Chrome DevTools freezes on large data uri - javascript

I am working on a project that uses image data uri's to preview images using the style background-image: url(data:...)
My issue is when using the DevTools it freezes for awhile on large backgrounds because of the amount of string data needed. I can get around this in development by using an external url for testing instead, but I would like to know if there is any way to get Chrome to stop trying to show all the data?
I know Chrome could solve this by just truncating the data for me, so maybe it is a bug, but I'd like to know if there is some setting or way to get around this.

Ran into the same issue here. If you disable word wrap in the Elements section of the DevTools settings it helps. Might still give a lag but it should at least let you browse around.

Related

How to replay an animated GIF in javascript (vanilla) - Without JQuery

My current issue is that I have a loading bar animation on my web-based app that is shown (obviously) when the whole page or specific things are loading up. It is supposed to look like one of those Samsung TV Apps so it needs to be quite polished with the UX.
What me and my team are doing right now is a mix between creating an element for it and I assumed it gets cached in the local device which is an issue. I've known of a few ways that I can go around this like adding a Math.random() query at the end of the src url but I'd rather not follow that route for now.
I also saw a way that I believe involved simply setting the element.src = 'theSameUrl.gif' URL to be the same and I assume forcing the device to reload the file instead of using the cached one.
I would also be open to trying new file types that could make this a lot easier but I must keep in mind that this app will work on a LOT of different hardware, from Samsung TV's to BT Boxes or even Virgin Media Tv Boxes, amazon firestick etc.
At this point I'll take anything :P
You can "force it" to reload by wiping it source: img.src = ""
Then you set it again: img.src = "your_src_path"
This way your .gif will start from zero, at least on Edge, Chrome and Firefox, it should work the same way on a TV.

Javascript game does not load sprites but loads arena

https://github.com/mliu95/quintus-tag
Source code is there.
I was following Liu's tutorial on this (https://mliu95.github.io/2014/09/16/Creating-an-online-multiplayer-web-game-using-Socketio-and-Quintus-Part2/)
Part 1 worked perfectly fine (single player with a movable sprite). However, upon introducing multiplayer (accomplished by opening multiple windows with localhost:8080), the sprites simply don't appear on the screen.
Also, you are dealing with a complete noob in terms of networking. I know a decent amount of Java but have no experience whatsoever. Any advice would be greatly appreciated.
You didn't give much information to go on, and didn't respond to my question in the comments that could clarify the issue.
But here is what I think is happening, in part one of the tutorial he lists his sprite paths here:
var files = [
'/images/tiles.png',
'/maps/arena.json',
'/images/sprites.png',
'/images/sprites.json'
];
I'm assuming your sprites are 404'ing (not being found), so here is a possible fix.
Your file structure is probably not the same as his, where are you storing the sprite images locally (on your pc)? It needs to be in the same paths as shown above. Sprites should be located in YourProjectFolder/images. Make sure your your sprite file is named sprites.png
After making sure all those files are placed correctly, open your developer tools (f12), head to the network tab, check the "disable cache" box (if you're on chrome). And refresh.
It should load your sprites after these changes, and if not, you need to post the specific errors you are running into. The errors will show up in developer tools after you refreshed, if it is still unable to find them.
Good luck

Youtube, the site itself freezing for a few seconds

i've been plagued by a problem that seem to started since Youtube's last
layout change this year.
I have for months put up and tried to ignore the freezing that happens
everytime I open a link within youtube such as an channel, an video, the homepage, etc.
I'm using Chrome version 31.0.1650.63 and I have already tested youtube without any
extensions, cookies, cache, etc but it still affects me to this day and maybe some
of you out there.
I searched every where for the solution and couldn't find any anywhere.
I did a bit of digging and testing to see what is the root of the problem and
while i'm no expertise on code or Java...I did found something.
Every time I reload a page on youtube, with it finishing loading up...this happens:
http://i.imgur.com/K9Z3vJ1.png
See that?
The purple-colored rendering, that's the cause of the lag every time I load
up something on youtube!
I notice that it repeats the same thing over and over again for like 5-15 or so
seconds before it starts loading up the thumbnails of the videos.
If you want a closer inspection of the code, here's the raw data from the timeline (that you can load up in chrome's dev timeline window):
Youtube Lag JSON Timeline file
I don't what to do with this problem and I believe it affects
me in Firefox as well but to an lesser extent then chrome.
Do any of you guys know how to resolve this problem?
Honestly I doubt that the youtube devs will fix this problem since they're the ones who caused it in the first place. (Like not being able to subscribe to some people when i'm not even at my sub limit.)
I'm sorry if you don't want to help but I don't know who else to look to besides
the experts that y'all are when it comes to web coding. If anything, I believe a userscript or something similar could help with this but how...I don't know.
I'm new to this and I apologize if the question i'm asking isn't suited for this site.
Still, thanks for reading and if you can...please reply.
That is all and thanks again.
Well I was fiddling around and looking at the source code
with chromes timeline devtools and well...
I found a temporary solution to the problem which seems to have
fixed and ended the freezing on youtube! yay~
But some things don't work with this solution and i'm at
a fault with this issue after some hours trying to figure out
how to stop the problem.
Anyways I used adblock, an extension that I have on Google Chrome, to deal
with this issue and was able to get everything fixed and working!
What I did was, in the custom filters section (check options in your
adblock extension, you should have it.) and added the following then did
some testing to see if it fixed the problem which it did!
Here are the filters I used to fix it!
||s.ytimg.com/yts/jsbin/www-pageframe-*
*www-pageframe-*.js
^^^
Yeah, that's the temporary solution as it fixes the problems but it causes the following...
You can't open the menu which contains links to your playlists, user settings, channel, etc when you click your username or profile
picture on top right of youtube.
The "..." mini-menu that you usually find on the right of a video section (to hide, subscribe, etc.) doesn't appear anymore.
Youtube's quick menu button doesn't work, however the menu is still open but you won't be able to close it. That or it's close and you
won't be able to open it...I guess.
Those are the problems I found with this temporarily solution to the freezing problem.
Yeah...but I hope this helps anyone who's having this problem somewhat well.
But it would be nice if someone has an better solution then mine hehe!
Thanks for reading and if you have a better solution, don't feel afraid to
tell! ^_^
I'll be awaiting other answers, for now...I hope this helps y'all well
in some ways hehe! =D
This certainly isn't javascript, but substituting the normal EasyList in ABP for EasyList without element hiding will fix the issue. There are downsides to this as well but for now seems to be the better solution.

Images placeholder getting stuck behind iframe (just on Windows machines)

I'm trying to get it so that the clicking the image will play the video underneath. It works absolutely fine in all Mac browsers - here...
http://jsfiddle.net/SparrwHawk/KtbYR/14/
But doesn't work on Windows at all. Maybe it's a Windows security thing, maybe iframes can't have anything underneath? Not sure why this happens. Can anyone offer a work around?
I'm looking to place a still image over a video - the ones that YouTube generate are often blurry, whereas if I place my own over there I can ensure it's of high quality.
Simply add wmode=opaque to the URL params.
Using your code: http://jsfiddle.net/KtbYR/15/
EDIT: See this answer for an explanation

Sometimes FCKeditor doesn't load in Firefox

I am unable to replicate the problem when I want to but it seems like every now and then, my site using FCKeditor will load the interface but not the content (Clicking the buttons don't do anything). No javascript errors show and once it starts doing it, it usually is tough to get back to normal. The way I found to work best is to click the refresh button multiple times in a row, then the FCKeditor loads correctly. I have only seen this in Firefox
Has anyone else run into this problem or know a solution. It is a little annoying for me but I am afraid my client would be really confused
I have experienced the phenomenon you describe in FCKEditor's successor, CKEditor. Somehow, the IFRAME that contains the WYSIWYG content doesn't get loaded. What always helps is switching to source code view and back, but that's no solution.
I have seen the problem described on the Internet but with no solution.
Caching is not the problem, I think. Sometimes, if you press "reload" 20 times, it will break at the 21th time, and work again on the 22nd time.
What minimized the number of occurrences for me was to activate the thingy to the editor's bottom that shows the element path (body > p > span, I forgot it's name). I don't now why but since I turned it on, it very rarely breaks any more.
I have had this problem. I solved it by pre-loading FCKeditor in a hidden iframe during the login process so that when it got to the pages where it was used it was already in the cache.
i would strongly advise to upgrade to CKEditor which can not only be spelled out verbally without offending anyone, but also optimizes the loading time to minimal. I find it much more responsive than his F- friend.
I encountered this problem with firefox (not reproducible) and chrome (reproducible).
The solution that worked quite well in both cases was to wait for some milliseconds before initializing CKE :
setTimeout(function() {textarea.ckeditor({customConfig : 'custom/schnonfig.js'})} , 100);

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