socket-io usernames and connected client list - javascript

I've got a question regarding client-management socket.io with node.js
I'm running a very basic socket.io application where several socket.io-clients connect to a socket.io-server. When I try to populate a list of clients I do it like this:
server.js:
var clients = [];
io.on('connection', function (socket) {
socket.emit('whoareyou');
socket.on('hithere', function(name){
clients.push(name);
socket.emit('clients', clients);
console.log(name+" connected");
socket.on('disconnect', function(){
console.log(name+" disconnected");
clients.splice(clients.indexOf(name), 1);
});
});
});
clients.js
var socket = io.connect(server, {
port: 80
});
socket.on('whoareyou', function(){
socket.emit('hithere',hostname);
});
});
The clients-emit is for a webpage to populate the client-list because I don't really know how to exchange this list with a webserver running on the same machine without emitting.
Now, what I could do is skipping this whole whoareyou and hithere-crap and saving the socket as a JSON-array in clients. The ugly detail about this is that I just want to use the hostname of the client as a nickname and this is not a part of the socket-JSON (btw: the ip-address is part of it).
the socket-io docs show a nice example of a chat-room here: http://socket.io/get-started/chat/ but the interesting parts are left out.
Does somebody know a nice way how to do this?

Related

Is it possible to create a "fake" socket connection to a nodejs server that is secured through SSL?

I'm using socket.io-client to create a socket connection to my locally-running server. See my code below:
// Working example of connecting to a local server that is not SSL protected
var io = require('socket.io-client')
var socket = io.connect('http://localhost:3000', {reconnect: true});
socket.on('connect', function(){ console.log("inside 'connect'") } );
socket.on('connection', function(){ console.log("inside 'connection'") } );
socket.on('event', function(data){ console.log("inside 'event'") } );
socket.on('disconnect', function(){ console.log("inside 'disconnect'") } );
var payload = {email: 'fake#gmail.com', password: 'tester'};
var tokens = {browserId: 'b965e554-b4d2-5d53-fd69-b2ca5483537a'};
socket.emit("publish", {logic:"user", method:"signIn"}, payload, tokens, function(err, creds) {
console.log("inside the socket client emit callback. err: " + err);
console.log("creds: " + creds);
});
Now for my problem. As I stated in the comment at the top of that code, I can connect to my local nodejs server and get the response I expect when I turn off SSL encryption on my server. As soon as I turn SSL on, I stop getting any response at all from the code above. I don't see any message in my server logs or from the command line, where I'm running the code above with node.
My goal is to be able to run the code above, with SSL turned on in my server, and get the same response that I get when SSL is turned off. I've tried a bunch of variations on the code I included above, such as:
connecting to "https://localhost:3000"
connecting to "//localhost:3000"
connecting to "https://localhost:3443" (this is the port I have to connect to when I have the nodejs server running with SSL)
changing {reconnect:true} to {reconnect:true,secure:true}
I'm truly stumped, and I've been doing a bunch of research on the web and on my node server. It's my company's code and I didn't originally implement the SSL components, so I've spent a few hours looking at our code and trying to understand how adding SSL changes everything. I'm also a student and have about 2 years of experience behind me, so I'm good but I'm no expert. Have I said anything above that indicates if my task is impossible to achieve, or if maybe I have just overlooked something? Any leads on things to check out would be appreciated :)

How do I interact with a newly created server, created with child_process.spawn

I'm trying to make a front-end for my privately hosted Counter-Strike Global Offensive servers, on the front-end when I hit run server, everything works great and the server starts up and logs to console. But how can I view information like the server IP address, players in the server, and other things?
This is what I have so far for running the server:
router.post('/create', function(req, res) {
console.log(req.body);
var child = spawn('/home/steam/steamcmd/csgo/srcds_run -game csgo -console +game_type 0 +game_mode 0 +host_workshop_collection 249376192 -tickrate 128 +maxplayers 20')
child.stderr.on('data', function(err) {
console.log(err);
});
child.stdin.on('data', function(chunk) {
console.log(chunk);
});
child.stdout.on('data', function(chunk) {
});
});
Like for e.g. if I used a paid server host I would have a control panel where I could see server IP, restart / stop view players in game and other things. I hope this was clear enough and sorry if it was poorly written. I'm not sure how else to word this.
Does the server accept input once it has started? If so you can write to it using
child.stdin.write('my command\n');
Otherwise you're going to have to query it using something like gamedig

Socket IO 1.2 Query Parameters

I can't figure out how to retrieve query parameters on the server side for socket.io
1.2.1
Here's my client side code
var socket = io('http://localhost:3000/',{_query:"sid=" + $('#sid').attr('data-sid') + "&serial=" + $('#serial_tracker').text()});
and the server side:
io.use(function(socket,next){ //find out if user is logged in
var handshake = socket.request;
console.log(socket.request._query);
handshake.sid = handshake.query.sid;
}
socket.request._query is:
{ EIO: '3', transport: 'polling', t: '1419909065555-0' }
Does anyone know how query parameters work in socket io 1.2.1?
Thanks for any help and if you need any more information, just ask me.
When sending handshake query data to socket.io, use the following property name in the object:
{
query: 'token=12345'
}
I see above you used _query for a property name instead.
You should be able to access the query information at socket.request._query at that point. I'm not sure if there is a better way to get a hold of that data? I'm guessing yes, since they put an underscore in front of it, but I haven't found a better way yet.
Here's the full example of a connect query that is working for me (forgive the formatting, I'm copy/pasting this out of different node modules into an inline solution).
Server (using socket 1.2.1 nodejs):
var restify = require('restify');
var api = restify.createServer();
var socketio = require('socket.io');
var io = socketio.listen(api.server); // api is an instance of restify, listening on localhost:3000
io.use(function(socket, next) {
// socket.request._query.token is accessible here, for me, and will be '12345'
next();
});
api.listen(3000, function() {
console.log('%s listening at %s', api.name, api.url);
});
Client (chrome browser using the client library located at https://cdn.socket.io/socket.io-1.2.1.js):
var socket = io.connect('http://localhost:3000/', { query: 'token=12345' });

Can't send message to only one specific room through node.js and socket.io

I have a problem that i don't seems to be able to solve it. I'm doing some kind of integration with remote system and my code is in iframe but that can't be important for this one i hope :).
I'm trying to send a message from server to specific room/client to begin session. First thing I do is when user log in, I emit message from client side with username.
CLIENT.JS
conn.on('connect', function () {
conn.emit('session', { username: 'some_username' });
}, false);
And on server side i get message and join socket to the room.
SERVER.JS
socket.on('session', function(session) {
socket.join(session.username);
});
I have another module that communicates with this server.js script through redis. So i have two more events in server.js
SERVER.JS
var userCreate = redis.createClient();
userCreate.subscribe("userCreate", "userCreate");
var userDestroy = redis.createClient();
userDestroy.subscribe("userDestroy", "userDestroy");
userCreate.on("message", function(channel, data) {
socket.to(JSON.parse(data).username).emit('beginSession', data);
});
userDestroy.on("message", function(channel, data) {
socket.to(JSON.parse(data).username).emit('endSession', data);
socket.leave(JSON.parse(data).username);
});
But when ever i try to emit message from server to client i broadcast message to everyone. What am I doing wrong?
Well, from the syntax point of view you are doing everything correct.
Didn't you forget to specify the userId property in the endSession?
userDestroy.on("message", function(channel, data) {
socket.to(JSON.parse(data).userId).emit('endSession', data);
socket.leave(JSON.parse(data).userId);
});
If that doesn't work - you should provide the contents of a data object

Socket IO Server to Server

Is it possible for a server to connect to another using Socket.IO and be treated like a client?
And have it join rooms, recieve io.sockets.in('lobby').emit(). And more?
The first server is also listening for connections/messages as well.
Hey Brad, here's my full .js app below for reference:
var io = require("socket.io").listen(8099);
io.set('log level', 1);
io.sockets.on("connection", function (socket) {
console.log('A Client has Connected to this Server');
//Let Everyone Know I just Joined
socket.broadcast.to('lobby').emit("message",'UC,' + socket.id); // Send to everyone in Room but NOT me
socket.on("message", function (data) {
//Missing code
socket2.send('message,' + data); //Forward Message to Second Server
});
socket.on("disconnect", function (data) {
//Send Notification to Second Server
//Need to figure out later
//Send Notification to Everyone
socket.broadcast.emit("message",'UD,' + socket.id ); //Send to Everyone but NOT me
//Remove user from Session ID
arSessionIDs.removeByValue(socket.id);
//Send Notification to Console
console.log("disconnecting " + arRoster[socket.id][1]);
});
});
var io_client = require( 'socket.io-client' );
var socket2 = io_client.connect('http://192.168.0.104:8090');
socket2.on('connect', function () {
socket2.emit('C3434M,Test');
});
Yes, absolutely. Just use the Socket.IO client in your server application directly.
https://github.com/LearnBoost/socket.io-client
You can install it with npm install socket.io-client. Then to use:
var socket = io.connect('http://example.com');
socket.on('connect', function () {
// socket connected
socket.emit('server custom event', { my: 'data' });
});
I realize this is an old post, but I was working on something similar and decided to come back and contribute something as it got me thinking.
Here's a basic Client -> Server 1 -> Server 2 setup
Server #1
// Server 1
var io = require("socket.io").listen(8099); // This is the Server for SERVER 1
var other_server = require("socket.io-client")('http://example.com:8100'); // This is a client connecting to the SERVER 2
other_server.on("connect",function(){
other_server.on('message',function(data){
// We received a message from Server 2
// We are going to forward/broadcast that message to the "Lobby" room
io.to('lobby').emit('message',data);
});
});
io.sockets.on("connection",function(socket){
// Display a connected message
console.log("User-Client Connected!");
// Lets force this connection into the lobby room.
socket.join('lobby');
// Some roster/user management logic to track them
// This would be upto you to add :)
// When we receive a message...
socket.on("message",function(data){
// We need to just forward this message to our other guy
// We are literally just forwarding the whole data packet
other_server.emit("message",data);
});
socket.on("disconnect",function(data){
// We need to notify Server 2 that the client has disconnected
other_server.emit("message","UD,"+socket.id);
// Other logic you may or may not want
// Your other disconnect code here
});
});
And here's Server #2
// Server 2
var io = require("socket.io").listen(8100);
io.sockets.on("connection",function(socket){
// Display a connected message
console.log("Server-Client Connected!");
// When we receive a message...
socket.on("message",function(data){
// We got a message. I don't know, what we should do with this
});
});
This is our Client, who sends the original message.
// Client
var socket = io('http://localhost');
socket.on('connect', function(){
socket.emit("message","This is my message");
socket.on('message',function(data){
console.log("We got a message: ",data);
});
});
I am making this post a Community Wiki so that someone can improve this if they feel like it.
The code has not been tested, use at your own risk.
I had the same problem, but instead to use socket.io-client I decided to use a more simple approach (at least for me) using redis pub/sub, the result is pretty simple.
You can take a look at my solution here: https://github.com/alissonperez/scalable-socket-io-server
With this solution you can have how much process/servers you want (using auto-scaling solution), you just use redis as a way to forward your messages between your servers.

Categories

Resources