_h = ((item_w / 16) * 9);
var gallery_content = $('.gallery_body').html();
$('.gallery_body').html(gallery_content + gallery_content + gallery_content);
var items_offset = items_cnt * item_w + 14;
$('.gallery_body').css('left', -items_offset);
$('.mg_item').css("width", item_w);
$('.mg_item').css("height", item_h);
//$('.mg_item').css("margin-bottom", (item_center_h - item_h) / 2);
//$('.mg_item').css("margin-top", (item_center_h - item_h) / 2);
//$('.mg_item_с').css("width", item_center_w);
//$('.mg_item_с').css("height", item_center_h);
//document.documentElement.style.setProperty('--center_width', item_center_w + "px");
//document.documentElement.style.setProperty('--center_height', item_center_h + "px");
$('.main_cnt').css("height", item_center_h);
check_visible();
AssignCenter(0);
function gonext() {
AssignCenter(-1);
ZoomIn();
$('.gallery_body').animate({
left: '+=' + (item_w + 2),
}, scroll_speed, "linear", function() {
LoopSlides();
});
}
function goprev() {
AssignCenter(1);
ZoomIn();
$('.gallery_body').animate({
left: '-=' + (item_w + 2),
}, scroll_speed, "linear", function() {
LoopSlides();
});
}
function ZoomIn() {
$('.center').animate({
width: item_center_w + 'px',
height: item_center_h + 'px',
}, scroll_speed, function() {});
}
function LoopSlides() {
var cur_pos = $('.gallery_body').position().left
var left_margin = Math.abs(items_offset * 2 - item_w) * -1;
var right_margin = 0 - item_w;
if (cur_pos < left_margin) {
$('.gallery_body').css('left', -items_offset);
}
if (cur_pos >= 0) {
$('.gallery_body').css('left', -items_offset);
}
check_visible();
AssignCenter(0);
}
function check_visible() {
$('.mg_item').each(function(i, obj) {
var pos = $(this).offset().left;
if (pos < 0 || pos > container_size) {
$(this).addClass("invisible");
$(this).removeClass("active");
} else {
$(this).addClass("active");
$(this).removeClass("invisible");
}
});
}
function AssignCenter(offset) {
var center_slide = $('.active')[2 + offset];
$('.center').each(function(i, obj) {
$(this).removeClass("center");
});
$(center_slide).addClass("center");
//$(center_slide).css("width", item_center_w);
//$(center_slide).css("height", item_center_h);
}
:root {
--center_width: 0px;
--center_height: 0px;
}
.main_cnt {
background-color: rgb(255, 0, 0);
padding: 0px;
overflow: hidden;
margin: 0px;
}
.gallery_body {
width: 500%;
background-color: rgb(128, 128, 128);
position: relative;
}
.mg_item {
width: 198px;
height: 150px;
background-color: blue;
display: inline-block;
position: relative;
margin: -1px;
padding: 0px;
font-size: 120px;
}
.center {
background-color: brown;
/*width: var(--center_width) !important;
height: var(--center_height) !important;*/
}
.item_c {
width: 410px;
height: 150px;
background-color: blueviolet;
display: inline-block;
position: relative;
margin: -1px;
padding: 0px;
font-size: 120px;
}
.video-js .vjs-dock-text {
text-align: right;
}
<script src="https://code.jquery.com/jquery-2.2.0.min.js" type="text/javascript"></script>
<div class="main_cnt">
<div class="gallery_body">
<div class="mg_item">1</div>
<div class="mg_item">2</div>
<div class="mg_item">3</div>
<div class="mg_item">4</div>
<div class="mg_item">5</div>
<div class="mg_item">6</div>
<div class="mg_item">7</div>
</div>
</div>
<br><br>
<button onclick="gonext()">GONEXT</button>
<button onclick="goprev()">GOPREV</button>
<button onclick="check_visible()">CHEVIS</button>
In the custom slider i have created, the handle is moving beyond the container. But i want it to stay within the container limits. We could just do it simple by setting margin-left as offset in CSS. But My requirement is when the handle right end detect the container's end the handle should not be allowed to move anymore. Any help is appreciated. Thanks.
Demo Link: https://jsfiddle.net/mohanravi/1pbzdyyd/30/
document.getElementsByClassName('contain')[0].addEventListener("mousedown", downHandle);
function downHandle() {
document.addEventListener("mousemove", moveHandle);
document.addEventListener("mouseup", upHandle);
}
function moveHandle(e) {
var left = e.clientX - document.getElementsByClassName('contain')[0].getBoundingClientRect().left;
var num = document.getElementsByClassName('contain')[0].offsetWidth / 100;
var val = (left / num);
if (val < 0) {
val = 0;
} else if (val > 100) {
val = 100;
}
var pos = document.getElementsByClassName('contain')[0].getBoundingClientRect().width * (val / 100);
document.getElementsByClassName('bar')[0].style.left = pos + 'px';
}
function upHandle() {
document.removeEventListener("mousemove", moveHandle);
document.removeEventListener("mouseup", upHandle);
}
.contain {
height: 4px;
width: 450px;
background: grey;
position: relative;
top: 50px;
left: 40px;
}
.bar {
width: 90px;
height: 12px;
background: transparent;
border: 1px solid red;
position: absolute;
top: calc(50% - 7px);
left: 0px;
cursor: ew-resize;
}
<div class='contain'>
<div class='bar'></div>
</div>
You need to change
this
document.getElementsByClassName('bar')[0].style.left = pos + 'px';
to this
if(pos > 90){
document.getElementsByClassName('bar')[0].style.left = pos - 90 + 'px';
}
else{
document.getElementsByClassName('bar')[0].style.left = 0 + 'px';
}
since width of your bar is 90px I am subtracting 90.
See this updated fiddle
So I'm trying to make simple animation. When you press somewhere inside blue container, a circle should be created in this place and then go up. After some research I found how to put JS values into keyframes, but it's changing values for every object not just for freshly created. If you run snipped and press somewhere high and then somewhere low you will see what I'm talking about.
I found some AWESOME solution with Raphael library, but I'm a beginner and I'm trying to make something like this in JS. Is it even possible? How?
var bubble = {
posX: 0,
posY: 0,
size: 0
};
var aquarium = document.getElementById("container");
var ss = document.styleSheets;
var keyframesRule = [];
function findAnimation(animName) { //function to find keyframes and insert replace values in them
for (var i = 0; i < ss.length; i++) {
for (var j = 0; j < ss[i].cssRules.length; j++) {
if (window.CSSRule.KEYFRAMES_RULE == ss[i].cssRules[j].type && ss[i].cssRules[j].name == animName) {
keyframesRule.push(ss[i].cssRules[j]);
}
}
}
return keyframesRule;
}
function changeAnimation (nameAnim) { //changing top value to cursor position when clicked
var keyframesArr = findAnimation(nameAnim);
for (var i = 0; i < keyframesArr.length; i++) {
keyframesArr[i].deleteRule("0%");
keyframesArr[i].appendRule("0% {top: " + bubble.posY + "px}");
}
}
function createBubble(e) {
"use strict";
bubble.posX = e.clientX;
bubble.posY = e.clientY;
bubble.size = Math.round(Math.random() * 100);
var bubbleCircle = document.createElement("div");
aquarium.appendChild(bubbleCircle);
bubbleCircle.className = "bubble";
var bubbleStyle = bubbleCircle.style;
bubbleStyle.width = bubble.size + "px";
bubbleStyle.height = bubble.size + "px";
bubbleStyle.borderRadius = (bubble.size / 2) + "px";
//bubbleStyle.top = bubble.posY - (bubble.size / 2) + "px";
bubbleStyle.left = bubble.posX - (bubble.size / 2) + "px";
changeAnimation("moveUp");
bubbleCircle.className += " animate";
}
aquarium.addEventListener("click", createBubble);
//console.log(bubble);
body {
background-color: red;
margin: 0;
padding: 0;
}
#container {
width: 100%;
height: 100%;
position: fixed;
top: 80px;
left: 0;
background-color: rgb(20,255,200);
}
#surface {
width: 100%;
height: 40px;
position: fixed;
top: 40px;
opacity: 0.5;
background-color: rgb(250,250,250);
}
.bubble {
position: fixed;
border: 1px solid blue;
}
.animate {
animation: moveUp 5s linear;//cubic-bezier(1, 0, 1, 1);
-webkit-animation: moveUp 5s linear;//cubic-bezier(1, 0, 1, 1);
}
#keyframes moveUp{
0% {
top: 400px;
}
100% {
top: 80px;
}
}
#-webkit-keyframes moveUp{
0% {
top: 400px;
}
100% {
top: 80px;
}
}
<body>
<div id="container">
</div>
<div id="surface">
</div>
</body>
Here is a possible solution. What I did:
Remove your functions changeAnimation () and findAnimation() - we don't need them
Update the keyframe to look like - only take care for the 100%
#keyframes moveUp { 100% {top: 80px;} }
Assign top of the new bubble with the clientY value
After 5 seconds set top of the bubble to the offset of the #container(80px) - exactly when animation is over to keep the position of the bubble, otherwise it will return to initial position
var bubble = {
posX: 0,
posY: 0,
size: 0
};
var aquarium = document.getElementById("container");
function createBubble(e) {
"use strict";
bubble.posX = e.clientX;
bubble.posY = e.clientY;
bubble.size = Math.round(Math.random() * 100);
var bubbleCircle = document.createElement("div");
aquarium.appendChild(bubbleCircle);
bubbleCircle.className = "bubble";
var bubbleStyle = bubbleCircle.style;
bubbleStyle.width = bubble.size + "px";
bubbleStyle.height = bubble.size + "px";
bubbleStyle.borderRadius = (bubble.size / 2) + "px";
bubbleStyle.top = bubble.posY - (bubble.size / 2) + "px";
bubbleStyle.left = bubble.posX - (bubble.size / 2) + "px";
bubbleCircle.className += " animate";
// The following code will take care to reset top to the top
// offset of #container which is 80px, otherwise circle will return to
// the position of which it was created
(function(style) {
setTimeout(function() {
style.top = '80px';
}, 5000);
})(bubbleStyle);
}
aquarium.addEventListener("click", createBubble);
body {
background-color: red;
margin: 0;
padding: 0;
}
#container {
width: 100%;
height: 100%;
position: fixed;
top: 80px;
left: 0;
background-color: rgb(20, 255, 200);
}
#surface {
width: 100%;
height: 40px;
position: fixed;
top: 40px;
opacity: 0.5;
background-color: rgb(250, 250, 250);
}
.bubble {
position: fixed;
border: 1px solid blue;
}
.animate {
animation: moveUp 5s linear;
/*cubic-bezier(1, 0, 1, 1);*/
-webkit-animation: moveUp 5s linear;
/*cubic-bezier(1, 0, 1, 1);*/
}
#keyframes moveUp {
100% {
top: 80px;
}
}
#-webkit-keyframes moveUp {
100% {
top: 80px;
}
}
<body>
<div id="container"></div>
<div id="surface"></div>
</body>
The problem about your code was that it is globally changing the #keyframes moveUp which is causing all the bubbles to move.
The problem with your code is that you're updating keyframes which are applied to all bubbles. I tried another way of doing it by using transition and changing the top position after the element was added to the DOM (otherwise it wouldn't be animated).
The main problem here is to wait the element to be added to the DOM. I tried using MutationObserver but it seems to be called before the element is actually added to the DOM (or at least rendered). So the only way I found is using a timeout which will simulate this waiting, although there must be a better one (because it may be called too early, causing the bubble to directly stick to the top), which I would be happy to hear about.
var bubble = {
posX: 0,
posY: 0,
size: 0
};
var aquarium = document.getElementById("container");
function createBubble(e) {
"use strict";
bubble.posX = e.clientX;
bubble.posY = e.clientY;
bubble.size = Math.round(Math.random() * 100);
var bubbleCircle = document.createElement("div");
aquarium.appendChild(bubbleCircle);
bubbleCircle.classList.add("bubble");
var bubbleStyle = bubbleCircle.style;
bubbleStyle.width = bubble.size + "px";
bubbleStyle.height = bubble.size + "px";
bubbleStyle.borderRadius = (bubble.size / 2) + "px";
bubbleStyle.top = bubble.posY - (bubble.size / 2) + "px";
bubbleStyle.left = bubble.posX - (bubble.size / 2) + "px";
setTimeout(function() {
bubbleCircle.classList.add("moveUp");
}, 50);
}
aquarium.addEventListener("click", createBubble);
body {
background-color: red;
margin: 0;
padding: 0;
}
#container {
width: 100%;
height: 100%;
position: fixed;
top: 80px;
left: 0;
background-color: rgb(20, 255, 200);
}
#surface {
width: 100%;
height: 40px;
position: fixed;
top: 40px;
opacity: 0.5;
background-color: rgb(250, 250, 250);
}
.bubble {
position: fixed;
border: 1px solid blue;
transition: 5s;
}
.moveUp {
top: 80px !important;
}
<body>
<div id="container">
</div>
<div id="surface">
</div>
</body>
Also, I used the classList object instead of className += ... because it is more reliable.
I have two divs that I want my users to be able to hit a button and arrange these two divs top/down or left/right. I have implemented it but whenever I arrange them left/right, the right div often overflows to the bottom of the left div.
I have seen another similar example that talks about resizing left/right divs, but I still don't know what exactly caused my right div to overflow. Any help is appreciated!
Here is my example:
var d = $('#divider'); // divider between top and bottom divs
var t = $('#tl'); // top/left div
var b = $('#br'); // bottom/right div
var h = $('body').height();
var w = $('body').width();
var isDragging = false;
var isLandscape = false;
d.mousedown(function(e) {
isDragging = true;
});
$(document).mouseup(function() {
isDragging = false;
}).mousemove(function(e) {
if (isDragging) {
if (!isLandscape) {
t.css('height', e.pageY);
b.css('height', h - e.pageY - d.height());
d.css('height', h - t.height() - b.height());
} else {
t.css('width', e.pageX);
b.css('width', w - e.pageX - d.width());
d.css('width', w - t.width() - b.width());
}
}
});
var rotateBtn = document.getElementById('rotateScreen');
if (rotateBtn) {
rotateBtn.addEventListener('click', rotateDisplay, false);
} else {
throw error;
}
function rotateDisplay() {
if (!isLandscape) {
isLandscape = true;
t.css('height', h);
t.css('width', Math.round(0.75 * w));
b.css('height', h);
b.css('width', Math.round(0.24 * w));
d.css('height', h);
d.css('width', w - t.width() - b.width());
d.css('cursor', 'w-resize');
} else {
isLandscape = false;
t.css('height', Math.round(0.75 * h));
t.css('width', w);
t.css('float', 'left');
b.css('height', Math.round(0.24 * h));
b.css('width', w);
b.css('float', 'left');
d.css('height', h - t.height() - b.height());
d.css('width', w);
d.css('cursor', 'n-resize');
d.css('float', 'left');
}
}
html,
body {
height: 100%;
width: 100%;
margin: 0;
padding: 0;
}
#br {
width: 100%;
height: 24%;
float: left;
background: gold;
}
#tl {
width: 100%;
height: 75%;
float: left;
background: navy;
}
#divider {
height: 1%;
background: #fff;
float: left;
width: 100%;
cursor: ns-resize;
}
#control {
position: absolute;
z-index: 5;
background-color: #ccc;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<div id="control">
<button id="rotateScreen">🔁</button>
</div>
<div id="tl">This is the top/left div</div>
<div id="divider"></div>
<div id="br">This is the bottom/right div</div>
I have a #sidebar (which starts below my #header div) and a #footer (around 120px off the bottom of the page).
I'm trying to make the sidebar scroll with the content of the page. The code below does this semi-successfully:
/* profile sidebar */
#sidebar>div{ width: 300px; margin-top: 10px; }
#sidebar.fixed>div{position:fixed;top:0;}
#sidebar.fixed_bottom>div{position:fixed;bottom:172px;}
jQuery(function ($) {
$.fn.scrollBottom = function() {
return $(document).height() - this.scrollTop() - this.height();
};
var el = $('#sidebar'),
pos = el.position().top;
$(window).scroll(function() {
if ($(this).scrollTop() >= pos) {
if ( $(this).scrollBottom() <= 172 ) {
el.removeClass('fixed');
el.addClass('fixed_bottom');
} else {
el.removeClass('fixed_bottom');
el.addClass('fixed');
}
} else {
el.removeClass('fixed');
}
});
});
The problem is, on smaller resolutions, this makes the sidebar "jump" once you reach a certain position on the page. It stops it from overlapping the footer (which is the problem if you remove the fixed_bottom class) but doesn't look good.
What I'd like to do is this: user scrolls to the bottom of the page, the sidebar scrolls along with the content until it reaches say 20px above the top of my footer, at which point it stays there until the user scrolls back up.
Thanks in advance,
I believe this should do what you want.
http://jsfiddle.net/FDv2J/3/
#sidebar>div{ width: 100px; margin-top: 10px; position:fixed; left: 0; top: 0;}
$(function() {
$.fn.scrollBottom = function() {
return $(document).height() - this.scrollTop() - this.height();
};
var $el = $('#sidebar>div');
var $window = $(window);
$window.bind("scroll resize", function() {
var gap = $window.height() - $el.height() - 10;
var visibleFoot = 172 - $window.scrollBottom();
var scrollTop = $window.scrollTop()
if(scrollTop < 172 + 10){
$el.css({
top: (172 - scrollTop) + "px",
bottom: "auto"
});
}else if (visibleFoot > gap) {
$el.css({
top: "auto",
bottom: visibleFoot + "px"
});
} else {
$el.css({
top: 0,
bottom: "auto"
});
}
});
});
I tried to break things up and name variables in such a way that it would be understandable. Let me know if there's anything you're unsure of. Notice that I added resize as well as scroll since it matters if the window changes size.
EDIT: Modified version using similar technique to the original to find the upper bound:
http://jsfiddle.net/FDv2J/4/
$(function() {
$.fn.scrollBottom = function() {
return $(document).height() - this.scrollTop() - this.height();
};
var $el = $('#sidebar>div');
var $window = $(window);
var top = $el.parent().position().top;
$window.bind("scroll resize", function() {
var gap = $window.height() - $el.height() - 10;
var visibleFoot = 172 - $window.scrollBottom();
var scrollTop = $window.scrollTop()
if (scrollTop < top + 10) {
$el.css({
top: (top - scrollTop) + "px",
bottom: "auto"
});
} else if (visibleFoot > gap) {
$el.css({
top: "auto",
bottom: visibleFoot + "px"
});
} else {
$el.css({
top: 0,
bottom: "auto"
});
}
}).scroll();
});
body{
margin: 0;
}
#sidebar>div {
width: 100px;
height: 300px;
margin-top: 10px;
background-color: blue;
position: fixed;
}
#stuff {
height: 1000px;
width: 300px;
background-image: url("http://placekitten.com/100/100")
}
#footer,
#header {
height: 172px;
width: 300px;
background-color: yellow;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js"></script>
<div id="header"></div>
<div id="sidebar">
<div class="fixed">sidebar</div>
</div>
<div id="stuff">
</div>
<div id="footer">
</div>