Relative Object Data path not working in PhantomJS - javascript

I have a PhantomJS script that goes through folders in my file system and takes screenshots of HTML pages.
Because of window size and a variety of issues explained here I've opted to place the HTML file in an Object of the width and height of my choosing and then take a screenshot of that instead.
If I create a basic HTML file with an object with a relative data URL and open it in my browser, it works perfectly.
Here's an overview of my file structure.
.
├── dist
| ├── page_one
| └── page_one.html
| └── page_two
| └── page_two.html
└── tools
└── screenshot.js
The code below, is saved in a file I call screenshot.js. I want to be able to run this through PhantomJS. It essentially reads through a comma separated string of directories (eg page_one,page_two), navigates to those pages, takes a screenshot and moves onto the next one. But despite the fact that the HTML generated is the same as the test file I created earlier, the screenshots are always blank.
If I replace the relative data URL with an absolute path, the script works perfectly, but obviously this isn't very re-usable if the file path has to be changed for every project.
I've tried using a number of ../ before the relative data url, but this still doesn't work.
var args = require('system').args,
resourceWait = 300,
maxRenderWait = 10000,
filesbefore = "page_one,page_twoK",
files = filesbefore.split(','),
mode = 'iframe',
page = require('webpage').create(),
count = 0,
forcedRenderTimeout,
renderTimeout;
page.viewportSize = { width: 1024, height : 768 };
function doRender() {
page.render(filename);
next();
}
page.onResourceRequested = function (req) {
count += 1;
clearTimeout(renderTimeout);
};
page.onResourceReceived = function (res) {
if (!res.stage || res.stage === 'end') {
count -= 1;
if (count === 0) {
clearTimeout(forcedRenderTimeout);
renderTimeout = setTimeout(doRender, resourceWait);
}
}
};
page.onConsoleMessage = function (msg) {
console.log("from page: " + msg);
};
function evaluateJsWithArgs(func) {
var args = [].slice.call(arguments, 1);
var fn = "function() { return (" + func.toString() + ").apply(this, " + JSON.stringify(args) + "); }";
return page.evaluate(fn);
};
function next(error) {
if(!error) {
if (files.length == 0){
phantom.exit();
}else{
takeScreenshot(files.pop());
}
}
}
function takeScreenshot(file){
var url = 'dist/' + file + '/' + file + '.html';
filename = file + '.png';
page.open('about:blank', function (status) {
if (status !== "success") {
console.log('Unable to load url');
phantom.exit();
} else {
page.includeJs(
"https://ajax.googleapis.com/ajax/libs/jquery/1.11.0/jquery.min.js",
function() {
evaluateJsWithArgs(
function(url, w, h) {
console.log(url);
$('body')
.css({margin: 0, padding: 0})
.html('<object style="background: red;" data="../' + url + '" width="'+ w + '" height="' + h + '" id="screen-frame" />');
console.log($('body').html());
},
url,
page.viewportSize.width,
page.viewportSize.height
);
}
);
forcedRenderTimeout = setTimeout(function () {
doRender();
}, maxRenderWait);
}
});
}
takeScreenshot(files.pop());
Please can someone tell me why this doesnt work.
Thanks in advance.
-
Note: If you'd like to run this locally, then create a basic file structure like mine above, download PhantomJS, cd to root directory of the project and run phantomjs tools/screenshot.js.
-
EDIT
After searching I've found this Q&A. So to my understanding, PhantomJS just can't open local files when using a relative path.
Having an absolute path isn't a suitable option as it will never always be the same.
The only other option I can find at the moment is to put the files on a local server and then run the script from the server URL.

Related

Display a message upon the beginning and completion of a function in OSC API

The idea is to allow me to press a button on the HTML page to execute a command to copy and delete all photos on cameras with feedback showing at the beginning and ending of the execution.
At the moment, after clicking the "Get Images From Camera", the textarea is showing this text:
Executed command: \copyImages
Result is as below: Copying images from
both cameras...\n
And it goes on to copy and delete all images like I want. But at the end of this process, nothing is returned back to the screen, so the user has no idea what happens. The nature of callback in Node js makes it too confusing for me to figure out how to do this.
P.S. I've tried all I know before I come here to get your help. So know that any suggestions are very appreciated!
So, my question is how do I change the codes below so that I could
display a message to show the user that the copying is completed successfully like:
Please wait for the copying to complete...
Completed!
Below are the HTML markups
<button id="copyImages" type="button" class="button">Get Images From Camera</button>
<textarea id="output" readonly></textarea>
Here is the Javascript event handling:
copyImages.onclick = function() {
dest = '/copyImages';
writeToOutput(dest);
}
function writeToOutput(dest) {
$.get(dest, null, function(data) {
resultText += "Executed command: "+dest+"\n"
+"Result is as below: \n"+data;
$("#output").val(resultText);
}, "text");
return true;
}
These functions below are for setting up a Node App server using express module to listen to anything the HTML page passes to it. They are run on a different device.
expressServer.listen( expressPort, function() {
console.log('expressServer listening at *:%d', expressPort );
});
// allow CORS on the express server
expressServer.use(function(req, res, next) {
// enable cross original resource sharing to allow html page to access commands
res.header("Access-Control-Allow-Origin", "*");
// return to the console the URL that is being accesssed, leaving for clarity
console.log("\n"+req.url);
next();
});
expressServer.get('/copyImages', function (req, res) {
// user accesses /copyImages and the copyImages function is called
copyImages(function(result) {
res.end(result + "\n");
});
});
Copy images from Theta S Camera to Raspberry Pi and delete those from the cameras
var resultCopyImages = "";
copyImages = function (callback) {
resultCopyImages = "Copying images from both cameras...\n";
for (var i = 0; i < camArray.length; i++) {
copyOneCamImages(i, callback);
}
return (callback(resultCopyImages));
//how to return multiple messages?
}
copyOneCamImages = function (camID, callback) {
d.on('error', function(err){
console.log('There was an error copying the images');
return(callback('There was an error running a function, please make sure all cameras are connected and restart the server'));
})
d.run(function(){
var imageFolder = baseImageFolder + camID;
// if the directory does not exist, make it
if (!fs.existsSync(imageFolder)) {
fs.mkdirSync(imageFolder);
console.log("no 'images' folder found, so a new one has been created!");
}
// initialise total images, approximate time
var totalImages = 0;
var approxTime = 0;
// get the first image and do not include thumbnail
var entryCount = 1;
var includeThumb = false;
var filename;
var fileuri;
// get the total amount of images
camArray[camID].oscClient.listImages(entryCount, includeThumb)
.then(function (res) {
totalImages = res.results.totalEntries;
approxTime = totalImages * 5;
resultCopyImages = '';
resultCopyImages = 'Camera ' + (camID + 1) + ': Copying a total of: ' + totalImages + ' images'
+ '\nTo folder: ' + imageFolder
+ '\nThis process will take approximately: ' + approxTime + ' seconds \n';
console.log(resultCopyImages);
callback(resultCopyImages);
});
// copy a single image, with the same name and put it in images folder
camArray[camID].oscClient.listImages(entryCount, includeThumb)
.then(function (res) {
filename = imageFolder + '/' + res.results.entries[0].name;
fileuri = res.results.entries[0].uri;
imagesLeft = res.results.totalEntries;
// gets the image data
camArray[camID].oscClient.getImage(res.results.entries[0].uri)
.then(function (res) {
var imgData = res;
fs.writeFile(filename, imgData);
camArray[camID].oscClient.delete(fileuri).then(function () {
if (imagesLeft != 0) {
// callback to itself to continue copying if images are left
callback(copyOneCamImages(camID, callback));
//????????????????????????????????????????????????????????????????????????????
//if(imagesLeft==1) return(callback("Finished copying"));
}/* else {
resultCopyImages = "Finshed copying image.\n";
console.log(resultCopyImages);
}
else if
return(callback(resultCopyImages));
}*/
});
});
});
})
}
So far there is no real answer to the question I asked so we have concluded the project and skipped the feature. However, it's just the matter of mastering the REST API and the asynchronous functions in NodeJs. The project is expected to continue for a next version sometime next year.

Using File System as source of videos for playing offline

I am trying to add offline functionality to my HTML5 video player. I am attempting to write the files into the chrome file system as a blob and then read them from there. I believe that I am running into an issue where the files are not actually being written, just the file name. As my below code is currently constituted, it works, though still only if it is permanently connected to the internet. My goal is to have the files download to a persistent directory in the filesystem and then continue to play if the internet is disconnected.
$(document).ready(function() {
var dir = "http://www.kevmoe.com/networks/gsplayer/";
var fileextension = ".mp4";
var srcfiles = $.ajax({
//This will retrieve the contents of the folder if the folder is configured as 'browsable'
url: dir,
success: function(data) {
//List all .mp4 file names in the page
$(data).find("a:contains(" + fileextension + ")").each(function() {
var filename = $(this).attr("href").replace(window.location.host, "").replace("http://", "");
$("#container").append("<div id='div1' class='video'><video id='video1' class='vidarray' preload='none' poster='bkg.png'><source src='" + filename + "' type='video/mp4'></video></div>");
async: false;
window.requestFileSystem = window.requestFileSystem || window.webkitRequestFileSystem;
window.requestFileSystem(window.PERSISTANT, 200000 * 1024 * 1024, initFS, errorHandler);
function initFS(fs) {
console.log('filesystem engaged'); // Just to check if everything is OK :)
// place the functions you will learn bellow here
function errorHandler(err) {
var msg = 'An error occured: ';
};
function createDir(rootDir, folders) {
rootDir.getDirectory(folders[0], {
create: true
}, function(dirEntry) {
if (folders.length) {
createDir(dirEntry, folders.slice(1));
}
}, errorHandler);
};
createDir(fs.root, 'files/video/'.split('/'));
fs.root.getDirectory('video', {}, function(dirEntry) {
var dirReader = dirEntry.createReader();
dirReader.readEntries(function(entries) {
for (var i = 0; i < entries.length; i++) {
var entry = entries[i];
if (entry.isDirectory) {
console.log('Directory: ' + entry.fullPath);
} else if (entry.isFile) {
console.log('File: ' + entry.fullPath);
}
}
}, errorHandler);
}, errorHandler);
fs.root.getFile(filename, {
create: true,
exclusive: true
}, function(fileEntry) {
fileEntry.createWriter(function(fileWriter) {
var blob = new Blob([data], {
type: 'video/mp4'
});
fileWriter.write(blob);
}, errorHandler);
console.log('file downloaded');
}, errorHandler);
//Try to add an event listener for when all files are finished loading into file system. Then use another function to source the videos locally.
var dirReader = fs.root.createReader();
var entries = [];
// Call the reader.readEntries() until no more results are returned.
dirReader.readEntries(function(results) {
//List all .mp4 file names in the page
$(results).find("a:contains(" + fileextension + ")").each(function() {
var filename = $(this).attr("href").replace(window.location.host, "").replace("http://", "");
$("#container").append("<div id='div1' class='video'><video id='video1' class='vidarray' preload='none' poster='bkg.png'><source src='" + filename + "' type='video/mp4'></video></div>");
async: false;
}, errorHandler);
});
};
function errorHandler() {
console.log('An error occured');
};
});
var videos = $('.video');
//handle ending of video
videos.find('video').on('ended', function() {
playNextVideo(videos);
});
// start with the first one
playNextVideo(videos);
function playNextVideo(videoList) {
var activeVideo = videoList.filter('.active').removeClass('active'), // identify active video and remove active class
activeIndex = videoList.index(activeVideo), // get the active video index in the group
nextVideo = videoList.eq(activeIndex + 1), // get the next video in line
actualVideo;
// if there is no next video start from first
if (nextVideo.length == 0) nextVideo = videoList.first();
// pause all videos
videoList.find('video').each(function() {
this.pause();
})
// get reference to next video element
actualVideo = nextVideo.find('video').get(0);
// add active class to next video
nextVideo.addClass('active');
// load and play
actualVideo.volume = 0.04;
actualVideo.load();
actualVideo.play();
}
}
});
});
filesystem: protocol stores files with reference to same origin as document which requests LocalFileSystem. That is, if JavaScript at Question is created at, for example, http://example.org, the path to LocalFileSystem should be same origin as http://example.org, not file: protocol.
If you are trying to store files or folders for accessing at file: protocol, offline, you can create an .html document to use as a template bookmark.
Visit the local .html file once while online to get files and populate LocalFileSystem. If navigator.onLine is true, navigate to http://example.org, else get and process files and folders stored at LocalFileSystem.
Create a list as JSON or JavaScript Array to store list of files to fetch, instead of parsing an .html document for file locations.
Store local file as a bookmark. Launch Chromium, Chrome with --allow-file-access-from-files flag set to access filesystem: protocol from file: protocol and file: protocol at filesystem: protocol, if not online.
<!DOCTYPE html>
<html>
<head>
<title>LocalFileSystem Offline Videos Bookmark</title>
</head>
<body>
<script>
// location to visit if online
const onLineURL = "https://lorempixel.com/"
+ window.innerWidth
+ "/"
+ window.innerHeight + "/cats";
const props = {
requestedBytes: 1024 * 1024 * 20000,
folder: "videos",
// list of files to fetch for offline viewing
mediaList: [
"http://mirrors.creativecommons.org/movingimages/webm/"
+ "ScienceCommonsJesseDylan_240p.webm"
, "https://nickdesaulniers.github.io/netfix/demo/frag_bunny.mp4"
]
};
let grantedBytes = 0;
function getLocalFileSystem ({requestedBytes = 0, mediaList=[], folder = ""}) {
if (!requestedBytes || !mediaList.length || !folder) {
throw new Error("requestedBytes: Number"
+ " or mediaList: Array"
+ " or folder: String not defined");
};
// do stuff with `filesystem:` URL
function processLocalFilePath(localPath) {
const video = document.createElement("video");
document.body.appendChild(video);
video.controls = true;
video.src = localPath;
}
function errorHandler(err) {
console.log(err);
}
function writeFile(dir, fn, fp, localPath) {
console.log(dir, fn, fp, localPath);
dir.getFile(fn, {}, function(fileEntry) {
fileEntry.createWriter(function(fileWriter) {
fileWriter.onwriteend = function(e) {
// do stuff when file is written
console.log(e.type, localPath + " written");
window.webkitResolveLocalFileSystemURL(localPath
, function(file) {
// file exists in LocalFileSystem
processLocalFilePath(localPath);
}, errorHandler)
};
fileWriter.onerror = errorHandler;
fetch(fp).then(function(response) {
return response.blob()
}).then(function(blob) {
fileWriter.write(blob);
}).catch(errorHandler)
}, errorHandler);
}, errorHandler);
}
if (mediaList && mediaList.length) {
navigator.webkitTemporaryStorage.requestQuota(requestedBytes
, function(grantedBytes_) {
grantedBytes = grantedBytes_;
console.log("Requested bytes:", requestedBytes
, "Granted bytes:", grantedBytes);
window.webkitRequestFileSystem(window.TEMPORARY
, grantedBytes
, function(fs) {
const url = fs.root.toURL();
mediaList.forEach(function(filename) {
const localPath = url + folder + "/"
+ filename.split("/").pop();
window.webkitResolveLocalFileSystemURL(localPath
, function(file) {
// file exists in LocalFileSystem
console.log(localPath + " exists at LocalFileSystem");
processLocalFilePath(localPath)
}, function(err) {
console.log(err, localPath
+ " not found in LocalFileSystem");
// Exception is thrown if file
// or folder path not found
// create `folder` directory, get files
fs.root.getDirectory(folder, {}
, function(dir) {
writeFile(dir
, filename.split("/").pop()
, filename
, localPath);
}),
errorHandler
})
})
})
}, errorHandler)
}
}
if (location.href !== onLineURL && navigator.onLine) {
location.href = onLineURL;
} else {
getLocalFileSystem(props);
}
</script>
</body>
</html>
See also
How to use webkitRequestFileSystem at file: protocol
How to print all the txt files inside a folder using java script
Read local XML with JS
How to Write in file (user directory) using JavaScript?
An alternative approach could be to utilize ServiceWorker
Adding a Service Worker and Offline into your Web App
Service Worker Sample: Custom Offline Page Sample
Your user must grant your app permission to store data locally before your app can use persistent storage.
That's why you have to request quota first. The amount of bytes you ask for is 200000 * 1024 * 1024 bytes.
window.storageInfo.requestQuota(PERSISTENT, 200000 * 1024 * 1024,
function(grantedBytes) {
window.requestFileSystem(window.PERSISTENT, grantedBytes, onInitFs, errorHandler);
},
errorHandler
);
MDN documentation
I noticed you are writing this for Chrome, here's how you manage the quota in Chrome

Phonegap download image with url on IOS

I have been using phonegap and am trying to download wallpaper jpgs to the device camera roll. I have been testing this on the mobile phonegap app connecting to phonegap server. The code I am using goes as follows:
function DownloadFile(URL, Folder_Name, File_Name) {
if (URL == null && Folder_Name == null && File_Name == null) {
return;
}
else {
download(URL, Folder_Name, File_Name); //If available download function
}
}
function download(URL, Folder_Name, File_Name) {
//step to request a file system
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, fileSystemSuccess, fileSystemFail);
function fileSystemSuccess(fileSystem) {
var download_link = encodeURI(URL);
ext = download_link.substr(download_link.lastIndexOf('.') + 1); //Get extension of URL
var directoryEntry = fileSystem.root; // to get root path of directory
directoryEntry.getDirectory(Folder_Name, { create: true, exclusive: false }, onDirectorySuccess, onDirectoryFail); // creating folder in sdcard
var rootdir = fileSystem.root;
var fp = rootdir.toURL(); // Returns Fulpath of local directory
fp = fp + Folder_Name +"/"+ File_Name + ".jpg"; // fullpath and name of the file which we want to give
filetransfer(download_link, fp);
}
function onDirectorySuccess(parent) {
// Directory created successfuly
}
function onDirectoryFail(error) {
//Error while creating directory
alert("Unable to create new directory: " + error.code);
}
function fileSystemFail(evt) {
//Unable to access file system
alert(evt.target.error.code);
}
}
function filetransfer(download_link, fp) {
var fileTransfer = new FileTransfer();
// File download function with URL and local path
fileTransfer.download(download_link, fp,
function (entry) {
console.log("cdvfile://localhost/persistent/" + fp);
alert("download complete: " + entry.fullPath.slice(1));
},
function (error) {
//Download abort errors or download failed errors
alert("download error source " + error.source);
alert("download error target " + error.target);
//alert("upload error code" + error.code);
}
);
}
What is interesting is that when I click my button that fires these methods I receive an alert saying download complete: file_name. However, there never appears an image in my camera roll. Is this an iOS issue? I've tried looking at this natively as opposed to simulating it with phonegap serve and it makes no difference.
I've also tried a file_path like so "cdvfile://localhost/persistent/"+Folder_name+"/"+ File_name+"."+ext;
with no different results.
In a difference post http://community.phonegap.com/nitobi/topics/file_download_not_working_properly_on_ios the answer for iOS was to use
<access origin="*" />
I made sure to use that in my config.xml file.
Does anyone have an idea as to what I am missing? This code has worked for others and oddly it states it completes correctly.

How to save the current webpage with casperjs/phantomjs?

Is there a way to save the current webpage by using casperjs or phantomjs?
I tried to get the html and save it into a file. But the resulting file was a lot different from the screenshot of that time (with casper.capture). Is there a way to save the current webpage?
Andrey Borisko suggested to use the disk cache to retrieve the resources. My solution is not that efficient, but you don't need to decompress text files.
I use XMLHttpRequest to retrieve all resources after I registered them with the resource.received event handler. I then filter the resources into images, css and fonts. The current limitation is that remote resource paths that contain something like ../ or ./ are not handled correctly.
I retrieve the current page content with getHTML and iterate over all captured resources to replace the path used in the markup, that is identified by a portion of the complete resource URL, with a randomly generated file name. The file extension is created from the content type of the resource. It is converted using mimeType from this gist.
Since CSS files may contain background images or fonts, they have to be processed before saving to disk. The provided loadResource function loads the resource, but does not save it.
Since XMLHttpRequest to download the resources the script has to be invoked with the --web-security=false flag:
casperjs script.js --web-security=false
script.js
var casper = require("casper").create();
var utils = require('utils');
var fs = require('fs');
var mimetype = require('./mimetype'); // URL provided below
var cssResources = [];
var imgResources = [];
var fontResources = [];
var resourceDirectory = "resources";
var debug = false;
fs.removeTree(resourceDirectory);
casper.on("remote.message", function(msg){
this.echo("remote.msg: " + msg);
});
casper.on("resource.error", function(resourceError){
this.echo("res.err: " + JSON.stringify(resourceError));
});
casper.on("page.error", function(pageError){
this.echo("page.err: " + JSON.stringify(pageError));
});
casper.on("downloaded.file", function(targetPath){
if (debug) this.echo("dl.file: " + targetPath);
});
casper.on("resource.received", function(resource){
// don't try to download data:* URI and only use stage == "end"
if (resource.url.indexOf("data:") != 0 && resource.stage == "end") {
if (resource.contentType == "text/css") {
cssResources.push({obj: resource, file: false});
}
if (resource.contentType.indexOf("image/") == 0) {
imgResources.push({obj: resource, file: false});
}
if (resource.contentType.indexOf("application/x-font-") == 0) {
fontResources.push({obj: resource, file: false});
}
}
});
// based on http://docs.casperjs.org/en/latest/modules/casper.html#download
casper.loadResource = function loadResource(url, method, data) {
"use strict";
this.checkStarted();
var cu = require('clientutils').create(utils.mergeObjects({}, this.options));
return cu.decode(this.base64encode(url, method, data));
};
function escapeRegExp(string) {
// from https://stackoverflow.com/a/1144788/1816580
return string.replace(/([.*+?^=!:${}()|\[\]\/\\])/g, "\\$1");
}
function replaceAll(find, replace, str) {
// from https://stackoverflow.com/a/1144788/1816580
return str.replace(find, replace);
}
var wrapFunctions = [
function wrapQuot1(s){
return '"' + s + '"';
},
function wrapQuot2(s){
return "'" + s + "'";
},
function csswrap(s){
return '(' + s + ')';
}
];
function findAndReplace(doc, resources, resourcesReplacer) {
// change page on the fly
resources.forEach(function(resource){
var url = resource.obj.url;
// don't download again
if (!resource.file) {
// set random filename and download it **or** call further processing which in turn will load ans write to disk
resource.file = resourceDirectory+"/"+Math.random().toString(36).slice(2)+"."+mimetype.ext[resource.obj.contentType];
if (typeof resourcesReplacer != "function") {
if (debug) casper.echo("download resource (" + resource.obj.contentType + "): " + url + " to " + resource.file);
casper.download(url, resource.file, "GET");
} else {
resourcesReplacer(resource);
}
}
wrapFunctions.forEach(function(wrap){
// test the resource url (growing from the back) with a string in the document
var lastURL;
var lastRegExp;
var subURL;
// min length is 4 characters
for(var i = 0; i < url.length-5; i++) {
subURL = url.substring(i);
lastRegExp = new RegExp(escapeRegExp(wrap(subURL)), "g");
if (doc.match(lastRegExp)) {
lastURL = subURL;
break;
}
}
if (lastURL) {
if (debug) casper.echo("replace " + lastURL + " with " + resource.file);
doc = replaceAll(lastRegExp, wrap(resource.file), doc);
}
});
});
return doc;
}
function capturePage(){
// remove all <script> and <base> tags
this.evaluate(function(){
Array.prototype.forEach.call(document.querySelectorAll("script"), function(scr){
scr.parentNode.removeChild(scr);
});
Array.prototype.forEach.call(document.querySelectorAll("base"), function(scr){
scr.parentNode.removeChild(scr);
});
});
// TODO: remove all event handlers in html
var page = this.getHTML();
page = findAndReplace(page, imgResources);
page = findAndReplace(page, cssResources, function(cssResource){
var css = casper.loadResource(cssResource.obj.url, "GET");
css = findAndReplace(css, imgResources);
css = findAndReplace(css, fontResources);
fs.write(cssResource.file, css, "wb");
});
fs.write("page.html", page, "wb");
}
casper.start("http://www.themarysue.com/").wait(3000).then(capturePage).run(function(){
this.echo("DONE");
this.exit();
});
The magic happens in findAndReplace. capturePage is completely synchronous so it can be dropped anywhere without much head ache.
URL for mimetype.js
No, I don't think there is an easy way to do this as phantomjs doesn't support rendering pages in mht format (Render as a .mht file #10117). I believe that's what you wanted.
So, it needs some work to accomplish this. I did something similar, but i was doing it the other way around I had a rendered html code that I was rendering into image/pdf through phantomjs. I had to clean the file first and it worked fine for me.
So, what I think you need to do is:
strip all js calls, like script tags or onload attributes, etc..
if you have access from local to the resources like css, images and so on (and you don't need authentication to that domain where you grab the page) than you need to change relative paths of src attributes to absolute to load images/etc.
if you don't have access to the resources when you open the page then I think you need to implement similar script to download those resources at the time phantomjs loads the page and then redirect src attributes to that folder or maybe use data uri.
You might need to change links in css files as well.
This will bring up the images\fonts and styling you are missing currently.
I'm sure there are more points. I'll update the answer if you need more info, once I see my code.

Use Javascript to scan a local directory and then update an Anchor tag with the "latest" file

I'm trying to create a simple HTML page that will basically, load up some javascript, and check my direction (../Files)
the Files folder contains
file_001.txt
file_002.txt
file_003.txt
I then want javascript to use the latest one (file_003.txt), and update a anchor tag with the id of "file_download".
Would anyone by any chance have an idea how to do this?
The reason is, lets say I have a terms and conditions PDF file that is T&C_001.pdf and download the line a new terms and conditions is released. so we keep the T&C_001.pdf for any old records and we upload T&C_002.pdf. Now this will not need any HTML knowledge or even Javascript. The owner of the site would just need to add a new file with 002 on the end.
though, not fully accurate, you could try
<script type="text/javascript">
function getLatest(location, filename, ext, readyCallback, index) {
var tgIndex = typeof index === 'undefined' ? 1 : index;
$.ajax({
type: 'HEAD',
url: location + '/' + filename + '-' + index + '.' + ext,
success: function() {
getLatest(location, filename, ext, readyCallback, tgIndex + 1);
},
error: function() {
if (tgIndex > 1) {
readyCallback(location + '/' + filename + '-' + (tgIndex-1) + '.txt');
return;
}
readyCallback();
}
});
}
getLatest('linkToSite', 'file', 'txt', function(filename) {
if (typeof filename === 'undefined') {
alert('No file found on the location');
}
// do something with returned filename
});
</script>
which would try to check if the file is there, when not the previous index was the latest one. If the first one fails, there is no file on the specified location
This reply doesn't add formatting, and rather expects the files as:
- file-1.txt, file-2.txt, ...
this example assumes jquery :)
a fiddle of it you can find here
http://jsfiddle.net/Icepickle/JL5Su/

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