USING PARSE.COM AND THE JAVASCRIPT SDK
With the below code I can get as far as letting the user upload an image from the webpage and storing that as an object in a "file" column in the parse db.
I can store the image details, including the url in the
What i'm unable to do is extract the url back out and display the image on a html page.
I've added the screen shots to show how the data is held in var profilePhoto but i'm then unable to make it show on the page using $("profile_pic").attr('src',jobApplication[0]);
What have I overlooked ? I've searched SO and cannot find an relevant question that helps with this.
RESULTS IN INSPECT ELEMENT
Arguments[1]0: t.Filecallee: function () {length: 1__proto__: Object user_profile.html:408
t.File {_name: "tfss-fe809632-ffb8-445c-99f3-1149e4ffdec5-IMG_0047.jpg", _source:
t.Promise, _previousSave: t.Promise, _url:
"http://files.parsetfss.com/0fc5cba8-caf7-4c81-aafc…fe809632-ffb8-445c-99f3-1149e4ffdec5-IMG_0047.jpg",
name: function…}_name:
"tfss-fe809632-ffb8-445c-99f3-1149e4ffdec5-IMG_0047.jpg"_previousSave:
t.Promise_source: t.Promise_url:
"http://files.parsetfss.com/0fc5cba8-caf7-4c81-aafc-36390888e497/tfss-fe809632-ffb8-445c-99f3-1149e4ffdec5-IMG_0047.jpg"proto:
Object
CODE
$(document).ready(function() {
var parseAPPID = "XXX";
var parseJSID = "XXXX";
//Initialize Parse
Parse.initialize(parseAPPID,parseJSID);
$("#fileUploadBtn").on("click", function(e) {
var fileUploadControl = $("#fileUploader")[0];
if (fileUploadControl.files.length > 0) {
var file = fileUploadControl.files[0];
var name = file.name;
console.log("here goes nothing...");
var parseFile = new Parse.File(name, file);
parseFile.save().then(function() {
console.log("Woot!");
console.dir(arguments);
var User = Parse.Object.extend("_User")
var jobApplication = Parse.User.current();
jobApplication.set("ProfilePic", parseFile);
jobApplication.save();
var profilePhoto = jobApplication.get("ProfilePic");
console.log(profilePhoto);
$("profile_pic").attr('src',jobApplication[0]);
}, function(error) {
console.log("Error");
console.dir(error);
});
}
});
});
$("profile_pic") returns elements with profile_pic tag name, which obviously is not the thing you need. Don't see your HTML, but if profile_pic is id or class name of your img element, this will work if you type $("#profile_pic") or $(".profile_pic") respectively.
Related
So, I am trying to display an image on my web application. I am getting this image from a Dropbox folder. I want to get a URL I could use to show the image in HTML using the src attribute.
I have written this code:
function downloadFile() {
var Dropbox = require('dropbox').Dropbox;
var ACCESS_TOKEN = "XXXXXXXXXXX"; // Here the access token key
var dbx = new Dropbox({ accessToken: ACCESS_TOKEN });
dbx.filesDownload({ path: '/desiredImg.jpg' })
.then(function(response) {
var results = document.getElementById('results');
var img = document.createElement('img');
img.src = window.URL.createObjectURL(response.fileBlob);
console.log(response);
console.log(response.fileBlob);
})
.catch(function(error) {
console.error(error);
});
return false;
}
Result
Error
Can anyone help me figure this out?
The error was from the img.src = window.URL.createObjectURL(response.fileBlob);
It has to be : img.src=window.URL.createObjectURL(response.result.fileBlob);
I lurk this site all the time, but I think I have exhausted my options to find the info that I need.
I just want a button to trigger acrobat to run the browseForDoc() function, take the cPath the user selects and use that as the path for the saveAs() function. It seems like it should be easier than it has been. That is a folder-level script for adobe acrobat.
I get an error of "missing ; before statement 14". Besides that, it doesn't work. Please let me know what I am doing wrong.
//get windows user name
var getLoginName = app.trustedFunction(
function(){
//Get and return the user's login name
app.beginPriv();
return identity.loginName;
app.EndPriv();
}
);
var fileExt = ".pdf";
var filePath = function(cFS, cPath, bPromptToOverwrite){
this.cFS:cFS;
this.cPath=cPath;
this.bPromptToOverwrite=bPromptToOverwrite;
}
//Open save dialog,return user input values and saveas
var mySaveDialog = app.trustedFunction(
function browse(cPath,oDoc){
app.beginPriv();
app.browseForDoc(){bSave: true, cFilenameInit: oDoc, cFSInit: ""};
return this.cPath;
var myPath = new filePath{cPath: browse.cPath};
this.saveAs(myPath,myFile+fileExt);
app.endPriv();
}
);
I have a MVC app that Im trying to use CKEditor with. One example I was looking at is here but there are many others. So far so good, but one section im still curious about, is the js that sends the selected file name back to the file upload dialog textbox.
<script type="text/javascript">
$(document).ready(function () {
$(".returnImage").click("click", function (e) {
var urlImage = $(this).attr("data-url");
window.opener.updateValue("cke_72_textInput", urlImage);
window.close();
});
});
</script>
In particular, the cke_72_textInput element. My example wasnt working initially, until I opened chrome dev tools and found the actual id of the textinput, which was in my case cke_76_textInput. Why the id change I wonder? Seems a little "fragile" to refer to a specific id like this? The above js code just takes the selected image file and returns it into the textbox of the fileupload dialog.
Is there something exposed that references this textbox element indirectly without specifying it by id (via the config for example)?
On view:
$(document).ready(function () {
CKEDITOR.replace('Text-area-name', {
filebrowserImageUploadUrl: '/Controller-name/UploadImage'
});
CKEDITOR.editorConfig = function (config) {
// Define changes to default configuration here. For example:
config.language = 'de';
// config.extraPlugins = 'my_own_plugin'; // if you have any plugin
// config.uiColor = '#AADC6E';
// config.image_previewText = CKEDITOR.tools.repeat(' Hier steht dann dein guter Text. ', 8 );
// config.contentsLanguage = 'de';
config.height = 350; // 350px, specify if you want a larger height of the editor
config.linkShowAdvancedTab = false;
config.linkShowTargetTab = false;
};
CKEDITOR.on('dialogDefinition', function (ev) {
var dialogName = ev.data.name;
var dialogDefinition = ev.data.definition;
ev.data.definition.resizable = CKEDITOR.DIALOG_RESIZE_NONE;
if (dialogName == 'link') {
var infoTab = dialogDefinition.getContents('info');
infoTab.remove('protocol');
dialogDefinition.removeContents('target');
dialogDefinition.removeContents('advanced');
}
if (dialogName == 'image') {
dialogDefinition.removeContents('Link');
dialogDefinition.removeContents('advanced');
var infoTab = dialogDefinition.getContents('info');
infoTab.remove('txtBorder');
infoTab.remove('txtHSpace');
infoTab.remove('txtVSpace');
infoTab.remove('cmbAlign');
}
});
}
On Contoller:
[HttpPost]
public ActionResult UploadImage(HttpPostedFileBase file, string CKEditorFuncNum, string CKEditor, string langCode)
{
if (file.ContentLength <= 0)
return null;
// here logic to upload image
// and get file path of the image
const string uploadFolder = "Assets/img/";
var fileName = Path.GetFileName(file.FileName);
var path = Path.Combine(Server.MapPath(string.Format("~/{0}", uploadFolder)), fileName);
file.SaveAs(path);
var url = string.Format("{0}{1}/{2}/{3}", Request.Url.GetLeftPart(UriPartial.Authority),
Request.ApplicationPath == "/" ? string.Empty : Request.ApplicationPath,
uploadFolder, fileName);
// passing message success/failure
const string message = "Image was saved correctly";
// since it is an ajax request it requires this string
var output = string.Format(
"<html><body><script>window.parent.CKEDITOR.tools.callFunction({0}, \"{1}\", \"{2}\");</script></body></html>",
CKEditorFuncNum, url, message);
return Content(output);
}
I had the same problem...a little frustrating that I couldn't find any official documentation, considering this seems like a common use case.
Anyways, take a look at the quick tutorial here: http://r2d2.cc/2010/11/03/file-and-image-upload-with-asp-net-mvc2-with-ckeditor-wysiwyg-rich-text-editor/. In case the link ever breaks, here's what I did.
[HttpPost]
public ActionResult UploadImage(HttpPostedFileBase upload, string ckEditorFuncNum)
{
/*
add logic to upload and save image here
*/
var path = "~/Path/To/image.jpg"; // Logical relative path to uploaded image
var url = string.Format("{0}://{1}{2}",
Request.Url.Scheme,
Request.Url.Authority,
Url.Content(path)); // URL path to uploaded image
var message = "Saved!"; // Optional
var output = string.Format("<script>window.parent.CKEDITOR.tools.callFunction({0}, '{1}', '{2}');</script>",
CKEditorFuncNum,
url,
message);
return Content(output);
}
I wanna add new Object that containing an Image in one of its columns , but it dose not save My Pic , Is there any mistake in my code ? specially part of saving Image !!
My JavaScript where the problem appeared:
It never upload my pic in parse !!
<script type="text/javascript">
Parse.initialize("key", "key");
var products = Parse.Object.extend("products");
var fileUploadControl = $("#profilePhotoFileUpload")[0];
if (fileUploadControl.files.length > 0) {
var file = fileUploadControl.files[0];
var name = "photo.png";
var parseFile = new Parse.File(name, file);
}
parseFile.save().then(function() {
//The file has been saved to Parse.
}, function(error) {
// The file either could not be read, or could not be saved to Parse.
});
</script>
Here I added html line to upload file:
<input type="file" id="profilePhotoFileUpload">
I got the answer I am sharing it with you maybe someone get benefit
The THML line to upload file is:
<input type="file" id="pic">
The code in <script> to get and save image in parse is :
var fileUploadControl = $("#pic")[0];
if (fileUploadControl.files.length > 0) {
var file = fileUploadControl.files[0];
var name = "photo.png";
var parseFile = new Parse.File(name, file);
//put this inside if {
parseFile.save().then(function() {
// The file has been saved to Parse.
}, function(error) {
// The file either could not be read, or could not be saved to Parse.
});
// Be sure of ur parameters name
// prod is extend of my class in parse from this: var prod = new products();
prod.set("picture", parseFile);
prod.save();
}
Check the documentation here (at the end of that section, just before the one about retrieving files). Basically the issue is that like any other Parse object you need to save it first, then after the save is complete you can use it.
Create the file, save it, and in the save success handler you can then save the object with the reference to the file.
UPDATE: here's how your code above could be fixed:
Parse.initialize("key", "key");
var products = Parse.Object.extend("products");
var base64 = "V29ya2luZyBhdCBQYXJzZSBpcyBncmVhdCE=";
var file = new Parse.File("mypic.png", { base64: base64 });
file.save({
success: function(file) {
alert('File saved, now saving product with file reference...');
var prod = new products();
// to fill the columns
prod.set("productID", 1337);
prod.set("price", 10);
//I guess it need some fixing here
prod.set("picture", file);
prod.set("productName", "shampoo");
prod.set("productDescribe", "200 ml");
prod.save(null, {
success: function(prod) {
// Execute any logic that should take place after the object is saved.
alert('New object created with objectId: ' + prod.id);
},
error: function(error) {
// Execute any logic that should take place if the save fails.
// error is a Parse.Error with an error code and description.
alert('Failed to create new object, with error code: ' + error.description);
}
});
},
error: function(error) {
alert('Failed to save file: ' + error.description);
}
});
I'm trying to upload generated client side documents (images for the moment) with Dropzone.js.
// .../init.js
var myDropzone = new Dropzone("form.dropzone", {
autoProcessQueue: true
});
Once the client have finished his job, he just have to click a save button which call the save function :
// .../save.js
function save(myDocument) {
var file = {
name: 'Test',
src: myDocument,
};
console.log(myDocument);
myDropzone.addFile(file);
}
The console.log() correctly return me the content of my document
data:image/png;base64,iVBORw0KGgoAAAANS...
At this point, we can see the progress bar uploading the document in the drop zone but the upload failed.
Here is my (standart dropzone) HTML form :
<form action="/upload" enctype="multipart/form-data" method="post" class="dropzone">
<div class="dz-default dz-message"><span>Drop files here to upload</span></div>
<div class="fallback">
<input name="file" type="file" />
</div>
</form>
I got a Symfony2 controller who receive the post request.
// Get request
$request = $this->get('request');
// Get files
$files = $request->files;
// Upload
$do = $service->upload($files);
Uploading from the dropzone (by drag and drop or click) is working and the uploads are successfull but using the myDropzone.addFile() function return me an empty object in my controller :
var_dump($files);
return
object(Symfony\Component\HttpFoundation\FileBag)#11 (1) {
["parameters":protected]=>
array(0) {
}
}
I think i don't setup correctly my var file in the save function.
I tryied to create JS image (var img = new Image() ...) but without any success.
Thanks for your help !
Finally i found a working solution without creating canvas :
function dataURItoBlob(dataURI) {
'use strict'
var byteString,
mimestring
if(dataURI.split(',')[0].indexOf('base64') !== -1 ) {
byteString = atob(dataURI.split(',')[1])
} else {
byteString = decodeURI(dataURI.split(',')[1])
}
mimestring = dataURI.split(',')[0].split(':')[1].split(';')[0]
var content = new Array();
for (var i = 0; i < byteString.length; i++) {
content[i] = byteString.charCodeAt(i)
}
return new Blob([new Uint8Array(content)], {type: mimestring});
}
And the save function :
function save(dataURI) {
var blob = dataURItoBlob(dataURI);
myDropzone.addFile(blob);
}
The file appears correctly in dropzone and is successfully uploaded.
I still have to work on the filename (my document is named "blob").
The dataURItoBlob function have been found here : Convert Data URI to File then append to FormData
[EDIT] : I finally wrote the function in dropzone to do this job. You can check it here : https://github.com/CasperArGh/dropzone
And you can use it like this :
var dataURI = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAmAAAAKwCAYAAA...';
myDropzone.addBlob(dataURI, 'test.png');
I can't comment currently and wanted to send this to you.
I know you found your answer, but I had some trouble using your Git code and reshaped it a little for my needs, but I am about 100% positive this will work for EVERY possible need to add a file or a blob or anything and be able to apply a name to it.
Dropzone.prototype.addFileName = function(file, name) {
file.name = name;
file.upload = {
progress: 0,
total: file.size,
bytesSent: 0
};
this.files.push(file);
file.status = Dropzone.ADDED;
this.emit("addedfile", file);
this._enqueueThumbnail(file);
return this.accept(file, (function(_this) {
return function(error) {
if (error) {
file.accepted = false;
_this._errorProcessing([file], error);
} else {
file.accepted = true;
if (_this.options.autoQueue) {
_this.enqueueFile(file);
}
}
return _this._updateMaxFilesReachedClass();
};
})(this));
};
If this is added to dropzone.js (I did just below the line with Dropzone.prototype.addFile = function(file) { potentially line 1110.
Works like a charm and used just the same as any other. myDropzone.addFileName(file,name)!
Hopefully someone finds this useful and doesn't need to recreate it!
1) You say that: "Once the client have finished his job, he just have to click a save button which call the save function:"
This implies that you set autoProcessQueue: false and intercept the button click, to execute the saveFile() function.
$("#submitButton").click(function(e) {
// let the event not bubble up
e.preventDefault();
e.stopPropagation();
// process the uploads
myDropzone.processQueue();
});
2) check form action
Check that your form action="/upload" is routed correctly to your SF controller & action.
3) Example Code
You may find a full example over at the official Wiki
4) Ok, thanks to your comments, i understood the question better:
"How can i save my base64 image resource with dropzone?"
You need to embedd the image content as value
// base64 data
var dataURL = canvas.toDataURL();
// insert the data into the form
document.getElementById('image').value = canvas.toDataURL('image/png');
//or jQ: $('#img').val(canvas.toDataURL("image/png"));
// trigger submit of the form
document.forms["form1"].submit();
You might run into trouble doing this and might need to set the "origin-clean" flag to "true". see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#security-with-canvas-elements
how to save html5 canvas to server