javascript asynchronus function - javascript

currently I am reading these two answers to better understand the problem and get better at javascript:
wait for async task to finish
Promises in AngularJS and where to use them?
But at the moment I have this code:
function getRegistration(id) {
var numRegistered = 0;
api.search({num: id, state: "done"})
.then(function(response) {
numRegistered = response.data.content.length;
)};
console.log(numRegistered);
}
now I can expect numRegistered to be 0 because it probably executes that statement before the asynchronus call has finished. I am finding it hard to understand how to do this so that I wait for the call, assign the value and return it...the solutions appear to be use a call back function or use a promise. Could someone help me (yes I come from an object oriented background...).
api.search basically executes an $http.get.

Here is the promise approach:
function getRegistration(id) {
return api.search({num: id, state: "done"}); // we just return the promise
}
And then, in your controller or a service, you'd wait for it to resolve:
getRegistration(id).then(function(res) {
var numRegistered = res;
// rest of the code here
});
But again, although now your function returns something (a promise), you still need to wait for the promise to be resolved before having numRegistered available.
This is very similar to what happens inside your original .then callback, but here we've moved the non-getRegistration code outside of the getRegistration function, assuming that getRegistration is inside some service that shouldn't know about the rest of your code.

Related

Asynchronous process inside parent function - return async process result?

I have a piece of code that has an asynchronous function inside another function. I need to wait for that asynchronous function to finish before the return statement is executed in the parent function. I am new to promises and despite my extensive reading on stackoverflow, I just can't get the order right, thus my return statement of the parent function is executed before the asynchronous process is done. The asynchronous process should return a string and then I would like to return that string from the parent function. I'm hoping someone can help me structure this.
//Call the parent function
mgmtTractPopupBox.setContent(mgmtPopupContent);
function mgmtPopupContent(feature) {
//set up query
//Need this query to complete before executing "return content;" below
//"relatedQuery" returns a deferred object, once that resolves,
//it enters the callback function.
var content = queryableMgmtTractFL.queryRelatedFeatures(relatedQuery, relatedQueryComplete).then(function(value) {
//This prints the result value of the relatedQuery promise (an Object),
//which is not what I need. I need the HTML string created in the
//the relatedQueryComplete function.
console.log(value);
});
//This executes before the asynchronous process has finished
return content;
}
function relatedQueryComplete(relatedRecords) {
return new Promise(function (resolve) {
var content = '<table id="mgmtPopupTable1"><tr><th>Veg Mgmt Practice</th><th>Herbicide</th><th>Month</th><th>Year</th>\
<th>Implemented By</th><th>Funded By</th><th>Farm Bill Code</th></tr>';
//do stuff that adds to content variable
content = content + '</table>';
resolve(content);
});
}
I understand that relatedQueryComplete should return a promise, and inside that promise I should be able to access a value, which I believe would be the content that I resolved the promise with. My .then() does not return the promise value of relatedQueryComplete though, and instead returns the resolved value of relatedQuery. I have attempted to structure the promises like this, but haven't had success:
var content = queryableMgmtTractFL.queryRelatedFeatures(relatedQuery).then(relatedQueryComplete).then(function(value){...}
Obviously, my understanding on promises is messed up. Can someone help me structure this correctly? Additionally - I really need to pass an extra parameter to my callback function relatedQueryComplete but ...(relatedQuery, relatedQueryComplete(extraParam))... doesn't do the job. I know I would need some sort of wrapper like
callback(function(resultFromRelatedQuery){
relatedQueryComplete(resultFromRelatedQuery, extraParam)
});
but the resultFromRelatedQuery would end up being the relatedQuery deferred object and not the resolved value. So confused right now.
You can use the recently added async/await functionality. Say you have firstAsyncFunction and secondAsyncFunction.
async function secondAsyncFunction(param1, param2) {
const result1 = await firstAsyncFunction();
// do stuffs with result1, get a new result
return resultFromSecondAsyncFunction;
}
Then you can use that this way:
secondAsyncFunction(param1, param2).then((resultFromSecondAsyncFunction) => {
// do stuffs with resultFromSecondAsyncFunction...
});
await is the keyword that will make javascript "wait" until it gets the result from the other async function to execute what comes after.
You can check out javascript.info/async-await out for more on async/await.

AngularJS - "Chaining promises" with other functions in between

So I have this problem. I'm fairly new to angular and I've been told to modify a directive which manages forms to make the submit button disabled then enabled again when all the work is done.
Since the functions being called usually have async calls, simply adding code sequentially doesn't work.
var ngSubmit = function() {
vm.disabled = true;
$scope.ngSubmitFunction();
vm.disabled = false;
}
Button is enabled before async calls under ngSubmitFunction() finish.
So I thought a promise would fix that and made something like:
var promise = function() {
return $q(function (resolve) {$scope.ngSubmitFunction()});
}
var ngSubmit = function() {
vm.disabled = true;
promise().then(function() {
vm.disabled = false;
});
}
This doesn't output any error but never enables the button again (.then is never called).
Tried different kind of promises declaration, all with the same result, except for this one:
$scope.submitPromise = function() {
return $q.when($scope.ngSubmitFunction());
}
This does call .then function, but again, doesn't wait for any child async function to finish. '.then' is called instantly, like the sequential version.
Have in mind that I don't know what's under ngSubmitFunction(). It is used by dozens developers and it may contain from 0 to multiple async calls. But typical scenario is something like:
ngSubmitFunction() calls func()
-- func() decides wether to call create() or update()
-- -- update() calls a elementFactory.update() which is an async call
-- -- -- elementFactory.update().then(function()) is called when finished.
-- -- -- -- At THIS point, I should enable the button again.
How can I achieve this? is there a way to chain promises with non-promises functions in between? or another way to make a code only execute when everything else is done? I thought about creating an event at DataFactory when an async call is over but if the update() function was calling to more than one async call this wouldn't work.
If you are using promises, your async functions should return promises, if they do it should work like this:
var ngSubmit = function() {
vm.disabled = true;
$scope.ngSubmitFunction().then(() => {
vm.disabled = false;
});
}
I don't know what's under ngSubmitFunction()
Then you're out of luck, promises won't help you here. Promises or $q.when cannot magically inspect the call and see what asynchronous things it started or even wait for them - ngSubmitFunction() needs to return a promise for its asynchronous results itself.
You need to make every function in your codebase which (possibly) does something asynchronous that needs to be awaitable return a promise. There's no way around this.
Well, in case someone wonders, we haven't found a solution to that (there probably isn't). So we will go with the adding returns to all the chain of functions to make sure the ngSubmitFunction recieves a promise and therefor can wait for it to finish before calling '.then'. Not only this makes it work for the cases where there's only one promise implied but it is also a good programming practice.
Cases with more than one promise are scarce so we will treat them individually on the controller itself.
Thank you all for your comments.

JavaScript Chaining Promises : Calling next promise before previous has finished

Tools: JavaScript ES6
I haven't seen a good succinct answer about the syntax of chaining multiple promises to execute in order. I thought this would be a good nail in the coffin question for all promise newbies out there. :)
My Issue is that I want to call this in a synchronous order getPosts--->getThreads--->initializeComplete()
Here is what I am doing.
userPromise.then(getPostsPromise).then(getThreadsPromise).then(initializeComplete());
userPromise is Promise obj I returned from another part of the code
getPostsPromise returns a Promise and makes a fetch to the server for posts
getThreadsPromise returns a Promise and makes a fetch to the server for threads
initializeComplete is a callback to tell my program that it is initialized.
Here is an example of one of the promises in the chain:
var getPostsPromise = function(){
//Firebase is just a simple server I'm using
var firebasePostsRef = new Firebase("https://myfburl.firebaseio.com/posts");
var postsRef = firebasePostsRef.child(localPlace.key);
return new Promise(function(resolve, reject) {
//Below is a Firebase listener that is called when data is returned
postsRef.once('value', function(snap,prevChild) {
var posts = snap.val();
AnotherFile.receiveAllPosts(posts);
resolve(posts);
});
});
}
But initializeComplete() is being called before getPostsPromise and getThreadsPromise have a chance to finish fetching.
Why is that happening and how do I write the promises to execute in order?
initializeComplete is getting called right away because you are invoking it when passing it to then. You have to omit the parentheses, just like you did for getPostsPromise and getThreadsPromise
userPromise.then(getPostsPromise).then(getThreadsPromise).then(initializeComplete);
While yts's answer is correct (the issue is you're invoking initializeComplete instead of passing the function), I'd rather format the calls a bit differently. Having each callback function call the next function is a bit against the design of promises. I'd rather each function return a promise, and then call then on the returned promise:
userPromise
.then(function(){
return getPostsPromise()
}).then(function(){
return getThreadsPromise()
}).then(function(){
return initializeComplete();
});
or to pass the actual returned objects and not have to do any additional intermediate processing:
userPromise
.then(getPostsPromise)
.then(getThreadsPromise)
.then(initializeComplete);

WinJS, return a promise from a function which may or may not be async

I have a situation where my WinJS app wants to call a function which may or may not be async (e.g. in one situation I need to load some data from a file (async) but at other times I can load from a cache syncronously).
Having a look through the docs I though I could wrap the conditional logic in a promise like:
A)
return new WinJS.Promise(function() { // mystuff });
or possibly use 'as' like this:
B)
return WinJS.Promise.as(function() { // mystuff });
The problem is that when I call this function, which I'm doing from the ready() function of my first page like this:
WinJS.UI.Pages.define("/pages/home/home.html", {
ready: function () {
Data.Survey.init().done(function (result) {
// do some stuff with 'result'
});
}
});
When it is written like 'A' it never hits my done() call.
Or if I call it when it's written like 'B', it executes the code inside my done() instantly, before the promise is resolved. It also looks from the value of result, that it has just been set to the content of my init() function, rather than being wrapped up in a promise.
It feels like I'm doing something quite basically wrong here, but I'm unsure where to start looking.
If it's any help, this is a slimmed down version of my init() function:
function init() {
return new WinJS.Promise(function() {
if (app.context.isFirstRun) {
app.surveyController.initialiseSurveysAsync().then(function (result) {
return new WinJS.Binding.List(result.surveys);
});
} else {
var data = app.surveyController.getSurveys();
return new WinJS.Binding.List(data);
}
});
}
Does anyone have any thoughts on this one? I don't believe the 'may or may not be async' is the issue here, I believe the promise setup isn't doing what I'd expect. Can anyone see anything obviously wrong here? Any feedback greatly appreciated.
Generally speaking, if you're doing file I/O in your full init routine, those APIs return promises themselves, in which case you want to return one of those promises or a promise from one of the .then methods.
WinJS.Promise.as, on the other hand, is meant to wrap a value in a promise. But let me explain more fully.
First, read the documentation for the WinJS.Promise constructor carefully. Like many others, you're mistakenly assuming that you just wrap a piece of code in the promise and voila! it is async. This is not the case. The function that you pass to the constructor is an initializer that receives three arguments: a completeDispatcher function, an errorDispatcher function, and a progressDispatcher function, as I like to call them.
For the promise to ever complete with success, complete with an error, or report progress, it is necessary for the rest of the code in the initializer to eventually call one of the dispatchers. These dispatchers, inside the promise, then loop through and call any complete/error/progress methods that have been given to that promise's then or done methods. Therefore, if you don't call a dispatcher at all, there is no completion, and this is exactly the behavior you're seeing.
Using WinJS.Promise.as is similar in that it wraps a value inside a promise. In your case, if you pass a function to WinJS.promise.as, what you'll get is a promise that's fulfilled with that function value as a result. You do not get async execution of the function.
To achieve async behavior you must either use setTimeout/setInterval (or the WinJS scheduler in Windows 8.1) to do async work on the UI thread, or use a web worker for a background thread and tie its completion (via a postMessage) into a promise.
Here's a complete example of creating a promise using the constructor, handling complete, error, and progress cases (as well as cancellation):
function calculateIntegerSum(max, step) {
if (max < 1 || step < 1) {
var err = new WinJS.ErrorFromName("calculateIntegerSum", "max and step must be 1 or greater");
return WinJS.Promise.wrapError(err);
}
var _cancel = false;
//The WinJS.Promise constructor's argument is a function that receives
//dispatchers for completed, error, and progress cases.
return new WinJS.Promise(function (completeDispatch, errorDispatch, progressDispatch) {
var sum = 0;
function iterate(args) {
for (var i = args.start; i < args.end; i++) {
sum += i;
};
//If for some reason there was an error, create the error with WinJS.ErrorFromName
//and pass to errorDispatch
if (false /* replace with any necessary error check -- we don’t have any here */) {
errorDispatch(new WinJS.ErrorFromName("calculateIntegerSum", "error occurred"));
}
if (i >= max) {
//Complete--dispatch results to completed handlers
completeDispatch(sum);
} else {
//Dispatch intermediate results to progress handlers
progressDispatch(sum);
//Interrupt the operation if canceled
if (!_cancel) {
setImmediate(iterate, { start: args.end, end: Math.min(args.end + step, max) });
}
}
}
setImmediate(iterate, { start: 0, end: Math.min(step, max) });
},
//Cancellation function
function () {
_cancel = true;
});
}
This comes from Appendix A ("Demystifying Promises") of my free ebook, Programming Windows Store Apps in HTML, CSS, and JavaScript, Second Edition (in preview), see http://aka.ms/BrockschmidtBook2.
You would, in your case, put your data initialization code in the place of the iterate function, and perhaps call it from within a setImmediate. I encourage you to also look at the WinJS scheduler API that would let you set the priority for the work on the UI thread.
In short, it's essential to understand that new WinJS.Promise and WinJS.Promise.as do not in themselves create async behavior, as promises themselves are just a calling convention around "results to be delivered later" that has nothing inherently to do with async.

Extending WinJS Promise object

I wanted an easy way to add pauses into some stuff that I chain together with promises.
I thought it would be nice to include a "wait" method so I could write stuff like:
var promise = new WinJS.Promise(function(complete){
whatever()
}).wait(1000).then(function(){
whatever2();
}).wait(500).done(function(){
alldone();
}
So to do this I added a wait method to the Promise class like so:
if (WinJS.Promise.prototype.wait == null) {
WinJS.Promise.prototype.wait = function (milliseconds) {
var promise = new WinJS.Promise(function (complete) {
setTimeout(complete, milliseconds);
});
return promise;
}
}
It seemed to be working, but I noticed that if I use a "then", the object I get back from it, while the documentation says is a WinJS.Promise, won't have a wait function. The promises I create all DO have the wait function, but calling .then() on a promise will cause the subsequent .wait to fail, so...
promise.wait(300).then().done();
is no problem but:
promise.then().wait(300).done();
will error out saying that there is no wait method on the Promise returned from then().
Can anyone explain what I'm doing wrong?
There are two reasons why your code doesn't work.
The first is that Microsoft has used their own approach to creating object instances, which they do through the WinJS.Class namespace - this means that the prototype you are altering with the addition of your wait function doesn't ever get applied to the WinJS.Promise objects you are consuming in your code.
The second problem is that you are targeting the wrong object - the WinJS.Promise.then method calls WinJS.Promise.as which returns a CompletePromise object - so even if you could make your wait function stick, it would be in the wrong place. The CompletePromise definition is not in the public scope, so you'd have to do a lot of hacking to be able make the change you want.
There is a solution, but you have to use the WinJS.Promise.timeout method. You can't use this inline, which means that to get the effect you want, you will need some slightly awkward code, as follows;
var promise = new WinJS.Promise(function (complete) {
whatever();
complete();
}).then(function () {
return WinJS.Promise.timeout(1000);
}).then(whatever2).then(function() {
return WinJS.Promise.timeout(500);
}).then(alldone);
This not a direct answer to your question. Adding a wait() method to Promise's prototype should indeed work, unless then() returns an object that looks like a Promise, quacks like a Promise, but is not actually a Promise.
That said, you do not have to implement a wait() method in the first place, because Promise already exposes a timeout() method that does the same thing (and more, actually). You're looking for its single-argument form:
var promise = new WinJS.Promise(function(complete) {
whatever();
}).timeout(1000).then(function() {
whatever2();
}).timeout(500).done(function() {
alldone();
});

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