I have some code to get the size of the body on screen during a window resize event and use this elsewhere, however for some reason the size that is determined is always the size before the resizing:
$(document).on('ready', function () {
initResize();
});
function initResize() {
$(window).on('resize', doResize).trigger('resize');
};
function doResize() {
var wh = $('.game').height();
var ww = $('.game').width();
console.log("game " + ww +"x" +wh);
}
and the console output always returns the same data, yet if I change the selector to $(window) it changes as the window resizes. Can someone help please?
the html is very simple:
<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" type="text/css" href="assets/css/myStyle.css" /
<script type="text/javascript" src="assets/js/jquery-1.9.1.min.js"></script>
<script type="text/javascript" src="assets/js/init.js"></script>
</head>
<body>
<section class="game">
</section>
</body>
</html>
and the css:
#charset "utf-8";
* {
padding: 0;
margin: 0;
border: none;
outline: none;
}
html {
font-size: 62.5%;
}
html, body {
height: 100%;
width: 100%;
overflow: hidden;
}
Related
I'm try to rotate an element but when choosing another element it's all rotate at the same time.
So I need to know how to rotate an element and it would be nice if you guys have a similar system. Because I want to learn more about this kind of system. Which is very necessary and important to me to study and work.
$(document).ready(function() {
var container = document.querySelector(".container");
var rotate = document.createElement("div");
rotate.className = "rotate";
//create Element
$("#add").click(function() {
container.appendChild(addElement());
addEvent();
});
const addElement = () => {
var element = document.createElement("div");
element.className = "resizable";
return element;
}
//add event
function addEvent() {
$(".resizable").click(function(e) {
if (e.currentTarget === this) {
$(this).append(rotate);
$(this).resizable({
handles: 'ne, se, sw, nw'
});
$(this).draggable().rotatable({
handle: $('.rotate')
});
}
});
}
});
.resizable {
width: 100px;
height: 100px;
border: 1px solid #000;
position: relative;
user-select: none;
z-index: 0;
}
.rotate {
width: 10px;
height: 10px;
border: 1px solid #000;
border-radius: 50%;
position: absolute;
top: -30px;
left: calc(50% - 5px);
cursor: move;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>jquery</title>
<link rel="stylesheet" href="style.css">
<link rel="stylesheet" href="//code.jquery.com/ui/1.13.2/themes/base/jquery-ui.css">
<script src="https://code.jquery.com/jquery-3.6.0.js"></script>
<script src="https://code.jquery.com/ui/1.13.2/jquery-ui.js"></script>
<script type="text/javascript" src="https://cdn.jsdelivr.net/jquery.ui.rotatable/1.0.1/jquery.ui.rotatable.min.js"></script>
<script src="script.js"></script>
</head>
<body>
<button class="add" id="add">add</button> //for add element
<button class="save" id="save">save</button> //for save size and position
<div class="container"></div>
</body>
</html>
Thanks everyone in advance for helping me.
i am trying to swap the path of lottie / bodymovin on button click,
it works if i dont populate the animPath parameter first, so it seems like the click function cannot overwrite the parameter if there is already a path.
its like it loads in the data at the start and then thats it, i noticed the same thing with updating the speed, i had to call the setSpeed parameter after changing the speed to get it to update.
ive hunted the internet and can;t seem to find a parameter to setPath or something similar
does anyone know of a way to swap the path on click?
here is my code
var anim
var animationSpeed = 2;
var button = document.getElementById("button");
function runAnimation(animPath) {
console.log("lottie is loaded");
var animData = {
container: document.getElementById("test"),
animType: 'svg',
loop: true,
prerender: true,
autoplay: true,
path: animPath
};
anim = bodymovin.loadAnimation(animData);
anim.setSpeed(animationSpeed);
}
runAnimation("https://assets5.lottiefiles.com/private_files/lf30_lef8tmad.json");
$( "button" ).click(function() {
animationSpeed = 1;
anim.setSpeed(animationSpeed);
runAnimation("https://assets5.lottiefiles.com/private_files/lf30_vuxs5lpt.json");
console.log("path 2 loaded");
});
body {
background-color: #FDC800;
overflow: hidden;
text-align: center;
}
body,
html {
height: 100%;
width: 100%;
margin: 0;
padding: 0;
}
#animationWindow {
width: 100%;
height: 100%;
}
#button{
width: 100px;
height:40px;
z-index: 10;
position: absolute;
top:200px;
left:200px;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Lottie swap</title>
<link rel="stylesheet" href="css/style.css">
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.4.0/gsap.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/bodymovin/5.9.4/lottie.min.js" integrity="sha512-ilxj730331yM7NbrJAICVJcRmPFErDqQhXJcn+PLbkXdE031JJbcK87Wt4VbAK+YY6/67L+N8p7KdzGoaRjsTg==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
</head><script src="https://cdnjs.cloudflare.com/ajax/libs/lottie-player/1.5.7/lottie-player.js" integrity="sha512-wUgyNk7aI5qo1G294znyaFsJi8JbXTyTn7QEViCh+f021/yo6aKHPw3GX19txyhfiLQIB/duQcSKADt1GqE+KA==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
<body>
<div id="test">
</div>
<button id="button" >Click me</button>
</body>
</html>
<!-- Link to the script-->
<script type="module" src="js/script.js"></script>
I Made a button using html, css and js which occurs randomly on the page.But i want the button inside the body tag and it keeps getting out.
HTML CODE:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="main.js" defer></script>
<link rel="stylesheet" href="style.css">
<title>SReflex</title>
</head>
<body>
<button class="random">1 </button>
</body>
</html>
CSS CODE:
*{
margin:0%;
padding:0%;
}
body{
height: 100vh;
width: 100vw;
position: fixed;
}
button.random {
/* looks of the button */
height: 3rem;
width: 3rem;
border: black;
border-style: solid;
border-radius: 50%;
display:block;
position:absolute;
}
JS CODE:
let temp= document.querySelector(".random");
temp.addEventListener("click",change);
function change(){
let posx = Math.floor(Math.random()*1000);
let posy = Math.floor(Math.random()*1000);
let posz = Math.floor(Math.random()*1000);
temp.style.left= posx + "vw";
temp.style.top= posy+ "vh";
temp.style.right= posz+ "vw";
}
How do i make the button to not go off screen, i want the page to not include the scroll bar.
Here is an easy way to do so, it works for the body or for a containing div because it's related to parent size.
check out the snippet.
let temp= document.querySelector(".random");
temp.addEventListener("click",change);
let maxw = temp.parentElement.clientWidth - 50;
let maxh = temp.parentElement.clientHeight - 50;
function change(){
let posx = Math.floor(Math.random() * (maxw));
let posy = Math.floor(Math.random() * (maxh))
temp.style.left= posx + "px";
temp.style.top= posy+ "px";
}
*{
margin:0%;
padding:0%;
}
body{
height: 100vh;
width: 100vw;
position: fixed;
}
button.random {
/* looks of the button */
height: 3rem;
width: 3rem;
border: black;
border-style: solid;
border-radius: 50%;
display:block;
position:absolute;
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<script src="main.js" defer></script>
<link rel="stylesheet" href="style.css">
<title>SReflex</title>
</head>
<body>
<button class="random">1 </button>
</body>
</html>
the -50 is to make sure it doesn't cross the edges, you can edit that to suit your needs.
I want to make a loading animation for my webpage which will take 8-10 sec to load using JavaScript or Ajax(Which I don't know)
The loading animation is a progress bar
Which I want to stop for every 1 sec for increment of 10% eg( https://codepen.io/gustitammam/pen/RRXGdj )
Bootstrap is not welcomed and I don't want text and percentage on it
HTML
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<link rel="stylesheet" href="D:\PORTFOLIO\master.css">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css" />
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.6.0/jquery.js" integrity="sha512-n/4gHW3atM3QqRcbCn6ewmpxcLAHGaDjpEBu4xZd47N0W2oQ+6q7oc3PXstrJYXcbNU1OHdQ1T7pAP+gi5Yu8g==" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.6.1/jquery.js" integrity="sha512-qsjFwnCEe/k1YLJDkiRqDgKb+Eq+35xdoeptV7qfI7P6G/kajIF0R6d/9SiOxSkU/aNmHzuipOEYaTUHCJUIeQ==" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/javascript.util/0.12.12/javascript.util.min.js" integrity="sha512-oHBLR38hkpOtf4dW75gdfO7VhEKg2fsitvHZYHZjObc4BPKou2PGenyxA5ZJ8CCqWytBx5wpiSqwVEBy84b7tw==" crossorigin="anonymous"></script>
</head>
<body>
<div id="myprogress">
<div id="mybar">
<span id="incvalue">1%</span>
</div>
</div>
<br> <button onclick="move()">ClickMe</button>
<script>
const move = () => {
var elem = document.getElementById("mybar");
var width = 1;
var id = setInterval(frame, 10)
function frame(){
if(width >= 100){
clearInterval(id);
}else{
width++;
elem.style.width = width + "%";
document.getElementById("incvalue").innerHTML = width + "%";
}
}
}
</script>
</body>
</html>
CSS
html{
scroll-behavior: smooth;
}
body{
background: #181818;
color: #f4eee8;
}
#myprogress{
width: 45%;
background: #181818;
margin: auto;
}
#mybar{
width: 1%;
background: white;
color: white;
text-align: center;
}
In the example you cited, you can just comment out the JS lines where the following fields are set:
.attr and .text
Regarding your desire to omit Bootstrap, however, you are not asking a simple technical question but proposing that somebody write a whole program fragment for you, which is generally not the intended purpose of Stack overflow.
Actually I didn't do it but I don't know his Stack ID so #0_0#1045(From Discord)
HTML
<!DOCTYPE html>
<html lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<link rel="stylesheet" href="D:\PORTFOLIO\master.css">
</head>
<body>
<h3>Dynamic Progress Bar</h3>
<p>Running progress bar from 0% to 100% in 10 seconds</p>
<div class="progress">
<div class="current-progress">
</div>
</div>
</div>
<script src="master.js"></script>
</body>
</html>
CSS
html{
scroll-behavior: smooth;
}
body{
background: #181818;
color: #f4eee8;
height: 100vh;
width: 100vw;
}
.progress {
position: relative;
margin-top: 20px;
height: 20px;
width: 700px;
background-color: #181818;
}
.current-progress {
height: 100%;
width: 0%;
background-color: white;
text-align: center;
transition: all 0.3s;
}
JS
let progressValue = 0;
const progressBar = document.querySelector(".current-progress");
progressBar.style.width = `${progressValue}%`;
const timer = setInterval(() => {
if (progressValue < 100) {
progressValue += 10;
progressBar.style.width = `${progressValue}%`;
}
if (progressValue === 100) {
clearInterval(timer);
}
}, 1000);
Finally Solved!!!
I want to move my background infinite, to do that i code this :
html, body {
margin : 0;
padding: 0;
width: 100%;
height: 100%;
cursor: url('../assets/img/ship.cur'), auto;
background-color : #000;
}
#background {
position : absolute;
background-image: url('../assets/img/littlestars.png');
height : 720px;
width : 1280px;
}
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<link rel="stylesheet" href="../style/home.css">
<script language=javascript src="../js/navigate.js"> </script>
<script language=javascript src="../js/background.js"> </script>
</head>
<body onLoad="onLoad(); loadBG();">
<div id="background"> </div>
</body>
</html>
function loadBG() {
window.setInterval(moveStars, 100);
}
function moveStars() {
var bg = document.getElementById("background");
bg.style.backgroundPosition += 10;
}
But it doesn't work... if i can't display backgroundPosition.
Some ideas ? It's the good way to create javascript animation ? Thx.
backgroundPosition is a property that indicates x,y position of backrogund in units, not a single number.
You need to do something like:
var posx = 0;
function moveStars() {
var bg = document.getElementById("background");
posx+=10;
bg.style.backgroundPosition = posx+"px 0";
}