Removing ImageOverlay in map - javascript

I have big problems with replacing an image in a if sentence. I remove the image first. But I cant place a new image when inside an if-sentence.
var image= 'garage.png';
var imageUrl = image,
imageBounds = L.latLngBounds([
[63.431004174, 10.397958755],
[63.430433118, 10.399938226]])
var map = L.mapbox.map('map', 'examples.map-i86nkdio').fitBounds(imageBounds);
var overlay = L.imageOverlay(imageUrl, imageBounds).addTo(map);
map.removeLayer(overlay);
// this is the if that appears later in the code //
function changeImages(newValue){
var slider = newValue;
if(slider < 5){
var image = 'garageAltered.png';
var imageUrl = image,imageBounds = L.latLngBounds([
[63.431004174, 10.397958755],
[63.430433118, 10.399938226]])
var map = L.mapbox.map('map', 'examples.map-i86nkdio')
.fitBounds(imageBounds);
var overlay = L.imageOverlay(imageUrl, imageBounds).addTo(map);
}
}

Related

Google Form creates Google Slides from template Script

I have a script that on Form submit takes the data from the spreadsheet and creates a copy of a template and populates the google docs. I am trying to accomplish the same thing from google form to google slides.
First script I use for the google forms to google docs. The second script is my attempt of using the same principles and applying to google slides. My issue is I'm getting an error saying TypeError: values.forEach is not a function (line 109, file "Code") in relation to values.forEach(function(page). Any suggestions on how I could go about solving this?
Google Form to Google Sheets
function autoFillGoogleDocFromForm(e) {
var timestamp = e.values[0];
var address = e.values[1];
var image = e.values[2];
var price = e.values[3];
var summary = e.values[4];
var type = e.values[5];
var year_built = e.values[6];
var bed = e.values[7];
var bath = e.values[8];
var home_size = e.values[9];
var lot_size = e.values[10];
var occupancy = e.values[11];
var templateFile = DriveApp.getFileById("xxxxxxxx");
var templateResponseFolder = DriveApp.getFolderById("yyyyyyyyyy")
var copy = templateFile.makeCopy( address , templateResponseFolder);
var doc = DocumentApp.openById(copy.getId())
var body = doc.getBody();
body.replaceText("{{address}}", address);
body.replaceText("{{price}}", price);
body.replaceText("{{summary}}", summary);
body.replaceText("{{type}}", type);
body.replaceText("{{year_built}}", year_built);
body.replaceText("{{beds}}", bed);
body.replaceText("{{baths}}", bath);
body.replaceText("{{home_size}}", home_size);
body.replaceText("{{lot_size}}", lot_size);
body.replaceText("{{occupancy}}", occupancy);
doc.saveAndClose;
}
Google Form to Google Slides
function generateLandingPagesReport(){
var dataSpreadsheetUrl = "https://docs.google.com/spreadsheets/xxxxxxxxx/edit"
var Presentation_ID = "xxxxxxxxxxxxxx";
var ss = SpreadsheetApp.openByUrl(dataSpreadsheetUrl);
var deck = SlidesApp.openById(Presentation_ID);
var sheet = ss.getSheetByName('Sheet1');
var values = sheet.getRange('A1:J17').getValues;
var slides = deck.getSlides();
var templateSlide = slides[1];
var presLength = slides.length;
values.forEach(function(page){
values.forEach(function(page){
if(page[0]){
var landingPage = page[0];
var sessions = page[1];
var newSessions = page[2];
}
templateSlide.duplicate(); // duplicate the template page
/*slides = deck.getSlides(); // update the slides array for indexes and length*/
newSlide = slides[2]; // declare the new page to update
var shapes = (newSlide.getShapes());
shapes.forEach(function(shape){
shape.getText().replaceAllText('{{landing page}}', landingPage);
shape.getText().replaceAllText('{{sessions}}', sessions);
shape.getText().replaceAllText('{{new sessions}}',newSessions);
});
presLength = slides.length;
newSlide.move(presLength);
//end our condition statement
}); //close our loop of values
//remove template slide
templateSlide.remove();
});
}
You're missing the parenthesis when calling the getValue() method.
Change this:
var values = sheet.getRange('A1:J17').getValues;
To this:
var values = sheet.getRange('A1:J17').getValues();
Not exactly what I was looking for but this uses the first Row to identify the tag inside the Google slides template like {{title}} and replaces that with the value in the second row of the sheet
function createPresentation() {
var templateFile = DriveApp.getFileById("1YVEA4WtU1Kf6nZRgHpwnKBIR-V6rRN6s9zCdOQDkWNI");
var templateResponseFolder = DriveApp.getFolderById("1k7rcfXODij4o4arSULuKZUHbit1m_X64");
var copy = templateFile.makeCopy("New" , templateResponseFolder);
var Presentation = SlidesApp.openById(copy.getId());
var values = SpreadsheetApp.getActive().getDataRange().getValues();
values.forEach(function(row) {
var templateVariable = row[0];
var templateValue = row[1];
Presentation.replaceAllText(templateVariable, templateValue);
});
}
After you have copy the template page, you work on it and try to do replace.
However, change may be pending such that newSlide = slides[2]; give undefined.
You may need to try saveAndClose() before performing any actions.
templateSlide.duplicate(); // duplicate the template page
/*slides = deck.getSlides(); // update the slides array for indexes and length*/
/* flush the presentation */
deck.saveAndClose();
deck = SlidesApp.openById(Presentation_ID);
slides = deck.getSlides();
newSlide = slides[2]; // declare the new page to update
var shapes = (newSlide.getShapes());
shapes.forEach(function(shape){
shape.getText().replaceAllText('{{landing page}}', landingPage);
shape.getText().replaceAllText('{{sessions}}', sessions);
shape.getText().replaceAllText('{{new sessions}}',newSessions);
});

looped values are not printing in div via javascript

I am trying to print the address and details of my clinics in various locations. However, when i try to do that it is only printing the first element in my div.
Here is my code
var markerNodes = xml.documentElement.getElementsByTagName("marker");
var bounds = new google.maps.LatLngBounds();
for (var i = 0; i < markerNodes.length; i++) {
var id = markerNodes[i].getAttribute("id");
var locname = markerNodes[i].getAttribute("locationName");
var locaddress = markerNodes[i].getAttribute("locationAddress1");
var address = markerNodes[i].getAttribute("locationAddress1");
var distance = parseFloat(markerNodes[i].getAttribute("distance"));
var servicename = markerNodes[i].getAttribute("serviceName");
var clinicfname= markerNodes[i].getAttribute("clinicFname");
var cliniclname= markerNodes[i].getAttribute("clinicLname");
var clinicname= clinicfname + ' ' + cliniclname ;
var clinicAddress= markerNodes[i].getAttribute("clinicAddress");
var clinicCity= markerNodes[i].getAttribute("clinicCity");
var clinicPhone= markerNodes[i].getAttribute("clinicPhone");
var cname= markerNodes[i].getAttribute("cname");
var latlng = new google.maps.LatLng(
parseFloat(markerNodes[i].getAttribute("locationLat")),
parseFloat(markerNodes[i].getAttribute("locationLong")));
document.getElementById('details_name').innerHTML = clinicname;
//console.log (parseFloat(markerNodes[i].getAttribute("locationLong")));
createdetails(clinicname,clinicAddress)
bounds.extend(latlng);
}
In above code am calling a function name createdetails
function createdetails(clinicname,clinicAddress)
{
document.getElementById("details_name").innerHTML=clinicname;
document.getElementById("details_address").innerHTML=clinicAddress;
}
But this div is priniting only first name and first addrees.It have 9 diffrent values for name and address.When i consoled it,it prints.
What is the problem here?
When you are calling document.getElementById("details_name").innerHTML = ..., you are overwriting the current value. Maybe you should append the new name to the existing content with +=:
function createdetails(clinicname,clinicAddress)
{
document.getElementById("details_name").innerHTML+=clinicname;
document.getElementById("details_address").innerHTML+=clinicAddress;
}

How to get all the pins/markers in on click of a markercluster in google maps?

I am using google maps api to create a store locator with clusters and I am referring the marker cluster api.
I wanted to get the list of stores with in a markercluster rather than returning marker cluster with pins/markers. Please find the below code -
google.maps.event.addListener(mapsCore.mapsVar.markerCluster, 'clusterclick', function(cluster) {
var content = "";
// Convert lat/long from cluster object to a usable MVCObject
var info = new google.maps.MVCObject;
info.set('position', cluster.center_);
//----
//Get markers
console.log(cluster.getSize());
var markers = cluster.getMarkers();
var x = {};
$(mapsCore.mapsVar.totalResults.Result).each(function(k, v) {
$(markers).each(function(km, vm) {
if (parseFloat(v.LAT) == parseFloat(markers[km].position.lat()) && parseFloat(v.LON) == parseFloat(markers[km].position.lng())) {
// locArr[k] = { lat: parseFloat(v.CounterLatitude), lng: parseFloat(v.CounterLongitude) };
x.Counter_ID = v.Counter_ID;
x.Counter_Name = v.Counter_Name;
x.Counter_Zip_code = v.Counter_Zip_code;
x.Address_1 = v.Address_1;
x.Address_2 = v.Address_2;
x.Province = v.Province;
x.City = v.City;
x.Area = v.Area;
x.SubArea = v.SubArea;
x.Counter_Tel = v.Counter_Tel;
x.Counter_Email = v.Counter_Email;
x.Open_Time = v.Open_Time;
x.Close_Time = v.Close_Time;
x.LAT = v.LAT;
x.LON = v.LON;
x.MR_FLG = v.MR_FLG;
mapsCore.mapsVar.clusterDetail.Results.push(x);
x = {};
}
});
});
});
As a workaround you can set a custom image to an transparent png and text size to 0, that way it'll be invisible on the map.
cluster.setStyles({
url: your_path/transparent.png,
height: 20,
width: 20,
textSize: 0
});
Alternatively you can try and see if setting the image height and width to 0 works.
All,
thanks for your help for formatting my code and comments any way I found the solution for it. I will attach the spinet of code below
google.maps.event.addListener(mapsCore.mapsVar.markerCluster, 'clusterclick', function(cluster) {
var content = '';
// Convert lat/long from cluster object to a usable MVCObject
var info = new google.maps.MVCObject;
info.set('position', cluster.center_);
//----
//Get markers
console.log(cluster.getSize());
var markers = cluster.getMarkers();
var x = {};
mapsCore.mapsVar.clusterDetail.Counters.length = 0;
$(mapsCore.mapsVar.totalResults.Counters).each(function(k, v) {
$(markers).each(function(km, vm) {
console.log(parseFloat(v.CounterLatitude) == parseFloat(vm.position.lat()) && parseFloat(v.CounterLongitude) == parseFloat(vm.position.lng()));
if (parseFloat(v.CounterLatitude) == parseFloat(vm.position.lat())) {
// locArr[k] = { lat: parseFloat(v.CounterLatitude), lng: parseFloat(v.CounterLongitude) };
x.CounterCode = v.CounterCode;
x.CounterName = v.CounterName;
x.CounterZipCode = v.CounterZipCode;
x.AddressLine1 = v.AddressLine1;
x.AddressLine2 = v.AddressLine2;
x.Province = v.Province;
x.City = v.City;
x.Area = v.Area;
x.SubArea = v.SubArea;
x.CounterPhoneNumber = v.CounterPhoneNumber;
x.CounterEmailAddress = v.CounterEmailAddress;
x.CounterOpenTime = v.CounterOpenTime;
x.CounterCloseTime = v.CounterCloseTime;
x.CounterLatitude = v.CounterLatitude;
x.CounterLongitude = v.CounterLongitude;
x.IsMagicRingAvailable = v.IsMagicRingAvailable;
mapsCore.mapsVar.clusterDetail.Counters.push(x);
x = {};
}
});
});
console.log(mapsCore.mapsVar.clusterDetail);
var template = $.templates("#mapslist");
var output = template.render(mapsCore.mapsVar.clusterDetail);
$(".store-list-section").html(output);
});
Always need to reset the array of object like -
mapsCore.mapsVar.clusterDetail.Counters.length = 0;

Javascript - Editing image every minute, updating image

I'm trying to make a Generator where a user can insert their Battlenet Name (name) and have it output their Emblem (data.characters[2].embemBackground) plus their light level (data.characters[0].light) on the image too.
Then, I want the user to be able to use an image link, such as: http://www.test.com/image.png
And have it get updated automatically with the stats from the API, so it overwrites the image without changing the URL.
Result:
I used html2canvas capture to get the image itself from (#character2img)
I do realize this is probably not the best way to approach this.
Code:
const { Client } = require('destiny2');
const client = new Client('apiKey');
const html2canvas = require('html2canvas');
window.memberName = function(){
var pName = document.getElementById("pageheader");
var pLl = document.getElementById('LightLevel');
var pLl2 = document.getElementById('LightLevel2');
var pLl3 = document.getElementById('LightLevel3');
var gT = document.getElementById('Guardian');
var gT2 = document.getElementById('Guardian2');
var gT3 = document.getElementById('Guardian3');
var divI = document.getElementById('character1img');
var name = document.getElementById('search').value;
client.getProfile(name, '4')
.then(data => console.log(data));
client.getProfile(name, '4').then(data => {
pName.appendChild(document.createTextNode(`${data.profile.displayName}`));
// Character 1
// Emblem Image
var elem = document.createElement("img");
elem.src = `http://bungie.net${data.characters[0].embemBackground}`;
var image = document.getElementById('character1img').appendChild(elem);
// Light Level
pLl.appendChild(document.createTextNode(`♦ ${data.characters[0].light}`));
// Character 2
// Emblem Image
var elem = document.createElement("img");
elem.src = `http://bungie.net${data.characters[1].embemBackground}`;
var image2 = document.getElementById('character2img').appendChild(elem);
// Light Level
pLl2.appendChild(document.createTextNode(`♦ ${data.characters[1].light}`));
// Character 3
// Emblem Image
var elem = document.createElement("img");
elem.src = `http://bungie.net${data.characters[2].embemBackground}`;
var image2 = document.getElementById('character3img').appendChild(elem);
// Light Level
pLl3.appendChild(document.createTextNode(`♦ ${data.characters[2].light}`));
});
}
window.screenshot = function(){
html2canvas(document.querySelector("#character1img"), {allowTaint : true}).then(canvas => {
document.body.appendChild(canvas)
});
}
window.screenshot2 = function(){
html2canvas(document.querySelector("#character2img"), {allowTaint : true}).then(canvas => {
document.body.appendChild(canvas)
});
}
window.screenshot3 = function(){
html2canvas(document.querySelector("#character3img"), {allowTaint : true}).then(canvas => {
document.body.appendChild(canvas)
});
}

Selecting element using JS

var displayedImage = document.querySelector('.displayed-img');
var thumbBar = document.querySelector('.thumb-bar');
btn = document.querySelector('button');
var overlay = document.querySelector('.overlay');
/* Looping through images */
for(var i=1;i<=5;i++){
var newImage = document.createElement('img');
newImage.setAttribute('src', "images/pic"+i+".jpg");
thumbBar.appendChild(newImage);
}
function getPath(){
var path = this.document.getAttribute('src').value;
}
newImage.onclick=function(){
var path = newImage.getAttribute('src');
console.log(path);
displayedImage.setAttribute('src', path);
}
i tried printing out the path when i click on the image, but it only return the last value of newImage..but i have 4 pictures that can be selected
Why don't you append a CSS class to each of the image elements and use the class name as the CSS selector? Like so,
newImage.className = 'my-class-name';
You'll have to set the event listener inside the loop for each new element. Like this:
var displayedImage = document.querySelector('.displayed-img');
var thumbBar = document.querySelector('.thumb-bar');
btn = document.querySelector('button');
var overlay = document.querySelector('.overlay');
/* Looping through images */
for(var i=1;i<=5;i++){
var newImage = document.createElement('img');
newImage.setAttribute('src', "images/pic"+i+".jpg");
thumbBar.appendChild(newImage);
// **************************************************
newImage.onclick=function(){
var path = this.getAttribute('src'); // instead of newImage use this
console.log(path);
displayedImage.setAttribute('src', path);
}
// **************************************************
}
function getPath(){
var path = this.document.getAttribute('src').value;
}
Note: If you are planing on using i inside the the function assigned to the onclick then consider taking a look at this.

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