What does it mean that SpiderMonkey is threadsafe? - javascript

I can build SpiderMonkey as a library and use it as a Javascript engine in my C++ application.
In the documentation is been specified that SpiderMonkey is threadsafe, but what does it mean since Javascript/Ecmascript doesn't currently even have a threading model. What kind of calls or expressions are qualified as "safe" with this phrase about SpiderMonkey ? It's just about a piece of C++ code calling any JS functionality from any C++ thread to the Javascript virtual machine ?

Thread-safety of a library means that the library can be used in a multithreaded environment. SpiderMonkey library can be integrated into a multithreaded C++ application. That has nothing to do with JavaScript language model.
However certain rules and restrictions apply. Theses rules are confusing as they have been changing from one version of the library to another and the documentation wasn't and still isn't very clear about them.
Documentation pages often display notes like: "Deprecated since..." or "DRAFT IN PROGRESS...", or "Not Found 404".
Starting in Gecko 12.0 or SpiderMonkey 24, the rules are:
JSRuntime is single-threaded. You must only use it from one thread
To call the library APIs from more that one thread at once, use multiple JSRuntimes
In a JS_THREADSAFE build, many JSAPI functions must only be called
from within a request (JS_THREADSAFE is now permanently on)
Bracket API calls with JS_BeginRequest, JS_EndRequest functions or
use JSAutoRequest class
Garbage Collector suspends all other threads calling into SpiderMonkey. To keep wait time to a minimum, avoid long-running requests. Do not include blocking I/O or time-consuming calculations inside JS_BeginRequest, JS_EndRequest blocks.
You may consider building a debug version of SpiderMonkey to test your integration. Try using flags:
--enable-root-analysis --enable-debug --disable-optimize
Those add assertions in the library code to help catching thread (garbage collector, and memory) related problems earlier.

It's threadsafe in regard to your C++ application. You can use the library from multiple threads inside your C++ code, without concern for locking data structures, etc.
In this context, it's irrelevant what the library does (in your case, execute JS code). What matters is that the library itself can be used in a multithreaded environment.
From Wikipedia:
Implementation is guaranteed to be free of race conditions when
accessed by multiple threads simultaneously.
Read more about thread safety in Wikipedia.

Related

How working of Javascript Single thread & NodeJS single thread differs in terms of flow execution

I am in the middle of building data modeling in MongoDB which will work with Nodejs. I am keen to understand the basic level working of how threads handle flow of execution in Javascript. Basically i want to understand if their is any difference in terms of execution of threads of Javascript & Nodejs. The javascript is single threaded and the Nodejs built upon v8 javascript is also single threaded! What could be the breakthrough difference in terms of execution between these two.
The terminology in your question is a bit messed up and thus it appears your question is a bit misdirected. Trying to compare "Javascript" to node.js does not really make sense. node.js runs Javascript code just fine. You don't really compare the two. I'm going to assume that what you meant to compare is "Javascript in the Chrome browser" vs. "Javascript in node.js".
The main thread of Javascript in both Chrome (or any other browser) and node.js is single threaded. They behave the same in that regard and, in fact, node.js and Chrome use the exact same V8 Javascript execution engine. All coordination with the outside world or with other native code is via the event queue.
Modern browsers do have webWorkers which allow additional threads of Javascript, but those threads are very restricted in what they can do (for example, they cannot access the DOM) and in how they can communicate with the main Javascript thread (all communication is via messaging - direct function calls or shared variables are not allowed). webWorkers are almost as isolated as separate processes would be in node.js.
Both Chrome and node.js have native code libraries that use native threads to implement their work, but when they interface with the user's Javascript code, they all go through the event queue and that's how they connect with the single threaded Javascript code.

is it possible to achieve multithreading in nodejs? [duplicate]

This question already has answers here:
How to create threads in nodejs
(12 answers)
Closed 6 years ago.
Node.js multithreading.
Is it possible to use multithreading in Node.js? if yes.
What are the advantages and disadvantages of using multithreading in Node.js? Which are those modules that can be achieve multithreading in Node.js? I am a newbie to Node.js, I read from many blogs saying that Node.js is single threaded.
I know the java multithreading but I need to know whether it is possible in Node.js or not.
Yes and No. Let's start from the beginning. Why is NodeJs single-threaded, is explained here Why is Node.js single threaded?
While Node.js itself is multithreaded -- I/O and other such operations run from a thread pool -- JavaScript code executed by Node.js runs, for all practical purposes, in a single thread. This isn't a limitation of Node.js itself, but of the V8 JavaScript engine and of JavaScript implementations generally.
Node.js includes a native mechanism for clustering multiple Node.js processes, where each process runs on a separate core. But that clustering mechanism doesn't include any native routing logic or shared state between workers.
Generally and more clearly the statement is that, each node.js process is single threaded .if you want multiple threads, you have to have multiple processes as well.
For instance,you can use child process for this, which is described here http://nodejs.org/api/child_process.html . And just for your info, check out also this article, is very instructive and well written, and possibly will help you, if you want to work with child_processes -- https://blog.scottfrees.com/automating-a-c-program-from-a-node-js-web-app
Despite of all of the above, you can achieve a kind of multi-threading with C++ and native nodejs C++ development.
First of all check out these answers, probably they will help you,
How to create threads in nodejs
Node.js C++ addon: Multiple callbacks from different thread
Node.js C++ Addon: Threading
https://bravenewmethod.com/2011/03/30/callbacks-from-threaded-node-js-c-extension/
Of course you can find and leverage a lot of node plugins which are giving "multi"-threading capability: https://www.npmjs.com/search?q=thread
In addition, you can check JXCore https://github.com/jxcore/jxcore
JXCore is fork of Node.js and allows Node.js apps to run on multiple threads housed within the same process. So most probably JXCore is a solution for you.
"What are the advantages and disadvantages of using multi-threading in Node.js ?"
It depends of what you want to do. There are no disadvantages if you leverage and use Node.js sources correctly, and your "multi" - threaded plugins or processes or whatever, do not "hack" or misuse anything from the core of V8 or Node.js !
As in every answer, the correct answer is "use the right tools for the job".
Of course, since node is by design single-threaded, you can have better approaches for multithreading.
A technique that a lot of people use, is to make their multi-threaded application in C++, Java, Python e.t.c and then, they run it via automation and Node.js child_process (third-party application runs asynchronously with automation, you have better performance (e.g C++ app), and you can send input and get output in and from your Node.js application).
Disadvantages multi-threading Node.js
Check this: https://softwareengineering.stackexchange.com/questions/315454/what-are-the-drawbacks-of-making-a-multi-threaded-javascript-runtime-implementat
Keep in mind that if you want to create a pure multithreaded environment in Node.js by modifying it, I suppose that would be difficult, risky due to the complexity, moreover you have to be, always up to date with each new V8 or Node release that will probably affect this.
No, you can't use threads in node.js. It uses asynchronous model of code execution. Behind the asynchronous model, the node itself uses threads. But as far as I know, they can't be accessed in the app without additional libraries.
With the asynchronous model you don't actually need threads. Here is a simple example. Normally, in multi-threaded environments, you would run networks requests in each thread to not block the execution of code in main thread. With async model, those requests do not block the main thread and are still executed in other threads, only this is hidden from you to make development process straightforward.
Also check this comment by bazza.

How is asynchronous javascript interpreted and executed in Node.js?

I've been doing a lot of research into the core of Node.js lately, and I have some questions about the inner workings of the Node platform. As I understand it, Node.js works like this:
Node has an API, written in Javascript, that allows the programmer to interact with things like the filesystem and network. However, all of that functionality is actually done by C/C++ code, also a part of Node. Here is where things get a little fuzzy. So it's the Chrome V8 engine's job to essentially "compile"(interpret?) javascript down into machine code. V8 is written in C++, and the Javascript language itself is specified by ECMA, so things such as keywords and features of the language are defined by them. This leads me to my first few questions:
How is the Node Standard Library able to interact with the Node Bindings, since the Node Bindings are written in C++?
How does the Chrome V8 engine interpret Javascript in the context of Node? I know it uses a technique called JIT, which was mentioned in a similar question: (https://softwareengineering.stackexchange.com/questions/291230/how-does-chrome-v8-work-and-why-was-javascript-not-jit-compiled-in-the-first-pl)
But this doesn't explain how Javascript is interpreted in the context of Node. Is the Chrome V8 engine that ships with Node the exact same engine that runs on the Chrome browser, or has it been modified to work with Node?
That brings me to my next question. So Node features event-driven, non-blocking IO. It accomplishes this via the Event Loop, which, although it is often referred to as the "Node Event Loop", is actually a part of the libuv library, a C++ library designed to provide asynchronous IO. At a high level, the event loop is essentially accessed via Callbacks, which is a native Javascript feature and one of the reasons Javascript was chosen as the language for the Node project. Below is an illustration of the how the event loop works:
This can also be demonstrated live by this neat little site: http://latentflip.com/loupe/
Let's say our Node application needs to make a call to an external API. So we write this:
request(..., function eyeOfTheTiger() {
console.log("Rising up to the challenge of our rival");
});
Our call to request gets pushed onto the call stack, and our callback is passed somewhere, where it is kept until the request operation finishes. When it does, the callback is passed onto the callback queue. Every time the call stack is cleared, the event loop pushes the item at the top of the callback queue onto the call stack, where it is executed. This event loop is run on a single thread. Where problems arise is when someone writes 'blocking' code, or code that never leaves the call stack and effectively ties up the thread. If there is always code executing on the call stack, than the event loop will never push items from the callback queue onto the call stack and they will never get executed, essentially freezing the application. This leads me to my next question:
If the Javascript is interpreted by the Chrome V8 engine, than what "controls" the pushing of code onto the callback queue? How is Javascript code handled by the libuv event loop?
I've found this image as a demonstration of the process:
This is where I'm uncertain about how exactly Chrome V8 engine and libuv interact. I'm inclined to believe that the Node Bindings facilitate this interaction, but I'm not quite sure how. In the image above, it appears as though the NodeJS bindings are only interacting with machine code that has been compiled down from Javascript by V8. If so, than I am confused as to how the V8 engine interprets the Javascript in such a way that the Node Bindings can differentiate between the callback and the actual code to immediately execute.
I know this is a very deep and complicated series of questions, but I believe this will help to clear up a lot of confusion for people trying to understand Node.js, and also help programmers to understand the advantages and disadvantages of event-driven, non-blocking IO at a more fundamental level.
Status Update: Just watched a fantastic talk from a Sencha conference(Link here). So in this talk, the presenter mentions the V8 embed guide(Link here), and talks about how C++ functions can be exposed to Javascript and vice versa. Essentially how it works is that C++ functions can be exposed to V8 and also specify how it wants those objects to be exposed to Javascript, and the V8 interpreter will be able to recognize your embedded C++ functions and execute them if it finds Javascript that matches what you specified. For example, you can expose variables and functions to V8 that are actually written in C++. This is essentially what Node.js does; it is able to add functions like require into Javascript that actually execute C++ code when they are called. This clears up question number 1 a little, but it doesn't exactly show how the Node standard library works in conjunction with V8. It is still also unclear about how libuv is interacting with any of this.
Basically what you are looking for is V8 Templates. It exposes all your C++ code as JavaScript functions that you can call from within the V8 Virtual Machine. You can associate C++ callbacks when functions are invoked or when specific object properties are accessed (Read Accessors and Interceptors).
I found a very good article which explains all of this - How does NodeJS work?. It also explains how libuv works in conjunction with Node to achieve asynchronicity.
Hope this helps!

JavaScript Execution Engine Unspecified?

I started to learn JavaScript recently. I've been working in the creation of applications with Node.js and Angular for a few months now.
One of the main aspects that was puzzling me was how it is possible to write asynchronous code in JavaScript in which I do not have to worry about things like thread synchronization, race conditions, etc.
So, I found a couple of interesting articles([1],[2]) that explained how I can be guaranteed that any piece of code that I write will always be executed by a single thread at the time. Bottom line, all my asynchronous code is simply scheduled to be executed at some point within an event loop. This sounds pretty much like the OS scheduler would work in a machine with a single processor, where every process is scheduled to use the processor for a limited amount of time, giving us the fake sense of parallelism. And the callbacks would be like interrupts.
The articles do not provide any particular references, so I thought that the best source on how the JavaScript execution engine work should certainly be the language specification, and so I got me the latest copy of EcmaScript 5.1.
To my great surprise I discovered that this execution behavior is not specified there. How come? This looks like a fundamental design choice done in all JavaScript execution engines in browsers and in node. Interestingly, I have not been able to find a place where this is specified for any specific engine. In fact, I have no clue how people find out this is the way things work to the point that is so categorically affirmed in books and blogs like the ones cited above.
So, I have a set of what I consider interesting questions. I would appreciate any answers providing insights, remarks or simply references pointing me in the right direction to understand the following:
Since the EcmaScript does not specify that the JavaScript execution engine should work with an event loop, how come may implementations of JavaScript seem to work this way, not only in browsers, but also in Node.js?
Does that mean I could implement a new JavaScript engine which is EcmaScript-compatible that in fact provides true multithreading capabilities with features like sychronization locks, conditions, etc?
Does this execution model using an event loop precludes me from taking advantage of multicores if I want to execute an intense CPU-bound task? I mean, I can surely divide the task in chunks (as explained in one of the articles), but this is still executed serially, not in parallel. So, how could a JavaScript engine take advantage of multicores to run my code?
Do you know of any other reputable sources where this behavior for any particular JavaScript engine implementation is formally specified?
How could the code be portable between libraries and engines if we cannot assume a few things about the execution environments?
It looks like too many questions, perhaps making this post too broad to be answered. If it gets closed I will try to ask them in different threads. But they all revolve around the fact that I want to understand better why JavScript and Node were designed with an event loop, and if this is specified somewhere (besides the browsers source code) that I could read and gain a deeper understanding of designs and decisions taken here and more importantly, to know exactly what is the source of information for people writing books and posts about it.
There are certain assumptions/weak references you make which lead you to this conclusion. Some of them are:
ECMAScript ECMA-XXX vs JavaScript vs JavaScriptEngine:
ECMAscript is a language specification, given by ECMA International. JavaScript is the most widely used web language that conforms to ECMAscript. For most part ECMAScript and JavaScript are synonymous (remember there is ActionScript). JavaScriptEngine is the implementation (interpreter) of JavaScript language code. It is a program in flesh and bones worked from ground-up unlike ECMAScript which only describes JavaScript's end goals and behaviour and JavaScript the code that uses the ECMAScript standard. You will find that an engine will do more than just conform to ECMAScript standard. They are at the ends of the specification/implementation spectrum. Example of this is ECMA-262/JavaScript/V8.
Event loop in browser vs Event loop in node.JS (JSEngine vs JSEnvironment):
This looks like a fundamental design choice done in all JavaScript execution engines in browsers and in node.
If you are using node.JS you may have used core libraries fs/net/http. These use event emitters which are hooked with the event loop provided with libuv. This is an extension to the JavaScriptEngine V8, forming node.JS platform. The event loop here involves objects like threads, sockets, files or abstract requests. But the event did not originate here. It was in first used in browsers. A browser implements a DOM which requires events for working with HTML elements. See the DOM specification and one implemented for Mozilla. They use events and require a event loop built on top of the JSEngine for browser use. Chrome adds DOM interface to the V8 engine it embeds.
Yes, you will feel this is common, because of the necessary DOM API in all browsers. Node developers brought forward this novel evented processing to server with the help of libuv which provides non-blocking, asynchronous abstraction for low-level operations required on server. As pointed already, not all server frameworks use event loop. Take example of Rhino which literally uses Java Classes for file,sockets (everything). If you actually use core Java IO, file operations are synchronous.
Now answering your questions in order:
explained in point 2 above
Yes, you can. Take a look at Rhino, there are many others. It may be possible in node but node is geared to be a high performance webserver and that might be against its zen.
Like I said event loop sits on JSEngine. It is a design pattern, that works best with IO. Multi-threaded design works better with high CPU-loads. If you want to use multiple cores in node.JS take a look at cluster module. For browsers you have webworkers
That varies from engine to engine. And how it is embedded. Browsers will have DOM and therefore event loop. Servers can vary. Check their specifications.
For browser it is possible to make it portable between them to a good extent. No promises for server.
Event loop doesn't have anything to do with javascript itself, it's a part of environment, not js engine. Since javascript was designed primarily to manipulate user interface, it was used heavily with event loop. But event loop is a part of UI implementation, not just in javascript, but in any language.
Yes, you can. But it will not be just engine, more like environment/platform. I think (but not quite sure) that you can use threads and related stuff in Rhino.
Yes, it does. In node this is usually solved by spawning more processes and in browser you can use WebWorkers.
I can't imagine a better source then specification. If something isn't there, it's just not a part of javascript (aka EcmaScript)
I have spent a good amount of time today trying to find the answers to my own questions, guided by some of the comments and other answers left for me here. I share my findings here in case others may consider them useful.
Event-Driven Design in JavaScript for Browsers
The decision to design JavaScript this way seems mostly related to the requirements of the DOM Event Architecture. In this specification we can find explicit requirements related to the implementation of events order and the event loop. The HTML5 specification goes even further, and define the terms explicitly and state specific requirements for the event loop implementation.
This must have certainly driven the design of the JavaScript execution engines in browsers. In this article Timing and Synchronization in JavaScript published by Opera we can clearly see that these requirements are the driving force behind the design of the Opera browser. Also in this another article from Mozilla, named Concurrency Model and Event Loop, we can find a clear explanation of the same event-driven design concepts as implemented by Mozilla (although the document seems outdated).
The use of an event loop to deal with this kind of applications is not new.
Handling user input is the most complex aspect of interactive
programming. An application may be sensitive to multiple input
devices, such as mouse and keyboard, and may multiplex these among
multiple input devices (e.g. different windows). Managing this
many-to-many mapping is usually in the province of of User Interface
Management Systems (UIMS) toolkits. Since most UIMS are implemented
in sequential languages they must resort to various techniques to
emulate the necessary concurrency. Typically this toolkits use an
event-loop that monitors the stream of input events and maps the events to call-back functions (or event handlers) provided by the
application programmer.
- Jonh H. Reppy - Concurrent Programming in ML
The use of event loops is present in other famous UI toolkits like Java Swing and Winforms. In Java all UI work must be done within the EventDispatchThread whearas in Winforms all UI work must be done within the thread that created the Window object. So, even when these languages support true multithreading they still require all UI code to be run in a single thread of execution.
Douglas Crockford explains the history of the event loop in JavaScript in this great video called Loopage (worth watching).
Event-Driven Design in JavaScript for Node
Now, the decision of using an event-driven design for Node.js is a bit less evident. Crockford gives a good explanation in the video shared above. But also, in the book, The Past, Present and Future of JavaScript, its author Axel Rauschmayer says:
2009—Node.js, JavaScript on the server. Node.js lets you implement
servers that perform well under load. To do so, it uses event-driven
non-blocking I/O and JavaScript (via V8). Node.js creator Ryan Dahl
mentions the following reasons for choosing JavaScript:
“Because it’s bare and does not come with I/O APIs.” [Node.js can thus introduce its own non-blocking APIs.]
“Web developers use it already.” [JavaScript is a widely known language, especially in a web context.]
“DOM API is event-based. Everyone is already used to running without threads and on an event loop.” [Web developers are not scared of
callbacks.]
So, it looks like Ryan Dahl, creator of Node.js, took into account the current design of JavaScript in browsers to decide which should be the implementation of his non-blocking, event-driven solution for Node.js.
The latest implementation of Node.js seems to use a library called libuv, designed for the implementation of this kind of applications. This library is a core part of the design of node. We can find the definition of event loops in its documentation. Evidently this plays an important role in the current implementation of Node.js.
About Other EcmaScript Compatible Engines
The EcmaScript specification does not provide requirements about how the concurrency needs to be handled in JavaScript. Therefore, this is decided by the implementation of the language. Other models of concurrency could easily be used without making the implementation incompatible with the standard.
The best two examples I found were the new Nashorn JavaScript Engine created for Oracle for the JDK8, and Rhino JavaScript Engine created by Mozilla. They both are EcmaScript compatible, and they both allow the creation of Java classes. Nothing in these engines requires the use of event-driven programming to deal with concurrency. These engines have access to the Java class library and since they run on top of the JVM they probably have access to other concurrency models offered in this platform.
Consider the following example take from JavaScript, The Definitive Guide to illustrate how to use Rhino JavaScript.
print(x); // Global print function prints to the console
version(170); // Tell Rhino we want JS 1.7 language features
load(filename,...); // Load and execute one or more files of JavaScript code
readFile(file); // Read a text file and return its contents as a string
readUrl(url); // Read the textual contents of a URL and return as a string
spawn(f); // Run f() or load and execute file f in a new thread
runCommand(cmd, // Run a system command with zero or more command-line args
[args...]);
quit() // Make Rhino exit
You can see a new thread can be spawned to run a JavaScript file in an independent thread of execution.
About Event-Driven Design, Multicores and True Concurrency
The best explanation I found on this subject comes from the book JavaScript The Definitive Guide. In this book, David Flanagan explains:
One of the fundamental features of client-side JavaScript is that it
is single-threaded: a browser will never run two event handlers at the
same time, and it will never trigger a timer while an event handler is
running, for example. Concurrent updates to application state or to
the document are simply not possible, and client-side programmers do
not need to think about, or even understand, concurrent programming. A
corollary is that client-side JavaScript functions must not run too
long: otherwise they will tie up the event loop and the web browser
will become unresponsive to user input. This is the reason that Ajax
APIs are always asynchronous and the reason that client-side
JavaScript cannot have a simple, synchronous load() or require()
function for loading JavaScript libraries.
The Web Workers specification very carefully relaxes the
single-threaded requirement for client-side JavaScript. The “workers”
it defines are effectively parallel threads of execution. Web workers
live in a self-contained execution environment, however, with no
access to the Window or Document object and can communicate with the
main thread only through asynchronous message passing. This means that
concurrent modifications of the DOM are still not possible, but it
also means that there is now a way to use synchronous APIs and write
long-running functions that do not stall the event loop and hang the
browser. Creating a new worker is not a heavyweight operation like
opening a new browser window, but workers are not flyweight threads
either, and it does not make sense to create new workers to perform
trivial operations. Complex web applications may find it useful to
create tens of workers, but it is unlikely that an application with
hundreds or thousands of workers would be practical.
What About Node.js True Parallelism?
Node.js is a fast-evolving technology, and perhaps that's why it is difficult to find opinions that are up-to-date. But basically, since it follows the same event-driven model as the browsers do, it is impossible to simply program a piece of code and expect it will take advantage of our multiple cores in the server. Since Node.js is implemented using non-blocking technologies, we could assume that every time we do some form of I/O (i.e. read a file, send something through a socket, write to a database, etc.), under the hood, the node engine could be spawning multiple threads and maybe taking advantage of the cores, but our code would still be run serially.
These days, it looks like node.js clustering is the solution for this problem. There are also some libraries like Node Worker that seem to implement the Web Worker concept in node. These libraries basically let us spawn new independent processes within node.js. (Although I have not experimented with this yet).
What About Portability?
It looks like there is no way that, in terms of the concurrency models, we can guarantee that all these libraries will play nice in all environments.
Although in the realm of browsers they all seem to work similarly, and since Node.js runs in an event loop, many things may still work, but there not guarantees that this should work in other engines. I guess this is probably one of the disadvantages of EcmaScript compared to other more extensive specifications like those defining the Java Virtual Machine or the CLR.
Perhaps something gets standardize later. In the future of EcmaScript, more concurrency ideas are being discussed today. See the EcmaSript Wiki: Strawman Proposals Communicating Event-Loop Concurrency and Distribution

Does the V8 javascript engine have a GIL?

I read that the V8 Javascript engine is a just in time compiler. And that PyPy is a Python interpreter that is also a just in time compiler. PyPy is known for having a GIL in the presence of multiple threads.
Does the V8 Javascript engine have something equivalent to a global interpreter lock (GIL) to deal with web worker threads?
And do all dynamic languages have problems dealing with multi-core and if so why do the JIT compilers have problems with a GIL?
Chromium Web Workers are implemented on top of V8 Isolates. Each Isolate is essentially a completely independent instance of V8 VM. Many Isolates can coexist in the same process and execute JavaScript code concurrently.
However each Isolate can only be owned by a single thread at any given moment of time. There is an Isolate level locking mechanism that embedder must use to ensure exclusive access to an Isolate.
To answer your last question, I don't think GILs are something that must necessarily be present in dynamically interpreted or JIT compiled languages. For instance, PyPy has done some preliminary work on eliminating the GIL using software transactional memory. The fact that PyPy and CPython have GILs has more to do with the design decisions that were made earlier in their histories and the fact that their internal data structures are not thread-safe.

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