Helping designing a javascript class that exposes properties that I initialize - javascript

I want to initialize my javascript class like this:
Example.init({"settings": {"baseUrl":"http://example.com"},
"user": {"id":123, "name":"john doe"} );
And then I want to be able to use it like this:
Example.settings.baseUrl
Example.user.id;
Example.user.name;
I am currently using the module pattern like this:
Example = (function(){
var _init = function(data) {
};
return {
init: function($data) {
_init($data);
}
};
})();
Example.module2 = (function(){
var _init = function(data) {
if(Example.user.id > 0) { // referencing data set in the Example.init
}
};
return {
init: function($data) {
_init($data);
}
};
})();
I'm not sure how I can expose these properties, looking for an explanation and guidance.
(please comment on best practise also, should I use $ for parameters and if so when?)
Note: Here is basic outline of what I am trying to do.
The first thing I will do is call the Example.init function in all my pages:
Example.init({"settings": {"baseUrl":"http://example.com"}, "user": {"id":123, "name":"john doe"} );
I want my other modules to be able to reference this data I set in the .init() method, see the Example.module2 I added above.
Is there a timing issue with this?

Example = (function(){
var _init = function(data){
// manually
//this.settings = data.settings || NULL;
//this.user = data.user || NULL ;
for (prop in data){
this[prop] = data[prop];
}
}
return {
init: function(data) {
_init.call(this, data);
}
};
})();
Example.init(
{"settings": {"baseUrl":"http://example.com"}, "user": {"id":123, "name":"john doe"}});
console.log(Example.settings.baseUrl);
console.log(Example.user.id);
console.log(Example.user.name);
As for your other question "using $ in variable names " - It is a comment naming convention when the variable contains a Jquery object -

Related

How to get instance of the "class" from JSON string?

Given that I have a class defined such as
(function () {
function Dummy(){
var toReturn ={
myProp : "asdf",
myFunc : myFunc
}
return toReturn;
function myFunc(){};
}
})();
how does one get an instance of the same type after
var dummy = new Dummy();
JSON.stringify(dummy);
so that I have myFunc still available on the type.
JSON.parse(JSON.stringify(dummy)) returns same shape of the object by not the same type.
NOTE: I am not asking about capability of JSON, but how do people deal with this in general. Do you hand roll your mapping mechanism so that after parsing from JSON you map it onto instance of the type, or if there is such functionality in some library, such as underscore.
I created a helper function that helps me do this, but would like to hear from others how do you deal with situation like this. As I put in comments, JSON comes over the wire, for which we have a type defined. To get the values from JSON in our type, we parse json, create instance of type and then apply map function below.
function map(fromObj, toObj) {
Object.keys(fromObj)
.forEach(function (key) {
if (typeof fromObj[key] != 'function') {
if (toObj.hasOwnProperty(key)) {
if (typeof fromObj[key] !== 'object') {
toObj[key] = fromObj[key];
} else {
map(fromObj[key], toObj[key]);
}
}
}
}
});
}
Note, Not certain about requirement , if this similar to what posed at Question. If off-topic , please post comment , will withdraw.
Piece was originally composed for this Question Organizing large javascript files [on hold] . With a json response , having "x" type of contents , could map returned object to new object , copying properties utilizing $.extend() .
Result would be new object having both properties and functions of returned data. At piece below, at completion of process , $.Pages begins as function , then type gets converted to object - though it could retain both function and object properties by including || {} at definition stage.
Functions within returned json objects could be called within .then() callback ; see console at jsfiddle , object init functions.
At conclusion , $.Pages object has properties of returned json , including access to functions . Based on a jsonp - type processing flow.
Piece is "frame" of a processing approach ; could extend to include other functionality
$(function() {
var dfd = new $.Deferred();
dfd.progress(function(msg) {
console.log(msg);
});
ProductPage = {
name : "ProductPage",
addToCartBtn: "#add-to-cart",
initName : function() {return dfd.notify(this.name)},
init: function() {
this.initName();
// ProductPage.initAddToCartPopup();
// ProductPage.initSidebar();
}
};
ContactPage = {
name : "ContactPage",
validateEmail : function (e) {return dfd.notify(e)},
initName : function() {return dfd.notify(this.name)},
init: function() {
this.initName();
// ProductPage.initAddToCartPopup();
// ProductPage.initSidebar();
}
};
var mods = function() {
return {"ContactPage" : ContactPage
, "ProductPage" : ProductPage };
};
$.Pages = function() {
$.when(mods())
.done(function(pages) {
$.Pages = pages;
});
return $.Pages
};
$.when($.Pages())
.then(function() {
$.each($.Pages, function(k, v) {
v.init();
})
});
console.log($.Pages)
});
jsfiddle http://jsfiddle.net/guest271314/60kv2439/1/ (see console)
basic approach
$p = {};
var queue = [];
var mods = ["dep1.json", "service1.json"];
var mod = function(m) {
queue.push(m);
if (queue.length === mods.length) {
$.each(queue, function(k, v) {
$p = $.extend(v, $p)
})
}
};
$.each(mods, function(k, v) {
$.getScript(v, function(script, status, jqxhr) {
console.log($p)
})
})

Javascript: How do you call a variable function inside a prototype class?

Okay so we have a project ongoing, and it is to be passed today. But I have a problem.
This is the sample code:
output.js
var MapPrintDialog = Class.create();
MapPrintDialog.prototype = {
// 他の画面からテンプレート情報を更新するために呼ばれる。
comboReload : function() {
var val = tempComb.getValue();
tempComb.store.load({
callback: function(result, o) {
if (this.store.data.keys.indexOf(val) == -1) {
this.setValue(this.store.data.keys[0]);
this.fireEvent("select", this);
}
}.createDelegate(tempComb)
});
},
initialize : function(){
this.define();
},
define : function(){
var DrawPrintAreaFrame = function(mode, noUpdateStatusBarText){
var cs = getCurrentSetting();
if (mode == "init" || mode == "edit"){
PrintController.DrawMapPrintArea(cs.center.x, cs.center.y, cs.scale, cs.result.PrintMaps[0].Width, cs.result.PrintMaps[0].Height, cs.result.PageRowCount, cs.result.PageColumnCount, mode);
}
else if (mode == "delete"){
PrintFrameManager.ClearPrintFrame();
}
if (noUpdateStatusBarText) {
gisapp.noUpdateStatusBarText = true;
}
gisapp.refreshMap();
}
}
Now my problem is, how will I call "DrawPrintAreaFrame" from another js file?
I tried:
MapPrintDialog.prototype.define().DrawPrintAreaFrame("edit");
MapPrintDialog.prototype.define.DrawPrintAreaFrame("edit");
MapPrintDialog.define().DrawPrintAreaFrame("edit");
MapPrintDialog.define.DrawPrintAreaFrame("edit");
MapPrintDialog.DrawPrintAreaFrame("edit");
DrawPrintAreaFrame("edit");
but it gives me an error lol. How will I fix this? Please don't be too harsh, I just started learning javascript but they gave me an advanced project which isn't really "beginner" friendly XD
EDIT ----------------------
Okay now i tried to modify it like this:
var MapPrintDialog = Class.create();
MapPrintDialog.prototype = {
// 他の画面からテンプレート情報を更新するために呼ばれる。
comboReload : function() {
var val = tempComb.getValue();
tempComb.store.load({
callback: function(result, o) {
if (this.store.data.keys.indexOf(val) == -1) {
this.setValue(this.store.data.keys[0]);
this.fireEvent("select", this);
}
}.createDelegate(tempComb)
});
},
initialize : function(){
this.DrawPrintAreaFrame("edit");
}
}
function DrawPrintAreaFrame(mode, noUpdateStatusBarText){
var cs = gisapp.getCurrentView();
if (mode == "init" || mode == "edit"){
PrintController.DrawMapPrintArea(cs.center.x, cs.center.y, cs.scale, cs.result.PrintMaps[0].Width, cs.result.PrintMaps[0].Height, cs.result.PageRowCount, cs.result.PageColumnCount, mode);
}
else if (mode == "delete"){
PrintFrameManager.ClearPrintFrame();
}
if (noUpdateStatusBarText) {
gisapp.noUpdateStatusBarText = true;
}
gisapp.refreshMap();
}
But it gives me: Javascript runtime error: Object doesn't support property or method 'DrawPrintAreaFrame'
You have 2 different way:
1- you have to first change it like this:
define : function(){
var DrawPrintAreaFrame = function(mode, noUpdateStatusBarText){
//You function code
}
this.getDrawPrintAreaFrame = function(){
return DrawPrintAreaFrame;
}
}
then create your object using your class:
var obj = new MapPrintDialog();
obj.define();
obj.getDrawPrintAreaFrame().call(obj, "edit");
2- remove the define method and add your function to prototype:
MapPrintDialog.prototype.DrawPrintAreaFrame = function(){
//your function code
}
create your object and simply call your method like this:
var obj = new MapPrintDialog();
obj.DrawPrintAreaFrame("edit");
It's funny, because I said you have 2 ways, and the third one just came up:
3- as far as you use Prototype framework you can use MapPrintDialog.addMethods, which is there to be used to add new instance methods to your class, remove your define and DrawPrintAreaFrame functions and add this:
MapPrintDialog.addMethods({
DrawPrintAreaFrame: function DrawPrintAreaFrame(){
//your code
}
});
or even without removing your method you can use it like:
define : function(){
var DrawPrintAreaFrame = function(mode, noUpdateStatusBarText){
//You function code
}
MapPrintDialog.addMethods({ DrawPrintAreaFrame: DrawPrintAreaFrame });
}
and create your instance and call the method:
var obj = new MapPrintDialog();
obj.DrawPrintAreaFrame("edit");
4- try this if you need your function like a sort of static method, without needing to create a instance:
MapPrintDialog.DrawPrintAreaFrame = function(){
//You function code
}
and call it like this
MapPrintDialog.DrawPrintAreaFrame("edit");
and if you want to define it in runtime, add the whole definition to your define method like this:
define : function(){
MapPrintDialog.DrawPrintAreaFrame = function(){
//You function code
}
}

Alternative to using eval?

I'm currently writing an API that allows users to load modules (to give a kind of plugin functionality) via a loadModules() function:
Code in full:
var LC = (function(){
var alertModule = {
alertName: function(name) {
alert(name);
},
alertDate: function() {
alert(new Date().toUTCString());
}
}
var logModule = {
logName: function(name) {
console.log(name);
},
logDate: function() {
console.log(new Date().toUTCString());
}
}
return {
loadModules: function(moduleList) {
for(var i=0, l=moduleList.length; i<l; i++) {
try {
this[moduleList[i]] = eval(moduleList[i]);
} catch(e) {
throw("Module does not exist");
}
}
}
}
})();
LC.loadModules(['alertModules', 'logModule']);
The code below would add the alertModule and logModule objects to the LC object.
LC.loadModules(['alertModule', 'logModule']);
Inside the loadModules method, I'm looping through the array and using the following code to add the objects to LC:
this[moduleList[i]] = eval(moduleList[i]);
This works fine and I'm fairly sure it's secure (an error is thrown if the module doesn't exist) but is there a more elegant way of doing this? The only other way I can think to accomplish this would be to put the modules themselves inside an object so I could reference them more easily. Any other thoughts/ideas would be welcome!
Try this: http://jsfiddle.net/PUgM7/2/
Instead of referencing those "private" variables with eval() you could have a hash of modules.
var modules = {
alertModule: { .. },
logModule: { ... },
}
You could expand on this and add extra functionality like dynamically registering modules with another public method, say addModule.
return {
addModule: function(name, newModule) {
modules[name] = newModule;
},
loadModules: function() { ... }
}

Programmatically implementing callbacks with JS/jQuery

So, I'm writing a web app. Pretty much everything is done client-side, the server is but a RESTful interface. I'm using jQuery as my framework of choice and implementing my code in a Revealing Module Pattern.
The wireframe of my code basically looks like this:
(function($){
$.fn.myplugin = function(method)
{
if (mp[method])
{
return mp[method].apply(this, Array.prototype.slice.call(arguments, 1));
}
else if (typeof method === 'object' || ! method)
{
return mp.init.apply(this, arguments);
}
else
{
$.error('Method ' + method + ' does not exist on $.myplugin');
}
};
var mp =
{
init : function( options )
{
return this.each(function()
{
// stuff
}
},
callbacks : {},
addCallback : function(hook_name, cb_func, priority)
{
// some sanity checking, then push cb_func onto a stack in mp.callbacks[hook_name]
},
doCallbacks : function(hook_name)
{
if (!hook_name) { hook_name = arguments.callee.caller.name; }
// check if any callbacks have been registered for hook_name, if so, execute one after the other
}
};
})(jQuery);
Pretty straightforward, right?
Now, we're able to register (multiple, hierarchical) callbacks from inside as well as from outside the application scope.
What is bugging me: To make the whole thing as extensible as possible, I'd have to resort to something along these lines:
foo : function() {
mp.doCallbacks('foo_before');
// do actual stuff, maybe some hookpoints in between
mp.doCallbacks('foo_after');
}
Every single function inside my app would have to start and end like that. This just doesn't seem right.
So, JS wizards of SO - what do?
You can write a function that takes another function as an argument, and returns a new function that calls your hooks around that argument. For instance:
function withCallbacks(name, func)
{
return function() {
mp.doCallbacks(name + "_before");
func();
mp.doCallbacks(name + "_after");
};
}
Then you can write something like:
foo: withCallbacks("foo", function() {
// Do actual stuff, maybe some hookpoints in between.
})
I might have not understood the question correctly, because I don't see why you don't add the code to call the callbacks directly in the myplugin code:
$.fn.myplugin = function(method)
{
if (mp[method])
{
var params = Array.prototype.slice.call(arguments, 1), ret;
// you might want the callbacks to receive all the parameters
mp['doCallbacks'].apply(this, method + '_before', params);
ret = mp[method].apply(this, params);
mp['doCallbacks'].apply(this, method + '_after', params);
return ret;
}
// ...
}
EDIT:
Ok, after reading your comment I think another solution would be (of course) another indirection. That is, have an invoke function that's being used from the constructor as well as the other public methods for calls between themselves. I would like to point out that it will only work for the public methods, as attaching to private methods' hooks breaks encapsulation anyway.
The simple version would be something like this:
function invoke(method) {
var params = Array.prototype.slice.call(arguments, 1), ret;
// you might want the callbacks to receive all the parameters
mp['doCallbacks'].apply(this, method + '_before', params);
ret = mp[method].apply(this, params);
mp['doCallbacks'].apply(this, method + '_after', params);
}
$.fn.myplugin = function() {
// ...
invoke('init');
// ...
};
But, I've actually written a bit more code, that would reduce the duplication between plugins as well.
This is how creating a plugin would look in the end
(function() {
function getResource() {
return {lang: "JS"};
}
var mp = NS.plugin.interface({
foo: function() {
getResource(); // calls "private" method
},
bar: function() {
this.invoke('foo'); // calls "fellow" method
},
init: function() {
// construct
}
});
$.fn.myplugin = NS.plugin.create(mp);
})();
And this is how the partial implementation looks like:
NS = {};
NS.plugin = {};
NS.plugin.create = function(ctx) {
return function(method) {
if (typeof method == "string") {
arguments = Array.prototype.slice.call(arguments, 1);
} else {
method = 'init'; // also gives hooks for init
}
return ctx.invoke.apply(ctx, method, arguments);
};
};
// interface is a reserved keyword in strict, but it's descriptive for the use case
NS.plugin.interface = function(o) {
return merge({
invoke: NS.plugin.invoke,
callbacks: {},
addCallback: function(hook_name, fn, priority) {},
doCallbacks: function() {}
}, o);
};
NS.plugin.invoke = function(method_name) {
if (method_name == 'invoke') {
return;
}
// bonus (if this helps you somehow)
if (! this[method]) {
if (! this['method_missing') {
throw "Method " + method + " does not exist.";
} else {
method = 'method_missing';
}
}
arguments = Array.prototype.slice.call(arguments, 1);
if (method_name in ["addCallbacks", "doCallbacks"]) {
return this[method_name].apply(this, arguments);
}
this.doCallbacks.apply(this, method_name + '_before', arguments);
var ret = this[method_name].apply(this, arguments);
this.doCallbacks.apply(this, method_name + '_after', arguments);
return ret;
};
Of course, this is completely untested :)
you are essentially implementing a stripped-down version of the jQueryUI Widget factory. i'd recommend using that functionality to avoid having to roll this yourself.
the widget factory will auto-magically map strings to method calls, such that:
$("#foo").myPlugin("myMethod", "someParam")
will call myMethod on the plugin instance with 'someParam' as an argument. Additionally, if you fire a custom event, users can add callbacks by adding an property to the options that matches the event name.
For example, the tabs widget has a select event that you can tap into by adding a select property to the options during initialization:
$("#container").tabs({
select: function() {
// This gets called when the `select` event fires
}
});
of course, you'll need to add the before and after hooks as events to be able to borrow this functionality, but that often leads to easier maintenance anyhow.
hope that helps. cheers!
Basically I prefer to avoid callbacks and use events instead. The reason is simle. I can add more than one functions to listen given event, I don't have to mess with callback parameters and I don't have to check if a callback is defined. As far as all of your methods are called via $.fn.myplugin it's easy to trigger events before and after method call.
Here is an example code:
(function($){
$.fn.myplugin = function(method)
{
if (mp[method])
{
$(this).trigger("before_"+method);
var res = mp[method].apply(this, Array.prototype.slice.call(arguments, 1));
$(this).trigger("after_"+method);
return res;
}
else if (typeof method === 'object' || ! method)
{
return mp.init.apply(this, arguments);
}
else
{
$.error('Method ' + method + ' does not exist on $.myplugin');
}
};
var mp =
{
init : function( options )
{
$(this).bind(options.bind);
return this.each(function()
{
// stuff
});
},
foo: function() {
console.log("foo called");
}
};
})(jQuery);
$("#foo").myplugin({
bind: {
before_foo: function() {
console.log("before foo");
},
after_foo: function() {
console.log("after foo");
}
}
});
$("#foo").myplugin("foo");

How to create a jQuery plugin with methods?

I'm trying to write a jQuery plugin that will provide additional functions/methods to the object that calls it. All the tutorials I read online (have been browsing for the past 2 hours) include, at the most, how to add options, but not additional functions.
Here's what I am looking to do:
//format div to be a message container by calling the plugin for that div
$("#mydiv").messagePlugin();
$("#mydiv").messagePlugin().saySomething("hello");
or something along those lines.
Here's what it boils down to: I call the plugin, then I call a function associated with that plugin. I can't seem to find a way to do this, and I've seen many plugins do it before.
Here's what I have so far for the plugin:
jQuery.fn.messagePlugin = function() {
return this.each(function(){
alert(this);
});
//i tried to do this, but it does not seem to work
jQuery.fn.messagePlugin.saySomething = function(message){
$(this).html(message);
}
};
How can I achieve something like that?
Thank you!
Update Nov 18, 2013: I've changed the correct answer to that of Hari's following comments and upvotes.
According to the jQuery Plugin Authoring page (http://docs.jquery.com/Plugins/Authoring), it's best not to muddy up the jQuery and jQuery.fn namespaces. They suggest this method:
(function( $ ){
var methods = {
init : function(options) {
},
show : function( ) { },// IS
hide : function( ) { },// GOOD
update : function( content ) { }// !!!
};
$.fn.tooltip = function(methodOrOptions) {
if ( methods[methodOrOptions] ) {
return methods[ methodOrOptions ].apply( this, Array.prototype.slice.call( arguments, 1 ));
} else if ( typeof methodOrOptions === 'object' || ! methodOrOptions ) {
// Default to "init"
return methods.init.apply( this, arguments );
} else {
$.error( 'Method ' + methodOrOptions + ' does not exist on jQuery.tooltip' );
}
};
})( jQuery );
Basically you store your functions in an array (scoped to the wrapping function) and check for an entry if the parameter passed is a string, reverting to a default method ("init" here) if the parameter is an object (or null).
Then you can call the methods like so...
$('div').tooltip(); // calls the init method
$('div').tooltip({ // calls the init method
foo : 'bar'
});
$('div').tooltip('hide'); // calls the hide method
$('div').tooltip('update', 'This is the new tooltip content!'); // calls the update method
Javascripts "arguments" variable is an array of all the arguments passed so it works with arbitrary lengths of function parameters.
Here's the pattern I have used for creating plugins with additional methods. You would use it like:
$('selector').myplugin( { key: 'value' } );
or, to invoke a method directly,
$('selector').myplugin( 'mymethod1', 'argument' );
Example:
;(function($) {
$.fn.extend({
myplugin: function(options,arg) {
if (options && typeof(options) == 'object') {
options = $.extend( {}, $.myplugin.defaults, options );
}
// this creates a plugin for each element in
// the selector or runs the function once per
// selector. To have it do so for just the
// first element (once), return false after
// creating the plugin to stop the each iteration
this.each(function() {
new $.myplugin(this, options, arg );
});
return;
}
});
$.myplugin = function( elem, options, arg ) {
if (options && typeof(options) == 'string') {
if (options == 'mymethod1') {
myplugin_method1( arg );
}
else if (options == 'mymethod2') {
myplugin_method2( arg );
}
return;
}
...normal plugin actions...
function myplugin_method1(arg)
{
...do method1 with this and arg
}
function myplugin_method2(arg)
{
...do method2 with this and arg
}
};
$.myplugin.defaults = {
...
};
})(jQuery);
What about this approach:
jQuery.fn.messagePlugin = function(){
var selectedObjects = this;
return {
saySomething : function(message){
$(selectedObjects).each(function(){
$(this).html(message);
});
return selectedObjects; // Preserve the jQuery chainability
},
anotherAction : function(){
//...
return selectedObjects;
}
};
}
// Usage:
$('p').messagePlugin().saySomething('I am a Paragraph').css('color', 'red');
The selected objects are stored in the messagePlugin closure, and that function returns an object that contains the functions associated with the plugin, the in each function you can perform the desired actions to the currently selected objects.
You can test and play with the code here.
Edit: Updated code to preserve the power of the jQuery chainability.
The problem with the currently selected answer is that you're not actually creating a new instance of the custom plugin for every element in the selector like you think you're doing... you're actually only creating a single instance and passing in the selector itself as the scope.
View this fiddle for a deeper explanation.
Instead, you'll need to loop through the selector using jQuery.each and instantiate a new instance of the custom plugin for every element in the selector.
Here's how:
(function($) {
var CustomPlugin = function($el, options) {
this._defaults = {
randomizer: Math.random()
};
this._options = $.extend(true, {}, this._defaults, options);
this.options = function(options) {
return (options) ?
$.extend(true, this._options, options) :
this._options;
};
this.move = function() {
$el.css('margin-left', this._options.randomizer * 100);
};
};
$.fn.customPlugin = function(methodOrOptions) {
var method = (typeof methodOrOptions === 'string') ? methodOrOptions : undefined;
if (method) {
var customPlugins = [];
function getCustomPlugin() {
var $el = $(this);
var customPlugin = $el.data('customPlugin');
customPlugins.push(customPlugin);
}
this.each(getCustomPlugin);
var args = (arguments.length > 1) ? Array.prototype.slice.call(arguments, 1) : undefined;
var results = [];
function applyMethod(index) {
var customPlugin = customPlugins[index];
if (!customPlugin) {
console.warn('$.customPlugin not instantiated yet');
console.info(this);
results.push(undefined);
return;
}
if (typeof customPlugin[method] === 'function') {
var result = customPlugin[method].apply(customPlugin, args);
results.push(result);
} else {
console.warn('Method \'' + method + '\' not defined in $.customPlugin');
}
}
this.each(applyMethod);
return (results.length > 1) ? results : results[0];
} else {
var options = (typeof methodOrOptions === 'object') ? methodOrOptions : undefined;
function init() {
var $el = $(this);
var customPlugin = new CustomPlugin($el, options);
$el.data('customPlugin', customPlugin);
}
return this.each(init);
}
};
})(jQuery);
And a working fiddle.
You'll notice how in the first fiddle, all divs are always moved to the right the exact same number of pixels. That is because only one options object exists for all elements in the selector.
Using the technique written above, you'll notice that in the second fiddle, each div is not aligned and is randomly moved (excluding the first div as it's randomizer is always set to 1 on line 89). That is because we are now properly instantiating a new custom plugin instance for every element in the selector. Every element has its own options object and is not saved in the selector, but in the instance of the custom plugin itself.
This means that you'll be able to access the methods of the custom plugin instantiated on a specific element in the DOM from new jQuery selectors and aren't forced to cache them, as you would be in the first fiddle.
For example, this would return an array of all options objects using the technique in the second fiddle. It would return undefined in the first.
$('div').customPlugin();
$('div').customPlugin('options'); // would return an array of all options objects
This is how you would have to access the options object in the first fiddle, and would only return a single object, not an array of them:
var divs = $('div').customPlugin();
divs.customPlugin('options'); // would return a single options object
$('div').customPlugin('options');
// would return undefined, since it's not a cached selector
I'd suggest using the technique above, not the one from the currently selected answer.
Use the jQuery UI Widget Factory.
Writing Stateful Plugins with the jQuery UI Widget Factory
How To Use the Widget Factory
Example:
$.widget( "myNamespace.myPlugin", {
options: {
// Default options
},
_create: function() {
// Initialization logic here
},
// Create a public method.
myPublicMethod: function( argument ) {
// ...
},
// Create a private method.
_myPrivateMethod: function( argument ) {
// ...
}
});
Initialization:
$('#my-element').myPlugin();
$('#my-element').myPlugin( {defaultValue:10} );
Method calling:
$('#my-element').myPlugin('myPublicMethod', 20);
(This is how the jQuery UI library is built.)
A simpler approach is to use nested functions. Then you can chain them in an object-oriented fashion. Example:
jQuery.fn.MyPlugin = function()
{
var _this = this;
var a = 1;
jQuery.fn.MyPlugin.DoSomething = function()
{
var b = a;
var c = 2;
jQuery.fn.MyPlugin.DoSomething.DoEvenMore = function()
{
var d = a;
var e = c;
var f = 3;
return _this;
};
return _this;
};
return this;
};
And here's how to call it:
var pluginContainer = $("#divSomeContainer");
pluginContainer.MyPlugin();
pluginContainer.MyPlugin.DoSomething();
pluginContainer.MyPlugin.DoSomething.DoEvenMore();
Be careful though. You cannot call a nested function until it has been created. So you cannot do this:
var pluginContainer = $("#divSomeContainer");
pluginContainer.MyPlugin();
pluginContainer.MyPlugin.DoSomething.DoEvenMore();
pluginContainer.MyPlugin.DoSomething();
The DoEvenMore function doesn't even exist because the DoSomething function hasn't been run yet which is required to create the DoEvenMore function. For most jQuery plugins, you really are only going to have one level of nested functions and not two as I've shown here.
Just make sure that when you create nested functions that you define these functions at the beginning of their parent function before any other code in the parent function gets executed.
Finally, note that the "this" member is stored in a variable called "_this". For nested functions, you should return "_this" if you need a reference to the instance in the calling client. You cannot just return "this" in the nested function because that will return a reference to the function and not the jQuery instance. Returning a jQuery reference allows you to chain intrinsic jQuery methods on return.
I got it from jQuery Plugin Boilerplate
Also described in jQuery Plugin Boilerplate, reprise
// jQuery Plugin Boilerplate
// A boilerplate for jumpstarting jQuery plugins development
// version 1.1, May 14th, 2011
// by Stefan Gabos
// remember to change every instance of "pluginName" to the name of your plugin!
(function($) {
// here we go!
$.pluginName = function(element, options) {
// plugin's default options
// this is private property and is accessible only from inside the plugin
var defaults = {
foo: 'bar',
// if your plugin is event-driven, you may provide callback capabilities
// for its events. execute these functions before or after events of your
// plugin, so that users may customize those particular events without
// changing the plugin's code
onFoo: function() {}
}
// to avoid confusions, use "plugin" to reference the
// current instance of the object
var plugin = this;
// this will hold the merged default, and user-provided options
// plugin's properties will be available through this object like:
// plugin.settings.propertyName from inside the plugin or
// element.data('pluginName').settings.propertyName from outside the plugin,
// where "element" is the element the plugin is attached to;
plugin.settings = {}
var $element = $(element), // reference to the jQuery version of DOM element
element = element; // reference to the actual DOM element
// the "constructor" method that gets called when the object is created
plugin.init = function() {
// the plugin's final properties are the merged default and
// user-provided options (if any)
plugin.settings = $.extend({}, defaults, options);
// code goes here
}
// public methods
// these methods can be called like:
// plugin.methodName(arg1, arg2, ... argn) from inside the plugin or
// element.data('pluginName').publicMethod(arg1, arg2, ... argn) from outside
// the plugin, where "element" is the element the plugin is attached to;
// a public method. for demonstration purposes only - remove it!
plugin.foo_public_method = function() {
// code goes here
}
// private methods
// these methods can be called only from inside the plugin like:
// methodName(arg1, arg2, ... argn)
// a private method. for demonstration purposes only - remove it!
var foo_private_method = function() {
// code goes here
}
// fire up the plugin!
// call the "constructor" method
plugin.init();
}
// add the plugin to the jQuery.fn object
$.fn.pluginName = function(options) {
// iterate through the DOM elements we are attaching the plugin to
return this.each(function() {
// if plugin has not already been attached to the element
if (undefined == $(this).data('pluginName')) {
// create a new instance of the plugin
// pass the DOM element and the user-provided options as arguments
var plugin = new $.pluginName(this, options);
// in the jQuery version of the element
// store a reference to the plugin object
// you can later access the plugin and its methods and properties like
// element.data('pluginName').publicMethod(arg1, arg2, ... argn) or
// element.data('pluginName').settings.propertyName
$(this).data('pluginName', plugin);
}
});
}
})(jQuery);
Too late but maybe it can help someone one day.
I was in the same situation like, creating a jQuery plugin with some methods, and after reading some articles and some tires I create a jQuery plugin boilerplate (https://github.com/acanimal/jQuery-Plugin-Boilerplate).
In addition, I develop with it a plugin to manage tags (https://github.com/acanimal/tagger.js) and wrote a two blog posts explaining step by step the creation of a jQuery plugin (https://www.acuriousanimal.com/blog/20130115/things-i-learned-creating-a-jquery-plugin-part-i).
You can do:
(function($) {
var YourPlugin = function(element, option) {
var defaults = {
//default value
}
this.option = $.extend({}, defaults, option);
this.$element = $(element);
this.init();
}
YourPlugin.prototype = {
init: function() { },
show: function() { },
//another functions
}
$.fn.yourPlugin = function(option) {
var arg = arguments,
options = typeof option == 'object' && option;;
return this.each(function() {
var $this = $(this),
data = $this.data('yourPlugin');
if (!data) $this.data('yourPlugin', (data = new YourPlugin(this, options)));
if (typeof option === 'string') {
if (arg.length > 1) {
data[option].apply(data, Array.prototype.slice.call(arg, 1));
} else {
data[option]();
}
}
});
};
});
In this way your plugins object is stored as data value in your element.
//Initialization without option
$('#myId').yourPlugin();
//Initialization with option
$('#myId').yourPlugin({
// your option
});
// call show method
$('#myId').yourPlugin('show');
What about using triggers? Does anyone know any drawback using them?
The benefit is that all internal variables are accessible via the triggers, and the code is very simple.
See on jsfiddle.
Example usage
<div id="mydiv">This is the message container...</div>
<script>
var mp = $("#mydiv").messagePlugin();
// the plugin returns the element it is called on
mp.trigger("messagePlugin.saySomething", "hello");
// so defining the mp variable is not needed...
$("#mydiv").trigger("messagePlugin.repeatLastMessage");
</script>
Plugin
jQuery.fn.messagePlugin = function() {
return this.each(function() {
var lastmessage,
$this = $(this);
$this.on('messagePlugin.saySomething', function(e, message) {
lastmessage = message;
saySomething(message);
});
$this.on('messagePlugin.repeatLastMessage', function(e) {
repeatLastMessage();
});
function saySomething(message) {
$this.html("<p>" + message + "</p>");
}
function repeatLastMessage() {
$this.append('<p>Last message was: ' + lastmessage + '</p>');
}
});
}
Here I want to suggest steps to create simple plugin with arguments.
(function($) {
$.fn.myFirstPlugin = function(options) {
// Default params
var params = $.extend({
text : 'Default Title',
fontsize : 10,
}, options);
return $(this).text(params.text);
}
}(jQuery));
$('.cls-title').myFirstPlugin({ text : 'Argument Title' });
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<h1 class="cls-title"></h1>
Here, we have added default object called params and set default values of options using extend function. Hence, If we pass blank argument then it will set default values instead otherwise it will set.
Read more: How to Create JQuery plugin
Try this one:
$.fn.extend({
"calendar":function(){
console.log(this);
var methods = {
"add":function(){console.log("add"); return this;},
"init":function(){console.log("init"); return this;},
"sample":function(){console.log("sample"); return this;}
};
methods.init(); // you can call any method inside
return methods;
}});
$.fn.calendar() // caller or
$.fn.calendar().sample().add().sample() ......; // call methods
Here is my bare-bones version of this. Similar to the ones posted before, you would call like:
$('#myDiv').MessagePlugin({ yourSettings: 'here' })
.MessagePlugin('saySomething','Hello World!');
-or access the instance directly # plugin_MessagePlugin
$elem = $('#myDiv').MessagePlugin();
var instance = $elem.data('plugin_MessagePlugin');
instance.saySomething('Hello World!');
MessagePlugin.js
;(function($){
function MessagePlugin(element,settings){ // The Plugin
this.$elem = element;
this._settings = settings;
this.settings = $.extend(this._default,settings);
}
MessagePlugin.prototype = { // The Plugin prototype
_default: {
message: 'Generic message'
},
initialize: function(){},
saySomething: function(message){
message = message || this._default.message;
return this.$elem.html(message);
}
};
$.fn.MessagePlugin = function(settings){ // The Plugin call
var instance = this.data('plugin_MessagePlugin'); // Get instance
if(instance===undefined){ // Do instantiate if undefined
settings = settings || {};
this.data('plugin_MessagePlugin',new MessagePlugin(this,settings));
return this;
}
if($.isFunction(MessagePlugin.prototype[settings])){ // Call method if argument is name of method
var args = Array.prototype.slice.call(arguments); // Get the arguments as Array
args.shift(); // Remove first argument (name of method)
return MessagePlugin.prototype[settings].apply(instance, args); // Call the method
}
// Do error handling
return this;
}
})(jQuery);
The following plugin-structure utilizes the jQuery-data()-method to provide a public interface to internal plugin-methods/-settings (while preserving jQuery-chainability):
(function($, window, undefined) {
const defaults = {
elementId : null,
shape : "square",
color : "aqua",
borderWidth : "10px",
borderColor : "DarkGray"
};
$.fn.myPlugin = function(options) {
// settings, e.g.:
var settings = $.extend({}, defaults, options);
// private methods, e.g.:
var setBorder = function(color, width) {
settings.borderColor = color;
settings.borderWidth = width;
drawShape();
};
var drawShape = function() {
$('#' + settings.elementId).attr('class', settings.shape + " " + "center");
$('#' + settings.elementId).css({
'background-color': settings.color,
'border': settings.borderWidth + ' solid ' + settings.borderColor
});
$('#' + settings.elementId).html(settings.color + " " + settings.shape);
};
return this.each(function() { // jQuery chainability
// set stuff on ini, e.g.:
settings.elementId = $(this).attr('id');
drawShape();
// PUBLIC INTERFACE
// gives us stuff like:
//
// $("#...").data('myPlugin').myPublicPluginMethod();
//
var myPlugin = {
element: $(this),
// access private plugin methods, e.g.:
setBorder: function(color, width) {
setBorder(color, width);
return this.element; // To ensure jQuery chainability
},
// access plugin settings, e.g.:
color: function() {
return settings.color;
},
// access setting "shape"
shape: function() {
return settings.shape;
},
// inspect settings
inspectSettings: function() {
msg = "inspecting settings for element '" + settings.elementId + "':";
msg += "\n--- shape: '" + settings.shape + "'";
msg += "\n--- color: '" + settings.color + "'";
msg += "\n--- border: '" + settings.borderWidth + ' solid ' + settings.borderColor + "'";
return msg;
},
// do stuff on element, e.g.:
change: function(shape, color) {
settings.shape = shape;
settings.color = color;
drawShape();
return this.element; // To ensure jQuery chainability
}
};
$(this).data("myPlugin", myPlugin);
}); // return this.each
}; // myPlugin
}(jQuery));
Now you can call internal plugin-methods to access or modify plugin data or the relevant element using this syntax:
$("#...").data('myPlugin').myPublicPluginMethod();
As long as you return the current element (this) from inside your implementation of myPublicPluginMethod() jQuery-chainability
will be preserved - so the following works:
$("#...").data('myPlugin').myPublicPluginMethod().css("color", "red").html("....");
Here are some examples (for details checkout this fiddle):
// initialize plugin on elements, e.g.:
$("#shape1").myPlugin({shape: 'square', color: 'blue', borderColor: 'SteelBlue'});
$("#shape2").myPlugin({shape: 'rectangle', color: 'red', borderColor: '#ff4d4d'});
$("#shape3").myPlugin({shape: 'circle', color: 'green', borderColor: 'LimeGreen'});
// calling plugin methods to read element specific plugin settings:
console.log($("#shape1").data('myPlugin').inspectSettings());
console.log($("#shape2").data('myPlugin').inspectSettings());
console.log($("#shape3").data('myPlugin').inspectSettings());
// calling plugin methods to modify elements, e.g.:
// (OMG! And they are chainable too!)
$("#shape1").data('myPlugin').change("circle", "green").fadeOut(2000).fadeIn(2000);
$("#shape1").data('myPlugin').setBorder('LimeGreen', '30px');
$("#shape2").data('myPlugin').change("rectangle", "red");
$("#shape2").data('myPlugin').setBorder('#ff4d4d', '40px').css({
'width': '350px',
'font-size': '2em'
}).slideUp(2000).slideDown(2000);
$("#shape3").data('myPlugin').change("square", "blue").fadeOut(2000).fadeIn(2000);
$("#shape3").data('myPlugin').setBorder('SteelBlue', '30px');
// etc. ...
This can actually be made to work in a "nice" way using defineProperty. Where "nice" means without having to use () to get plugin namespace nor having to pass function name by string.
Compatibility nit: defineProperty doesn't work in ancient browsers such as IE8 and below.
Caveat: $.fn.color.blue.apply(foo, args) won't work, you need to use foo.color.blue.apply(foo, args).
function $_color(color)
{
return this.css('color', color);
}
function $_color_blue()
{
return this.css('color', 'blue');
}
Object.defineProperty($.fn, 'color',
{
enumerable: true,
get: function()
{
var self = this;
var ret = function() { return $_color.apply(self, arguments); }
ret.blue = function() { return $_color_blue.apply(self, arguments); }
return ret;
}
});
$('#foo').color('#f00');
$('#bar').color.blue();
JSFiddle link
According to jquery standard you can create plugin as follow:
(function($) {
//methods starts here....
var methods = {
init : function(method,options) {
this.loadKeywords.settings = $.extend({}, this.loadKeywords.defaults, options);
methods[method].apply( this, Array.prototype.slice.call( arguments, 1 ));
$loadkeywordbase=$(this);
},
show : function() {
//your code here.................
},
getData : function() {
//your code here.................
}
} // do not put semi colon here otherwise it will not work in ie7
//end of methods
//main plugin function starts here...
$.fn.loadKeywords = function(options,method) {
if (methods[method]) {
return methods[method].apply(this, Array.prototype.slice.call(
arguments, 1));
} else if (typeof method === 'object' || !method) {
return methods.init.apply(this, arguments);
} else {
$.error('Method ' + method + ' does not ecw-Keywords');
}
};
$.fn.loadKeywords.defaults = {
keyName: 'Messages',
Options: '1',
callback: '',
};
$.fn.loadKeywords.settings = {};
//end of plugin keyword function.
})(jQuery);
How to call this plugin?
1.$('your element').loadKeywords('show',{'callback':callbackdata,'keyName':'myKey'}); // show() will be called
Reference: link
I think this might help you...
(function ( $ ) {
$.fn.highlight = function( options ) {
// This is the easiest way to have default options.
var settings = $.extend({
// These are the defaults.
color: "#000",
backgroundColor: "yellow"
}, options );
// Highlight the collection based on the settings variable.
return this.css({
color: settings.color,
backgroundColor: settings.backgroundColor
});
};
}( jQuery ));
In the above example i had created a simple jquery highlight plugin.I had shared an article in which i had discussed about How to Create Your Own jQuery Plugin from Basic to Advance.
I think you should check it out... http://mycodingtricks.com/jquery/how-to-create-your-own-jquery-plugin/
Following is a small plug-in to have warning method for debugging purpose. Keep this code in jquery.debug.js file:
JS:
jQuery.fn.warning = function() {
return this.each(function() {
alert('Tag Name:"' + $(this).prop("tagName") + '".');
});
};
HTML:
<html>
<head>
<title>The jQuery Example</title>
<script type = "text/javascript"
src = "http://ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src = "jquery.debug.js" type = "text/javascript"></script>
<script type = "text/javascript" language = "javascript">
$(document).ready(function() {
$("div").warning();
$("p").warning();
});
</script>
</head>
<body>
<p>This is paragraph</p>
<div>This is division</div>
</body>
</html>
Here is how I do it:
(function ( $ ) {
$.fn.gridview = function( options ) {
..........
..........
var factory = new htmlFactory();
factory.header(...);
........
};
}( jQuery ));
var htmlFactory = function(){
//header
this.header = function(object){
console.log(object);
}
}
What you did is basically extending jQuery.fn.messagePlugin object by new method. Which is useful but not in your case.
You have to do is using this technique
function methodA(args){ this // refers to object... }
function saySomething(message){ this.html(message); to first function }
jQuery.fn.messagePlugin = function(opts) {
if(opts=='methodA') methodA.call(this);
if(opts=='saySomething') saySomething.call(this, arguments[0]); // arguments is an array of passed parameters
return this.each(function(){
alert(this);
});
};
But you can accomplish what you want I mean there is a way to do $("#mydiv").messagePlugin().saySomething("hello"); My friend he started writing about lugins and how to extend them with your chainf of functionalities here is the link to his blog

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