I'm maintaining some legacy code and I've noticed that the following pattern for defining objects is used:
var MyObject = {};
(function (root) {
root.myFunction = function (foo) {
//do something
};
})(MyObject);
Is there any purpose to this? Is it equivalent to just doing the following?
var MyObject = {
myFunction : function (foo) {
//do something
};
};
I'm not about to embark in a holy quest to refactor the whole codebase to my likings, but I'd really like to understand the reason behind that roundabout way of defining objects.
Thanks!
It's called the module pattern http://toddmotto.com/mastering-the-module-pattern/
The main reason is for you to create truly private methods and variables. In your case, it's not meaningful because it's not hiding any implementation details.
Here's an example where it makes sense to use the module pattern.
var MyNameSpace = {};
(function(ns){
// The value variable is hidden from the outside world
var value = 0;
// So is this function
function adder(num) {
return num + 1;
}
ns.getNext = function () {
return value = adder(value);
}
})(MyNameSpace);
var id = MyNameSpace.getNext(); // 1
var otherId = MyNameSpace.getNext(); // 2
var otherId = MyNameSpace.getNext(); // 3
Whereas if you just used a straight object, adder and value would become public
var MyNameSpace = {
value: 0,
adder: function(num) {
return num + 1;
},
getNext: function() {
return this.value = this.adder(this.value);
}
}
And you could break it by doing stuff like
MyNameSpace.getNext(); // 1
MyNameSpace.value = 0;
MyNameSpace.getNext(); // 1 again
delete MyNameSpace.adder;
MyNameSpace.getNext(); // error undefined is not a function
But with the module version
MyNameSpace.getNext(); // 1
// Is not affecting the internal value, it's creating a new property
MyNameSpace.value = 0;
MyNameSpace.getNext(); // 2, yessss
// Is not deleting anything
delete MyNameSpace.adder;
MyNameSpace.getNext(); // no problemo, outputs 3
The purpose is to limit accessibility of functions within the closure to help prevent other scripts from executing code on it. By wrapping it around a closure you are redefining the scope of execution for all code inside the closure and effectively creating a private scope. See this article for more info:
http://lupomontero.com/using-javascript-closures-to-create-private-scopes/
From the article:
One of the best known problems in JavaScript is its dependance on a
global scope, which basically means that any variables you declare
outside of a function live in the same name space: the ominous
window object. Because of the nature of web pages, many scripts from
different sources can (and will) run on the same page sharing a
common global scope and this can be a really really bad thing as it
can lead to name collisions (variables with the same names being
overwritten) and security issues. To minimise the problem we can use
JavaScript’s powerful closures to create private scopes where we can
be sure our variables are invisible to other scripts on the page.
Code:
var MyObject = {};
(function (root) {
function myPrivateFunction() {
return "I can only be called from within the closure";
}
root.myFunction = function (foo) {
//do something
};
myPrivateFunction(); // returns "I can only be called from within the closure"
})(MyObject);
myPrivateFunction(); // throws error - undefined is not a function
advantages:
maintains variables in private scope.
you can extend the functionality of the existing object.
performance is increased.
i think the above three simple points are just enough to follow those rules. And to keep it simple its nothing but writing inner functions.
In the particular case that you show, there is no meaningful difference, in terms of functionality or visibility.
It's likely that the original coder adopted this approach as a sort of template allowing him to define private variables that could be used in the definition of things like myFunction:
var MyObject = {};
(function(root) {
var seconds_per_day = 24 * 60 * 60; // <-- private variable
root.myFunction = function(foo) {
return seconds_per_day;
};
})(MyObject);
This avoids calculating seconds_per_day each time the function is called, while also keeping it from polluting the global scope.
However, there's nothing essentially different from that and just saying
var MyObject = function() {
var seconds_per_day = 24 * 60 * 60;
return {
myFunction: function(foo) {
return seconds_per_day;
}
};
}();
The original coder may have preferred to be able to add functions to the object using the declarative syntax of root.myFunction = function, rather than the object/property syntax of myFunction: function. But that difference is mainly a matter of preference.
However, the structure taken by the original coder has the advantage that properties/methods can be easily added elsewhere in the code:
var MyObject = {};
(function(root) {
var seconds_per_day = 24 * 60 * 60;
root.myFunction = function(foo) {
return seconds_per_day;
};
})(MyObject);
(function(root) {
var another_private_variable = Math.pi;
root.myFunction2 = function(bar) { };
})(MyObject);
Bottom line, there is no need to adopt this approach if you don't need to, but there is also no need to change it, since it works perfectly well and actually has some advantages.
First pattern can be used as a module which takes an object and returns that object with some modifications. In other words, you can define such modules as follows.
var module = function (root) {
root.myFunction = function (foo) {
//do something
};
}
And use it like:
var obj = {};
module(obj);
So an advantage could be the re-usability of this module for later uses.
In the first pattern, you can define a private scope to store your private stuff such as private properties and methods. For example, consider this snippet:
(function (root) {
// A private property
var factor = 3;
root.multiply = function (foo) {
return foo * factor;
};
})(MyObject);
This pattern can be used to add a method or property to all types of objects such as arrays, object literals, functions.
function sum(a, b) {
return a + b;
}
(function (root) {
// A private property
var factor = 3;
root.multiply = function (foo) {
return foo * factor;
};
})(sum);
console.log(sum(1, 2)); // 3
console.log(sum.multiply(4)); // 12
In my opinion the main advantage could be the second one (creating a private scope)
This pattern provides a scope in which you can define helper functions that are not visible in the global scope:
(function (root) {
function doFoo() { ... };
root.myFunction = function (foo) {
//do something
doFoo();
//do something else
};
})(MyObject);
doFoo is local to the anonymous function, it can't be referenced from outside.
Related
While reading other people's source code and various articles over the web, I found that when different people use "object-oriented-style" programming in JavaScript, they often do it quite differently.
Suppose, I want to create a tiny module having 1 property and 1 function. I've seen at least 4 approaches to this task:
// Option 1
var myObject1 = {
myProp: 1,
myFunc: function () { alert("myProp has value " + this.myProp); }
};
// Option 2
var myObject2 = function () {
return {
myProp: 1,
myFunc: function () { alert("myProp has value " + this.myProp); }
};
}();
// Option 3
var MyObject3 = function () {
this.myProp = 1;
this.myFunc = function () { alert("myProp has value " + this.myProp); }
};
var myObject3 = new MyObject3();
// Option 4
var MyObject4 = function () { };
MyObject4.prototype.myProp = 1;
MyObject4.prototype.myFunc = function () { alert("myProp has value " + this.myProp); };
var myObject4 = new MyObject4();
All these approaches are syntactically different but seem to produce objects that can be used in the same way.
What's the semantic difference between them? Are there cases when for some reason I should choose one of these options over all the rest?
myObject1 is an object literal (singleton). Useful in cases where you want to have just one object of this type. Look at it as a static object.
myObject2 returns an object literal. So right after doing var foo = myObject2(), the variable foo will hold the result { myProp: 1, myFunc: function(){...} } with reference to the parent function that has executed. This is called a closure. This can be used to define a public API or modules, for example.
i.e.:
var foo = (function(){
var privateProp = "I am a private property";
// the object below is returned, privateProp is accessible
// only through foo.publicProp
return {
publicProp: privateProp
}
})();
The privateProp property is now accessible through foo.publicProp.
MyObject3 and MyObject4 are constructor functions. By using the new keyword before the function call, you tell JavaScript to create an instance of that object. This means that every new object created this way will inherit properties and methods from the object definition.
The difference between MyObject3 and MyObject4 is that in the case of the former, every instance of that object will have its own copy of the myProp and myFunc properties, whereas the latter will only reference those properties. That means that no matter how many instances of object MyObject4 you create, there will be only one of myProp and myFunc.
I recommend you look up on how closures, prototypal inheritance, and several object design patterns (modules, etc.) work in JavaScript.
Both 1. and 2. are pretty much identical in your example. You could make 2. make an actual difference by declaring "private" variables in the IIFE's scope, like this:
var myObject2 = function () {
var myPrivateProp = ...;
return {
getPrivateProp: function() { return myPrivateProp; }
};
}();
In general, those create a value, not something that you would call a class of values.
Instead, what 3. and 4. are doing is creating a prototype that can be then used to create more usable values out of it. Whether you actually declare the defaults on the prototype or in the constructor doesn't make much difference.
So, to sum up, 1&2 are something like a "lambda" object, without a named prototype, while 3&4 actually make the thing reusable and recreatable.
I'm trying to create a function which returns another function. I want separate information when each of the inner function is run, but this isn't happening. I know that explanation is not great, so I've put together a small example.
var testFn = function(testVal) {
return (function(testVal) {
var test = testVal;
this.getVal = function() {
return test;
}
return that;
})(testVal);
}
var a = testFn(4);
var b = testFn(2);
console.log(b.getVal(), a.getVal());
This outputs 2, 2. What I would like is 2, 4 to be output. I know this isn't explained perfectly, so if it's not clear what I'm trying to achieve, can someone explain why the variable seems to be shared across the two functions?
Thanks
Like this ?
var testFn = function(testVal) {
var test = testVal
return {
getVal: function() {
return test
}
}
};
var ab = testFn (4)
var ac = testFn (2)
console.log(ab.getVal(),ac.getVal()) //4 //2
The problem in your code is this.getVal() / returning this
because 'this' refers to the global scope / Window
You are glubbering with the global namespace and overwriting Window.getVal() , the moment you are setting b = testFn (2)
This results in overwriting as method getVal too because they both refer to the global Object and always share the same method getVal
Therefore they share the same closure and are outputing 2
console.log("The same: " + (Window.a === Window.b)) // true
console.log("The same: " + (a === b)) // true
you can see that if you change it a little:
var testFn = function(testVal) {
var x = {}
return (function(testVal) {
var test = testVal;
x.getVal = function () {
return test;
}
return x
})(testVal);
}
var a = testFn(4);
var b = testFn(2);
console.log(b.getVal(), a.getVal());//4 2
it suddenly works because it results in 2 different Objects returned (btw you don't even need the outer closure)
console.log("The same: " + (a === b)) // false
Here are the JSbins First / Second
I hope you understand this, I'm not good in explaining things
If theres anything left unclear, post a comment and I'll try to update the answer
This question comes down to the context in which functions are invoked in JavaScript.
A function that is invoked within another function is executed in the context of the global scope.
In your example, where you have this code:
var testFn = function(testVal) {
return (function(testVal) {
var test = testVal;
this.getVal = function() {
return test;
}
return this;
})(testVal);
}
The inner function is being called on the global scope, so this refers to the global object. In JavaScript a function executed within another function is done so with its scope set to the global scope, not the scope of the function it exists within. This tends to trip developers up a fair bit (or at least, it does me!).
For argument's sake, lets presume this is in a browser, so hence this refers to the window object. This is why you get 2 logged twice, because the second time this runs, this.getVal overwrites the getVal method that was defined when you ran var a = testFn(4);.
JavaScript scopes at function level, so every function has its own scope:
var x = 3;
function foo() {
var x = 2;
console.log(x);
};
console.log(x); //gives us 3
foo(); // logs 2
So what you want to do is run that inner function in the context of the testFn function, not in the global scope. You can run a function with a specific context using the call method. I also recorded a screencast on call and apply which discusses this in greater detail. The basic usage of call is:
function foo() {...}.call(this);
That executes foo in the context of this. So, the first step is to make sure your inner function is called in the right context, the context of the testFn method.
var testFn = function(testVal) {
return (function(testVal) {
var test = testVal;
this.getVal = function() {
return test;
}
return this;
}.call(this, testVal);
}
The first parameter to call is the context, and any arguments following that are passed to the function as parameters. So now the inner function is being called in the right scope, it wont add getVal to the global scope, which is a step in the right direction :)
Next though you also need to make sure that every time you call testFn, you do so in a new scope, so you're not overwriting this.getVal when you call testFn for the second time. You can do this using the new keyword. This SO post on the new keyword is well worth reading. When you do var foo = new testFn() you create and execute a new instance of testFN, hereby creating a new scope. This SO question is also relevant.
All you now need to do is change your declaration of a and b to:
var a = new testFn(4);
var b = new testFn(2);
And now console.log(b.getVal(), a.getVal()); will give 2, 4 as desired.
I put a working example on JSBin which should help clear things up. Note how this example defines this.x globally and within the function, and see which ones get logged. Have a play with this and hopefully it might be of use.
The output you get is (2,2) because when you do
var that = this;
what you actually get is the global object (window),
the object that holds all the global methods and variables in your javascript code.
(Note that every variable that is not nested under an object or function is global and
every function that is not nested under an object is global, meaning that functions that are nested under a function are still global)
so, when you set:
var test = testVal;
this.getVal = function() {
return test;
}
you actually set the function "getVal" in the global object, and in the next run you will again set the same function - overriding the first.
To achieve the affect you wanted I would suggest creating and object and returning it in the inner function (as #Glutamat suggested before me):
var testFn = function(testVal) {
return new Object({
getVal: function() {
return testVal;
}
});
}
var a = testFn(4);
var b = testFn(2);
console.log(b.getVal(), a.getVal());
In this way, in the outer function we create an object with an inner function called "getVal" that returns the variable passed to the outer function (testVal).
Here's a JSBin if you want to play around with it
(thanks to #Glutamat for introducing this site, I never heard of it and it's really cool :D)
I've started using the Module pattern in a project of mine. As I understand it, it goes something like this:
var obj = (function(foo){
//Some initialization logic up here.
//Private methods
var privateBazz = function(){
return "I'm known only to this closure!";
}();
//Public methods
return {
publicFoo: foo,
publicBar: function(){
return foo + privateBazz;
}
}
})();
This looked pretty good on paper and, in practice, seems to work reasonably well. Initialization logic at the top is intuitive, then private methods, then public.
I've encountered one issue, though. How should I call publicFoo or publicBar from outside the scope of the return statement and inside the scope of obj's function declaration?
My current solution is to do something like:
var obj = (function(foo){
//Private methods declared early for use.
var privateBazz = function(){
return "I'm known only to this closure!";
}();
var privateBar = function(){
return foo + privateBazz;
};
//Some initialization logic up here.
var dependentOnBar = privateBar();
//Public methods
return {
publicFoo: foo,
publicBar: privateBar
}
})();
This works, but suddenly the declarations of my private variables are placed above my objects private property declarations. The problem becomes exacerbated if I attempt to keep the private function declarations as close to the code which first calls them, so I have just been declaring all the private functions I need at the top, then initializing properties afterwards. Again, this works, but I am used to having code as close to the execution point as possible. So, declaring blocks of private functions at the top is really awkward to me. Does anyone else feel this way, or is this something I just need to get over for JavaScript? Are there any steps I should be taking when I see this happening?
It sounds like you could solve this problem by simply not using object notation to return the module, but rather initialize it and build it as you go. This would go something like this:
var obj = (function(foo){
var self = {};
//Some initialization logic up here.
//Private properties
var foo = "only accessible within this scope";
//Private methods
var privateBazz = function(){
return "I'm known only to this closure!";
}();
//Public Properties
self.publicFoo = foo;
//Public Methods
self.publicBar = function(){
return foo + privateBazz;
};
return self;
})();
here is my solution: if you declare everything before the return as a "private" method and make public those you want to, then you can call your private from within the public and vice versa (in your first sample, your privates can't call the publics as they are not declared at that moment)
var obj = (function() {
// All functions now have direct access to each other
var privateFunc = function() {
return "private "+publicFunc1();
};
var publicFunc1 = function() {
return "public 1 ";
};
var publicFunc2 = function() {
return "public 2 "+publicFunc1();
};
var publicFunc3 = function() {
return "public 3 "+privateFunc();
};
// Return the object that is assigned to Module
return {
publicFunc1: publicFunc1,
publicFunc3: publicFunc3,
publicFunc2: publicFunc2
};
}());
alert(obj.publicFunc3());
If you emulate CommonJS Modules, you can assign properties to the exports object as well as accessing them from elsewhere within the IIFE scope via qualified or unqualified name.
(function (exports, undefined) {
var priv1 = 42;
exports.pubOne = function () {};
var localAlias = function () {};
localAlias(42);
exports.pubTwo = localAlias;
})(window.App);
In this example, Window.App might be my namespaced global object for this module, but you could pass in an empty object or some deeply nested namespace just as easily.
When I try and make different instances of this module, it does not work.
It seems to be a singleton. I can only have one instance at a time.
What mechanism limits the constructor function publik() to only have on instance?
http://jsfiddle.net/AVxZR/
var Module = ( function ()
{
var publik = function ( )
{
};
publik.prototype.test;
publik.prototype.get = function()
{
document.getElementById( 'a'+test ).innerHTML = test;
};
publik.prototype.set = function( value )
{
test = value;
};
return publik;
} ) ();
var object1 = new Module();
var object2 = new Module();
object1.set('1');
object2.set('2');
object1.get();
object2.get();
The module pattern is not meant to be used in the manner you've described. It's used to create one module and hide state from outside code, i.e. you expose one public interface with which outside code can communicate but you keep the rest hidden.
This prevents other code from relying on variables or functions you are using internally, as they would break when you rename anything.
Also, a module is supposed to be singleton; to have multiple identical modules is like having two identical classes in your code ... doesn't make sense.
This is how a module pattern should look like.
var Module = (function($) {
// the $ symbol is an imported alias
// private variable
var id = 0;
// private function
function increaseId()
{
return ++id;
}
// return public interface
return {
nextId: function() {
// we have access to the private function here
// as well as the private variable (btw)
return increaseId();
}
}
}(jQuery)); // we import jQuery as a global symbol
Module.nextId(); // 1
Module.nextId(); // 2
Module.id; // undefined
Module.increaseId(); // error
You see how only .nextId() is exposed, but none of the other private variables / functions.
The short answer: closure.
The long answer (if I have it right, please comment so I can correct):
Your Module var is a executed immediately when the script loads. (denoted by the parenthesis around the function.)()
In that module, your publik var is declared and it's left in the closure even when the function completes!
With subsequent calls, you still access that one Module that was auto-executed. And it always gets that same closure space and function scope and the same object, in short - so your publik variable is actually always the same one.
Try rewriting the Module class so that you can use it to create different instances. You may want to alter the "test" property to be a static property as I have changed it for you.
var Module = function(){}
Module.prototype.test;
Module.prototype.get = function()
{
document.getElementById( 'a'+this.test ).innerHTML = this.test;
};
Module.prototype.set = function( value )
{
this.test = value;
}
You code doesn't create a singleton. It only acts like a singleton since your test variable is a global variable.
To fix this change test to this.test so the variable is attached to each instance.
I just read a few threads on the discussion of singleton design in javascript. I'm 100% new to the Design Pattern stuff but as I see since a Singleton by definition won't have the need to be instantiated, conceptually if it's not to be instantiated, in my opinion it doesn't have to be treated like conventional objects which are created from a blueprint(classes). So my wonder is why not just think of a singleton just as something statically available that is wrapped in some sort of scope and that should be all.
From the threads I saw, most of them make a singleton though traditional javascript
new function(){}
followed by making a pseudo constructor.
Well I just think an object literal is enough enough:
var singleton = {
dothis: function(){},
dothat: function(){}
}
right? Or anybody got better insights?
[update] : Again my point is why don't people just use a simpler way to make singletons in javascript as I showed in the second snippet, if there's an absolute reason please tell me. I'm usually afraid of this kind of situation that I simplify things to much :D
I agree with you, the simplest way is to use a object literal, but if you want private members, you could implement taking advantage of closures:
var myInstance = (function() {
var privateVar;
function privateMethod () {
// ...
}
return { // public interface
publicMethod1: function () {
// private members can be accessed here
},
publicMethod2: function () {
// ...
}
};
})();
About the new function(){} construct, it will simply use an anonymous function as a constructor function, the context inside that function will be a new object that will be returned.
Edit: In response to the #J5's comment, that is simple to do, actually I think that this can be a nice example for using a Lazy Function Definition pattern:
function singleton() {
var instance = (function() {
var privateVar;
function privateMethod () {
// ...
}
return { // public interface
publicMethod1: function () {
// private members can be accessed here
},
publicMethod2: function () {
// ...
}
};
})();
singleton = function () { // re-define the function for subsequent calls
return instance;
};
return singleton(); // call the new function
}
When the function is called the first time, I make the object instance, and reassign singleton to a new function which has that object instance in it's closure.
Before the end of the first time call I execute the re-defined singleton function that will return the created instance.
Following calls to the singleton function will simply return the instance that is stored in it's closure, because the new function is the one that will be executed.
You can prove that by comparing the object returned:
singleton() == singleton(); // true
The == operator for objects will return true only if the object reference of both operands is the same, it will return false even if the objects are identical but they are two different instances:
({}) == ({}); // false
new Object() == new Object(); // false
I have used the second version (var singleton = {};) for everything from Firefox extensions to websites, and it works really well. One good idea is to not define things inside the curly brackets, but outside it using the name of the object, like so:
var singleton = {};
singleton.dothis = function(){
};
singleton.someVariable = 5;
The ES5 spec lets us use Object.create():
var SingletonClass = (function() {
var instance;
function SingletonClass() {
if (instance == null) {
instance = Object.create(SingletonClass.prototype);
}
return instance;
}
return {
getInstance: function() {
return new SingletonClass();
}
};
})();
var x = SingletonClass.getInstance();
var y = SingletonClass.getInstance();
var z = new x.constructor();
This is nice, since we don't have to worry about our constructor leaking, we still always end up with the same instance.
This structure also has the advantage that our Singleton doesn't construct itself until it is required. Additionally, using the closure as we do here prevents external code from using our "instance" variable, accidentally or otherwise. We can build more private variables in the same place and we can define anything we care to export publically on our class prototype.
The singleton pattern is implemented by creating a class with a method that creates a new instance of the class if one does not exist. If an instance already exists, it simply returns a reference to that object. 1
(function (global) {
var singleton;
function Singleton () {
// singleton does have a constructor that should only be used once
this.foo = "bar";
delete Singleton; // disappear the constructor if you want
}
global.singleton = function () {
return singleton || (singleton = new Singleton());
};
})(window);
var s = singleton();
console.log(s.foo);
var y = singleton();
y.foo = "foo";
console.log(s.foo);
You don't just declare the singleton as an object because that instantiates it, it doesn't declare it. It also doesn't provide a mechanism for code that doesn't know about a previous reference to the singleton to retrieve it. The singleton is not the object/class that is returned by the singleton, it's a structure. This is similar to how closured variables are not closures, the function scope providing the closure is the closure.
I am just posting this answer for people who are looking for a reliable source.
according to patterns.dev by Lydia Hallie, Addy Osmani
Singletons are actually considered an anti-pattern, and can (or.. should) be avoided in JavaScript.
In many programming languages, such as Java or C++, it's not possible to directly create objects the way we can in JavaScript. In those object-oriented programming languages, we need to create a class, which creates an object. That created object has the value of the instance of the class, just like the value of instance in the JavaScript example.
Since we can directly create objects in JavaScript, we can simply use
a regular object to achieve the exact same result.
I've wondered about this too, but just defining an object with functions in it seems reasonable to me. No sense creating a constructor that nobody's ever supposed to call, to create an object with no prototype, when you can just define the object directly.
On the other hand, if you want your singleton to be an instance of some existing "class" -- that is, you want it to have some other object as its prototype -- then you do need to use a constructor function, so that you can set its prototype property before calling it.
The latter code box shows what I've seen JS devs call their version of OO design in Javascript.
Singetons are meant to be singular objects that can't be constructed (except, I suppose, in the initial definition. You have one, global instance of a singleton.
The point of using the "pseudo constructor" is that it creates a new variable scope. You can declare local variables inside the function that are available inside any nested functions but not from the global scope.
There are actually two ways of doing it. You can call the function with new like in your example, or just call the function directly. There are slight differences in how you would write the code, but they are essentially equivalent.
Your second example could be written like this:
var singleton = new function () {
var privateVariable = 42; // This can be accessed by dothis and dothat
this.dothis = function () {
return privateVariable;
};
this.dothat = function () {};
}; // Parentheses are allowed, but not necessary unless you are passing parameters
or
var singleton = (function () {
var privateVariable = 42; // This can be accessed by dothis and dothat
return {
dothis: function () {
return privateVariable;
},
dothat: function () {}
};
})(); // Parentheses are required here since we are calling the function
You could also pass arguments to either function (you would need to add parentheses to the first example).
Crockford (seems to) agree that the object literal is all you need for a singleton in JavaScript:
http://webcache.googleusercontent.com/search?q=cache:-j5RwC92YU8J:www.crockford.com/codecamp/The%2520Good%2520Parts%2520ppt/5%2520functional.ppt+singleton+site:www.crockford.com&cd=1&hl=en&ct=clnk
How about this:
function Singleton() {
// ---------------
// Singleton part.
// ---------------
var _className = null;
var _globalScope = null;
if ( !(this instanceof arguments.callee) ) {
throw new Error("Constructor called as a function.");
}
if ( !(_className = arguments.callee.name) ) {
throw new Error("Unable to determine class name.")
}
_globalScope = (function(){return this;}).call(null);
if ( !_globalScope.singletons ) {
_globalScope.singletons = [];
}
if ( _globalScope.singletons[_className] ) {
return _globalScope.singletons[_className];
} else {
_globalScope.singletons[_className] = this;
}
// ------------
// Normal part.
// ------------
var _x = null;
this.setx = function(val) {
_x = val;
}; // setx()
this.getx = function() {
return _x;
}; // getx()
function _init() {
_x = 0; // Whatever initialisation here.
} // _init()
_init();
} // Singleton()
var p = new Singleton;
var q = new Singleton;
p.setx(15);
q.getx(); // returns 15
I stole this from CMS / CMS' answer, and changed it so it can be invoked as:
MySingleton.getInstance().publicMethod1();
With the slight alternation:
var MySingleton = { // These two lines
getInstance: function() { // These two lines
var instance = (function() {
var privateVar;
function privateMethod () {
// ...
console.log( "b" );
}
return { // public interface
publicMethod1: function () {
// private members can be accessed here
console.log( "a" );
},
publicMethod2: function () {
// ...
privateMethod();
}
};
})();
singleton = function () { // re-define the function for subsequent calls
return instance;
};
return singleton(); // call the new function
}
}