My javascript crashes the server - javascript

Now before everyone is helpful (seriously, you guys are awesome) I am doing a coding challenge that means I can't get code from other users/people. This does not, however, extend to advice so I wanted to know why my code crashes google chrome. I don't want am not allowed any code so please just point me in the right direction. I am sorry for such an odd request but I am at my wit's end.
http://jsfiddle.net/clarinetking/c49mutqw/9/
var chars;
var keyword = [];
var cipher;
var done = false;
var list1 = [];
var list2 = [];
var list3 = [];
var list4 = [];
var list5 = [];
var keylngth = 0;
$('#apnd').click(function () {
cipher = $('#Input').val();
chars = cipher.split('');
$('#Output').append(chars);
});
$('#key').click(function () {
while (done === false) {
var letter = prompt('insert letter, xyz to close');
keylngth++;
if (letter == 'xyz') {
done = true;
} else {
//Push letter to keyword array
keyword.push(letter);
}
}
});
$('#list').click(function () {
for (i = 0; i < chars.length; i++) {
var x = 1;
for (i = 1; i < keylngth+1; i++) {
if (i/x === 1) {
list1.push(chars[x]);
}
if (i/x === 2) {
list1.push(chars[x]);
}
if (i/x === 3) {
list1.push(chars[x]);
}
if (i/x === 4) {
list1.push(chars[x]);
}
if (i/x === 5) {
list1.push(chars[x]);
}
if (i/x === 6) {
list1.push(chars[x]);
}
if (i/x === 7) {
list1.push(chars[x]);
}
if (i/x === 8) {
list1.push(chars[x]);
}
}
x++;
}
alert(list1);
alert(list2);
});
I apologize to all you coders out there that are probably screaming at me USE A REPEAT LOOP! but for the list function I see no way to. As previously mentioned, no code please unless it's pseudo code :)

In your $('#list').click(function ()) function you are running an infinite for bucle, it's because you use the same i counter for the two for bucles so you javascript will run forerver and crash the browser

Related

In Javascript function onLoadPopulate() is not working?

function onLoadPopulate() {
var grid = $("#grid0");
var numberOfRecords = grid.getGridParam("records");
var dataFromGrid = grid.jqGrid('getGridParam', 'data');
var count=0;
var link;
if(numberOfRecords>0){
numberOfRecords=endNo;
count=begNo-1;
}
for ( ; count < numberOfRecords; count++) {
var program = dataFromGrid[count].program;
var programVal="";
var programs = program.replace(/\s/g,'').split(',');
for ( var i = 0; i< programs.length;i++) {
if (programs[i] == "FS") {
if (programVal == "") {
programVal = 'DOG';
} else {
programVal = programVal.concat(",DOG");
}
} else if (programs[i] == "TF") {
console.log("in TF");
if (programVal == "") {
programVal = 'CAT';
} else {
programVal = programVal.concat(",CAT");
}
}
grid.jqGrid('setCell', count + 1, 'program',
programVal);
}
}
TEST DATA:
program = FS, TF
result i'm getting : DOG but
the result i need : DOG,CAT
When it is doing else if Even if programs[i] = TF it is skipping if loop inside.
Can anyone help with this JavaScript function?
I can't figure it out what is wrong.
issue with input data consisted of special characters i used following replace and it worked
.replace(/[^a-z0-9,\s]/gi,'').replace(/[_\s]/g,'').split(',')

How to optimise RadComboBox clearItems function

I have a MultiSelectDropDown, that is, several RadComboBox controls are used in a combined way. For example, I can have a dropdown for regions, another for depots and another for user. The idea is to change the content of lower levels dynamically whenever items are selected or unselected on a higher level. The problem is that in the case when many items are selected, this becomes brutally slow due to some Telerik functions, but I do not understand why. This is a chunk from the client-side of the MultiSelectDropDown prototype:
changeLowerLevels: function (valueIndex, values, value) {
if (!this.canChange) return;
//Get selected values from combobox
var combo = $find(this.ddlIDs[valueIndex - 1]);
var cbItems = combo.get_checkedItems();
var selectedItems = [];
var change = null;
var counter = 0;
if (cbItems.length) this.filterString = "";
for (var i = 0; i < cbItems.length; i++) {
counter++;
if (this.filterString == "") this.filterString = cbItems[i].get_text();
selectedItems.push(cbItems[i].get_value());
}
if (counter > 1) this.filterString += " with " + (counter - 1) + " other" + ((counter > 2) ? "s" : "");
if (JSON.stringify(selectedItems) === JSON.stringify(this.selectedItems[valueIndex - 1]) || selectedItems == [])
return;
this.selectedItems[valueIndex - 1] = selectedItems;
var controlObject = this;
var combo = $find(this.ddlIDs[valueIndex]);
var comboItems = combo.get_items();
if(!this.disabled) combo.enable();
combo.clearItems();
if (valueIndex == 1) this.twoLevelCache = values;
var val = values;
//break if all items are found
var nrOfSelectedItems = this.selectedItems[valueIndex - 1].length;
var nrOfFoundItems = 0;
var index = 0;
var indexes = [];
var found = false;
while (nrOfFoundItems < nrOfSelectedItems && val[index] !== undefined) {
found = (this.selectedItems[valueIndex - 1].indexOf(val[index].Value) != -1);
if (!(found))
index++;
else {
indexes.push(index)
nrOfFoundItems++;
index++;
}
}
//separators from valuesIndex - 1 level
var controlObject = this;
for (var i = 0; i < indexes.length; i++) {
var separator = new Telerik.Web.UI.RadComboBoxItem();
separator.set_text("<span><a class=\"checkAll tt-multi-uncheck-icon\" index=\"" + index + "\">U</a>" + $find(this.ddlIDs[valueIndex - 1]).findItemByValue(val[indexes[i]].Value).get_text() + "</span>");
separator.set_value("");
separator.set_isSeparator(true);
comboItems.add(separator);
this.twoLevelCache.push(val[indexes[i]].Levels);
//valuesIndex level
var valuesArray = val;
var comboItem = new Telerik.Web.UI.RadComboBoxItem();
for (var depot in valuesArray[indexes[i]].Levels) {
comboItem = new Telerik.Web.UI.RadComboBoxItem();
comboItem.set_text(valuesArray[indexes[i]].Levels[depot].Name);
comboItem.set_value(valuesArray[indexes[i]].Levels[depot].Value);
comboItems.add(comboItem);
comboItem = null;
}
$('#' + this.ddlIDs[valueIndex] + '_DropDown a.checkAll').unbind().on("click", function () {
checkAllLowerItems(this, controlObject.ddlIDs[valueIndex]);
});
}
combo.set_emptyMessage(this.allText);
//$("#" + this.ddlIDs[valueIndex]).html(returnValue);
if (this.ddlIDs.length > valueIndex + 1) {
var paramToPass = (((val == undefined) || (val[index] === undefined)) ? ("") : (val[index]));
if (this.allText.length > 0)
this.changeLowerLevels(valueIndex + 1, paramToPass, "");
else {
if (paramToPass !== "")
paramToPass = paramToPass.Levels;
if ((val[index] == undefined) || (val[index].Levels[0] === undefined) || (val[index].Levels[0].Value === "")) {
this.changeLowerLevels(valueIndex + 1, paramToPass, "");
}
else {
this.changeLowerLevels(valueIndex + 1, paramToPass, val[index].Levels[0].Value);
}
}
}
else {
if (this.allText.length > 0)
this.selectedItems[valueIndex] = "";
else
if ((val[index] == undefined) || (val[index].Levels[0] === undefined) || (val[index].Levels[0].Value === "")) {
this.selectedItems[valueIndex] = "";
}
else {
this.selectedItems[valueIndex] = val[index].Levels[0].Value;
}
}
this.setText();
}
combo.clearItems() is extremeley slow. I have take a look on how it is implemented:
function (){var f=this._parent._getControl();?if(f._checkBoxes){f._checkedIndicesJson="[]";?f._checkedIndices=[];?var g=f.get_items();?for(var d=0,e=g.get_count();?d<e;?d++){var c=f.get_items().getItem(d);?c.set_checked(false);?}f.updateClientState();?}a.RadComboBoxItemCollection.callBaseMethod(this,"clear");?}
How can I make sure that this Javascript function speeds up?
I have finally solved the problem by rewriting Telerik client-side functionalities. It was a long and difficult debugging, but it yielded a large performance boost in the most difficult circumstances. From ~30 000 milliseconds, to ~300. Let's see the parts of the optimization:
The actual rewrite
/* Overriding Telerik functions Start */
var overridenTelerikControls = false;
function overrideTelerikFunctionalities() {
if (!overridenTelerikControls) {
overridenTelerikControls = true;
Telerik.Web.UI.RadComboBox.prototype.clearItems = function (isMultiSelectDropDown) {
this.get_items().clear(isMultiSelectDropDown);
this._itemData = null;
};
Telerik.Web.UI.RadComboBoxItemCollection.prototype.clear = function (isMultiSelectDropDown){
var f=this._parent._getControl();
if(f._checkBoxes){
f._checkedIndicesJson="[]";
f._checkedIndices=[];
var g = f.get_items();
for(var d=0,e=g.get_count();d<e;d++){
var c=f.get_items().getItem(d);
c.set_checked(false, isMultiSelectDropDown);
}
if (isMultiSelectDropDown) {
f._updateComboBoxText();
if (f._checkAllCheckBoxElement != null) {
f._updateCheckAllState();
}
}
f.updateClientState();
}
Telerik.Web.UI.RadComboBoxItemCollection.callBaseMethod(this, "clear");
};
Telerik.Web.UI.RadComboBoxItem.prototype.set_checked = function (d, isMultiSelectDropDown){
if(!this.get_enabled()){
return;
}
this._setChecked(d);
var c=this.get_comboBox();
if(c){
if(d){
c._registerCheckedIndex(this.get_index());
}else{
c._unregisterCheckedIndex(this.get_index());
}
if (!isMultiSelectDropDown) {
c._updateComboBoxText();
}
if((!isMultiSelectDropDown) && (c._checkAllCheckBoxElement!=null)){
c._updateCheckAllState();
}
}
};
}
}
/* Overriding Telerik functions End*/
My approach was to keep the old way of their working by default, but if an isMultiSelectDropDown parameter is passed, then work in the optimized manners. So we have a switch materialized as a parameter and we can turn it on/off. The main difference was that the old way was to change the label text showing the selected elements each time a checkbox is checked/unchecked. The main improvement was to do this change after all the checkboxes were checked/unchecked. This extremely simple idea was the driving force behind the boost of performance.
Actual usage
overrideTelerikFunctionalities();
combo.clearItems(true);
This was the functionalities were overriden if they were not already and the parameter was true, therefore the new approach was chosen.
Test, test, test

Is there a javascript library that does spreadsheet calculations without the UI

I am working on a project that needs an excel like calculation engine in the browser. But, it doesn't need the grid UI.
Currently, I am able to do it by hiding the 'div' element of Handsontable. But, it isn't elegant. It is also a bit slow.
Is there a client side spreadsheet calculation library in javascript that does something like this?
x = [ [1, 2, "=A1+B1"],
[2, "=SUM(A1,A2"),3] ];
y = CalculateJS(x);
##############
y: [[1, 2, 3],
[2,3,3]]
I'm not aware of any (although I haven't really looked), but if you wish to implement your own, you could do something along these lines (heavily unoptimized, no error checking):
functions = {
SUM: function(args) {
var result = 0;
for (var i = 0; i < args.length; i++) {
result += parseInt(args[i]);
}
return result;
}
};
function get_cell(position) {
// This function returns the value of a cell at `position`
}
function parse_cell(position) {
cell = get_cell(position);
if (cell.length < 1 || cell[0] !== '=')
return cell;
return parse_token(cell.slice(1));
}
function parse_token(tok) {
tok = tok.trim();
if (tok.indexOf("(") < 0)
return parse_cell(tok);
var name = tok.slice(0, tok.indexOf("("));
if (!(name in functions)) {
return 0; // something better than this?
}
var arguments_tok = tok.slice(tok.indexOf("(") + 1);
var arguments = [];
while (true) {
var arg_end = arguments_tok.indexOf(",");
if (arg_end < 0) {
arg_end = arguments_tok.lastIndexOf(")");
if (arg_end < 0)
break;
}
if (arguments_tok.indexOf("(") >= 0 && (arguments_tok.indexOf("(") < arg_end)) {
var paren_amt = 1;
arg_end = arguments_tok.indexOf("(") + 1;
var end_tok = arguments_tok.slice(arguments_tok.indexOf("(") + 1);
while (true) {
if (paren_amt < 1) {
var last_index = end_tok.indexOf(",");
if (last_index < 0)
last_index = end_tok.indexOf(")");
arg_end += last_index;
end_tok = end_tok.slice(last_index);
break;
}
if (end_tok.indexOf("(") > 0 && (end_tok.indexOf("(") < end_tok.indexOf(")"))) {
paren_amt++;
arg_end += end_tok.indexOf("(") + 1;
end_tok = end_tok.slice(end_tok.indexOf("(") + 1);
} else {
arg_end += end_tok.indexOf(")") + 1;
end_tok = end_tok.slice(end_tok.indexOf(")") + 1);
paren_amt--;
}
}
}
arguments.push(parse_token(arguments_tok.slice(0, arg_end)));
arguments_tok = arguments_tok.slice(arg_end + 1);
}
return functions[name](arguments);
}
Hopefully this will give you a starting point!
To test in your browser, set get_cell to function get_cell(x) {return x;}, and then run parse_cell("=SUM(5,SUM(1,7,SUM(8,111)),7,8)"). It should result in 147 :)
I managed to do this using bacon.js. It accounts for cell interdependencies. As of now, it calculates values for javascript formula instead of excel formula by using an eval function. To make it work for excel formulae, all one has to do is replace eval with Handsontable's ruleJS library. I couldn't find a URI for that library... hence eval.
https://jsfiddle.net/sandeep_muthangi/3src81n3/56/
var mx = [[1, 2, "A1+A2"],
[2, "A2", "A3"]];
var output_reference_bus = {};
var re = /\$?[A-N]{1,2}\$?[1-9]{1,4}/ig
var alphabet = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".split('');
function convertToCellRef(rows, cols) {
var alphabet_index = rows+1,
abet = "";
while (alphabet_index>0) {
abet = alphabet[alphabet_index%alphabet.length-1]+abet;
alphabet_index = Math.floor(alphabet_index/alphabet.length);
}
return abet+(cols+1).toString();
}
function getAllReferences(value) {
if (typeof value != "string")
return null;
var references = value.match(re)
if (references.length == 0)
return null;
return references;
}
function replaceReferences(equation, args) {
var index = 0;
return equation.replace(re, function(match, x, string) {
return args[index++];
});
}
//Assign an output bus to each cell
mx.forEach(function(row, row_index) {
row.forEach(function(cell, cell_index) {
output_reference_bus[convertToCellRef(row_index, cell_index)] = Bacon.Bus();
})
})
//assign input buses based on cell references... and calculate the result when there is a value on all input buses
mx.forEach(function(row, row_index) {
row.forEach(function(cell, cell_index) {
if ((all_refs = getAllReferences(cell)) != null) {
var result = Bacon.combineAsArray(output_reference_bus[all_refs[0]]);
for (i=1; i<all_refs.length; i++) {
result = Bacon.combineAsArray(result, output_reference_bus[all_refs[i]]);
}
result = result.map(function(data) {
return eval(replaceReferences(cell, data));
})
result.onValue(function(data) {
console.log(convertToCellRef(row_index, cell_index), data);
output_reference_bus[convertToCellRef(row_index, cell_index)].push(data);
});
}
else {
if (typeof cell != "string")
output_reference_bus[convertToCellRef(row_index, cell_index)].push(cell);
else
output_reference_bus[convertToCellRef(row_index, cell_index)].push(eval(cell));
}
})
})
output_reference_bus["A2"].push(20);
output_reference_bus["A1"].push(1);
output_reference_bus["A1"].push(50);

Javascript: scope effect despite order of execution

Please note: This is not a question about scope, per se. I understand that in order to make the code work, I should make a deep copy of the variable board rather than assigning var tboard = board. However, I am not clear why making a shallow copy has the effect I describe below.
I am experiencing something I find baffling. Basically, a global variable (board) gets altered and I have no clue how. board is initialized in the function NewGame() (which is called from select()) as an empty array. After it is initialized, nothing else is called until the user clicks a square on the board (assuming the user has selected Xs for simplicity). When that happens, the function playerMove() is called. The baffling thing is that console.log(board) at the top of playerMove() prints out an array that has an x is the clicked position and os everywhere else (ie not empty). This is bizarre because the board is empty at the end of select() (which called NewGame()) and nothing else should happen in between. To demonstrate this, I print out the function name at the top of each function and I print out the board variable in the select() function and playerMove() function to show that it changes despite nothing else being called. Please note that to get this behavior, refresh the page (otherwise the board variable starts out full of os). I think this must be somewhat an issue of scope (because I am not making a deep copy of board) but it's strange because I have no clue what is being called that is changing the variable before it gets printed out at the top of playerMove().
Here is the link to my pen and the code: http://codepen.io/joshlevy89/pen/MKjxop?editors=101
$(document).ready(function() {
var pSym; // player's symbol
var cSym; // computer's symbol
var board;
var whosMove; // can be "player" or "computer" or "neither"
var gameOver;
setup();
$("#newgame").on('click', '#X', select);
$("#newgame").on('click', '#O', select);
$("#restart").on('click', setup);
$("table").on('click', 'td', playerMove);
function playerMove()
{
console.log('playerMove');
console.log(board);
if (whosMove === "player")
{
var val = $(this).data('value');
$('#g' + val).text(pSym);
var arr = PositionToCoords(val);
board[arr[0]][arr[1]] = pSym;
var tboard = board;
var gc = gameCheck(tboard);
if (gc>=0)
{
endGame(gc);
setTimeout(function(){setup();}, 1000);
return;
}
whosMove = "computer";
computerMove();
}
}
function computerMove() {
console.log('computerMove');
//var p1 = Math.floor(Math.random() * 3);
//var p2 = Math.floor(Math.random() * 3);
var tboard = board;
var pos = chooseMove(tboard);
var arr = PositionToCoords(pos);
board[arr[0]][arr[1]] = cSym;
DrawPosition(arr[0], arr[1], cSym);
var tboard = board;
var gc = gameCheck(tboard);
if (gc>=0) {
endGame(gc);
setTimeout(function(){setup();}, 1000);
return;
}
whosMove = "player";
}
function chooseMove(inboard) {
console.log('chooseMove');
// get the possible moves
var moves=[];
var scores = [];
for (var i=1;i<10;i++) {
var arr = PositionToCoords(i);
if (inboard[arr[0]][arr[1]] === undefined) {
moves.push(i);
var tboard = inboard;
tboard[arr[0]][arr[1]] = cSym;
var gc = gameCheck(tboard);
scores.push(gc);
}
}
//console.log(moves);
//console.log(scores);
return moves[0]; // TEMPORARY
}
function endGame(gc) {
console.log('endGame');
var str;
if (gc===1) { // somebody won
if (whosMove==="player"){
str = "You Won!"
}
else {
str = "You Lost :(";
}
}
else if (gc === 0){//draw
str = "It's a draw."
}
html = '<div id="closer">' + str + '</div>';
$('#endgame').html(html);
}
function gameCheck(tboard) {
console.log('gameCheck');
// get symbol to check for
var sym;
if (whosMove === "player") {
sym = pSym;
} else {
sym = cSym;
}
// check if in a row
var hrow;
var vrow;
// check for horizonal row
for (var i = 0; i < 3; i++) {
hrow = true;
vrow = true;
for (var j = 0; j < 3; j++) {
if (tboard[i][j] !== sym) {
hrow = false;
}
if (tboard[j][i] !== sym) {
vrow = false;
}
}
if ((hrow) || (vrow)) {
return 1;
}
}
var fdrow = true;
var bdrow = true;
for (var i = 0; i < 3; i++) {
if (tboard[i][i] !== sym) {
fdrow = false;
}
if (tboard[i][2 - i] !== sym) {
bdrow = false;
}
}
if ((fdrow) || (bdrow)) {
return 1;
}
// otherwise, check if board is full
var full = true;
for (var i = 1; i < 10; i++) {
var arr = PositionToCoords(i);
if (tboard[arr[0]][arr[1]] === undefined) {
full = false;
break;
}
}
if (full === true) {
return 0;
}
// if neither 0 (tie) or win (1), return -1 (game not over)
return -1;
}
function select() {
console.log('select');
pSym = $(this).data('value');
$('#newgame').html('');
NewGame();
console.log(board);
}
function setup() {
console.log('select');
$('#endgame').html('');
html = '<div id="opener">Xs or Os? <div id="buttons">';
html += '<div id="X" data-value="X" class="btn btn-default">Xs</div>';
html += '<div id="O" data-value="O" class="btn btn-default">Os</div>';
html += '</div></div>';
$('#newgame').html(html);
}
function NewGame() {
console.log('NewGame');
$('td').empty();
board = new Array(3);
for (i = 0; i < 3; i++) {
board[i] = new Array(3)
};
if (pSym === "X") {
cSym = "O";
whosMove = "player";
} else {
cSym = "X";
whosMove = "computer";
computerMove();
}
}
function DrawPosition(p1, p2, sym) {
console.log('DrawPosition');
var pos = p1 * 3 + (p2 + 1);
$("#g" + pos).text(sym)
}
function PositionToCoords(pos) {
console.log('PositionToCoords');
var p1 = Math.ceil(pos / 3) - 1;
var p2 = ((pos - 1) % 3);
var arr = [p1, p2];
return arr;
}
});
Thanks in advance.
Simply add the break in the for loop fixes the problem. Am I missing anything?
function chooseMove(inboard) {
console.log('chooseMove');
// get the possible moves
var moves = [];
var scores = [];
for (var i = 1; i < 10; i++) {
var arr = PositionToCoords(i);
if (inboard[arr[0]][arr[1]] === undefined) {
moves.push(i);
var tboard = inboard;
tboard[arr[0]][arr[1]] = cSym;
var gc = gameCheck(tboard);
scores.push(gc);
break; // <<<<<<<<<<<< This break guarantees that the computer only makes one move
}
}
//console.log(moves);
//console.log(scores);
return moves[0]; // TEMPORARY
}

What's wrong in my JS function?

I am optimizing a Java code to JS, but runs on Nashorn and do not own debug option. The input is val = "JPG ou PNG" and the output is "JPG ou PNG". Why does this happen? I need the output to be "jpg/png"
Function
function process(val) {
var cleaned = val.replaceAll("[•×\\tª°▪º⊗ fi ²●˚~ĩ`ũ]", "").trim().toLowerCase();
var out = [];
if (cleaned.contains("ou")) {
out = cleaned.split("ou");
}
else if (cleaned.contains("/")) {
out = cleaned.split("/");
}
else {
return cleaned;
}
for (var i = 0; i < out.length; i++) {
out[i] = out[i].trim();
}
return join(out, "/");
}
Three of your functions don't exist in javascript:
replaceAll(searchValue, newValue) in javascript is replace(searchValue, newValue)
contains(searchValue) in javascript is indexOf(searchValue) > -1
join(array, separator) in javascript is array.join(separator)
JSFIDDLE DEMO
Here's my solution:
function process(val) {
var cleaned = val.replace("[•×\\tª°▪º⊗ fi ²●˚~ĩ`ũ]", "").trim().toLowerCase();
var out = [];
if (cleaned.indexOf("ou") >= 0) {
out = cleaned.split("ou");
}
else if (cleaned.indexOf("/") >= 0) {
out = cleaned.split("/");
}
else {
return cleaned;
}
for (var i = 0; i < out.length; i++) {
out[i] = out[i].trim();
}
return join(out, "/");
}
Your logic was right, but strings in Javascript don't have 'replaceAll' and 'contains', so I replaced them with 'replace' and 'indexOf(x) >= 0'.
Also, you mentioned you don't have the option to debug in your environment, yet the function you provided is pretty standalone. This means you could easily copy it into another environment to test it in isolation.
For example, I was able to wrap this code in a HTML file then open it in my web browser (I had to implement my own 'join').
<html>
<body>
<script>
function join(val, divider) {
var out = "";
for(var i = 0; i < val.length; i++) {
if(out.length > 0) out += divider;
out += val[i];
}
return out;
}
function process(val) {
var cleaned = val.replace("[•×\\tª°▪º⊗ fi ²●˚~ĩ`ũ]", "").trim().toLowerCase();
var out = [];
if (cleaned.indexOf("ou") >= 0) {
out = cleaned.split("ou");
}
else if (cleaned.indexOf("/") >= 0) {
out = cleaned.split("/");
}
else {
return cleaned;
}
for (var i = 0; i < out.length; i++) {
out[i] = out[i].trim();
}
return join(out, "/");
}
var inval = "JPG ou PNG";
var outval = process(inval);
console.log(inval + " => " + outval);
</script>
</body>
</html>
I verified it works by opening up the console and seeing the output "JPG ou PNG => jpg/png".

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