delay a for loop with javascript [duplicate] - javascript

This question already has answers here:
How do I add a delay in a JavaScript loop?
(32 answers)
Closed 8 years ago.
I want to delay a "for loop" for a while but don't know how to do it.
For example. Let's say this "for loop" runs from 0 to 8 and after each i there should be a delay for 2 sek.
for (var i=0; i<8; i++{
do something...
wait for 2 sek. and go on with i=i++;
}

You'll have to go that way:
function jsHello(i) {
if (i < 0) return;
setTimeout(function () {
alert("Hello " + i);
jsHello(--i);
}, 2000);
}
jsHello(5);
or
function jsHello(i) {
alert("Hello " + i);
if (--i > -1) {
setTimeout(function () { jsHello(i); }, 2000);
}
}
jsHello(5);

Javascript doesn't have a wait command. The way to get this behavior is using setTimeout:
for (var i=0; i<8; i++){
do_something(i);
}
function do_something(j) {
setTimeout(function() {
tasks to do;
}, 2000 * j);
}
Every time the function do_something() is called, it executes "tasks to do" scheduled by 2000*i milliseconds.

To resolve this task you have to use closure - immediately invoke function witch be called on every iteration with i as param, and setTimeout inside this function. In this case param you passed will be stored in scope and could be used in timeout callback:
for (var i=0; i<8; i++) (function(t) {
window.setTimeout(function() {
//do anything with t
}, t*2000)
}(i))
UPD
Also here is a shorten ES6 version. As let has block scope you can get rid os wrap function closure use
for (let i=0; i<8; i++){
setTimeout(() => {
console.log(i)
}, 2000 * i);
}

Related

Combine for loop with timing events in javascript

I have this code:
for (i = 0; i < 3; i++) {
var interval = setInterval(function(){
alert(i);
}, 2000);
}
What I would like to achieve is to have an alert every 2 sec displaying first 0, then 1 and lastly 2.
Instead I have to wait for quite long before I have 3 alerts all displaying the number 3. Where is my code wrong?
Well, there is (yet again) more than one solution to this problem. But, lets first talk why your code doesn't work properly.
Your code:
for (i = 0; i < 3; i++) {
var interval = setInterval(function(){
alert(i);
}, 2000);
}
..basically means that it will assign three setInterval calls to be executed after 2 seconds as fast as the for loop is placing them to the queue. So basically, all your calls runs really fast after 2 seconds, only few milliseconds or less between them. Moreover, setInterval means that it will be called as long as clearInterval is called to the variable it is assigned with. In other words, your code never stops executing the alert, because you are never calling clearInterval. Finally, your alert(i) will always display value of 3, because it is the last value of i when execution moves away from the for loop.
To improve your code, you could remove the for loop entirely and just let setInterval run as long as the value of i is alerted three times; At that point, you just call clearInterval to the value which has handle to setInterval and the job is finished.
Working code:
// value to output
var i = 0,
// starting setInterval and assigning its handle to variable interval,
// it is used to clear the interval when execution should be finished
interval = setInterval(function () {
// alert value of i and increase it by 1
alert(i++);
// if i is equals to 3, no more calls
if(i === 3) {
// clear the interval so method won't be called in the future
clearInterval(interval);
}
}, 2000);
JS FIDDLE EXAMPLE
Cheers, hopefully you learnt something new today.
Without forloop:
var number = 0;
var interval = setInterval(function(){
alert(number);
number++;
if(number === 3) {
clearInterval(interval);
}
}, 2000);
JSFIDDLE
1.1 Without for loop + without initial delay (demo):
var i = 0;
var showAlert = function(){
alert(i);
i++;
if(i < 3){
setTimeout(function(){
showAlert();
}, 2000);
}
};
showAlert();
1.2 Without for loop + with initial delay (demo):
var i = 0;
var showAlert = function(){
if(i < 3){
setTimeout(function(){
alert(i);
i++;
showAlert();
}, 2000);
}
};
showAlert();
2.1 With for loop + without initial delay (demo):
function setAlert(k){
setTimeout(function(){
alert(k);
},k * 2000);
}
for(var i = 0; i < 3; i++) {
setAlert(i);
}
2.2 With for loop + with initial delay (demo):
function setAlert(k){
setTimeout(function(){
alert(k);
},(k + 1) * 2000);
}
for(var i = 0; i < 3; i++) {
setAlert(i);
}
First of all, I would go with setTimout, you know that you want 3 alerts.
Second problem is a bit stranger. You are calling async function, setTimeout/setInterval and referring to the original i of the for loop inside of the setTimeout callback. That will not work because at the time of the timeout invocation the for loop has already finished and i var will be 3. One solution is to wrapp the async function in a self invoking anonymous function with params that you need inside async function. In our case we call it with i.
Solution:
for (i = 0; i < 3; i++) {
(function(i) {
setTimeout(function(){
alert(i);
}, 2000 * i);
})(i);
}
JS fiddle

setTimeout and passing variables to anonymous function together [duplicate]

This question already has answers here:
setTimeout in for-loop does not print consecutive values [duplicate]
(10 answers)
Closed 8 years ago.
i'm writing a code and i've stuck with setTimeout function. I would like to get animation effect. Display elements of array with delay. Code is done.
for (var i=0;i <= array.length-1;i++) {
(function(el) {
setTimeout(function(){
document.getElementById('Result').innerHTML += Math.floor(el);
console.log(Math.floor(el));
}, 3000*(i+1));
})(array[i]);
I had problem with delay when i use for (var i=array.length-1; i>=0;i--) Why? (The idea of this code is display items array form the last to the first)
for (var i=0;i <= array.length-1;i++) {
(function(el) {
setTimeout(function(){
Give now the same resultat as: for (var i=array.length-1; i>=0;i--) {
console.log(array[i]+'!')
The problem here is about closures. A closure is a type of anonymous function used to remember the arguments for using them later in asynchronous code (e.g. in functions called by setTimeout).
If you write something like:
setTimeout(function(foo){...}(value), 3000)
the function gets called before calling setTimeout. You have to use a closure to do this:
(function(foo){
setTimeout(function() {
... do something with foo ...
}, 3000);
})(value_of_foo);
This code will remember the value of foo creating a setTimeout with a function that uses it.
Another problem is that you have to increase the setTimeout time to create a delay, otherwise the for will create a bunch of setTimeout(..., 3000) that will be executed all at once. So what you will need to do to your code is something like the following:
for (var i = 0; i <= array.length; i++) {
(function(el) {
setTimeout(function(){
document.getElementById('Result').innerHTML += Math.floor(el)
}, 3000 * i);
})(array[i]);
}
Timeouts don't execute until after your main function has finished, this means that by the time your timeout function executes per loop, your i variable will be at its final value (in this case = 0). Your function declaration is also incorrect as the timeout function does not pass in those parameters for you. To do this, you need to wrap your timeout inside of another function call that takes in the parameters for the current loop, try something like this instead...
for (var i=array.length-1; i>=0;i--) {
function(array, i) {
setTimeout(function() {
document.getElementById('Result').innerHTML += Math.floor(array[i]);
}, (i+1) * 3000);
}(array, i);
}
First of all you are immediately calling the function and its result is assigned as the callback of the timeout. (this is wrong as the first argument must be a function)
Then, you have some syntax errors with missing closing } and )..
Try
for (var i=array.length-1; i>=0;i--) {
function(array,i){
setTimeout(function(){
document.getElementById('Result').innerHTML += Math.floor(array[i]);
}, 3000*i);
}(array,i);
}
I used 3000*i so that each timeout is 3 seconds after the other

how to get exact value in setTimeout function [duplicate]

This question already has answers here:
JavaScript closure inside loops – simple practical example
(44 answers)
javascript using settimeout() with a loop
(4 answers)
Closed 9 years ago.
Simple question...
for (var i = 0; i < 5; i++) {
setTimeout(function () { alert(i) }, 3000);
}
how to alert 5 times with exact value of i.
It gives "5" only 5 times.
I need its result like
0
1
2
3
4
With a closure that keeps the value of the variable constant within the new scope of the immediately invoked function
for (var i = 0; i < 5; i++) {
(function(j) {
setTimeout(function () { alert(j) }, 3000);
}(i));
}
The setTimout is asynchronous, so by the time it executes the loop has long since completed, and the value of i has been changed to 5, so you need to lock it in.
You can use setInterval alternate to setTimeout
Try,
var xCnt = 0;
var xInterval = setInterval(function()
{
xCnt +=1;
alert(xCnt);
if(xCnt == 5)
{
clearInterval(xInterval);
}
}, 3000);
DEMO

How to pass variable to anonymous function

I want to pass variable setTimeoutfunction and do something with that. When I alert value of i it shows me numbers that i did not expected. What i m doing wrong? I want log values from 1 till 8.
var end=8;
for (var i = 1; i < end; i ++) {
setTimeout(function (i) {
console.log(i);
}, 800);
}
The standard way to solve this is to use a factory function:
var end=8;
for (var i = 1; i < end; i ++) {
setTimeout(makeResponder(i), 800);
}
function makeResponder(index) {
return function () {
console.log(index);
};
}
Live example | source
There, we call makeResponder in the loop, and it returns a function that closes over the argument passed into it (index) rather than the i variable. (Which is important. If you just removed the i argument from your anonymous function, your code would partially work, but all of the functions would see the value of i as of when they ran, not when they were initially scheduled; in your example, they'd all see 8.)
Update From your comments below:
...will it be correct if i call it in that way setTimeout(makeResponder(i),i*800);?
Yes, if your goal is to have each call occur roughly 800ms later than the last one, that will work:
Live example | source
I tried setTimeout(makeResponder(i),setInterval(i));function setInterval(index) { console.log(index*800); return index*800; } but it's not work properly
You don't use setInterval that way, and probably don't want to use it for this at all.
Further update: You've said below:
I need first iteration print 8 delay 8 sec, second iteration print 7 delay 7 sec ........print 2 delay 2 sec ...print 0 delay 0 sec.
You just apply the principles above again, using a second timeout:
var end=8;
for (var i = 1; i < end; i ++) {
setTimeout(makeResponder(i), i * 800);
}
function makeResponder(index) {
return function () {
var thisStart = new Date();
console.log("index = " + index + ", first function triggered");
setTimeout(function() {
console.log("index = " +
index +
", second function triggered after a further " +
(new Date() - thisStart) +
"ms delay");
}, index * 1000);
};
}
Live example | source
I think you now have all the tools you need to take this forward.
Your problem is that you are referring to the variable i some time later when your setTimeout() function fires and by then, the value of i has changed (it's gone to the end of the for loop. To keep each setTimeout with it's appropriate value of i, you have to capture that value i separately for each setTimeout() callback.
The previous answer using a factory function does that just fine, but I find self executing functions a little easier than factory functions to type and follow, but both can work because both capture the variables you want in a closure so you can reference their static value in the setTimeout callback.
Here's how a self executing function would work to solve this problem:
var end=8;
for (var i = 1; i < end; i ++) {
(function (index) {
setTimeout(function() {
console.log(index);
}, 800);
})(i);
}
To set the timeout delay in proportion to the value of i, you would do this:
var end=8;
for (var i = 1; i < end; i ++) {
(function (index) {
setTimeout(function() {
console.log(index);
}, index * 800);
})(i);
}
The self executing function is passed the value of i and the argument inside that function that contains that value is named index so you can refer to index to use the appropriate value.
Using let in ES6
With the ES6 of Javascript (released in 2015), you can use let in your for loop and it will create a new, separate variable for each iteration of the for loop. This is a more "modern" way to solve a problem like this:
const end = 8;
for (let i = 1; i < end; i++) { // use "let" in this line
setTimeout(function() {
console.log(i);
}, 800);
}
The main reason for this to not to work, is because, of the setTimeout which is set to run after 800 and the scope of i.
By the time it executes which the value of i will already have changed. Thus no definitive result could be received. Just like TJ said, the way to work this around is through a handler function.
function handler( var1) {
return function() {
console.log(var1);
}
}
var end = 8;
for (var i = 1; i < end; i++) {
setTimeout(handler(i), 800);
}
Demo
setTimeout accepts variables as additional arguments:
setTimeout(function(a, b, c) {
console.log(a, b, c);
}, 1000, 'a', 'b', 'c');
Source.
EDIT: In your example, the effective value of i will likely be 8, since the function is merely to be called after the loop has finished. You need to pass the current value of i for each call:
var end=8;
for (var i = 1; i < end; i ++) {
setTimeout(function (i) {
console.log(i);
}, 800, i);
}

Create a pause inside a while loop in Javascript

I would like to create a pause inside a while loop so that I can create n animations that each appear 3 seconds after the other.
I've tried the following, but it doesn't work. Would love to have someone show me what I'm doing wrong.
i=0;
while (i < n) {
someanimation();
setTimeout(function(){
i++;
}, 3000);
};
setTimeout does not pause; it asks Javascript to run some other code later.
Googling for "setTimeout loop" tells you exactly what you need to know. If you look around a little bit, it even mentions setInterval. The difference: using setTimeout to loop will wait 3 seconds in between loops, whereas setInterval will make it take 3 seconds total for the loop (including however much time the animation takes, as long as it's less than 3 seconds :) ). Also, setInterval constructs an infinite loop that you'll have to break out of after the desired number of times; setTimeout requires you to construct the loop yourself.
i = 0;
// setTimeout approach
function animation_loop() {
someAnimation();
setTimeout(function() {
i++;
if (i < n) {
animation_loop();
}
}, 3000);
};
animation_loop();
// setInterval approach
i = 0;
someAnimation();
iid = setInterval(function() {
i++;
if (i < n) {
someAnimation();
} else {
clearInterval(iid);
}
}, 3000);
setTimeout is a little trickier than that because it doesn't block (i.e. it doesn't finish waiting on the timeout before continuing with the program).
What you want is closer to this:
var i = 0;
function nextFrame() {
if(i < n) {
someanimation();
i++;
// Continue the loop in 3s
setTimeout(nextFrame, 3000);
}
}
// Start the loop
setTimeout(nextFrame, 0);
It may also be worth your while to read up on setInterval as a possible alternative.
Well, thanks to ES6-7 with Promises we can now make a pause and make it look nice at the same time!
var id = 0;
async function do() {
while(true) {
await pause(id);
//will happen only after pause is done
id++;
}
}
function pause(id) {
return new Promise(resolve => setTimeout(() => {
console.log(`pause ${id} is over`);
resolve();
}, 1500));
}
do();
One of the way of doing it is to use RxJS. Please take a look at working example here
Rx.Observable
.interval(1000)
.take(10)
.subscribe((x) => console.log(x))
create a function like:
function sleep_until (seconds) {
var max_sec = new Date().getTime();
while (new Date() < max_sec + seconds * 1000) {}
return true;
}
and then change your code to
i=0;
while (i < n) {
someanimation();
sleep_until(3);
do_someotheranimation();
};
You are not very specific about what you want to do, but I'd say the main problem is that you call someanimation() without a delay. So maybe this solves it for you:
for (var i = 0; i < n; i++) {
setTimeout(someanimation, 3000 * i);
};
Note the missing () after someanimation as it is the callback for setTimeout().
function myFunction() {
var x;
for(var i=0;i<10;i++){
if (confirm("Press a button!") == true) {
x = "You pressed OK!";
} else {
x = "You pressed Cancel!";
}
document.getElementById("demo").innerHTML = x;
}
}``

Categories

Resources